Help in creating images
- Creator
- IR Studio
- Reviews
- -
- Added
- Aug 5, 2026
Public Steam disclosure research 25,867 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Help in creating images
This game used generative AI as an assistive tool during development to help create some art assets and promotional materials. All AI-generated content was selected, modified, integrated, and quality-checked by the developer before being included in the final product. The game’s story, world-building, character design, gameplay systems, programming, and overall creative direction are original works designed and produced by the developer.
Ai was significantly used in art, programming, music
The backgrounds in some scenes are generated by AI.
IRON EDEN uses AI as a development tool in a limited capacity. AI has been used only for: Programming assistance. Sound effect generation. All artwork, game design, mechanics, story, characters, worldbuilding, and visual assets were created by the developer.
Generative AI tools were used to assist with the creation of some visual assets and music for the game. The resulting content was reviewed, edited, and integrated by the development team.
Portions of this game's visual assets were created with the assistance of generative AI tools and were reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay.
Generative AI tools were used to produce some in-game character voice lines, with all resulting content reviewed and curated by the development team.
At this stage, some in-game text is translated using generative AI tools as a temporary solution. All other content — art, models, audio, and design — is created manually. AI translation will be replaced with professional human localization for the full release.
Death to Demons uses pre-generated AI-assisted content in some artwork, visual concepts, promotional images, and development/reference materials. All AI-assisted content used in the shipped game or Steam store materials is reviewed, selected, and edited by the developer before inclusion. The game does not use live generative AI during gameplay. No player prompts are used to generate in-game content.
This game was developed with the assistance of generative AI tools for coding support and some visual asset creation. All content was reviewed and finalized by the developer. No generative AI is used during gameplay.
Used AI to help me code and create the game and the logo.
Rip N Ship uses generative AI for some original artwork in its fictional Oddkin card collection. This artwork was generated during development, then selected, edited, and incorporated into the game by the developer. Streamer Mode chat is scripted/simulated and is not generated by AI during gameplay.
This game contains pre-generated AI-assisted illustrations and visual assets. All AI-assisted content has been reviewed, modified, and integrated by the developer. The game does not generate AI content during gameplay and does not connect to external AI services.
The game's code, writing (company names, event text, narrative flavor), and 2D art were created during development with AI assistance (Anthropic's Claude), directed, curated, and edited by the developer. All content is pre-generated: the game generates no AI content at runtime and connects to no AI services while you play.
Generative AI was used to support parts of the game’s development.
Generative AI was used to assist in the creation of certain sound effects included in the game. These assets were generated during the development phase and are included as static elements in the final build. The AI was used as a supplementary tool to enhance environmental audio, while all creative direction, editing, and integration were performed by me as the solo developer
Generative AI tools were used during development to assist with programming tasks and to generate some reference assets and 3D models. All AI-generated content was reviewed, modified, and integrated by the developers.
Some of Stick Legion's in-game text and promotional materials were created with the help of generative AI tools, all reviewed and edited by the developer. The game performs no live AI generation during play.
Generative AI tools assisted with parts of the development, iteration, and production process. The foundation of The Helios Accord—including its original concept, core ideas, world, systems, and narrative—was conceived, designed, and originally written by me. I direct, review, revise, and take responsibility for all AI-assisted material included in the game and its store presentation
Some of the game’s visual assets were created with the assistance of generative AI. All generated artwork is reviewed, edited, refined, and adapted by the development team to maintain a consistent visual identity and ensure that it matches the game’s artistic direction and design choices. This approach was necessary due to the high cost of commissioning the full amount of artwork required from one or more professional artists or illustrators. Using AI-assisted tools helped keep the project financially viable, speed up production, and bring the game to players sooner while preserving a cohesive and recognizable style.
These translations were generated with the help of AI. As an indie developer, I currently don't have the budget to hire professional translators, but I hope to do so in the future.
AI assistants were used as a support tool for creating parts of the store page description and promotional text for this game.
Some Steam store, library, icon, and marketing images for this game were created with generative AI and then reviewed and edited for the dinosaur museum theme. The game does not use real-time generative AI during gameplay.
This game uses a bundled on-device AI model to estimate body-shape parameters from a player-selected full-body photo and apply them to a predefined 3D character mesh. The photo is processed locally and is not sent to an external AI service. Photo-based appearance projection is handled separately as user-provided character customization and is not open-ended AI image generation.
Some of the game's 2D artwork (card illustrations) was created with the assistance of generative AI tools, then curated, edited, and integrated by the developer. AI assistance was also used for in-game text and store page copy. All game design and final content decisions are the developer's own. The game contains no live/runtime AI-generated content.
Help in creating images
Help in creating images
Pre-generated only. Generative AI assisted in creating some art, music, SFX, and localization during development, all developer-reviewed. No live AI content in the shipped game.
Some 3D prop assets and promotional artwork were created with the assistance of generative AI tools. All AI-assisted content was manually reviewed, edited, and integrated by the developer. No content is generated during gameplay.
Help in creating images
Help in creating images
Help in creating images
Help in creating images
Help in creating images
Help in creating images
Some pre-generated visual assets and localization text were created with the assistance of generative AI and were reviewed and edited by the developer. The game does not generate AI content during gameplay.
Generative AI tools were used during development to create and refine some pre-generated visual assets, including concept art, character and environment models, textures, animations, UI artwork, icons, visual effects, and selected store or marketing images. All such assets were reviewed and edited by the developer. The game does not generate AI content during gameplay and does not connect to external AI services while running.
AI-generated art assets were used in parts of the game.
ai generated images
This game's localization (including English text) was created with the assistance of AI translation tools, reviewed by the developer. No AI-generated content is created live during gameplay.
Some visual and audio assets were created or assisted using AI tools, then selected, edited, and integrated by the developer. The game's story, gameplay mechanics, dialogue, programming, and overall design were created by the developer.
Cube Sweeper used AI assistance during development in two places. Some of the game's handcrafted curated boards began as AI-generated shapes, which were then validated and certified solvable by the game's own logic engine before anything shipped, exactly like every other board in the game. Store page artwork production was aided by AI-assisted tools. No AI is used at runtime. The puzzles are generated by a deterministic system.
Some of the images were made using artificial intelligence.
Unity AI Assistant was used to generate most sprites, all the code, and artwork with the exception of the tile set.
Sound Syndicate uses some AI-generated tools for creating music, audio clips, and visual art assets used within the game.
Some of the pictures used in this game we're created with the assistance of A.I.
Some in game images of characters and items were created using artificial intelligence.
The text and voice of NPCs are generated by AI
This game includes some AI-assisted visual assets and synthetic voice generation for the in-game robot advisor.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Puzzles Tools Unclear art | Help in creating images | IR Studio | - | Aug 5, 2026 | |
負可敵國,債晶傳奇 In-game content art | This game used generative AI as an assistive tool during development to help create some art assets and promotional materials. All AI-generated content was selected, modified, integrated, and quality-checked by the developer before being included in the final product. The game’s story, world-building, character design, gameplay systems, programming, and overall creative direction are original works designed and produced by the developer. | Kumo Studio | - | Aug 5, 2026 | |
Dead Extraction In-game content artaudiocode | Ai was significantly used in art, programming, music | bleachmama | - | Aug 5, 2026 | |
Sonic Trace In-game content art | The backgrounds in some scenes are generated by AI. | Sonic Stuido | - | Aug 5, 2026 | |
IRON EDEN In-game content codeaudio | IRON EDEN uses AI as a development tool in a limited capacity.
AI has been used only for:
Programming assistance.
Sound effect generation.
All artwork, game design, mechanics, story, characters, worldbuilding, and visual assets were created by the developer. | Breno Lubacheuski | - | Aug 5, 2026 | |
Midnight Class In-game content artaudio | Generative AI tools were used to assist with the creation of some visual assets and music for the game. The resulting content was reviewed, edited, and integrated by the development team. | Powerverse Studio | - | Aug 5, 2026 | |
KurunMania: Spiral Drop In-game content art | Portions of this game's visual assets were created with the assistance of generative AI tools and were reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay. | Harusara Games | - | Aug 5, 2026 | |
嘉豪 In-game content audio | Generative AI tools were used to produce some in-game character voice lines, with all resulting content reviewed and curated by the development team. | 豪意有限公司 | - | Aug 5, 2026 | |
Helisar: The last Rite In-game content text | At this stage, some in-game text is translated using generative AI tools as a temporary solution. All other content — art, models, audio, and design — is created manually. AI translation will be replaced with professional human localization for the full release. | NVarc | - | Aug 5, 2026 | |
Death to Demons In-game content art | Death to Demons uses pre-generated AI-assisted content in some artwork, visual concepts, promotional images, and development/reference materials. All AI-assisted content used in the shipped game or Steam store materials is reviewed, selected, and edited by the developer before inclusion.
The game does not use live generative AI during gameplay. No player prompts are used to generate in-game content. | Stabalot Games LLC | - | Aug 5, 2026 | |
Moho-Moho DX In-game content artcode | This game was developed with the assistance of generative AI tools for coding support and some visual asset creation.
All content was reviewed and finalized by the developer.
No generative AI is used during gameplay. | Factory Digital Entertainment | - | Aug 5, 2026 | |
Mapping Creator Store/marketing codeart | Used AI to help me code and create the game and the logo. | MappingCreator | - | Aug 5, 2026 | |
Rip N Ship In-game content art | Rip N Ship uses generative AI for some original artwork in its fictional Oddkin card collection. This artwork was generated during development, then selected, edited, and incorporated into the game by the developer. Streamer Mode chat is scripted/simulated and is not generated by AI during gameplay. | Copixel Studios | - | Aug 5, 2026 | |
WORD SHIFT In-game content art | This game contains pre-generated AI-assisted illustrations and visual assets. All AI-assisted content has been reviewed, modified, and integrated by the developer. The game does not generate AI content during gameplay and does not connect to external AI services. | Hyu-suke Games | - | Aug 5, 2026 | |
Venture Capital Tycoon In-game content arttextcode | The game's code, writing (company names, event text, narrative flavor), and 2D art were created during development with AI assistance (Anthropic's Claude), directed, curated, and edited by the developer. All content is pre-generated: the game generates no AI content at runtime and connects to no AI services while you play. | Grackle Industries | - | Aug 5, 2026 | |
Soccer Club Story Dev only | Generative AI was used to support parts of the game’s development. | AFGames | - | Aug 5, 2026 | |
No Hikers Return In-game content audio | Generative AI was used to assist in the creation of certain sound effects included in the game. These assets were generated during the development phase and are included as static elements in the final build. The AI was used as a supplementary tool to enhance environmental audio, while all creative direction, editing, and integration were performed by me as the solo developer | Mergeth Labs | - | Aug 5, 2026 | |
Beneath the Snow Dev only codeart | Generative AI tools were used during development to assist with programming tasks and to generate some reference assets and 3D models. All AI-generated content was reviewed, modified, and integrated by the developers. | Soda Can Studio | - | Aug 5, 2026 | |
Stick Legion In-game content text | Some of Stick Legion's in-game text and promotional materials were created with the help of generative AI tools, all reviewed and edited by the developer. The game performs no live AI generation during play. | Vanishline Games | - | Aug 5, 2026 | |
The Helios Accord In-game content text | Generative AI tools assisted with parts of the development, iteration, and production process. The foundation of The Helios Accord—including its original concept, core ideas, world, systems, and narrative—was conceived, designed, and originally written by me. I direct, review, revise, and take responsibility for all AI-assisted material included in the game and its store presentation | ZOA LLC | - | Aug 5, 2026 | |
Mercenary Guild Manager In-game content art | Some of the game’s visual assets were created with the assistance of generative AI. All generated artwork is reviewed, edited, refined, and adapted by the development team to maintain a consistent visual identity and ensure that it matches the game’s artistic direction and design choices.
This approach was necessary due to the high cost of commissioning the full amount of artwork required from one or more professional artists or illustrators. Using AI-assisted tools helped keep the project financially viable, speed up production, and bring the game to players sooner while preserving a cohesive and recognizable style. | Code Dunamis | - | Aug 5, 2026 | |
Chess Army In-game content text | These translations were generated with the help of AI. As an indie developer, I currently don't have the budget to hire professional translators, but I hope to do so in the future. | ChaNoCreArt | - | Aug 5, 2026 | |
ゴミ曼荼羅ダラダラ Store/marketing text | AI assistants were used as a support tool for creating parts of the store page description and promotional text for this game. | akiyahunter | - | Aug 5, 2026 | |
Museum of Lost Dinosaurs In-game content art | Some Steam store, library, icon, and marketing images for this game were created with generative AI and then reviewed and edited for the dinosaur museum theme. The game does not use real-time generative AI during gameplay. | Museum of Lost Dinosaurs Studio | - | Aug 5, 2026 | |
Lunch Break Dodgeball Live AI art | This game uses a bundled on-device AI model to estimate body-shape parameters from a player-selected full-body photo and apply them to a predefined 3D character mesh. The photo is processed locally and is not sent to an external AI service. Photo-based appearance projection is handled separately as user-provided character customization and is not open-ended AI image generation. | vigourjp2 | - | Aug 5, 2026 | |
LUDOCOR In-game content arttext | Some of the game's 2D artwork (card illustrations) was created with the assistance of generative AI tools, then curated, edited, and integrated by the developer. AI assistance was also used for in-game text and store page copy. All game design and final content decisions are the developer's own. The game contains no live/runtime AI-generated content. | NYXON ALPHA PRIVATE LIMITED | - | Aug 5, 2026 | |
Puzzles Parrots Unclear art | Help in creating images | IR Studio | - | Aug 5, 2026 | |
Puzzles Fruit Unclear art | Help in creating images | IR Studio | - | Aug 5, 2026 | |
Harvest Them In-game content artaudiotext | Pre-generated only. Generative AI assisted in creating some art, music, SFX, and localization during development, all developer-reviewed. No live AI content in the shipped game. | FromDown Games | - | Aug 5, 2026 | |
Don't Fear In-game content art | Some 3D prop assets and promotional artwork were created with the assistance of generative AI tools. All AI-assisted content was manually reviewed, edited, and integrated by the developer. No content is generated during gameplay. | DoGaeJa | - | Aug 5, 2026 | |
Puzzles Insect Unclear art | Help in creating images | IR Studio | - | Aug 5, 2026 | |
Puzzles Raccoons Unclear art | Help in creating images | IR Studio | - | Aug 5, 2026 | |
Puzzles Fishing Unclear art | Help in creating images | IR Studio | - | Aug 5, 2026 | |
Puzzles Hamster Unclear art | Help in creating images | IR Studio | - | Aug 5, 2026 | |
Puzzles Snow Unclear art | Help in creating images | IR Studio | - | Aug 5, 2026 | |
Puzzles Flowers Unclear art | Help in creating images | IR Studio | - | Aug 5, 2026 | |
KIT Three Kingdoms: Heroes at War In-game content arttext | Some pre-generated visual assets and localization text were created with the assistance of generative AI and were reviewed and edited by the developer. The game does not generate AI content during gameplay. | MAG & Kitetsu | - | Aug 5, 2026 | |
Hook Party Arena In-game content art | Generative AI tools were used during development to create and refine some pre-generated visual assets, including concept art, character and environment models, textures, animations, UI artwork, icons, visual effects, and selected store or marketing images. All such assets were reviewed and edited by the developer. The game does not generate AI content during gameplay and does not connect to external AI services while running. | Hook Party Arena | - | Aug 5, 2026 | |
未授权记忆 In-game content art | AI-generated art assets were used in parts of the game. | TuGou Games | - | Aug 5, 2026 | |
One More HIt Unclear art | ai generated images | PlebsGames | - | Aug 5, 2026 | |
AstroPoly In-game content text | This game's localization (including English text) was created with the assistance of AI translation tools, reviewed by the developer. No AI-generated content is created live during gameplay. | OrcaGames | - | Aug 5, 2026 | |
Tomorrow Never Comes In-game content artaudio | Some visual and audio assets were created or assisted using AI tools, then selected, edited, and integrated by the developer. The game's story, gameplay mechanics, dialogue, programming, and overall design were created by the developer. | Xamo Games | - | Aug 5, 2026 | |
Cube Sweeper In-game content art | Cube Sweeper used AI assistance during development in two places. Some of the game's handcrafted curated boards began as AI-generated shapes, which were then validated and certified solvable by the game's own logic engine before anything shipped, exactly like every other board in the game. Store page artwork production was aided by AI-assisted tools. No AI is used at runtime. The puzzles are generated by a deterministic system. | Hinten Software | - | Aug 5, 2026 | |
Cyber Panopticon Store/marketing art | Some of the images were made using artificial intelligence. | MAXORKA GAMES | - | Aug 5, 2026 | |
Unforgiving Dungeon In-game content artcode | Unity AI Assistant was used to generate most sprites, all the code, and artwork with the exception of the tile set. | AI Vision | - | Aug 5, 2026 | |
Sound Syndicate In-game content audioart | Sound Syndicate uses some AI-generated tools for creating music, audio clips, and visual art assets used within the game. | NiTToN | - | Aug 5, 2026 | |
The Last Night of Olivia Harrow In-game content art | Some of the pictures used in this game we're created with the assistance of A.I. | Cipher & Clue | - | Aug 5, 2026 | |
Eternal Levels In-game content art | Some in game images of characters and items were created using artificial intelligence. | Iohiko Colina | - | Aug 5, 2026 | |
伴灵:我的AI室友不可能那么呆萌 In-game content textaudio | The text and voice of NPCs are generated by AI | 深圳市心翎科技有限公司 | - | Aug 5, 2026 | |
Old Stars In-game content artaudio | This game includes some AI-assisted visual assets and synthetic voice generation for the in-game robot advisor. | adamjr | - | Aug 5, 2026 |