use only for covers
- Creator
- GELOS GAMES LTD
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
use only for covers
Various assets that have been hand crafted have been run through AI filters to either improve or create variations of the original media.
We used the neural network for some images
Menu background is generated by AI
album art for some songs and other random textures
The key idea behind this game is to allow players to generate their own situations, scenarios, effects etc, and for that content to be visible by other players. This demands the use of AI and without AI this game can't exist. The specific art and style shown so far is subject to change based on the general player feedback.
Art for character avatars were generated with AI. Character voices were synthesized with AI. Their performances were animated with non-generative AI.
"Uncanny Valley: Machine" uses images and music generated by neural networks. Images are generated using stable diffusion. When creating the models used, commercial use of the generated images is permitted. When creating the images, no names of any authors or companies were indicated. Most of the images were edited using photo editors. The following types of images were generated by II: Characters; Backgrounds; Interior objects. All music in "Uncanny Valley: Machine" was generated by the MusicGen AI, which allows the generated music to be used for commercial purposes.
players can chat with in-game characters about the world, the characters and quests they are on.
Music generate AI for Game title BGM.
Some visual assets, such as icons and background art, are based on AI-generated images that have been manually edited. All final materials have been carefully curated and adjusted by human creators to ensure quality and consistency.
AI is used as marketing, sprites, images, and a Steam page
AI tools were utilized during development to assist in creating various art and audio assets, including concept art, icons, textures, and temporary content. These tools helped speed up production and explore creative options, but all final assets were selected, refined, and implemented by the developer.
Store, library and splash art when launching the game may be generated by AI. No AI generated content is in the game itself.
Artificial intelligence was used to create transparent textures and improve image quality. In some cases, photos were processed using the Prisma filter app.
Used for the Achievements icons as well as the portraits in the game
Some 2D materials were created/enhanced using generative AI tools, specifically some store marketing assets and in-game icons.
Some of the background art in this game was initially generated using AI, then extensively modified and improved by our human artist to fit the style and vision of the game. The characters, inventory, interface, and other art assets were created directly by human artists without AI.
AI tools were used to support the development process of X Burger: Visuals: Some environmental textures and specific parts of the promotional art on the store page were created or edited with the assistance of AI. Music & Audio: Some musical backgrounds supporting the game's atmosphere were composed or enhanced using AI tools. Content Generation: The entire script and core game design are 100% hand-crafted by the developer; AI was utilized solely as a tool to visually and audibly support this creative vision.
I have used AI for generating some of the UI elements such as Buttons, Icons and Shapes in the Game. In addition, I have used AI for generating achievement icon.
Conversion from Japanese to foreign words and generation of terms suitable for games Generating concept images Generating icon images
We used generative AI for: art on the store page, and some in-game textures. Each AI-generated content was then manually adjusted by our in-house artist to ensure the presence of human input in the art and high quality of the game.
Some code and artwork was ai generated
I've used AI to generate some 2D textures and background images.
Generative AI has been used to simulate voices and generate artwork that you find in the game. Additionally AI was used for some text generation. These have been done so purposely alongside the use of generic assets to illustrate overarching points made by the game: namely the use of generative AI in video games as a topic, in keeping with the themes of the game and points it is making.
This game uses a locally-run language model to power live, on-device conversations with an AI character — no data leaves your computer. All visual and audio assets are human-made or commercially licensed. A small number of assets used AI generation as an early drafting tool; each was subsequently revised and finalized by human artists to meet our visual and quality standards.
A small portion of visual effects and sound effects were created with the assistance of AI.
The AI was used to generate character and some of in-game background and story illustrations.
Due to the fact that card games require a large amount of illustrations and illustrations, and I do not have the ability or financial resources to implement them, many AI generated images are used in the game. If you mind, please do not make a purchase. But if you are willing to trust me, then I can assure you that all AI generated images in the game have been manually reviewed and processed, and will not produce obvious strange or abrupt feelings. As for the source of AI models and copyright issues of training data, I only purchased relevant material packages from Epic Mall and did not participate in generation and training.
Some textures were created using AI.
Using "https://stablediffusionweb.com/" 8 screenshots were created for the initial story in the game, as well as the developer's logo on the start screen.
AI usage limited to some UI images and store page assets only.
I use the service to generate artificial intelligence voices for characters. The voice generation process does not occur in real-time, but rather beforehand, allowing me to test and evaluate the content before using it in the game. Additionally, I implement appropriate preventive measures to ensure that the generated content is suitable and compliant with legal requirements and Steam standards
Artificial Intelligence was used in the creation of the game to create the pictures.
We used artificial intelligence as a tool for our artists. We created the visuals of our game with artificial intelligence tools, and our artists edited and finalized these visuals. We want to give you a unique experience by combining the convenience of technology with our art.
Images of trailer and Voice cover of HQ are AI pre-rendered
Some of the visual assets used on the store page and certain in-game 2D materials were created using AI-generated images.
The game uses AI-generated music for the in-game radio and AI-created images for posters and billboards.
Аrt assets generated by artificial intelligence
In the game we used art assets generated by artificial intelligence: banners for game page on Steam, UI and character voicing
The visualisation of the characters for dialog portraits is accomplished with the help of AI generated imaging.
Some of the pictures of entities were created with AI from OpenAI.ai. Some were sourced from non-AI copyright-free sites like Pexels.com
We used AI-generated images as a basis for some of the images on the store page and made manual modifications
Game sounds and character concepts are AI generated
-Some in-game visuals were produced by editing AI-generated images. -AI has been used in the trailer's voiceover.
Some visual assets — such as community materials, marketing content, and select transition screens — were created with limited AI assistance. All final in-game art is created by our artists.
To deepen the world building, I use pre-generated AI images in In-Game files section.
This game currently features AI-generated voiceovers to bring its characters and story to life. As a solo developer working on my first project, this was the most feasible option during development. A post-release roadmap will be published, where I plan to transition to fully voiced lines by real voice actors as soon as resources allow.
GitHub Copilot for coding. 2d UI Icons. External promotional art - not inside the game.
Some images and some voice-over in the game are made with generative AI
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Heist Hustle: The Unrecord Bank Job art | use only for covers | GELOS GAMES LTD | - | Mar 18, 2026 | |
Cul-De-Sac In-game content art | Various assets that have been hand crafted have been run through AI filters to either improve or create variations of the original media. | Ryan McFate | - | Mar 18, 2026 | |
Blacklist Mafia Unclear art | We used the neural network for some images | VICTORIA Games | 62 | Mar 18, 2026 | |
Lowrider Hopping In-game content art | Menu background is generated by AI | I_T | - | Mar 18, 2026 | |
DJ SIMULATOR In-game content art | album art for some songs and other random textures | REMBOT GAMES | 40 | Mar 18, 2026 | |
Walks Of Life Live AI arttext | The key idea behind this game is to allow players to generate their own situations, scenarios, effects etc, and for that content to be visible by other players. This demands the use of AI and without AI this game can't exist.
The specific art and style shown so far is subject to change based on the general player feedback. | SunkCost | - | Mar 18, 2026 | |
Q-Linq In-game content artaudio | Art for character avatars were generated with AI. Character voices were synthesized with AI. Their performances were animated with non-generative AI. | 4D4 Games LLC | - | Mar 18, 2026 | |
Uncanny Valley: Machine In-game content artaudio | "Uncanny Valley: Machine" uses images and music generated by neural networks.
Images are generated using stable diffusion. When creating the models used, commercial use of the generated images is permitted.
When creating the images, no names of any authors or companies were indicated.
Most of the images were edited using photo editors.
The following types of images were generated by II:
Characters;
Backgrounds;
Interior objects.
All music in "Uncanny Valley: Machine" was generated by the MusicGen AI, which allows the generated music to be used for commercial purposes. | Outcast Developers | 15 | Mar 18, 2026 | |
Solse AI-Quest Live AI text | players can chat with in-game characters about the world, the characters and quests they are on. | SyKeep AI | - | Mar 18, 2026 | |
Yume Kakigori In-game content audio | Music generate AI for Game title BGM. | YumeKakigori Team | 15 | Mar 18, 2026 | |
Pinono and the magic fiddle In-game content art | Some visual assets, such as icons and background art, are based on AI-generated images that have been manually edited. All final materials have been carefully curated and adjusted by human creators to ensure quality and consistency. | helomiux | - | Mar 18, 2026 | |
Backrooms: Steps into the abyss In-game content art | AI is used as marketing, sprites, images, and a Steam page | SUDT Games | 24 | Mar 18, 2026 | |
Narik Chess In-game content artaudio | AI tools were utilized during development to assist in creating various art and audio assets, including concept art, icons, textures, and temporary content. These tools helped speed up production and explore creative options, but all final assets were selected, refined, and implemented by the developer. | Narik Gaming LLC | - | Mar 18, 2026 | |
Battler Store/marketing art | Store, library and splash art when launching the game may be generated by AI. No AI generated content is in the game itself. | Super4Games | - | Mar 18, 2026 | |
Twenty-second: Stories of Underground Kharkiv In-game content art | Artificial intelligence was used to create transparent textures and improve image quality. In some cases, photos were processed using the Prisma filter app. | Brenntkopf Development | 61 | Mar 18, 2026 | |
Lights Off: Director's Cut In-game content art | Used for the Achievements icons as well as the portraits in the game | Insanctum Games | 170 | Mar 18, 2026 | |
CURE - A Hospital Simulator In-game content art | Some 2D materials were created/enhanced using generative AI tools, specifically some store marketing assets and in-game icons. | Sentinel Games | 803 | Mar 18, 2026 | |
White Cat Town Mystery In-game content art | Some of the background art in this game was initially generated using AI, then extensively modified and improved by our human artist to fit the style and vision of the game. The characters, inventory, interface, and other art assets were created directly by human artists without AI. | Cozy Creative Games | - | Mar 18, 2026 | |
X Burger In-game content artaudio | AI tools were used to support the development process of X Burger:
Visuals: Some environmental textures and specific parts of the promotional art on the store page were created or edited with the assistance of AI.
Music & Audio: Some musical backgrounds supporting the game's atmosphere were composed or enhanced using AI tools.
Content Generation: The entire script and core game design are 100% hand-crafted by the developer; AI was utilized solely as a tool to visually and audibly support this creative vision. | Midnight Fork | - | Mar 18, 2026 | |
Bunker Invaders In-game content art | I have used AI for generating some of the UI elements such as Buttons, Icons and Shapes in the Game. In addition, I have used AI for generating achievement icon. | Kelecik | 102 | Mar 18, 2026 | |
Sauna of the DEAD In-game content arttext | Conversion from Japanese to foreign words and generation of terms suitable for games
Generating concept images
Generating icon images | Finger tip | 35 | Mar 18, 2026 | |
Deconstruction Simulator: Prologue In-game content art | We used generative AI for: art on the store page, and some in-game textures. Each AI-generated content was then manually adjusted by our in-house artist to ensure the presence of human input in the art and high quality of the game. | Games Incubator | 1.2k | Mar 18, 2026 | |
ZomBay In-game content artcode | Some code and artwork was ai generated | Tegridy Made Games | 23 | Mar 18, 2026 | |
Catnip Dreams In-game content art | I've used AI to generate some 2D textures and background images. | Floky | - | Mar 18, 2026 | |
The Incredible Adventures of Josh & Connor: The Secrets of Office World In-game content arttext | Generative AI has been used to simulate voices and generate artwork that you find in the game. Additionally AI was used for some text generation. These have been done so purposely alongside the use of generic assets to illustrate overarching points made by the game: namely the use of generative AI in video games as a topic, in keeping with the themes of the game and points it is making. | AEGIS Game Studios | - | Mar 18, 2026 | |
In Waiting Live AI arttext | This game uses a locally-run language model to power live, on-device conversations with an AI character — no data leaves your computer. All visual and audio assets are human-made or commercially licensed. A small number of assets used AI generation as an early drafting tool; each was subsequently revised and finalized by human artists to meet our visual and quality standards. | CynicalMonkeys | - | Mar 18, 2026 | |
杀青 In-game content artaudio | A small portion of visual effects and sound effects were created with the assistance of AI. | 蒐藏馆工作室 | 110 | Mar 18, 2026 | |
학원마경 ~High School Crisis~ In-game content art | The AI was used to generate character and some of in-game background and story illustrations. | PISOFT Co., Ltd. | 17 | Mar 18, 2026 | |
英雄史诗 In-game content art | Due to the fact that card games require a large amount of illustrations and illustrations, and I do not have the ability or financial resources to implement them, many AI generated images are used in the game. If you mind, please do not make a purchase.
But if you are willing to trust me, then I can assure you that all AI generated images in the game have been manually reviewed and processed, and will not produce obvious strange or abrupt feelings.
As for the source of AI models and copyright issues of training data, I only purchased relevant material packages from Epic Mall and did not participate in generation and training. | 类人猿Leiry | - | Mar 18, 2026 | |
Outer Storms In-game content art | Some textures were created using AI. | Meltkey Gaming | - | Mar 18, 2026 | |
Meteorite Z: The Apocalypse In-game content art | Using "https://stablediffusionweb.com/" 8 screenshots were created for the initial story in the game, as well as the developer's logo on the start screen. | Prutaleks Game | - | Mar 18, 2026 | |
Tales of Old: Dominus Store/marketing art | AI usage limited to some UI images and store page assets only. | Hvmana Industries MMD | 126 | Mar 18, 2026 | |
Whispering Lane In-game content audio | I use the service to generate artificial intelligence voices for characters. The voice generation process does not occur in real-time, but rather beforehand, allowing me to test and evaluate the content before using it in the game. Additionally, I implement appropriate preventive measures to ensure that the generated content is suitable and compliant with legal requirements and Steam standards | Airem | 91 | Mar 18, 2026 | |
AstroForge: Space Pirates Store/marketing art | Artificial Intelligence was used in the creation of the game to create the pictures. | FrostFire | - | Mar 18, 2026 | |
Swing Into Zero-G In-game content art | We used artificial intelligence as a tool for our artists. We created the visuals of our game with artificial intelligence tools, and our artists edited and finalized these visuals. We want to give you a unique experience by combining the convenience of technology with our art. | Divinus Games | 79 | Mar 18, 2026 | |
The Moon 2044 In-game content artaudio | Images of trailer and Voice cover of HQ are AI pre-rendered | RedKar Devs | 13 | Mar 18, 2026 | |
Star of Games In-game content art | Some of the visual assets used on the store page and certain in-game 2D materials were created using AI-generated images. | Velo Games | - | Mar 18, 2026 | |
I Want to Believe In-game content audioart | The game uses AI-generated music for the in-game radio and AI-created images for posters and billboards. | Fang's Lab | 43 | Mar 18, 2026 | |
Hotel Business Simulator | Аrt assets generated by artificial intelligence | Geekon | 183 | Mar 18, 2026 | |
REAL ESTATE Simulator In-game content artaudio | In the game we used art assets generated by artificial intelligence: banners for game page on Steam, UI and character voicing | Geekon | 164 | Mar 18, 2026 | |
Blast Hopper In-game content art | The visualisation of the characters for dialog portraits is accomplished with the help of AI generated imaging. | Heartscape Games | 11 | Mar 18, 2026 | |
The Lancaster Leak - Entity Exam In-game content art | Some of the pictures of entities were created with AI from OpenAI.ai. Some were sourced from non-AI copyright-free sites like Pexels.com | Jeremy Fischer | 509 | Mar 18, 2026 | |
Netherworld Covenant Store/marketing art | We used AI-generated images as a basis for some of the images on the store page and made manual modifications | MadGoat Game Studio | 544 | Mar 18, 2026 | |
Tralalero Tralala : Survive the night In-game content audioart | Game sounds and character concepts are AI generated | Axel`sGuns | 11 | Mar 18, 2026 | |
Medieval Blacksmith In-game content artaudio | -Some in-game visuals were produced by editing AI-generated images.
-AI has been used in the trailer's voiceover. | OGO Play | 586 | Mar 18, 2026 | |
Westland Survival In-game content art | Some visual assets — such as community materials, marketing content, and select transition screens — were created with limited AI assistance. All final in-game art is created by our artists. | Helio Games | 533 | Mar 18, 2026 | |
DRONE PERSPECTIVE In-game content art | To deepen the world building, I use pre-generated AI images in In-Game files section. | Demetri Lind | 85 | Mar 18, 2026 | |
Blood Sins In-game content audio | This game currently features AI-generated voiceovers to bring its characters and story to life. As a solo developer working on my first project, this was the most feasible option during development.
A post-release roadmap will be published, where I plan to transition to fully voiced lines by real voice actors as soon as resources allow. | JGG Log Studio | 14 | Mar 18, 2026 | |
Idle Fishing In-game content codeart | GitHub Copilot for coding.
2d UI Icons.
External promotional art - not inside the game. | AO Games | 1.9k | Mar 18, 2026 | |
Rusted Sea In-game content artaudio | Some images and some voice-over in the game are made with generative AI | Meerkatapult Games | - | Mar 18, 2026 |