25,380 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Hell AscensionSteam
Disclosure

This game was developed solo by an independent developer. Some UI visuals and artwork used for the Steam store page were created with the help of generative AI. Original sound effects were also created with AI assistance to match the game's atmosphere. This content is fixed and built into the game. AI is not used to generate content in real time during gameplay.

Creator
JehemStudio
Reviews
-
Added
Sep 15, 2026
Wheelie Bin BashSteam
Disclosure

This game's early development utilized local AI systems for generating initial ideas and imagery surrounding the stage layouts and the initial musical passages, then further edited manually through various pieces of software (Art software and DAWs + numerous VSTs).

Creator
Aubriline SoftWorks
Reviews
-
Added
Sep 15, 2026
TRENCHWORMSSteam
Disclosure

AI assisted artwork is used for illustrated scenes shown between campaign levels.

Creator
Walus Game Studio
Reviews
-
Added
Sep 15, 2026
灵韵牌:清浊之间Steam
Disclosure

In the process of creating some 2D prop assets, generative AI technology was used in an assistive capacity. Any such assets are subject to our production pipeline, where they will be reviewed and replaced by our art and development teams to ensure they meet our quality standards and creative direction.

Creator
WU BAIZHAO
Reviews
-
Added
Sep 15, 2026
NightfallSteam
Disclosure

Parts of the content that ships with Nightfall were created with the help of generative AI tools. Artwork: the main menu illustration, the six hero portraits, and the four boss portraits. Music: all five soundtrack tracks were generated with Suno. This content was reviewed and selected by us before release. All in-game sprites, tilesets, animations, visual effects and user-interface art are licensed, human-made assets. No content is generated by AI while the game is running.

Creator
Percifali
Reviews
-
Added
Sep 15, 2026
WarpscapeSteam
Disclosure

Some of the content in this game was created with the help of generative AI tools. This includes parts of the visual assets (icons, textures and UI images), some audio (music and sound effects), parts of the in-game text (item descriptions, dialogue and story text), and the translations of the game's text into other languages. All of this content was generated during development, then reviewed, edited and assembled by hand before being included in the game. The game itself does not generate any content with AI while you play, and it does not send any player data to AI services.

Creator
Yevhenii Mykhailichenko
Reviews
-
Added
Sep 15, 2026
Eras ShowdownSteam
Disclosure

The visual assets in Eras Showdown were created using generative AI: the icons for units, items and materials, the background images, and the user-interface graphics. Every result was selected, reworked and integrated into the game by hand. This content is pre-generated in full and ships with the installation. Eras Showdown does not generate any content via AI while playing, and it does not connect to any AI service.

Creator
Marc Kausmann
Reviews
-
Added
Sep 14, 2026
My Zombies Are HungrySteam
Disclosure

AI tools assisted programming and code review, image creation, and text/localization during development. No AI content is generated during gameplay.

Creator
GiantIce
Reviews
-
Added
Sep 13, 2026
GrimlifeSteam
Disclosure

I use AI tools mostly for generating code and audio clips. I also use AI at times for image-editing. I write all the dialogue for the characters - but all the voices inside the game are generated by AI.

Creator
Arkitech
Reviews
-
Added
Sep 13, 2026
CyberSprawl: SurvivorsSteam
Disclosure

CyberSprawl: Survivors contains pre-generated visual art, written content, sound effects, and other assets created or assisted with generative AI tools, then curated and integrated by the development team. Generative AI also assists development, including code. No AI generates content during gameplay, and the game does not connect to external AI services while you play.

Creator
CyberSprawl Studios
Reviews
-
Added
Sep 13, 2026
Fuel BurnSteam
Disclosure

coding was partly done by claude and it created some small assets (like weapon sound).

Creator
The Insane Banana UG
Reviews
-
Added
Sep 13, 2026
Zero CastleSteam
Disclosure

Some of the music in this game was created using generative AI and is used as part of the game's soundtrack.

Creator
Solodevdo
Reviews
-
Added
Sep 13, 2026
TajangSteam
Disclosure

Generative AI tools were used during development to assist in the creation and refinement of selected visual, audio and promotional assets. All AI-assisted content is reviewed and curated by the development team before being included in the game or its marketing materials.

Creator
Algoin Tech Sdn. Bhd.
Reviews
-
Added
Sep 13, 2026
ONE FLEETSteam
Disclosure

Some of this game's content was created with the assistance of generative AI tools during development: portions of the game's code, some text, and music tracks, and is reviewed by the developer before shipping. The game does not generate AI content at runtime.

Creator
LuckyLion
Reviews
-
Added
Sep 13, 2026
Don't duck with meSteam
Disclosure

We used AI tools during development: part of the source code was written with an AI assistant, and part of the pixel art was generated with PixelLab. Everything was reviewed, edited and tested by the developer by hand. The game generates nothing at runtime — all content is fixed in the build and identical for every player.

Creator
catana games
Reviews
-
Added
Sep 13, 2026
DARK PGT 2Steam
Disclosure

The game uses pre-generated AI-generated voice acting for character dialogue, narration, and promotional trailer voice-over. All AI-generated voice content is produced in advance and reviewed by the development team before being included in the game or its Steam store assets. No AI content is generated live while the game is running.

Creator
ZERO5GAMES
Reviews
-
Added
Sep 13, 2026
Rift CrashersSteam
Disclosure

Some character, enemy, and environment sprites in this game were created with the assistance of AI image generation tools during development. All AI-generated content was reviewed and edited by the developers before inclusion.

Creator
Tethered Rifts Studio, LLC
Reviews
-
Added
Sep 13, 2026
VRLF - Virtual Reality Lightgun FrameworkSteam
Disclosure

AI was used for some code generation and as part of a technique for cleaning-up of 3D scans. 3D scans were created of real lightguns using both a laser based scanner and photogrammetry, and then both models were combined using a frontier AI model for a final clean 3D scan results with higher quality game-ready topography and polycounts.

Creator
Barrettone Ltd
Reviews
-
Added
Sep 13, 2026
PLEASE STOP THE RAINSteam
Disclosure

Some Sprites, UI art and sound effects are AI-generated from written prompts, then hand-edited. Nothing is generated at runtime.

Creator
Missroot
Reviews
-
Added
Sep 12, 2026
TROPHY FLEETSteam
Disclosure

Pre-generated AI content: TROPHY FLEET's visual assets and its synthetic character voice performances were produced using AI image and voice generation as a starting point during development. Every generated asset was then selected, chroma-keyed against a solid key background, retouched, resized and hand-aligned by the developer before shipping. Boss artwork is collision-aligned to gameplay: each visible weak point on a boss sprite corresponds to an actual targetable hitbox at that exact position. Source masters and shipped runtime assets are both retained in the project repository. The soundtrack is not AI-generated. It consists of 39 CC0-licensed music tracks, curated per world and normalized to -16 LUFS, with full attribution shipped in the game's THIRD_PARTY_NOTICES file. All game design, code, level authoring, enemy behaviour, boss mechanics and balance systems are the developer's own work. The game generates no content while it is running. It sends no player data or prompts to any AI service or any other service, requires no network connection, and functions fully offline.

Creator
Windvix Games
Reviews
-
Added
Sep 12, 2026
Fable GearSteam
Disclosure

Generative AI was used during development to assist with in-game text and translations, under the developer’s direction. The game does not generate AI content during gameplay or connect to external AI services.

Creator
Milasuke
Reviews
-
Added
Sep 12, 2026
Ember CrownSteam
Disclosure

Generative AI tools were used throughout development to create all of the game's visual art assets and program code, as well as localization and promotional materials. All outputs were directed, reviewed, edited, tested, and integrated under the developer's supervision. The game does not generate AI content during gameplay or connect to external AI services.

Creator
PrismDiscus Studio
Reviews
-
Added
Sep 12, 2026
Vector QuakeSteam
Disclosure

Generative AI tools were used to assist in the creation or editing of certain visual assets, promotional materials, cinematic elements, draft copy, and audio elements. All final outputs were reviewed and selected by the development team, and were revised where necessary before being incorporated into the game and related materials. Generative AI is not used during gameplay, and the game does not connect to any generative AI services.

Creator
J2M
Reviews
-
Added
Sep 12, 2026
100 Years Atop Mount EllumbeeSteam
Disclosure

The illustrations in this game (Battle Card art, faction emblems, Commander portraits and board imagery) were generated with Midjourney, working from the designer's own concept art and art direction. Each image was then selected, tone-matched to the card stock, fitted and composited into the game's frames. Card names, card text and the written rules were drafted with the assistance of a large language model, working from the designer's original hand-written rules and card designs, then edited and finalized by hand. The music and sound effects were generated with Suno. Voice recordings were performed by the creator. The game itself is a person's work: the rules, the mechanics, the economy and the balance decisions were designed by hand over many revisions, with AI used as a collaborator rather than an author. The physical board game came first. No content is generated by AI while you play. The computer opponents are conventional rule-based code, not a generative model.

Creator
Sweet Puppy Media
Reviews
-
Added
Sep 12, 2026
No Fly ZoneSteam
Disclosure

You used ChatGPT-generated images for the logo, menu backgrounds, hangar art and store capsules.

Creator
Softlookup
Reviews
-
Added
Sep 12, 2026
Lead the ChargeSteam
Disclosure

Generative AI was used during development to create and refine some 2D visual assets, Steam store artwork, trailer imagery, and localization drafts. All output was reviewed and edited by the developer before inclusion. The game does not generate AI content during play and does not connect to external AI services.

Creator
BT Studio
Reviews
-
Added
Sep 12, 2026
Neon BastionSteam
Disclosure

Neon Bastion uses pre-generated AI-assisted artwork and some written game/interface text. All content was reviewed and integrated by the developer. No AI content is generated during gameplay.

Creator
Kasperzack Games
Reviews
-
Added
Sep 12, 2026
The Last RangerSteam
Disclosure

Generative AI tools were used to assist with some store marketing assets including capsule artwork, as well as a small number of in-game item icons and a loading screen. All AI-assisted assets were reviewed, edited and polished by hand before use and will be replaced at a later date.

Creator
NoRestForTheBest
Reviews
-
Added
Sep 12, 2026
WaveSurvivorSteam
Disclosure

I use generative AI for some of the game’s visual assets, mainly things like ability icons, and for some of the promotional images on the Steam store page. I review and choose what actually gets used in the game. Nothing is generated by AI while the game is running.

Creator
JadHaider
Reviews
-
Added
Sep 12, 2026
OreiaSteam
Disclosure

AI image generation tools were used to create store page artwork (capsule images, banners).

Creator
CRT Glow Studios
Reviews
-
Added
Sep 12, 2026
Neon EndstateSteam
Disclosure

Development used generative AI tools to create pre-generated visual assets: seven battlefield and escalation backgrounds, twenty-six combat-art atlases, and one progression-card atlas (34 bitmap files total). AI tools also helped translate the store page and in-game text from the original, manually written English into eight languages. All generated content is pre-generated and curated; the game does not generate content while running. No third-party logos, characters, or source art were used as image-generation references.

Creator
Kasperzack Games
Reviews
-
Added
Sep 12, 2026
NULL VECTORSteam
Disclosure

Generative AI was used during development to assist with drafting and refining some localization text and selected promotional artwork. All AI-assisted material is pre-generated, reviewed, and edited by the developer before inclusion. The game does not generate AI content during gameplay and does not connect to external AI services.

Creator
I9
Reviews
-
Added
Sep 12, 2026
pennants of glory: condottiereSteam
Disclosure

Most of battle sounds come are authored but some voiceover is AI. I will provide option to disable all AI voices. If game budged grows i will reinvest it to get it replaced and sounds recorded by actual people.

Creator
Confus Games
Reviews
-
Added
Sep 12, 2026
The Turbo CrownSteam
Disclosure

Generative AI tools were used during development to assist with selected pre-generated visual references, 3D vehicle and cosmetic assets, promotional images and video, and draft localization. All AI-assisted content was reviewed, edited, curated, and integrated by the developer. The game does not generate AI content during gameplay and does not connect to external AI services.

Creator
Codemane
Reviews
-
Added
Sep 12, 2026
Slightly Random DungeonsSteam
Disclosure

Slightly Random Dungeons prioritises human generated assets. Player-facing prose is constructed from bespoke human composed words (writer’s block pending). We have engaged a human artist for our bestiary, portraits and scenery art, and use human developed icons and inventory assets, UI elements, music and effects made in house or under licence with a minority of AI generated pieces filling gaps until the alternative arrives. Any AI agent use has been supervised by humans, these agents have not yet unionised.

Creator
Slightly Random Studios
Reviews
-
Added
Sep 12, 2026
WW2: CommandersSteam
Disclosure

Generative AI was used to assist in the creation of some visual assets used in the game. AI-assisted assets were reviewed and prepared by the development team for use in the game.

Creator
Don'tSayGame
Reviews
-
Added
Sep 12, 2026
Tug-O-War WrestlingSteam
Disclosure

Tug-O-War Wrestling uses a locally-run AI model (Llama) to control enemy wrestler behaviour and decision-making during matches. This AI is not used to generate any art, audio, dialogue, or other player-facing content - all in-game content is human-created.

Creator
Immersive Softworks
Reviews
-
Added
Sep 12, 2026
RISE99Steam
Disclosure

Almost all of the game’s content has been handmade by our art team. A small number of textures were generated with generative AI tools, then edited and integrated into the final assets by the development team.

Creator
Springplay Studio
Reviews
-
Added
Sep 12, 2026
Koruxa- IDLE RPGSteam
Disclosure

Generative AI tools were used during development only. Nothing is generated by AI while the game is running, and the game does not connect to any AI service during play. What was made with the help of AI: - Artwork: many in-game icons and illustrations (items, resources, tools and more) and parts of the Steam store artwork (capsules, backgrounds and library images) were created with AI image-generation tools, based on the developer's own logo and art direction, and then selected, edited and resized by hand. - Code and text: AI assistants helped write and review parts of the game's source code and some in-game texts such as guides and item descriptions. Everything is reviewed and tested by the developer. - Localization: translations of the interface from English into other languages were produced with AI translation tools and are checked with help from the player community. Game design, gameplay systems and balancing are the developer's own work.

Creator
NM Customs
Reviews
-
Added
Sep 11, 2026
4,051 results
Page 11 of 82
Missing a product? Let us know