Some C# code was developed with assistance from ChatGPT and Claude.
- Creator
- yuccabuccA
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some C# code was developed with assistance from ChatGPT and Claude.
The main actions of the human form of the protagonist in the game are generated from Mixamo, such as running/jumping/walking/swimming/getting injured/dying, etc. The actions of the soldiers and enemies in the game are also generated from Mixamo.The UI background image of the item description, as well as the Icon avatar to start the game were generated using the mjd journey.
Athralis Tower Defense includes AI-generated content created during the development phase. Specifically, the dialogue for certain non-playable characters (NPCs) and parts of the storepage description was generated using AI tools. All AI-generated dialogue has been carefully reviewed to ensure it adheres to Steam's standards, does not violate any copyrights, and does not impersonate real individuals. Athralis Tower Defense does not generate AI content in real-time during gameplay. All AI-generated content was pre-made and implemented as part of the game's development process.
Background Image
Used for creating the game banner
Artificial intelligence has been utilized in preparing store assets
The skyboxes are AI generated
We utilized AI technology to enhance the music experience in our game. The background music adapts dynamically to the in-game events and your progress, creating a more immersive and personalized atmosphere. Enjoy the ever-changing soundscape as you explore the game world.
Uses some AI generated assets for background music and part of the sprite assets, which are then further refined by hand.
Splash screen or page art might be generated using AI.
AI used to assist in the creation of some images and textures.
Generative AI helps us localize and optimize this game’s store presence worldwide, while all in-game assets and text are fully handcrafted.
Generative AI was used to create artwork for this game.
There is not usage of AI in game, just used sometimes to help us to generate content ( images and text )
Some of the AI art will be generated from images that I took myself and other images that I have the licenses to use. Lore/text in the game is NOT AI generated nor is it inspired by AI. All is human created. AI is used for images only. Note: If this changes after the game is launched, I will let make announcement and provide a list of content that's has AI generated text, if it changes before launch then it'll be updated here.
Use of AI as General creative aid in development and for some assets
The voice used for Aurora (the tutorial head) is AI generated from ElevenLabs.io and further processed. Some of the graphics used were generated with Leonardo.ai and further processed
Some artwork used within Galandrix was created with the assistance of an AI generation algorithm. All artwork is developed and edited through commercial licensing with Midjourney and Adobe products. The artwork used within is the sole property of Sock Entertainment LLC.
We apply artificial intelligence to enhance original materials in 2D content, such as character avatars and loading screens. Initially, we capture a screenshot of the staging scene within the game. Subsequently, this screenshot undergoes processing using artificial intelligence while preserving all key proportions and details of the original material. Following this, our artists conduct final processing if necessary.
Some in-game voice lines were AI-generated using licensed tools, with all voices being public domain or fictional.
The static skybox HDRI for the first map is generated with Blockade Labs.
AI was leveraged to generate a broader range of art options, accelerating the creative process and allowing us to explore unique visual styles for the game.
Certain assets and images have been edited or generated with the assistance of AI. This includes objects and backgrounds. A small amount of sound effects have been generated.
AI was used to generate 3 scripts.
In early development of this game placeholder art, some audio and a little in-game text was generated by AI. This content, for the most part, will be removed as we move from Alpha to Beta and into release. However, it is possible that some of this will remain in the game upon release.
AI generated voices and images
Only a few textures and sprites in the game were created using AI tools, but all of them underwent extensive manual processing, editing, and polishing. AI tools were also used for promotional materials with subsequent manual editing.
The game utilizes procedurally generated AI-generated images for items, monsters, and environments.
We have used a few pieces of generated AI art during development and in marketing materials. These will most likely be replaced by our own art and mainly used as placeholder. However, some AI art pieces might end up in the final game. Further, we have used AI to help us with generating and translating text that is used in the game. This is always curated by us to make sure it meets our quality standards.
少数3D模型的贴图使用AI,游戏标题设计使用AI,配音使用了AI
AI is only occasionally used to debug code, not to write the actually code or generate any sort of assets for the game.
The game includes pre-rendered character portraits visible in cutscenes.
AI-generated art objects
Some game images for the store were generated by artificial intelligence
AI assistance used to craft some concept imagery.
Contains some AI generated imagery
Ai was used in the production of voice and 6144 characters for heaven and hell levels
All graphics (and only graphics) in the game is generated by STABLE DIFFUSION Black Magic (Premium Plan). The story, OST, and code are made by Markovic Martin (MMM Games)
We use AI only as art refernce and not to generate assets.
Store page's Trailer, in game Icons, opening game splash screen, Menu screen image, the Library and Capsule images
AI is exclusively utilized in the pre-generated assets, with no live-generated AI employed. Following tools are used: Photoshop AI (main tool): Utilized for improving art, inpainting, and outpainting. Magnific AI: Employed for creative upscaling. Midjourney: Utilized for concept art generation of some assets. Subsequently, assets undergo a manual improvement process in Photoshop by combining different elements from the concept art to maintain a consistent art style. For robot hand animations, the process involves Spine and Adobe After Effects. Additionally, vehicles usually undergo the creation of a 3D model in Blender.
The game's main menu background image was created using Midjourney AI, and no other AI-generated content was utilized.
I have used AI for generating some of the UI elements such as Buttons, Icons and Shapes in the Game. In addition, I have used AI for generating achievement icon.
Some of the textual content of the game have been originally generated using AI, the results have been modified manually by a human being.
Some textures were created using AI.
This game uses voicelines which are a product of generative AI. All voice cloning is done on consenting impressionists of the respective character.
Some images in the game and promotional materials are made/modified using AI.
Two photos on the store page had the background generated by A.I. - Library Capsule (600 x 900 px) - Page background (1438 x 810 px)
Images of trailer and Voice cover of HQ are AI pre-rendered
Used for creating the game banner
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Orca Insurgency Dev only code | Some C# code was developed with assistance from ChatGPT and Claude. | yuccabuccA | - | Mar 18, 2026 | |
AnimalLaboratory In-game content art | The main actions of the human form of the protagonist in the game are generated from Mixamo, such as running/jumping/walking/swimming/getting injured/dying, etc. The actions of the soldiers and enemies in the game are also generated from Mixamo.The UI background image of the item description, as well as the Icon avatar to start the game were generated using the mjd journey. | 独立摇滚 | - | Mar 18, 2026 | |
Athralis Tower Defense In-game content text | Athralis Tower Defense includes AI-generated content created during the development phase. Specifically, the dialogue for certain non-playable characters (NPCs) and parts of the storepage description was generated using AI tools.
All AI-generated dialogue has been carefully reviewed to ensure it adheres to Steam's standards, does not violate any copyrights, and does not impersonate real individuals.
Athralis Tower Defense does not generate AI content in real-time during gameplay. All AI-generated content was pre-made and implemented as part of the game's development process. | Athralis | - | Mar 18, 2026 | |
How We Die Unclear | Background Image | Doublsb Soft | 15 | Mar 18, 2026 | |
Dofamine VR Store/marketing art | Used for creating the game banner | VR-WRG | 210 | Mar 18, 2026 | |
Journey to Earth Store/marketing art | Artificial intelligence has been utilized in preparing store assets | Digital Kingdom | - | Mar 18, 2026 | |
Devils Run In-game content art | The skyboxes are AI generated | Brandon Heid | - | Mar 18, 2026 | |
Cosmic Outpost Live AI audio | We utilized AI technology to enhance the music experience in our game. The background music adapts dynamically to the in-game events and your progress, creating a more immersive and personalized atmosphere. Enjoy the ever-changing soundscape as you explore the game world. | Gökdeniz Yılmaz | - | Mar 18, 2026 | |
Cosmic Cosmonaut In-game content audioart | Uses some AI generated assets for background music and part of the sprite assets, which are then further refined by hand. | Quirky Dutchman Games | - | Mar 18, 2026 | |
Eerie Excavation Store/marketing art | Splash screen or page art might be generated using AI. | Grokaka | - | Mar 18, 2026 | |
Streamer Content: a simple mechanic, a simple game In-game content art | AI used to assist in the creation of some images and textures. | Rotten Post Team | - | Mar 18, 2026 | |
RESHOOTER Store/marketing text | Generative AI helps us localize and optimize this game’s store presence worldwide, while all in-game assets and text are fully handcrafted. | spieleschreiber | - | Mar 18, 2026 | |
CYBORG FORCE In-game content art | Generative AI was used to create artwork for this game. | NEO BYTE FORCE | - | Mar 18, 2026 | |
Rastignac The Homeless Dev only arttext | There is not usage of AI in game, just used sometimes to help us to generate content ( images and text ) | Indie Island Studio | - | Mar 18, 2026 | |
Diegesis of The Ruined In-game content art | Some of the AI art will be generated from images that I took myself and other images that I have the licenses to use.
Lore/text in the game is NOT AI generated nor is it inspired by AI. All is human created. AI is used for images only. Note: If this changes after the game is launched, I will let make announcement and provide a list of content that's has AI generated text, if it changes before launch then it'll be updated here. | GAM | - | Mar 18, 2026 | |
Into the V.O.I.D. In-game content | Use of AI as General creative aid in development and for some assets | CosmicWorkshop | - | Mar 18, 2026 | |
Dance Junkie In-game content audioart | The voice used for Aurora (the tutorial head) is AI generated from ElevenLabs.io and further processed.
Some of the graphics used were generated with Leonardo.ai and further processed | Justin Kasowski | - | Mar 18, 2026 | |
Galandrix In-game content art | Some artwork used within Galandrix was created with the assistance of an AI generation algorithm. All artwork is developed and edited through commercial licensing with Midjourney and Adobe products. The artwork used within is the sole property of Sock Entertainment LLC. | Sock Entertainment | - | Mar 18, 2026 | |
SOF: Enemy from the future In-game content art | We apply artificial intelligence to enhance original materials in 2D content, such as character avatars and loading screens.
Initially, we capture a screenshot of the staging scene within the game. Subsequently, this screenshot undergoes processing using artificial intelligence while preserving all key proportions and details of the original material. Following this, our artists conduct final processing if necessary. | QuadCom Interactive | 244 | Mar 18, 2026 | |
Halley Mission: 2061 In-game content audio | Some in-game voice lines were AI-generated using licensed tools, with all voices being public domain or fictional. | PcZ Games | 14 | Mar 18, 2026 | |
Cosmotots In-game content art | The static skybox HDRI for the first map is generated with Blockade Labs. | XOXODROP | 11 | Mar 18, 2026 | |
Echoes Unclear art | AI was leveraged to generate a broader range of art options, accelerating the creative process and allowing us to explore unique visual styles for the game. | Binary Tales | - | Mar 18, 2026 | |
lone.AI In-game content artaudio | Certain assets and images have been edited or generated with the assistance of AI. This includes objects and backgrounds. A small amount of sound effects have been generated. | Digital Drank | - | Mar 18, 2026 | |
UKNON Jones & Guynelk 2 Dev only code | AI was used to generate 3 scripts. | Guynelk ROSAMONT | - | Mar 18, 2026 | |
Rogue Wave In-game content artaudiotext | In early development of this game placeholder art, some audio and a little in-game text was generated by AI. This content, for the most part, will be removed as we move from Alpha to Beta and into release. However, it is possible that some of this will remain in the game upon release. | Wizards Code | - | Mar 18, 2026 | |
Defense of the Earth Unclear artaudio | AI generated voices and images | not me RPG Games | - | Mar 18, 2026 | |
Battle for Ercaton: Robot Uprising In-game content art | Only a few textures and sprites in the game were created using AI tools, but all of them underwent extensive manual processing, editing, and polishing. AI tools were also used for promotional materials with subsequent manual editing. | Roman Stasyshyn | - | Mar 18, 2026 | |
Backpack Monsters: Survivors In-game content art | The game utilizes procedurally generated AI-generated images for items, monsters, and environments. | OurLastSpring | - | Mar 18, 2026 | |
Binary Barrier In-game content arttext | We have used a few pieces of generated AI art during development and in marketing materials. These will most likely be replaced by our own art and mainly used as placeholder. However, some AI art pieces might end up in the final game. Further, we have used AI to help us with generating and translating text that is used in the game. This is always curated by us to make sure it meets our quality standards. | Upgraded Studio | - | Mar 18, 2026 | |
魔星兄弟 In-game content artaudio | 少数3D模型的贴图使用AI,游戏标题设计使用AI,配音使用了AI | 易远游戏 | 17 | Mar 18, 2026 | |
Lunar Loot Dev only code | AI is only occasionally used to debug code, not to write the actually code or generate any sort of assets for the game. | PetoCheeto | - | Mar 18, 2026 | |
The Giant Crab in Space In-game content art | The game includes pre-rendered character portraits visible in cutscenes. | TensionSplice | - | Mar 18, 2026 | |
TIME JOURNEY In-game content art | AI-generated art objects | Geekon | - | Mar 18, 2026 | |
Monster Shooter Store/marketing art | Some game images for the store were generated by artificial intelligence | Hope Games | - | Mar 18, 2026 | |
Midnight Monitor: Aldercourt Dev only art | AI assistance used to craft some concept imagery. | Viexi Games | 112 | Mar 18, 2026 | |
VGA Planets Nu Store/marketing art | Contains some AI generated imagery | Planets Nu | 43 | Mar 18, 2026 | |
Melting Encyclopedia In-game content audiotext | Ai was used in the production of voice and 6144 characters for heaven and hell levels | Ivanka Wolpman | 11 | Mar 18, 2026 | |
Primordial Genesis In-game content art | All graphics (and only graphics) in the game is generated by STABLE DIFFUSION Black Magic (Premium Plan).
The story, OST, and code are made by Markovic Martin (MMM Games) | MMM | - | Mar 18, 2026 | |
Underwater Dev only art | We use AI only as art refernce and not to generate assets. | Adam Biggs | - | Mar 18, 2026 | |
I'm lost in space In-game content art | Store page's Trailer, in game Icons, opening game splash screen, Menu screen image, the Library and Capsule images | RexBits | - | Mar 18, 2026 | |
Atom Assault In-game content art | AI is exclusively utilized in the pre-generated assets, with no live-generated AI employed. Following tools are used:
Photoshop AI (main tool): Utilized for improving art, inpainting, and outpainting.
Magnific AI: Employed for creative upscaling.
Midjourney: Utilized for concept art generation of some assets. Subsequently, assets undergo a manual improvement process in Photoshop by combining different elements from the concept art to maintain a consistent art style. For robot hand animations, the process involves Spine and Adobe After Effects. Additionally, vehicles usually undergo the creation of a 3D model in Blender. | GameEraStudios | - | Mar 18, 2026 | |
Sporti's Universe Store/marketing art | The game's main menu background image was created using Midjourney AI, and no other AI-generated content was utilized. | Clever Simulation Entertainment | - | Mar 18, 2026 | |
Bunker Invaders In-game content art | I have used AI for generating some of the UI elements such as Buttons, Icons and Shapes in the Game. In addition, I have used AI for generating achievement icon. | Kelecik | 102 | Mar 18, 2026 | |
Silver Waffle In-game content text | Some of the textual content of the game have been originally generated using AI, the results have been modified manually by a human being. | Steve Yrjänä | - | Mar 18, 2026 | |
Outer Storms In-game content art | Some textures were created using AI. | Meltkey Gaming | - | Mar 18, 2026 | |
Presidents Tower Defense In-game content audio | This game uses voicelines which are a product of generative AI. All voice cloning is done on consenting impressionists of the respective character. | Bools | 207 | Mar 18, 2026 | |
Strangling a Snake Tale In-game content art | Some images in the game and promotional materials are made/modified using AI. | TrueHistory | - | Mar 18, 2026 | |
AIRANBLADE Store/marketing art | Two photos on the store page had the background generated by A.I.
- Library Capsule (600 x 900 px)
- Page background (1438 x 810 px) | ANIMABOX | 11 | Mar 18, 2026 | |
The Moon 2044 In-game content artaudio | Images of trailer and Voice cover of HQ are AI pre-rendered | RedKar Devs | 13 | Mar 18, 2026 | |
Space Accident VR Store/marketing art | Used for creating the game banner | VR-WRG | 235 | Mar 18, 2026 |