Public Steam disclosure research25,380 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
The current iteration of the game (the 5th Dimension World Builder application) does not utilize A.I. technology.
However the beta release of the game following the end of early access in 2026, will empower players to create in-game companions called Mechs that will utilize large language model technology to produce humanlike conversational responses to questions and comments from players during the course of gameplay user experience
With Skybox AI you can easily create worlds with simple text prompts, remix them to be a completely different world, and edit your world to add or remove elements.
Game visuals were created using artificial intelligence.
Artificial intelligence has been used in the game’s promotional visuals and in some in-game items.
We used AI to generate pre-rendered content for this game.
for example some icons. and we used ai for get some advice.
We have NOT use AI to live-generate content or code during gameplay yet.
Noble Legacy uses AI-assisted voice for temporary placeholder lines during Early Access. All content is pre-generated and will be replaced with custom voice acting over time.
Players can prompt unique 3D realms into existence using Nyric. An API breaks down text inputs into a pipeline of world attributes in order to generate biomes from a pre-loaded cache of assets at runtime. World themes, weather, time periods, hostility, and unique asset names are generated at runtime for novel worldbuilding. AI companion moods, reactions, and personalities are generated at runtime using API responses.
Defenders Dynasty includes AI-generated art assets designed using Adobe Firefly. These assets were modified and enhanced by our team to fit the game’s visual style.
We used AI to translate the game into different languages. We don't have the funds for localization yet, thank you for your patience. If you have any comments on the translation, please let us know!
- Some 3D models in game are generated using AI.
- Some 2D graphic assets in game are generated using AI.
- Some 2D graphic assets are used for screenshots and logos on Arcade Managers steam page.
Pre-generated voice Text-to-Speech as productional placeholders where it makes sense creatively. Placeholders will be replaced by real voice acting as development continues. Please note: All voices were used consensually and voice actors were compensated for the use of their voices.
During the game's development process, AI was used for translating the interface and its content into different languages and for voice-overs in English.
For translations, we are using an online service which utilizes machine learning techniques to enhance translations. These translations are used on the store page for languages other than English and within the game's UI. All such content is text.
We do NOT use AI generated content in any other aspect of game production.
Only a small number of placeholder sound effects, assets, and promotional illustrations are used in the game. They will be gradually replaced with original handmade content not generated by AI. All core assets of the game are handmade.
Yes, we used AI tools in a limited capacity during the development of our game. Specifically, AI was utilized for certain aspects of the game's text, such as crafting the Steam page description, and for some pieces of code. However, the core development, design, and creative processes were driven by our team(me). The use of AI was supplementary, aimed at enhancing productivity and efficiency, rather than shaping the core elements of the game.
The current iteration of the game (the 5th Dimension World Builder application) does not utilize A.I. technology.
However the beta release of the game following the end of early access in 2026, will empower players to create in-game companions called Mechs that will utilize large language model technology to produce humanlike conversational responses to questions and comments from players during the course of gameplay user experience
With Skybox AI you can easily create worlds with simple text prompts, remix them to be a completely different world, and edit your world to add or remove elements.
Game visuals were created using artificial intelligence.
Artificial intelligence has been used in the game’s promotional visuals and in some in-game items.
We used AI to generate pre-rendered content for this game.
for example some icons. and we used ai for get some advice.
We have NOT use AI to live-generate content or code during gameplay yet.
Noble Legacy uses AI-assisted voice for temporary placeholder lines during Early Access. All content is pre-generated and will be replaced with custom voice acting over time.
Players can prompt unique 3D realms into existence using Nyric. An API breaks down text inputs into a pipeline of world attributes in order to generate biomes from a pre-loaded cache of assets at runtime. World themes, weather, time periods, hostility, and unique asset names are generated at runtime for novel worldbuilding. AI companion moods, reactions, and personalities are generated at runtime using API responses.
Defenders Dynasty includes AI-generated art assets designed using Adobe Firefly. These assets were modified and enhanced by our team to fit the game’s visual style.
We used AI to translate the game into different languages. We don't have the funds for localization yet, thank you for your patience. If you have any comments on the translation, please let us know!
- Some 3D models in game are generated using AI.
- Some 2D graphic assets in game are generated using AI.
- Some 2D graphic assets are used for screenshots and logos on Arcade Managers steam page.
Pre-generated voice Text-to-Speech as productional placeholders where it makes sense creatively. Placeholders will be replaced by real voice acting as development continues. Please note: All voices were used consensually and voice actors were compensated for the use of their voices.
During the game's development process, AI was used for translating the interface and its content into different languages and for voice-overs in English.
For translations, we are using an online service which utilizes machine learning techniques to enhance translations. These translations are used on the store page for languages other than English and within the game's UI. All such content is text.
We do NOT use AI generated content in any other aspect of game production.
Only a small number of placeholder sound effects, assets, and promotional illustrations are used in the game. They will be gradually replaced with original handmade content not generated by AI. All core assets of the game are handmade.
Yes, we used AI tools in a limited capacity during the development of our game. Specifically, AI was utilized for certain aspects of the game's text, such as crafting the Steam page description, and for some pieces of code. However, the core development, design, and creative processes were driven by our team(me). The use of AI was supplementary, aimed at enhancing productivity and efficiency, rather than shaping the core elements of the game.