游戏自身可玩内容中的音乐由 Suno AI 生成(不包含特效声音);商店和社区图像资产(不包括徽标)和音乐文件中的专辑图由 SD 生成背景板图像并进行人工后处理;所有由 AI 生成的内容均确保符合全年龄以及所有人群。
- Creator
- 1059 Studio
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,508 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
游戏自身可玩内容中的音乐由 Suno AI 生成(不包含特效声音);商店和社区图像资产(不包括徽标)和音乐文件中的专辑图由 SD 生成背景板图像并进行人工后处理;所有由 AI 生成的内容均确保符合全年龄以及所有人群。
Characters and graphics made with Midjourney. Title theme made with Aiva.
Character voices are produced by VOIVEVOX software and licensed by the voice owners. Songs are sung by AI virtual singers of ACE software, and have obtained relevant commercial licenses. The English text of this game is translated by AI Translator, and the translated text is from the game script.
The main uses of AI in the creation of this game were for minor coding problems, such as what sorting algorithm to use and detecting bugs occasionally. The second main use was the art. The majority of art in the game is ai generated, but there are no influences on the generation based off of real images. All generated images are random and pre-generated. Keep in mind none of the names in the game are ai generated.
Due to our team having only one artist and one engineer, using AI assistance during the development process is crucial. This technology saves a significant amount of time and resources, helping us maintain momentum in our development efforts. We primarily apply AI technology during the drafting stage to expedite the design process and improve efficiency. Specifically, we only utilize AI assistance for certain game scenes and objects, with final adjustments made manually to complete the final drafts. As for character illustrations within the game, they are entirely designed and finalized by the artist from start to finish.
I just used AI pre-rendered images to create the cover page and monkey illustrations for Steam. The in-game sprites were done using Adobe Illustrator.
Images was created by AI GigaChat (Sber) Some code fragments was wroten by ChatGPT
In the development of this title, generative AI has been used in the following areas: - Reference images for background graphics - Programming assistance - Translation assistance
Please note that NightCafe AI Art Generator was used to create the key art image in the game. NightCafe allows people to use it for commercial purposes and does its best to ensure that non-copyrighted images are used for generating art via their data set. The commercial license we use for this technology is granted by NightCafe's Site License. We did not use nor relied on any copyrighted material owned by third parties in the creation of the image. https://creator.nightcafe.studio/
Part of the game images are generated by AI
Some images use AI-generated pictures as a source of inspiration. Some highly abstract images was created by AI. And this sentence was translated by AI.
illustration by ChatGPT
Uses AI engine to generate dialog with your Sock Pets, based off pre-scripted prompts, such as family-friendly and age-appropriate fun facts or jokes. No user-end prompting is allowed.
We use some AI art for gameplay picture materials and backgrounds
AI-generated music.
Various text lines in the game's "News Ticker" were pre-generated with generative AI. All generated text lines have been manually reviewed prior to being published to ensure they are free of any inappropriate or trademarked material. You can disable the game's news ticker in the in-game settings, which will prevent the display of any AI generated content.
Artificial Intelligence tools were used to create and enhance marketing assets, including capsule and library assets, for the store page. This does not apply to screenshots and in-game content apart from the intro scene.
Used for creating the game banner
—Some background images and illustrations —Involving promotional art materials —A small number of image assets, including visual images and page backgrounds —Part of the content of the main promotional image
I used AI to make the images for each Fruit
To create in game picture assets
Steam achievements may contain pictures that was generated by AI
Für Bilder zu machen
BGM
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
ImaginWorld In-game content audioart | 游戏自身可玩内容中的音乐由 Suno AI 生成(不包含特效声音);商店和社区图像资产(不包括徽标)和音乐文件中的专辑图由 SD 生成背景板图像并进行人工后处理;所有由 AI 生成的内容均确保符合全年龄以及所有人群。 | 1059 Studio | - | Mar 18, 2026 | |
DJ Clicker – World Tour In-game content art | Characters and graphics made with Midjourney.
Title theme made with Aiva. | Rockshurt Games | - | Mar 18, 2026 | |
ヌースジャンプの前奏曲 In-game content audiotext | Character voices are produced by VOIVEVOX software and licensed by the voice owners.
Songs are sung by AI virtual singers of ACE software, and have obtained relevant commercial licenses.
The English text of this game is translated by AI Translator, and the translated text is from the game script. | 蔡承龙 | - | Mar 18, 2026 | |
Bungo's Bungite Collector In-game content artcode | The main uses of AI in the creation of this game were for minor coding problems, such as what sorting algorithm to use and detecting bugs occasionally. The second main use was the art. The majority of art in the game is ai generated, but there are no influences on the generation based off of real images. All generated images are random and pre-generated.
Keep in mind none of the names in the game are ai generated. | Bungo Dev | 19 | Mar 18, 2026 | |
鬼轉身 In-game content art | Due to our team having only one artist and one engineer, using AI assistance during the development process is crucial. This technology saves a significant amount of time and resources, helping us maintain momentum in our development efforts. We primarily apply AI technology during the drafting stage to expedite the design process and improve efficiency. Specifically, we only utilize AI assistance for certain game scenes and objects, with final adjustments made manually to complete the final drafts. As for character illustrations within the game, they are entirely designed and finalized by the artist from start to finish. | TwoTwo Studio | - | Mar 18, 2026 | |
Space Chimp In-game content art | I just used AI pre-rendered images to create the cover page and monkey illustrations for Steam. The in-game sprites were done using Adobe Illustrator. | Tuga Studios | - | Mar 18, 2026 | |
Karta Centauri Dev only code | Images was created by AI GigaChat (Sber)
Some code fragments was wroten by ChatGPT | Total | - | Mar 18, 2026 | |
Tokyo Waning Moon In-game content artcodetext | In the development of this title, generative AI has been used in the following areas:
- Reference images for background graphics
- Programming assistance
- Translation assistance | Midnight Cupcakes | 21 | Mar 18, 2026 | |
Kill The Climbers Store/marketing art | Please note that NightCafe AI Art Generator was used to create the key art image in the game. NightCafe allows people to use it for commercial purposes and does its best to ensure that non-copyrighted images are used for generating art via their data set. The commercial license we use for this technology is granted by NightCafe's Site License. We did not use nor relied on any copyrighted material owned by third parties in the creation of the image.
https://creator.nightcafe.studio/ | High Cal Games | 13 | Mar 18, 2026 | |
Idle Banshee Alliance In-game content art | Part of the game images are generated by AI | okyakusama | 41 | Mar 18, 2026 | |
Fortune Cookie In-game content arttext | Some images use AI-generated pictures as a source of inspiration. Some highly abstract images was created by AI. And this sentence was translated by AI. | HaoHao Games | 51 | Mar 18, 2026 | |
Panama Canal Clash Unclear art | illustration by ChatGPT | Azimuth team | - | Mar 18, 2026 | |
Sock Pets Live AI text | Uses AI engine to generate dialog with your Sock Pets, based off pre-scripted prompts, such as family-friendly and age-appropriate fun facts or jokes. No user-end prompting is allowed. | Gavin Rector | - | Mar 18, 2026 | |
Bunny Alice in Wonderland In-game content art | We use some AI art for gameplay picture materials and backgrounds | Golden Goose | 10 | Mar 18, 2026 | |
Energy Collector In-game content audio | AI-generated music. | Jens Roderus | 26 | Mar 18, 2026 | |
Fidget Spinner RPG In-game content text | Various text lines in the game's "News Ticker" were pre-generated with generative AI. All generated text lines have been manually reviewed prior to being published to ensure they are free of any inappropriate or trademarked material. You can disable the game's news ticker in the in-game settings, which will prevent the display of any AI generated content. | Bryce Summer | 215 | Mar 18, 2026 | |
Tulips & Windmills In-game content art | Artificial Intelligence tools were used to create and enhance marketing assets, including capsule and library assets, for the store page.
This does not apply to screenshots and in-game content apart from the intro scene. | Luna Niermann | 66 | Mar 18, 2026 | |
Visual Novel Sisters Store/marketing art | Used for creating the game banner | Quacky Games | 198 | Mar 18, 2026 | |
接线员的使命 Store/marketing art | —Some background images and illustrations
—Involving promotional art materials
—A small number of image assets, including visual images and page backgrounds
—Part of the content of the main promotional image | 让我睡个好觉 | - | Mar 18, 2026 | |
Fruits In-game content art | I used AI to make the images for each Fruit | Studio Gygax | 80 | Mar 18, 2026 | |
Poop In-game content art | To create in game picture assets | thug lifers | 299 | Mar 18, 2026 | |
Press F to pay respects In-game content art | Steam achievements may contain pictures that was generated by AI | Easy game | 211 | Mar 17, 2026 | |
Firefighter Manager Unclear art | Für Bilder zu machen | Graubaum Studio | - | Mar 17, 2026 | |
Slither Link audio | BGM | Vector Game | 44 | Mar 17, 2026 |