Unyha uses AI to generate stories about the players' characters, their heirlooms, and the world.
- Creator
- Realspawn Studios
- Reviews
- -
- Added
- Mar 18, 2026
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Unyha uses AI to generate stories about the players' characters, their heirlooms, and the world.
We use AI to generate pre-rendered content for our game, its store page, marketing materials, and/or community assets
Some of the beauty shots of our heroes have been enhanced using AI. Also, some of the UI and cutscene elements have been created using AI.
Some graphical assets in game are made by pre-rendering AI
Our character drawings are generated by AI and then manually redrawn by Tutujiang Studio. The scene part is made by using real-life photos and using AI to render them with strokes
The game does not contain AI generated content. All art, music, sound effects and all other assets are crafted by human hands. The intro video on the store page contains an AI generated voice.
Translation
We used AI to create capsules for the Steam page and we used voice acting that has AI.
As a solo indie developer, I utilize generative AI tools to assist in creating this game. For visual assets, AI is used strictly for drafting initial concepts and sketches. I personally review, retouch, and hand-polish every asset to ensure they meet the game's artistic vision and quality standards. Thank you for your understanding and support.
AI content is used to generate some promotional material such as some art work/concepts, and art for our logo.
Ai is used to help create textures and models that i process carefully in an image editor, visual texture defects may occur.
Used in the production process of background illustrations.
Some city backgrounds, character designs, and background music in this game were created with AI assistance.
AI was used for the game's store page design and marketing materials.
Skyboxes are AI-generated and posters are collages of ai-generated images.
Some capsule images were made with AI
The artwork of the townspeople and the collectible artwork in the "Image Gallery" used generative AI.
Some of the area images are made using Midjourney.
AI is used for parts of the English localization and for localization into other languages.
Ai procedural weather system
Artificial intelligence was used to create the images.
Our Policy for AI Use Even if, and disclose from time to time that, we use AI in some of our products, it never means that our product consists of AI-generated content, which is simply impossible but may be presumed by some people. We continue our due diligence and necessary efforts to come up with the best content. AI is a field that we keep track of and welcome curiously and excitedly. It is something not the world gives us but what we get from the world according to our requirements. However, We always consider the rights of commercial and ethical use of AI. Therefore, we subscribe to their content, pay their respective fee, and keep their receipts/licenses. In this game, we use a few asset generators like open-source make-human generations or some publicly available animations or the generators of the asset store such as the Spaceship Generator or Character Creator 2d, which we have purchased, and which have been around for many years. These assets allow us to design or randomly generate our character models according to our requirements. We are also working on the trailer of the game which might include some elements that we make by distorting some AI images.
Character portraits, in-game prerenders, key art, and scare screens are currently rendered with Midjourney AI. Some of this content may be replaced with human-drawn art if the budget can be found between now and the final release planned for 7/14/24.
This game uses AI-generated content during its development. Some of the 2D artwork and promotional images were created with the assistance of AI tools. All such content is pre-generated, curated by the developer, and remains static within the final product. The game does not feature real-time AI content generation during gameplay.
Some of the images in the game are generated by AI
AI-generated and modified imagery for backgrounds and gameplay elements
Some backgrounds and store assets have been generated combining artwork and pictures created by the AI
Note on voice output: This game uses AI-generated voices for voice output. The dialogues and texts were written by the developers and then set to music using modern text-to-speech systems. The aim is to provide consistent audio quality and make the content accessible to players with different language preferences. Please note that these are not professional voice recordings, but synthetically generated voices.
Yes, we use AI to generate pre-rendered content for our game. Specifically, we utilized DALL-E to create some of the splash screens and story backdrops featured in the game.
AI was used in the process of creating backgrounds. Please be patient while we hone our digital art skills. Thank you for your understanding!
AI was used for grammar support and translations into other languages. All in-game content is either developer-made or licensed from purchased assets.
Language translations, except for Russian, were done using neural networks. The playing cards in "Koschuny" were created with the help of a neural network. The game cover on Steam was partially created by a neural network and touched up by an artist.
For the beta test, the user will be able to interact (chat) with AI Characters with personalities they can customize themselves!
some pictures and charaters are made by AI.
Partial image assets are generated using AI assistance
Some card & store page artwork are ai assisted.
AI technology was used in the backgrounds and items as an aid to the design.
Generative AI was used to design the Store Page Logo. No other content was created with the use of Generative AI.
Some in-game text was initially generated using AI translation tools and later manually reviewed and edited. Additionally, a portion of the plugin code was developed using AI-assisted coding tools. A small number of background music tracks are AI-generated royalty-free assets provided by S_Sleep and are used with permission. No live AI content generation occurs during gameplay.
Erannorth Renaissance is a solo development effort that uses licensed stock for artwork, sound effects, and music from various artists. Some assets, such as portraits and event covers, were created using generative AI technologies or AI-based tools. -- Every story thread in the game comes from my own twisted imagination. No AI played any part in creating it. However, to make sure every line reads as intended and is grammatically correct, it’s been reviewed and, when needed, refined with help from AI-powered grammar tools.
I generated some of the background images for some of the narrative aspect.
AI generated images for ability screen and main menu and some item icons like fish, bear coat,potions etc.
AI generated artwork
Part of the art assets were generated using AI tools to create initial concept sketches, which were then manually adjusted and revised by artists. The final work combines AI-generated foundational designs with human artistic revisions. The translation process for languages other than Chinese utilized AI & human revision.
ChatGPT was used to localize in game and Store Page text.
The game is developed solo, and during Early Access I’ve occasionally used AI-generated placeholders — some of which I actually quite like. These are temporary and will likely be replaced over time.
We received support from artificial intelligence in developing some visuals in the game.
The image in the main menu and some UI components are made with the help of Midjourney(AI)
We use AI to proof read and sometimes edit our Lore texts
AI used in play test images of cards and audio of final victory song
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Unyha Live AI text | Unyha uses AI to generate stories about the players' characters, their heirlooms, and the world. | Realspawn Studios | - | Mar 18, 2026 | |
AsteroidMiner (Working Title) Store/marketing art | We use AI to generate pre-rendered content for our game, its store page, marketing materials, and/or community assets | H.Y. Analytics | - | Mar 18, 2026 | |
Umbra: The Last Summoner In-game content art | Some of the beauty shots of our heroes have been enhanced using AI. Also, some of the UI and cutscene elements have been created using AI. | EpiRPG | 57 | Mar 18, 2026 | |
Berserk High In-game content art | Some graphical assets in game are made by pre-rendering AI | WrongTaken | - | Mar 18, 2026 | |
花母 In-game content art | Our character drawings are generated by AI and then manually redrawn by Tutujiang Studio. The scene part is made by using real-life photos and using AI to render them with strokes | e-sheep | 51 | Mar 18, 2026 | |
Holomancer In-game content audio | The game does not contain AI generated content.
All art, music, sound effects and all other assets are crafted by human hands.
The intro video on the store page contains an AI generated voice. | Darkware | - | Mar 18, 2026 | |
Total blade Unclear text | Translation | Moondolino | - | Mar 18, 2026 | |
Warhawk Down In-game content audioart | We used AI to create capsules for the Steam page and we used voice acting that has AI. | AtomicDuck | - | Mar 18, 2026 | |
贪婪之境 -异世界勇者与灵魂大树- Dev only art | As a solo indie developer, I utilize generative AI tools to assist in creating this game. For visual assets, AI is used strictly for drafting initial concepts and sketches. I personally review, retouch, and hand-polish every asset to ensure they meet the game's artistic vision and quality standards. Thank you for your understanding and support. | Siabo | - | Mar 18, 2026 | |
The Resonant Store/marketing art | AI content is used to generate some promotional material such as some art work/concepts, and art for our logo. | Resonant Studios | - | Mar 18, 2026 | |
Helhigan In-game content art | Ai is used to help create textures and models that i process carefully in an image editor, visual texture defects may occur. | MD | - | Mar 18, 2026 | |
Cthulhu Mythos ADV The Isle Of Ubohoth Unclear art | Used in the production process of background illustrations. | Gotcha Gotcha Games | 32 | Mar 18, 2026 | |
浮生地中海 In-game content artaudio | Some city backgrounds, character designs, and background music in this game were created with AI assistance. | Mimosa Studio | - | Mar 18, 2026 | |
Shift'n Slay Store/marketing art | AI was used for the game's store page design and marketing materials. | DREBOT game studio | 87 | Mar 18, 2026 | |
Airborne Arena In-game content art | Skyboxes are AI-generated and posters are collages of ai-generated images. | Fireborne Games | - | Mar 18, 2026 | |
Castle of Lord Velimir Store/marketing art | Some capsule images were made with AI | GM hack | - | Mar 18, 2026 | |
Tickle Magnet In-game content art | The artwork of the townspeople and the collectible artwork in the "Image Gallery" used generative AI. | Agency Publishing, Inc. | - | Mar 18, 2026 | |
Idlescape Store/marketing art | Some of the area images are made using Midjourney. | Idlescape Oy | - | Mar 18, 2026 | |
The Little Witch and The Lost Memories In-game content text | AI is used for parts of the English localization and for localization into other languages. | Studio Asahi | 18 | Mar 18, 2026 | |
Unreal Kingdoms Live AI | Ai procedural weather system | Cyber Apes Yacht Club | - | Mar 18, 2026 | |
Zopa Unclear art | Artificial intelligence was used to create the images. | Frosted Wings Studio | 24 | Mar 18, 2026 | |
Hellsting In-game content art | Our Policy for AI Use
Even if, and disclose from time to time that, we use AI in some of our products, it never means that our product consists of AI-generated content, which is simply impossible but may be presumed by some people. We continue our due diligence and necessary efforts to come up with the best content.
AI is a field that we keep track of and welcome curiously and excitedly. It is something not the world gives us but what we get from the world according to our requirements.
However,
We always consider the rights of commercial and ethical use of AI. Therefore, we subscribe to their content, pay their respective fee, and keep their receipts/licenses.
In this game, we use a few asset generators like open-source make-human generations or some publicly available animations or the generators of the asset store such as the Spaceship Generator or Character Creator 2d, which we have purchased, and which have been around for many years. These assets allow us to design or randomly generate our character models according to our requirements. We are also working on the trailer of the game which might include some elements that we make by distorting some AI images. | DreamMasters Studio | - | Mar 18, 2026 | |
Backstage: Murdered Sleep In-game content art | Character portraits, in-game prerenders, key art, and scare screens are currently rendered with Midjourney AI. Some of this content may be replaced with human-drawn art if the budget can be found between now and the final release planned for 7/14/24. | invisible inc games | - | Mar 18, 2026 | |
Renxia In-game content art | This game uses AI-generated content during its development. Some of the 2D artwork and promotional images were created with the assistance of AI tools. All such content is pre-generated, curated by the developer, and remains static within the final product. The game does not feature real-time AI content generation during gameplay. | IcarusStudio | - | Mar 18, 2026 | |
开局抽取超级天赋 In-game content art | Some of the images in the game are generated by AI | 清回 | 25 | Mar 18, 2026 | |
Galaxy Legion: Apotheosis In-game content art | AI-generated and modified imagery for backgrounds and gameplay elements | Eris Media | - | Mar 18, 2026 | |
Stealth Raider Store/marketing art | Some backgrounds and store assets have been generated combining artwork and pictures created by the AI | Orazio Principe | - | Mar 18, 2026 | |
Statera: Aurum In-game content audio | Note on voice output:
This game uses AI-generated voices for voice output. The dialogues and texts were written by the developers and then set to music using modern text-to-speech systems. The aim is to provide consistent audio quality and make the content accessible to players with different language preferences.
Please note that these are not professional voice recordings, but synthetically generated voices. | jst.games | - | Mar 18, 2026 | |
Neonexus Wars In-game content art | Yes, we use AI to generate pre-rendered content for our game. Specifically, we utilized DALL-E to create some of the splash screens and story backdrops featured in the game. | Gobbo Games | - | Mar 18, 2026 | |
Rogue Climber Unclear art | AI was used in the process of creating backgrounds. Please be patient while we hone our digital art skills. Thank you for your understanding! | Imaginary Game Studios | - | Mar 18, 2026 | |
Lands of Fury In-game content text | AI was used for grammar support and translations into other languages. All in-game content is either developer-made or licensed from purchased assets. | Fife | 11 | Mar 18, 2026 | |
YAR: Forgotten Throne In-game content textart | Language translations, except for Russian, were done using neural networks.
The playing cards in "Koschuny" were created with the help of a neural network.
The game cover on Steam was partially created by a neural network and touched up by an artist. | Honor Games | 1k | Mar 18, 2026 | |
Ememe Live AI text | For the beta test, the user will be able to interact (chat) with AI Characters with personalities they can customize themselves! | Ememe Inc. | - | Mar 18, 2026 | |
THE BIG FLUE In-game content art | some pictures and charaters are made by AI. | 菌菇游戏 | - | Mar 18, 2026 | |
The Soul of Cosmos(灵魂乾坤) In-game content art | Partial image assets are generated using AI assistance | KuXueGames | - | Mar 18, 2026 | |
Standalone: Synergy Store/marketing art | Some card & store page artwork are ai assisted. | Ten Percent Red | - | Mar 18, 2026 | |
Castaway Hand In-game content art | AI technology was used in the backgrounds and items as an aid to the design. | BAOCHUAN | 22 | Mar 18, 2026 | |
Path of Dragoon Store/marketing art | Generative AI was used to design the Store Page Logo. No other content was created with the use of Generative AI. | HiDeHo Games | - | Mar 18, 2026 | |
Ortho Blaze In-game content textaudio | Some in-game text was initially generated using AI translation tools and later manually reviewed and edited.
Additionally, a portion of the plugin code was developed using AI-assisted coding tools.
A small number of background music tracks are AI-generated royalty-free assets provided by S_Sleep and are used with permission.
No live AI content generation occurs during gameplay. | Paracelsus Team | - | Mar 18, 2026 | |
Erannorth Renaissance In-game content arttext | Erannorth Renaissance is a solo development effort that uses licensed stock for artwork, sound effects, and music from various artists. Some assets, such as portraits and event covers, were created using generative AI technologies or AI-based tools.
--
Every story thread in the game comes from my own twisted imagination. No AI played any part in creating it. However, to make sure every line reads as intended and is grammatically correct, it’s been reviewed and, when needed, refined with help from AI-powered grammar tools. | Spyridon Thalassinos | 175 | Mar 18, 2026 | |
Emmensity In-game content art | I generated some of the background images for some of the narrative aspect. | Dencil Legg | - | Mar 18, 2026 | |
Blood of the Elves In-game content art | AI generated images for ability screen and main menu and some item icons like fish, bear coat,potions etc. | Naxion Games Interactive | 12 | Mar 18, 2026 | |
GrindFest Unclear art | AI generated artwork | Sorcerer on the Rocks | 44 | Mar 18, 2026 | |
息风谷战略 In-game content arttext | Part of the art assets were generated using AI tools to create initial concept sketches, which were then manually adjusted and revised by artists. The final work combines AI-generated foundational designs with human artistic revisions.
The translation process for languages other than Chinese utilized AI & human revision. | Xia Start | 1.5k | Mar 18, 2026 | |
WARLANCER - Armored Survivor Store/marketing text | ChatGPT was used to localize in game and Store Page text. | cycursive games | - | Mar 18, 2026 | |
Hiraeth Dev only art | The game is developed solo, and during Early Access I’ve occasionally used AI-generated placeholders — some of which I actually quite like. These are temporary and will likely be replaced over time. | Jade Horse | 24 | Mar 18, 2026 | |
God Of Death In-game content art | We received support from artificial intelligence in developing some visuals in the game. | IRun | 11 | Mar 18, 2026 | |
GOT HIGH In-game content art | The image in the main menu and some UI components are made with the help of Midjourney(AI) | Cow Games | - | Mar 18, 2026 | |
Shredded Faith In-game content text | We use AI to proof read and sometimes edit our Lore texts | Furious AS | - | Mar 18, 2026 | |
Element Are We In-game content artaudio | AI used in play test images of cards and audio of final victory song | Gym Suite Studios | - | Mar 18, 2026 |