BGMにSunoAIで生成したものが使用されています
- Creator
- MeteorWing
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,695 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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BGMにSunoAIで生成したものが使用されています
Several images of the main characters in photographs are AI generated and are not real people.
The game logo and some of the artwork in the store page were created with the assistance of AI.
NPC portraits and UV textures
AI tools were used to assist in the translation and localization of the store page descriptions.
I used Ai for the writing and for the naration
AI was used for making translations
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
Generative AI was used to create a small portion of the in-game soundtrack. Specifically, 3-4 music tracks played via an in-game 'boombox' tool were generated using AI. All other assets, including 3D models, code, and gameplay mechanics, have been created manually without the use of AI.
Was used for generate voice acting.
The game's background music lyrics were sung by an AI model.
We use generative AI tools to stylize and enhance pre-existing gameplay screenshots for promotional and store page visuals. No AI-generated content is used in the actual gameplay, code, or player-facing game elements.
Strictly: in the manor 3d assets. Watch my video on youtube on it! Thank you.
Create a simple icon image, translation
AI was used in the storyline.
AI is used for the person in the capsule image.
Just to generate some text for some quads and images.
Some visual assets, including promotional artwork and character models, were created with generative AI. The game itself does not generate content with AI during gameplay.
Some scenes, items, and other assets in the game were generated with the assistance of AI. During the multilingual localization process, we used AI as a supplementary translation tool to improve efficiency.
Some backgrounds, prize 3D models, and prize posters use images generated by AI.
This game does not use AI-powered systems. The snake’s movement and parkour elements are fully driven by physics-based algorithms. No player data or behavior is processed or learned by any artificial intelligence.
AI was used only to assist in the creation of the background track "Drift King," present in the currently implemented level, with the intent of replacing it once our team works with a proper composer or sound designer. All remaining game content was fully developed by our indie team.
AI has been used to help develop the game's backgrounds as well as the game's cover art.
This game makes limited use of generative Artificial Intelligence strictly to support the creation of certain pre-rendered assets, such as visual concepts, object drafts, and artistic reference material. All AI-assisted content was subsequently edited, refined, and manually integrated by the development team. AI is not used to generate content dynamically during gameplay, nor does it create dialogues, decisions, code, or any element that affects the player's real-time experience. The final game—its story, mechanics, core art, lighting, audio, and all interactive systems—was created manually. AI was used only as a creative support tool during development, fully respecting copyright, ethical guidelines, and Steam policies.
Used AI to generate images.
Some graphics in-game have been AI generated
AI-generated art objects
Images for the menus and steam page
I only used C# coding during game development, as I cannot consider myself an experienced programmer.
This game includes some pre-rendered content created using generative AI tools. Most of the core assets and gameplay elements are non-AI. AI was not used to generate real-time content during gameplay.
AI is used for translation, 3D assets, music, and part of the UI.
For voice generations
AI has been used to help develop the game's cover art.
Some game art and images have been produced with the assistance of AI. Some game code has been created with the assistance of AI
This game uses AI-generated assets only in pre-rendered, non-interactive content. Specifically, some character textures and 2D HUD elements were generated using AI tools, and certain background music tracks may include AI-assisted production via Pixabay resources. No AI is used to generate gameplay content, logic, or code during live gameplay. All interactive elements, level design, gameplay systems, animations, and story content were created manually by the developer.
I'm mostly doing this by myself and I have used AI to generate specific images related to The 5th Realm as described by myself and my game design documents. I have also given samples of documents generated by myself (like my game design document) to AI to enhance needed descriptions. These are for the initial "coming soon" store page. Except for when (and if) I get funding to complete The 5th Realm, there will be little to no AI used in generating content for the game. At this point all other documents and content are completely original. If needed, it is highly possible that in the future during further development I may ask AI for help in generating or correcting certain specific code or blueprints that I cannot do for myself. Ideally, I will pay a coder for this. In short, The 5th Realm is an all original idea and genre from my own mind that I have been working on since before the advent of AI.
AI was used to generate a game icon as well as certain store page graphics. AI was NOT used in the development of the game itself nor is it used during gameplay.
Capsule/library artwork is AI generated.
AI was used for translation and image generation.
We use AI to generate some icons.
The images of women that appear at the end and in the arch were created with the aid of AI. But the game itself was not. Some other static images may be a mix of parts created with AI and manually.
Meshy AI is used to make some props and characters in the game, also some widgets are images made with AI.
AI was used only for the logo. No in-game elements are AI-generated.
The store page text has been created/enhanced by AI.
Store description and promotional graphics generated using AI tools.
AI has partially been used to help with the creation of the intro song, some art and 3D meshes.
During the game development process, we utilized generative AI tools (such as code assistance and image generation) to aid in creating certain art assets (e.g., visual elements like diamond images) to improve efficiency. All content was reviewed and refined by the development team to ensure quality and compliance. The game does not include any real-time AI-generated content or user-accessible AI features, and all content is provided and managed by the development team.
This game uses AI-generated content, including cinematic videos, voices and some images.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
紅葉の泣き声 In-game content audio | BGMにSunoAIで生成したものが使用されています | MeteorWing | - | Mar 18, 2026 | |
Forget Her Store/marketing art | Several images of the main characters in photographs are AI generated and are not real people. | Jester's Jest Entertainment | - | Mar 18, 2026 | |
Parkour Assassin: Sprint Run 2 Store/marketing art | The game logo and some of the artwork in the store page were created with the assistance of AI. | Apex Horizon | - | Mar 18, 2026 | |
Testimony - Metal Graveyard In-game content art | NPC portraits and UV textures | Testimony | - | Mar 18, 2026 | |
Linkies In-game content text | AI tools were used to assist in the translation and localization of the store page descriptions. | Runner Turtle Games | - | Mar 18, 2026 | |
Spacejet Pilot In-game content text | I used Ai for the writing and for the naration | Corey Dimond | - | Mar 18, 2026 | |
Stalker from Willowfield St. In-game content text | AI was used for making translations | Mossy Games Studio | - | Mar 18, 2026 | |
Eagle Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Roach with Bike Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Farm Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Pigmarines In-game content audio | Generative AI was used to create a small portion of the in-game soundtrack. Specifically, 3-4 music tracks played via an in-game 'boombox' tool were generated using AI. All other assets, including 3D models, code, and gameplay mechanics, have been created manually without the use of AI. | NOOPE | - | Mar 18, 2026 | |
SUBJECT 33 In-game content audio | Was used for generate voice acting. | Matei Mihai | - | Mar 18, 2026 | |
Do It Together In-game content audio | The game's background music lyrics were sung by an AI model. | SeolJinSeok | - | Mar 18, 2026 | |
A Game About Penguins In-game content art | We use generative AI tools to stylize and enhance pre-existing gameplay screenshots for promotional and store page visuals. No AI-generated content is used in the actual gameplay, code, or player-facing game elements. | CO's Entertainment | - | Mar 18, 2026 | |
Imperfect Smile art | Strictly: in the manor 3d assets. Watch my video on youtube on it! Thank you. | Lazy Platypus Kft. | - | Mar 18, 2026 | |
Trichramas Unclear arttext | Create a simple icon image, translation | JKDX | - | Mar 18, 2026 | |
Soul Nine In-game content text | AI was used in the storyline. | LuminaryFS | - | Mar 18, 2026 | |
Don't Look! Store/marketing art | AI is used for the person in the capsule image. | YKey Games | - | Mar 18, 2026 | |
No Mercy Maze text | Just to generate some text for some quads and images. | T4GO | - | Mar 18, 2026 | |
Trick or Treat: The Legend of Samhain Store/marketing art | Some visual assets, including promotional artwork and character models, were created with generative AI. The game itself does not generate content with AI during gameplay. | Spooky Games SG | - | Mar 18, 2026 | |
束魂 In-game content arttext | Some scenes, items, and other assets in the game were generated with the assistance of AI. During the multilingual localization process, we used AI as a supplementary translation tool to improve efficiency. | 沙果干 | - | Mar 18, 2026 | |
ビョーキなGENERATION-クレーンキャッチャーの亡霊- In-game content art | Some backgrounds, prize 3D models, and prize posters use images generated by AI. | FUJII Production | 15 | Mar 18, 2026 | |
Serpath | This game does not use AI-powered systems. The snake’s movement and parkour elements are fully driven by physics-based algorithms. No player data or behavior is processed or learned by any artificial intelligence. | Nukrosoft | - | Mar 18, 2026 | |
Drift Overdrive In-game content audio | AI was used only to assist in the creation of the background track "Drift King," present in the currently implemented level, with the intent of replacing it once our team works with a proper composer or sound designer.
All remaining game content was fully developed by our indie team. | Neon Apex Studio | - | Mar 18, 2026 | |
Battleships Simulator Store/marketing art | AI has been used to help develop the game's backgrounds as well as the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
1948 In-game content art | This game makes limited use of generative Artificial Intelligence strictly to support the creation of certain pre-rendered assets, such as visual concepts, object drafts, and artistic reference material. All AI-assisted content was subsequently edited, refined, and manually integrated by the development team.
AI is not used to generate content dynamically during gameplay, nor does it create dialogues, decisions, code, or any element that affects the player's real-time experience. The final game—its story, mechanics, core art, lighting, audio, and all interactive systems—was created manually.
AI was used only as a creative support tool during development, fully respecting copyright, ethical guidelines, and Steam policies. | Trinity Wave Studios | - | Mar 18, 2026 | |
Remnants Of Eden Unclear art | Used AI to generate images. | Red Sunset Productions | - | Mar 18, 2026 | |
Private Witch Eye: The Lotus Killer In-game content art | Some graphics in-game have been AI generated | Lilith's Child Games Studio | - | Mar 18, 2026 | |
Truck Simulator 2026 : USA In-game content art | AI-generated art objects | KIWI PRODUCTION LTD | - | Mar 18, 2026 | |
Skies Scrapper Store/marketing art | Images for the menus and steam page | NerdHead | - | Mar 18, 2026 | |
Snemovna code | I only used C# coding during game development, as I cannot consider myself an experienced programmer. | Richard Haraším | - | Mar 18, 2026 | |
The Internet Cafe | PC방 알바 In-game content art | This game includes some pre-rendered content created using generative AI tools.
Most of the core assets and gameplay elements are non-AI.
AI was not used to generate real-time content during gameplay. | Jayhyeon Studio | - | Mar 18, 2026 | |
湾曲世界 In-game content artaudiotext | AI is used for translation, 3D assets, music, and part of the UI. | Ituki Ebina | - | Mar 18, 2026 | |
Mellow's PillowLand In-game content audio | For voice generations | IfomexStudio | - | Mar 18, 2026 | |
Hunting Pro Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Catgirl Gemfall In-game content artcode | Some game art and images have been produced with the assistance of AI.
Some game code has been created with the assistance of AI | TMAC Game Studios | - | Mar 18, 2026 | |
Pathetic26 In-game content artaudio | This game uses AI-generated assets only in pre-rendered, non-interactive content.
Specifically, some character textures and 2D HUD elements were generated using AI tools, and certain background music tracks may include AI-assisted production via Pixabay resources.
No AI is used to generate gameplay content, logic, or code during live gameplay.
All interactive elements, level design, gameplay systems, animations, and story content were created manually by the developer. | Recollection Arc | - | Mar 18, 2026 | |
The 5th Realm Store/marketing arttextcode | I'm mostly doing this by myself and I have used AI to generate specific images related to The 5th Realm as described by myself and my game design documents. I have also given samples of documents generated by myself (like my game design document) to AI to enhance needed descriptions. These are for the initial "coming soon" store page. Except for when (and if) I get funding to complete The 5th Realm, there will be little to no AI used in generating content for the game. At this point all other documents and content are completely original. If needed, it is highly possible that in the future during further development I may ask AI for help in generating or correcting certain specific code or blueprints that I cannot do for myself. Ideally, I will pay a coder for this. In short, The 5th Realm is an all original idea and genre from my own mind that I have been working on since before the advent of AI. | Shawn Payne | - | Mar 18, 2026 | |
Shattered Delirium In-game content art | AI was used to generate a game icon as well as certain store page graphics. AI was NOT used in the development of the game itself nor is it used during gameplay. | Jeremy Bahn | - | Mar 18, 2026 | |
Bookbound Store/marketing art | Capsule/library artwork is AI generated. | SoerGameStudio | - | Mar 18, 2026 | |
Letsss Play In-game content textart | AI was used for translation and image generation. | Alexander Zmeev | - | Mar 18, 2026 | |
Nuclear Epoch In-game content art | We use AI to generate some icons. | Cat Play Studio | 232 | Mar 18, 2026 | |
RFX Enduro: 8th Day In-game content art | The images of women that appear at the end and in the arch were created with the aid of AI. But the game itself was not. Some other static images may be a mix of parts created with AI and manually. | Roberto Augusto Freaza | - | Mar 18, 2026 | |
Treasures of the Maipo In-game content art | Meshy AI is used to make some props and characters in the game, also some widgets are images made with AI. | Temporal Realms Studio | - | Mar 18, 2026 | |
Zombie Diner Simulator 🥩 💀 Store/marketing art | AI was used only for the logo.
No in-game elements are AI-generated. | Octo Games studio | 64 | Mar 18, 2026 | |
Chicks In Trouble Store/marketing text | The store page text has been created/enhanced by AI. | Creamative | - | Mar 18, 2026 | |
Sad Virus Shitcoin Store/marketing arttext | Store description and promotional graphics generated using AI tools. | ZERO5GAMES | - | Mar 18, 2026 | |
Chonky Cat In-game content audioart | AI has partially been used to help with the creation of the intro song, some art and 3D meshes. | Jilted Generation Productions | - | Mar 18, 2026 | |
Diamond Treasure In-game content artcode | During the game development process, we utilized generative AI tools (such as code assistance and image generation) to aid in creating certain art assets (e.g., visual elements like diamond images) to improve efficiency. All content was reviewed and refined by the development team to ensure quality and compliance. The game does not include any real-time AI-generated content or user-accessible AI features, and all content is provided and managed by the development team. | Verspot | - | Mar 18, 2026 | |
DAMex : Dark Matter Exodus In-game content artaudio | This game uses AI-generated content, including cinematic videos, voices and some images. | Benoit Locu | - | Mar 18, 2026 |