25,380 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Deep Blue SushiSteam
Disclosure

AI tools were used only during the concept development stages. All final content was reviewed and edited by the development team. All artwork used on the Steam store page was created by freelance 2D artists.

Creator
PaperPixel Games
Reviews
96
Added
Aug 3, 2026
Hacker vs ITSteam
Disclosure

I asked to AI review my code and do some fixes, because 6000 code lines in C++ is kinda easy to lose yourself.

Creator
Sapphirus Production
Reviews
-
Added
Aug 2, 2026
AviatorSteam
Disclosure

AI-assisted tools are becoming part of modern game development, and we believe in being transparent about how we use them. Aviator combines AI-assisted workflows with human creative direction, design, review, and final decision-making throughout development.

Creator
Mood for Games
Reviews
-
Added
Aug 1, 2026
Morancairn: The Silent WakeSteam
Disclosure

Code: I'm a solo developer and I use AI coding agents. The architecture, game design, systems, and direction are mine; the agents write code to my spec, under my review. That includes the UI, which agents build from my own designs and styles. 3D art: Made by a professional artist. No AI. Music and SFX: Currently placeholders, licensed from Ocular Sounds, who state their sounds are crafted from original source recordings by their in-house sound design team. To be replaced with commissioned work. Writing: Written by me. AI agents help me edit and apply corrections; I approve every word that ships. A professional writer will be brought on as development continues. Illustrations: Not in the game yet. They will be commissioned from professional artists.

Creator
Aether Codex
Reviews
-
Added
Aug 1, 2026
LuluPaw噜噜爪爪Steam
Disclosure

This product utilizes AI to assist in programming and art creation, thereby improving the speed of game development and enhancing its artistic appeal.

Creator
Qingdao Qilin Ark Network Technology Co.,Ltd.
Reviews
-
Added
Aug 1, 2026
Kairos-与时偕行Steam
Disclosure

This project is human-led and human-authored. The core concept, research direction, cultural framing, interactive decisions, visual judgement, source selection, and the final content of the work were all determined by me. AI was used as a supporting production tool, mainly for: debugging Unity and C# errors; suggesting code structure for prototype scripts; organising local folders and repository structure; searching for public references and technical resources; and drafting editable documentation outlines that I then reviewed and revised. AI was not used as an autonomous author. It did not decide the research direction, cultural interpretation, aesthetic intention, or final meaning of the work. AI-generated text and code were treated as working material - selected, edited, corrected, rejected, or rewritten. The personal reflection was written by me; no AI-generated text is presented as personal reflective writing.

Creator
Jiakang Lin
Reviews
-
Added
Aug 1, 2026
GuessWorldSteam
Disclosure

Generative AI tools were used during development to assist with writing, reviewing, and optimizing portions of the game’s code. All AI-assisted code was manually reviewed, modified, and tested by the developer. Generative AI is not used to generate content while the game is running, nor was it used to create player-facing artwork, audio, narrative, or other text content.

Creator
Yan Xiang
Reviews
-
Added
Aug 1, 2026
Dog-o-DokuSteam
Disclosure

During the game design process, we used advanced AI tools to generate some images as creative references and sources of inspiration. The resulting materials were then significantly reworked and refined to create the final visual style. At the same time, we also attach great importance to player feedback and suggestions. If you have any suggestions on the artistic performance of the game, please feel free to communicate with us through the community.

Creator
thinkwithpaws
Reviews
-
Added
Aug 1, 2026
Escape from Prompt: Rogue AISteam
Disclosure

During development of this game, generative AI was used to assist with writing portions of the source code. All AI-generated code was reviewed, modified, tested, and approved by the developer before being incorporated into the game. The game's design, functionality, and overall quality are the result of developer oversight and implementation.

Creator
MGM LLC
Reviews
-
Added
Jul 31, 2026
RV Life SimSteam
Disclosure

AI tools were used during development solely for asset optimization and text proofreading.

Creator
Enes PASTIRMACI
Reviews
-
Added
Jul 30, 2026
PHOSPHORSteam
Disclosure

Generative tools were used during development to assist with certain aspects of the games rendering systems; all such content was curated, reviewed, and integrated by the development team.

Creator
Manawave
Reviews
-
Added
Jul 30, 2026
1930: Farm ManagerSteam
Disclosure

Generative AI was used as a supporting tool during solo development, mainly to find technical information faster, compare possible solutions, check code, organize notes, and explore early ideas. It saves a lot of time that would otherwise be spent searching through browser tabs and documentation. I also use it to help with translations. The game’s design, development decisions, implementation, and final content remain entirely under my control.. The game does not generate AI content during gameplay.

Creator
OMG Studio
Reviews
-
Added
Jul 30, 2026
xvorogueSteam
Disclosure

Pre-rendered content used to fill in game for testing and early access as development and artistic design are completed for full release in 2027

Creator
aerbuf
Reviews
-
Added
Jul 30, 2026
祥之云三界Steam
Disclosure

Generative AI tools were used solely for programming assistance, code review, debugging, and technical problem-solving during development. They were not used to generate visual or audio assets. No content or code is generated by AI during gameplay, and the game does not connect to external AI services. All AI-assisted code was reviewed, tested, and integrated by the developer.

Creator
Gameplaywolf_G
Reviews
-
Added
Jul 30, 2026
Phase PartySteam
Disclosure

About the Use of AI in the Game AI-assisted tools have been used in various aspects of this project's development process. Programming: AI-assisted tools were used during the development of game systems, user interfaces, and various technical features. The generated code was reviewed, edited, tested, and adapted to the project's needs by the development team. Visuals: AI tools were used in the creation of certain concept designs, environment artwork, and visual content. However, all content was reviewed, refined, and adapted to fit the artistic direction of the project by the development team. Creative Process: The development process generally follows three stages. First, the game concept, environment designs, and core creative decisions are created by the team. AI tools are then used to generate alternative ideas, variations, and more detailed iterations of existing concepts. Finally, all results are reviewed, refined, and improved through manual quality control processes. For example, some environment designs begin with compositions and layouts created by the team. AI tools may then be used to assist with additional detailing, after which the final adjustments and refinements are completed manually. Our goal is to use AI as a tool that supports the creative process while ensuring that all creative decisions, project direction, and final quality control remain under human supervision.

Creator
Estimado Studio
Reviews
-
Added
Jul 30, 2026
Depths of ProvidenceSteam
Disclosure

AI tools (coding assistants) were used to help write portions of the game's source code during development. All art, music, and game content shipped in the product are hand-authored or procedurally generated by our own code; no generative AI is used to produce any assets, and no AI generates content at runtime. Basically, I write software for a living but I was not a video game dev, so I used some coding assistants to help me out with areas I was less familiar.

Creator
Ryan Lutz
Reviews
-
Added
Jul 29, 2026
Legend of AetherSteam
Disclosure

I am a solo developer. In the initial phase, I utilized AI tools to assist with generating partial concept designs, primarily to rapidly prototype and confirm the visual style. Every piece of final art you see in the game has been meticulously tweaked and optimized by my own hands to guarantee it aligns with the game's quality and aesthetic requirements.

Creator
伊奇游戏
Reviews
-
Added
Jul 29, 2026
Everdeep IdleSteam
Disclosure

AI tools assisted with coding and select supporting visual assets. All writing, mechanics, systems, and game design are original.

Creator
SeveredGD
Reviews
-
Added
Jul 29, 2026
Wall Street BrokerSteam
Disclosure

This is not actually required to disclose but since it crosses the line for some people, I should admit that AI coding tools were used during the game's production. No AI was used to generate any images, audio, text, or design. Its purpose was to help code mechanics according to my design, assist in debugging, and (most importantly) eliminate crunch.

Creator
GamesCorp
Reviews
-
Added
Jul 29, 2026
All The Little PeopleSteam
Disclosure

AI support was used solely for coding support during the game's development process. There is no AI system actively running during gameplay, generating real-time content, or connecting to an external AI service. Beyond the game's coding, the graphics, story, music, and other creative content were entirely created by human effort.

Creator
R0guish
Reviews
-
Added
Jul 29, 2026
Board Game CreatorSteam
Disclosure

AI was used to assist in coding the game and it's features. All Art or writing was done by hand.

Creator
Unprecedented Studios
Reviews
-
Added
Jul 29, 2026
Project MISPLACESteam
Disclosure

What type of code? Game logic, UI systems, audio management, and narrative engine code written in Python with PySide6. How are you using it? AI (Claude) was used as a coding assistant during development. The developer directed all features, reviewed all generated code, tested functionality, and made final implementation decisions. The AI assisted with writing and debugging code based on human specifications. (AI was used as a coding assistant. All code was human-reviewed, tested, and approved before implementation. The game is offline single-player with no features that could enable malicious use.)

Creator
MelloTodd
Reviews
-
Added
Jul 28, 2026
Until We FlySteam
Disclosure

OpenAI Codex was used during development to assist with writing, reviewing, and debugging portions of the game’s code. All AI-assisted output was reviewed, edited, and integrated by the developer. The game does not use generative AI during gameplay, and no player input is sent to a generative AI service.

Creator
firearly
Reviews
-
Added
Jul 25, 2026
Emberfall IdleSteam
Disclosure

Some visual assets were created with the assistance of generative AI tools as part of the development process. No content is generated by AI during gameplay.

Creator
Ariwell Studios
Reviews
-
Added
Jul 25, 2026
Baskets and BloomsSteam
Disclosure

Generative AI was used strictly to create temporary concept art and placeholder assets during early development. All of these placeholders are being systematically replaced with custom or commissioned assets prior to the game's final release.

Creator
Mischief Gaming Studios LLC
Reviews
-
Added
Jul 25, 2026
MORSSteam
Disclosure

The team uses AI to speed up workflows such as coding and other difficult tasks

Creator
Phiality
Reviews
-
Added
Jul 25, 2026
Snowed Under | 雪葬Steam
Disclosure

Used AI to generate concept ideas and take care of tedious tasks to speed up preproduction. All assets, including store images and thumbnails, are NOT AI generated. Images provided to us by Patron supporters may or may not have been created using artificial intelligence.

Creator
Chilla's Art
Reviews
154
Added
Jul 25, 2026
Desert ArkSteam
Disclosure

Generative AI Disclosure During the development of SandSea Ark, we utilized generative AI tools (such as Claude) to assist with: 1. Code writing and debugging: AI-assisted generation and optimization of GDScript code to improve development efficiency. 2. Data configuration: Assistance in maintaining game data tables and configuration files. 3. Documentation: Some technical documents and changelogs were generated with AI assistance. The following content was NOT generated using AI: - Game art assets, UI design, and scene layouts - Core game design, mechanics, and balance tuning This game does not contain live-generated AI content — all in-game content is pre-designed and hand-crafted. The game does not dynamically generate text, images, or audio during gameplay.

Creator
AriesArgali
Reviews
-
Added
Jul 25, 2026
PareidoliaSteam
Disclosure

The game's programming, gameplay mechanics, system design, and overall game logic were developed by me using the Unity game engine. Generative AI tools were used only as an assistive resource for coding suggestions, debugging, optimization, and technical explanations. All AI-generated code was reviewed, modified, tested, and manually integrated into the project by me. The final implementation, design decisions, and gameplay systems were created and validated by the developer.

Creator
Alperen IREZ
Reviews
-
Added
Jul 25, 2026
Dungeon & MatchSteam
Disclosure

I used modern AI tools as creative assistants while building the world of my game. This allowed me to share the dark fantasy universe in my mind with you in a much more vivid and detailed way.

Creator
2E
Reviews
-
Added
Jul 25, 2026
Chaos ChessSteam
Disclosure

No art or sound generation was used. Some help for coding the complex in-game enemy AI interactions were utilized from LLM models. Also the game analysis was made with coding help.

Creator
Mad Gnome Works
Reviews
-
Added
Jul 24, 2026
Whisky DiskySteam
Disclosure

Generative AI tools were used during development to assist with portions of the game’s code. All AI-assisted code was reviewed, edited, and tested by the developer. The game does not generate AI content during gameplay and does not connect to external AI services.

Creator
Brewski Studios
Reviews
-
Added
Jul 23, 2026
WillcasterSteam
Disclosure

AI was used strictly to block out a few initial base meshes, which I then manually reworked to fit the game's style & performance. No AI runs at runtime.

Creator
Enes Altun
Reviews
-
Added
Jul 23, 2026
KnellSteam
Disclosure

Some of this game's code was written with the assistance of AI development tools. All art, music, audio, and text that ship in the game are human-created (from licensed asset packs) or procedurally rendered — no AI-generated art, audio, or text is included in the game.

Creator
Lothric Systems S.R.L.
Reviews
-
Added
Jul 23, 2026
Campfire BattlesSteam
Disclosure

Campfire Battles is our attempt to bring an idea to life as a two-person team. AI tools helped us work quickly, particularly on the coding side, but every piece was reviewed and refined by hand.

Creator
BatteryAcidDev
Reviews
-
Added
Jul 23, 2026
Warden of the Sunken KeepSteam
Disclosure

AI generated art and other assets were referenced and partly used during development, but every effort is taken to make the game original. At UWS, we make every effort to support our art/design team and use AI very rarely to meet our production needs

Creator
codegamedev
Reviews
-
Added
Jul 22, 2026
SuperSubmarineSteam
Disclosure

I made this as an experiment in collaborative development between Codex and Claude Code.

Creator
CreOneGames
Reviews
-
Added
Jul 22, 2026
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