25,380 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Hell AscensionSteam
Disclosure

This game was developed solo by an independent developer. Some UI visuals and artwork used for the Steam store page were created with the help of generative AI. Original sound effects were also created with AI assistance to match the game's atmosphere. This content is fixed and built into the game. AI is not used to generate content in real time during gameplay.

Creator
JehemStudio
Reviews
-
Added
Sep 15, 2026
Wheelie Bin BashSteam
Disclosure

This game's early development utilized local AI systems for generating initial ideas and imagery surrounding the stage layouts and the initial musical passages, then further edited manually through various pieces of software (Art software and DAWs + numerous VSTs).

Creator
Aubriline SoftWorks
Reviews
-
Added
Sep 15, 2026
Fuse RushSteam
Disclosure

As a solo developer, I only use AI tools to generate graphic assets for buttons and UI elements in the main menu and throughout the levels.

Creator
ApeRockt
Reviews
-
Added
Sep 15, 2026
TRENCHWORMSSteam
Disclosure

AI assisted artwork is used for illustrated scenes shown between campaign levels.

Creator
Walus Game Studio
Reviews
-
Added
Sep 15, 2026
Bandit: Tape it!Steam
Disclosure

The game's first trailer features images generated by artificial intelligence. The characters and map in the trailer, however, were created by our team and will also be used in the playable versions of the game.

Creator
Unal Bellikli
Reviews
-
Added
Sep 15, 2026
灵韵牌:清浊之间Steam
Disclosure

In the process of creating some 2D prop assets, generative AI technology was used in an assistive capacity. Any such assets are subject to our production pipeline, where they will be reviewed and replaced by our art and development teams to ensure they meet our quality standards and creative direction.

Creator
WU BAIZHAO
Reviews
-
Added
Sep 15, 2026
Galactic MayhemSteam
Disclosure

AI Disclosure: Certain background textures, NPC portrait concepts, or promotional marketing assets in this game were generated with the assistance of AI tools.

Creator
Basement Dweller Studios
Reviews
-
Added
Sep 15, 2026
NightfallSteam
Disclosure

Parts of the content that ships with Nightfall were created with the help of generative AI tools. Artwork: the main menu illustration, the six hero portraits, and the four boss portraits. Music: all five soundtrack tracks were generated with Suno. This content was reviewed and selected by us before release. All in-game sprites, tilesets, animations, visual effects and user-interface art are licensed, human-made assets. No content is generated by AI while the game is running.

Creator
Percifali
Reviews
-
Added
Sep 15, 2026
SMASH Co.Steam
Disclosure

AI is not used for any aspect of music creation or sound. And no actual game art was created with AI (Inventory items, decals, portraits, etc. All of that was fully painted by a human.) AI was used for code work and project management. ONLY a small amount of the textures (less than 10) used in the world were created with the help of AI.

Creator
Thicc Voodoo
Reviews
-
Added
Sep 15, 2026
BoneHeadsSteam
Disclosure

Generative AI tools were used during development to create game assets.

Creator
deReaLized
Reviews
-
Added
Sep 15, 2026
Rope NinjaSteam
Disclosure

Generative AI tools were used during development to create some artwork, including character art, environments, and promotional images. These are pre-made assets. No content is generated by AI during gameplay.

Creator
MightyBig
Reviews
-
Added
Sep 15, 2026
ECHO//syntaxSteam
Disclosure

I've been using Generative AI tools as part of development for things like programming assistance, troubleshooting, research, brainstorming, and some concept exploration. ECHO//syntax is a work of mechanics made from love of the beat-em-up genre from CHROMAGEM. It is designed, directed, assembled, tested, and curated by me. I make the first and final decisions on the game's mechanics, characters, levels, visual direction, and overall design. As a designer that's looking to get a particular feel and experience with this game, I'm looking through and making sure you're getting a good game to play and enjoy.

Creator
CHROMAGEM Games
Reviews
-
Added
Sep 14, 2026
CyberSprawl: SurvivorsSteam
Disclosure

CyberSprawl: Survivors contains pre-generated visual art, written content, sound effects, and other assets created or assisted with generative AI tools, then curated and integrated by the development team. Generative AI also assists development, including code. No AI generates content during gameplay, and the game does not connect to external AI services while you play.

Creator
CyberSprawl Studios
Reviews
-
Added
Sep 13, 2026
Crappy CorpSteam
Disclosure

Crappy Corp uses a small amount of pre-generated AI content, all created during development and shipped as fixed assets: the looping background video on the main menu, and the game's achievement icons. Both were made with AI image and video tools and then edited and finished by hand. Parts of the game's code were also written with AI assistance. Everything else is not AI generated. The 3D models, characters, environments and animations are licensed commercial asset packs or made by us, and all sound effects and music come from licensed sound libraries. The in-game crew voice is Steam voice chat between real players, not synthesized speech. No AI content is generated while you play.

Creator
RevoltLive
Reviews
-
Added
Sep 13, 2026
DarkshotSteam
Disclosure

Some marketing materials were created with the help of generative AI tools.

Creator
Cem
Reviews
-
Added
Sep 13, 2026
Zero CastleSteam
Disclosure

Some of the music in this game was created using generative AI and is used as part of the game's soundtrack.

Creator
Solodevdo
Reviews
-
Added
Sep 13, 2026
TajangSteam
Disclosure

Generative AI tools were used during development to assist in the creation and refinement of selected visual, audio and promotional assets. All AI-assisted content is reviewed and curated by the development team before being included in the game or its marketing materials.

Creator
Algoin Tech Sdn. Bhd.
Reviews
-
Added
Sep 13, 2026
Papercut WarzoneSteam
Disclosure

The game includes pre-generated AI-assisted artwork, sound effects, and music.

Creator
Mykola Maksymenko
Reviews
-
Added
Sep 13, 2026
Don't duck with meSteam
Disclosure

We used AI tools during development: part of the source code was written with an AI assistant, and part of the pixel art was generated with PixelLab. Everything was reviewed, edited and tested by the developer by hand. The game generates nothing at runtime — all content is fixed in the build and identical for every player.

Creator
catana games
Reviews
-
Added
Sep 13, 2026
DARK PGT 2Steam
Disclosure

The game uses pre-generated AI-generated voice acting for character dialogue, narration, and promotional trailer voice-over. All AI-generated voice content is produced in advance and reviewed by the development team before being included in the game or its Steam store assets. No AI content is generated live while the game is running.

Creator
ZERO5GAMES
Reviews
-
Added
Sep 13, 2026
VRLF - Virtual Reality Lightgun FrameworkSteam
Disclosure

AI was used for some code generation and as part of a technique for cleaning-up of 3D scans. 3D scans were created of real lightguns using both a laser based scanner and photogrammetry, and then both models were combined using a frontier AI model for a final clean 3D scan results with higher quality game-ready topography and polycounts.

Creator
Barrettone Ltd
Reviews
-
Added
Sep 13, 2026
YOU BECOME FROG 🐸Steam
Disclosure

The key art was developed by hand by our art team but some AI generated content may have been included via store asses. A coding agent was used to help write features.

Creator
Lunar Workshop
Reviews
-
Added
Sep 13, 2026
Horde CircuitSteam
Disclosure

Pre-generated AI artwork was used for characters, enemies, bosses, environments, interface icons, and store and promotional artwork. These assets were selected, edited, and integrated during development. The game does not generate AI content during play or connect to external AI services.

Creator
Mod Goblin Studio
Reviews
-
Added
Sep 12, 2026
The Long FreezeSteam
Disclosure

I made Signs then used ai to make multiple designs off my artwork to speed up excess signs, ect

Creator
Outlaw Games
Reviews
-
Added
Sep 12, 2026
THERMAL RUNAWAYSteam
Disclosure

Generative AI was used to draft text only: the in-game interface strings, the achievement names and descriptions, their translations into 13 non-English languages, and this store page. All of it was reviewed and edited by the developer before release. No AI-generated images, audio or video are used. This game ships with no image or audio files at all — every shape, sound and note is produced by the game's own code at run time. Nothing is generated while you play. The game makes no network calls and contacts no AI service.

Creator
Alexframe
Reviews
-
Added
Sep 12, 2026
PLEASE STOP THE RAINSteam
Disclosure

Some Sprites, UI art and sound effects are AI-generated from written prompts, then hand-edited. Nothing is generated at runtime.

Creator
Missroot
Reviews
-
Added
Sep 12, 2026
TROPHY FLEETSteam
Disclosure

Pre-generated AI content: TROPHY FLEET's visual assets and its synthetic character voice performances were produced using AI image and voice generation as a starting point during development. Every generated asset was then selected, chroma-keyed against a solid key background, retouched, resized and hand-aligned by the developer before shipping. Boss artwork is collision-aligned to gameplay: each visible weak point on a boss sprite corresponds to an actual targetable hitbox at that exact position. Source masters and shipped runtime assets are both retained in the project repository. The soundtrack is not AI-generated. It consists of 39 CC0-licensed music tracks, curated per world and normalized to -16 LUFS, with full attribution shipped in the game's THIRD_PARTY_NOTICES file. All game design, code, level authoring, enemy behaviour, boss mechanics and balance systems are the developer's own work. The game generates no content while it is running. It sends no player data or prompts to any AI service or any other service, requires no network connection, and functions fully offline.

Creator
Windvix Games
Reviews
-
Added
Sep 12, 2026
Fable GearSteam
Disclosure

Generative AI was used during development to assist with in-game text and translations, under the developer’s direction. The game does not generate AI content during gameplay or connect to external AI services.

Creator
Milasuke
Reviews
-
Added
Sep 12, 2026
Fortress Full FurySteam
Disclosure

Contains code written with AI assistance (like probably every other game out there by now since it's impossible to even use Google without using AI).

Creator
kerntief
Reviews
-
Added
Sep 12, 2026
Ember CrownSteam
Disclosure

Generative AI tools were used throughout development to create all of the game's visual art assets and program code, as well as localization and promotional materials. All outputs were directed, reviewed, edited, tested, and integrated under the developer's supervision. The game does not generate AI content during gameplay or connect to external AI services.

Creator
PrismDiscus Studio
Reviews
-
Added
Sep 12, 2026
Boomfrog: Journey Through the Wild RealmsSteam
Disclosure

Parts of this store page description, along with the in-game achievement names and descriptions, were drafted with the help of an AI assistant and then reviewed and edited by the developer. All artwork, animation, music, sound design, level design and gameplay content in Boomfrog was made by hand or generated procedurally in code. The game does not use generative AI while you play. Nothing in Boomfrog is created or altered by AI at runtime.

Creator
D3a1hXSaga Studios
Reviews
-
Added
Sep 12, 2026
NEON WIRESteam
Disclosure

This game uses assets created with the help of generative AI. The generated material was selected and edited by the developer before being included in the game.

Creator
seascopeworking
Reviews
-
Added
Sep 12, 2026
Nightmare Horror InvestigationSteam
Disclosure

Some character voices in the game were generated using AI voice technology. AI was used only to generate pre-recorded character dialogue. No AI-generated content is created dynamically during gameplay.

Creator
AaronMax! Games Studio
Reviews
-
Added
Sep 12, 2026
Sigma SurvivorSteam
Disclosure

Pre-generated content only. No AI runs while the game is played. Some monster and boss sprites were generated with PixelLab (an AI pixel-art tool) and then hand-edited, cut into animation strips and cleaned up by the developer. A few background art pieces, such as arcade machine sheets and map-card thumbnails, were generated with Google Gemini and then reworked by hand. The music soundtrack was generated with Suno on a paid licence. Some store page art may be based on these assets. All gameplay code, the level design, the rest of the sprite art, UI, sound effects and all text were made by the developer without generative AI. The game does not generate any content at runtime.

Creator
Pixelgore
Reviews
-
Added
Sep 12, 2026
No Fly ZoneSteam
Disclosure

You used ChatGPT-generated images for the logo, menu backgrounds, hangar art and store capsules.

Creator
Softlookup
Reviews
-
Added
Sep 12, 2026
The Last RangerSteam
Disclosure

Generative AI tools were used to assist with some store marketing assets including capsule artwork, as well as a small number of in-game item icons and a loading screen. All AI-assisted assets were reviewed, edited and polished by hand before use and will be replaced at a later date.

Creator
NoRestForTheBest
Reviews
-
Added
Sep 12, 2026
MEDAKA: DEEPWILDSteam
Disclosure

Generative AI tools were used to assist with programming and code development. All generated code was reviewed, modified, and tested by the developer.

Creator
kumashin
Reviews
-
Added
Sep 12, 2026
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