June 1, 2027
Indexed September 12, 2026
View on Steam

Disclosure analysis

The game uses live AI while you play

The game uses a locally-run AI model to control enemy wrestler behavior during matches, with no disclosed AI-generated player-facing content.

Process
AI-generated
Live AI during play
Yes
Evidence & analysis details
Evidence used
“uses a locally-run AI model (Llama) to control enemy wrestler behaviour and decision-making during matches”
“This AI is not used to generate any art, audio, dialogue, or other player-facing content”
Model-reported confidence
98% A model estimate, not a measured accuracy rate or a human review score.

Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.

AI Usage Disclosure

Tug-O-War Wrestling uses a locally-run AI model (Llama) to control enemy wrestler behaviour and decision-making during matches. This AI is not used to generate any art, audio, dialogue, or other player-facing content - all in-game content is human-created.

Highlights are auto-detected and may not be fully accurate. Report an issue

This disclosure in context

How comparisons work

Compare this developer’s disclosure with 26,525 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.

Live AI during play
3.2%
835 of 26,091 disclosures with structured analysis.
Compare this group

Categories can overlap. A disclosure may mention several types of AI use.

Source and record

First indexed
Sep 12, 2026
Source last checked
Sep 12, 2026
Automatic analysis updated
Sep 12, 2026
Recorded text changes
0

The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.