AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17392
17,392
disclosures tracked
+416 this week
76%
Visual AI
most common disclosure type
76% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5254 of 17,392 products
tag: Clicker
TitleDisclosureCreatorSrcReviewsAdded
传奇盛世
Store/marketing
art
Some assets used on the store page have been optimized with AI.
传奇盛世
-Mar 18, 2026
Market Cashier Simulator
Store/marketing
art
AI logo and backgrounds.
Silver Byte Studio
-Mar 18, 2026
Lucky Paws
In-game content
art
Store Page gfx from in game screenshot
Double A Games
-Mar 18, 2026
Click Flip
Dev only
code
Gen AI was used to help write code. Everything else was made by humans!
Post Jaded Games
-Mar 18, 2026
CozyCatsFit
In-game content
audio
AI-generated audio resources
CozyPuzzleGames
12Mar 18, 2026
The Node
In-game content
Some assets in this game were created with the assistance of generative AI tools during development. All content was reviewed, edited, and curated by the developer before being included in the game.
Héroes del Silicio
-Mar 18, 2026
Renegade Cat Marbles
In-game content
artaudio
This game uses generative AI to assist with parts of the asset creation process, including store/promotional images, background music assets, initial drafts/variations of the game logo, and the generation or AI-assisted creation of some in-game material textures. All such content is reviewed, curated, edited, and integrated by the developer before being used in the game.
LetsGMOMG
-Mar 18, 2026
你的小鸡鸡
Dev only
code
During development, some portions of the game's code were created, corrected, or refined with the assistance of AI tools. Aside from this limited development support, the game itself does not contain AI-generated content and does not include any runtime AI features. Players do not interact with AI systems during gameplay, and no player input is sent to AI for processing or generation.
hUoFaN
-Mar 18, 2026
Kill the Slimes
In-game content
art
This game uses generative AI during development to assist with concept art, creature design, and prototyping. All AI-generated content is reviewed, edited, and finalized by the developer. No AI is used for real-time gameplay or player interaction.
Flowing Fates
-Mar 18, 2026
Huebound
In-game content
artaudiocode
AI coding assistants were used during development to help write and debug game code. All game content — visuals, audio, color palettes, recipes, and gameplay mechanics — is procedurally generated by the game's own algorithms, not by generative AI.
Dan Hicks
-Mar 18, 2026
Sushi Day
In-game content
art
AI tools were used during the early concept phase of some character designs. All AI-generated elements were manually refined, edited, and integrated by the developer to fit the game’s artistic style and vision. No gameplay systems, mechanics, code, or narrative content were generated by AI.
Luciforge
-Mar 18, 2026
Grind & Grind Company
Dev only
Generative AI tools were used during the development of this game. No generative AI systems are used during gameplay.
nontick Inc.
-Mar 18, 2026
Click and Stack
In-game content
artaudio
Some graphical assets and sounds were created using generative AI tools during development. These were manually refined to ensure quality and unique identity.
SakrSoft
-Mar 18, 2026
Empire of Zombies
In-game content
art
Some of the visual assets in this game, including character sprites, backgrounds, and building illustrations, were created with the assistance of AI image generation tools. All generated assets were reviewed and curated by the developer.
Tomasz Letki
-Mar 18, 2026
VelvetSkyline
Store/marketing
art
The images were generated using artificial intelligence.
Hellim Studios
-Mar 18, 2026
The Altar Boy Adventures
In-game content
artcode
The game utilizes pre-generated content created with the assistance of Artificial Intelligence (AI). As a solo developer, I used AI tools in the following areas: 2D Graphics: Generation and processing of backgrounds, character portraits (e.g., images of Saints in the notebook), and user interface elements. Coding: Assistance in writing and optimizing scripts within the Godot engine. All generated content has been manually verified, edited, and approved by the author to ensure consistency with the story and values presented in the game.
KsRybkaStudio
-Mar 18, 2026
Flying PingPong
In-game content
art
AI tools were used to generate in-game graphical elements, such as UI elements, static image assets, flame animations, and so on.
Linking668668
-Mar 18, 2026
Taco Tuesday
In-game content
art
We use AI selectively to generate pre-rendered backgrounds for our games, as well as supporting assets for store page, marketing materials and game assets, while ensuring all content is polished to maintain a consistent artistic style.
24 Studios
-Mar 18, 2026
Food Stacker
In-game content
arttext
Some visual assets and text were created with the assistance of generative AI tools. All AI-generated content has been reviewed and edited by the developer to ensure originality and compliance with Steam policies.
gamoo6496
-Mar 18, 2026
Mithril & Mud
Dev only
code
Mithril & Mud uses AI-assisted development tools during the programming process. All game design, systems, and content decisions are made by the developer. No AI-generated content is presented to players during gameplay — all visuals and audio are created through procedural generation algorithms, not generative AI.
CampbellSoft Studios
-Mar 18, 2026
Void Core
In-game content
arttext
AI tools were used during the development process to assist in creating space-themed background assets and translating in-game text for localization.
Badgertainment
-Mar 18, 2026
Perfectdom
In-game content
art
Some images in the game were generated using AI.
Team T1
-Mar 18, 2026
Chopikoji Gardens
In-game content
AI was used in the creation of some assets.
Moleman Studios
-Mar 18, 2026
DiscoCat
In-game content
art
Generative AI was used during the development process to assist in creating 2D visual assets, including the character art (the cyber cat) and promotional imagery. These assets were pre-generated and are included as static files within the application.
LuviaWorks
-Mar 18, 2026
Floaty Farm
Dev only
textcode
AI was used to assist with writing/editing text (I’m a non-native English speaker), as well as for calculations and development troubleshooting. No AI-generated art, audio, or in-game writing is included in the game, and the game does not generate AI content during gameplay.
Uzhuless
-Mar 18, 2026
DeadEndGram
In-game content
artcode
Generative AI was used to create the store page capsule images and marketing banners. All in-game vector graphics and code were created manually by the developer.
Michael Morgan
-Mar 18, 2026
Oddslinger
In-game content
art
Some 2D visuals in Oddslinger were created with the help of generative AI tools (primarily background art and a small number of UI icons, such as card suit symbols) and then curated/edited by the developer
GiantIce
-Mar 18, 2026
SanGuo Tactics: Touch to Match 三国指点消
In-game content
art
Due to time and budget constraints as a solo developer, the art assets in this project were generated using AI technology.
Way_Z_Studio
-Mar 18, 2026
规则怪谈之必须逃脱
In-game content
artaudio
This Game's Art Resources Are Generated By AI And Involved Human Participation, While The Game's Voice Resources Are Produced By AI
青蛙大人
-Mar 18, 2026
Box Grinder
In-game content
art
We have used generative AI to create reference images of Promo materials, which were later redrawn by an artist, and for creating item frames. We are also utilizing several assets that contain UI images that were created using AI and edited by hand afterwards.
TwoWizards
-Mar 18, 2026
ZeGunner
In-game content
art
I used AI to generate the game icon and images for the Steam store
Jose Santos
-Mar 18, 2026
Subliminal Echoes
In-game content
art
This game is independently developed by a single creator. To achieve the desired artistic style, AI was used to assist in the creation process, with a small portion of materials being purely hand-drawn. All content has been modified and integrated by the developer to ensure accuracy in expression.
拆局爆米花(System Popcorn)
-Mar 18, 2026
一款全屏打码的游戏
Store/marketing
art
Generate the background for part of the store page image.
Meme Games
-Mar 18, 2026
МЕМАСИКИ ПО КЛАССИКЕ 2
Store/marketing
art
all the pictures are generated by artificial intelligence.
Reanim Games
10Mar 18, 2026
Apococlicks
In-game content
art
Ai used to generate some game textures and art. Will be replaced before full release.
The Malcavian
-Mar 18, 2026
Coin Harvest
In-game content
art
We use AI to create store page and some in-game render assets
Dumbbell Games
-Mar 18, 2026
猫猫的摸鱼日记
In-game content
artaudiotext
The game utilizes AI-generated art and music assets, and employs AI to polish the text.
与子同舟工作室
-Mar 18, 2026
V.E.C.T. Arcade
Dev only
code
Portions of the game's source code were authored with the assistance of AI tools. All AI-assisted code has been manually reviewed, refined, and tested by the development team.
D-BUG Games
-Mar 18, 2026
slackball
Store/marketing
art
Part of the artwork images on this game’s store page were generated by AI.
Frontier Line Studio
-Mar 18, 2026
Chop Signal
In-game content
audioart
Some SFXs and Steam capsules only
qottodev
-Mar 18, 2026
Riches in the Deep
In-game content
art
Some visual assets in this game were created using generative AI tools. All such content has been reviewed, edited, and manually integrated into the game by the developer. The usage rights for these assets belong to the developer. The game does not generate AI content in real time during gameplay.
Berk Arifoglu
-Mar 18, 2026
System.Execute
In-game content
artcode
Some visual assets in this game, including achievement icons, store page graphics, and decorative textures, were created with the assistance of generative AI image tools. AI coding assistants were also used during development. All AI-generated content was reviewed, edited, and curated by the developer.
TMHS Digital
-Mar 18, 2026
Slotlander
In-game content
art
For the prototype I've generated story-pixel art. It will be changed for professional graphics designer in the final game version. I'm solo dev, at this stage I can't afford to hire full-time artist. The rest of the game graphics is either BOUGHT or pixel-drawn by myself. Hope you understand. Thanks.
Hamster On Coke Games
-Mar 18, 2026
Pixelbound
In-game content
art
Some pixel arts are enhanced by AI
Woziwodsky Tomas
-Mar 18, 2026
电波挑战者
In-game content
arttext
Some content, including images and localization translations, was generated using AI.
G-Dawn Studios
-Mar 18, 2026
Saylor Animals Puzzle
Store/marketing
art
Game logo and game puzzle images made with ai tools
Saylor Games
-Mar 18, 2026
DATE TEACHER
In-game content
artaudio
This game utilizes pre-generated AI content in the following areas: Artwork: The game's cover art and certain promotional assets were created using AI generation tools. Audio: Character voice-overs and the in-game soundtrack (radio music) were generated using AI tools. All AI-generated assets have been manually reviewed, edited, and curated by the developer to ensure they fit the game's narrative and artistic quality.
Onur Gencay GÖKÇE
-Mar 18, 2026
Backpack Idle
Unclear
art
AI was used as a sketch for some of the art
YDKR
-Mar 18, 2026
Can deliver? Survival Kit
Store/marketing
art
The game's cover art was created using AI.
Hede
11Mar 18, 2026
SHNEINE PEPE WTFA
Store/marketing
art
Some of graphic materials were created with the help of AI-based tools
Meme Slop
-Mar 18, 2026
541 results
Missing a product? Let us know