25,380 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Tide PoolsSteam
Disclosure

Generative AI tools were used during development to assist with visual assets, music and programming. Generated outputs were reviewed, edited and integrated by the developer to fit the game’s design and creative direction.

Creator
MrBongoBong
Reviews
-
Added
Sep 22, 2026
Paws & PatchesSteam
Disclosure

Steam store and library, including capsule images, the logo and icons Gameplay screenshots were captured directly from the game.

Creator
Paws & Patches Studio
Reviews
-
Added
Sep 22, 2026
猛鬼搬家公司Steam
Disclosure

The game includes a limited number of developer-reviewed AI-assisted 2D atmospheric illustrations used as static, non-interactive UI/background art. They are not gameplay screenshots, playable characters, dialogue, code, or user-generated content. Interactive levels, gameplay systems, text, and the in-game 3D presentation are authored or assembled by the developer using project-owned and separately tracked third-party assets.

Creator
Bannye
Reviews
-
Added
Sep 22, 2026
Mission NutsSteam
Disclosure

Some artwork, cinematic sequences, and music were created with the assistance of generative AI tools and then selected, edited, and integrated by the developer. No AI-generated content is created during gameplay, and the game does not connect to external AI services.

Creator
Tom Sheol
Reviews
-
Added
Sep 22, 2026
Tidy Till DawnSteam
Disclosure

This game uses generative AI for: in-game product packaging (bento, ice cream, chips, cup noodles, gummies, gum, chocolate, candy, dried snacks, stationery, sundries, bath salts, hair care and hair color, coffee/tea boxes, drink and can labels, magazine covers, newspaper pages, and so on); full-screen art (title background, intro and epilogue illustrations, character icons, the morning results screen, the store floor plan, skill cards, skill icons, and effect overlays); some UI elements (panels, buttons, tabs); outdoor art and props (night sky panorama, vending machines, signage, banner flags, pavement, building walls, the traffic signal textures and the textures of small props by the entrance); the store capsule art and achievement icons; some 3D models (the radio by the register, the parking wheel stops, the trash bins by the entrance, three parked cars, the traffic lights, the coffee machine, the oden pot, the bun steamer and the bread crates, generated with Meshy and finished by the developer in Blender); and the background music (title and in-store tracks, also used in the trailer), generated with Suno and selected and arranged by the developer. All generated assets were reviewed and edited by the developer to avoid resembling real trademarks, people, or works. No content is generated by AI at runtime.

Creator
KK WORKS
Reviews
-
Added
Sep 22, 2026
SoulMonsters Ariel, Queen of the SeaSteam
Disclosure

AI-assisted tools were used during development to create fixed assets that are baked into the build and the store page: - Pixel-art sprites for the sea creatures, the guardians, battle effects and Ariel - Store page art (capsules, library images, logo) - Drafts of some in-game text and the EN / RU / JA localization, reviewed by the developer Game design, code, level layouts and music are human-authored. All music and sound effects are generated procedurally by the game's own code at runtime - there are no audio files and no AI model is involved. No AI model runs while the game is playing. The build is fully offline.

Creator
Industrial Miracle
Reviews
-
Added
Sep 22, 2026
POCKET MONSTERS AUTOBATTLERSteam
Disclosure

We used AI in both the game's art and code, but we still made it with a lot of care and love for the fun of it — we hope you enjoy it.

Creator
Mokujin
Reviews
-
Added
Sep 22, 2026
Desktop TideSteam
Disclosure

Generative AI was used to assist in creating artwork for marine creatures, plants, decorations, underwater environments, and Steam store and marketing images, as well as portions of descriptive text. This content is pre-generated and included as fixed assets or text. The game does not generate content during play and does not connect to external AI services.

Creator
Moonwrought Studio
Reviews
-
Added
Sep 22, 2026
Sandpipers! The Sea-QuellSteam
Disclosure

Generative AI was used during development to assist with the creation of some visual assets, as well as marketing materials. AI-generated assets were reviewed, edited, and integrated by the developer as part of the game's overall art direction. Generative AI is not used to generate content or code during gameplay.

Creator
David Dresner
Reviews
-
Added
Sep 22, 2026
废土小饭馆Steam
Disclosure

Generative AI tools were used during development to assist with the creation of some visual assets, promotional artwork, and selected localization or text drafts. All AI-assisted content was reviewed by the developer and, where needed, edited before being included in the game or its Steam store materials. The game does not generate AI content during gameplay and does not connect to external AI services.

Creator
Bannye
Reviews
-
Added
Sep 22, 2026
BeefarunnaSteam
Disclosure

Music production is AI assisted and human curated. The game "engine" itself is engineered/verified with LLM assistance. Visual assets are handmade.

Creator
zinkem
Reviews
-
Added
Sep 22, 2026
Turing GameSteam
Disclosure

During matches, AI characters generate text through our official service, which connects to a third-party AI provider. Players do not need to enter an API key or manage a third-party account. The game includes a limited number of Turing Tickets; creating a match normally uses one. Additional Tickets are planned for purchase through Steam in-game purchases, and some may be earned through gameplay. Generative AI was also used to create promotional illustrations and store artwork. These staged images are not gameplay screenshots.

Creator
Mobi Studio
Reviews
-
Added
Sep 22, 2026
CROVA CHAINSteam
Disclosure

Generative AI tools were used during development to assist with the creation of some visual assets and localization. All AI-assisted content was reviewed and edited by the developer before being included in the game. No content is generated by AI during gameplay.

Creator
방구석 개발진
Reviews
-
Added
Sep 22, 2026
研究生模拟器:毕业倒计时Steam
Disclosure

This game was developed with the assistance of generative AI tools during development. AI was used to assist with source code generation, modification, debugging, and refactoring. No generative AI is used at runtime, and the game does not provide any AI-generated content or AI generation features to players.

Creator
Yobboy Games
Reviews
-
Added
Sep 22, 2026
饼干兄弟Steam
Disclosure

Generative AI tools were used during development to assist with portions of the game's 2D artwork, UI illustrations, audio, and text/localization. All AI-assisted content was reviewed, selected, edited, and integrated by the developer. The game does not generate AI content during gameplay and does not connect to external AI services.

Creator
Bingshe Zhao
Reviews
-
Added
Sep 22, 2026
Tactica ArenaSteam
Disclosure

Generative AI tools were used during development to assist in creating some pre-generated 2D game artwork, promotional artwork, and Steam store and community assets. All AI-assisted outputs were reviewed and edited by the developer. The game does not generate content using AI while it is running.

Creator
TEAM MKM
Reviews
-
Added
Sep 22, 2026
Gohan : companionSteam
Disclosure

We use generative AI tools to assist in creating some of the promotional artwork and concept designs featured on our Steam store page.

Creator
YGGDRAZIL GROUP PUBLIC COMPANY LIMITED
Reviews
-
Added
Sep 22, 2026
FACTORIZE: 1Steam
Disclosure

Generative AI was used during development to create some visual artwork and background music. The generated content was reviewed by the development team before being included in the game. The game does not generate AI content during gameplay.

Creator
Fermat Freaks co., Ltd
Reviews
-
Added
Sep 22, 2026
LenimalsSteam
Disclosure

Generative AI was used to create or edit selected artwork, including title and menu illustrations, world-map scenery, and promotional images. No content is generated by AI during gameplay.

Creator
PadoGames
Reviews
-
Added
Sep 22, 2026
THE BOY'S WORDSteam
Disclosure

Part of the game's visual content (location backgrounds and some animated CG scenes) was created using generative neural networks based on references and artistic descriptions developed by the author.

Creator
featherbyte
Reviews
-
Added
Sep 22, 2026
EvergrowingSteam
Disclosure

The key art and store capsule images were generated with an AI image tool and then revised by hand, and translations were made with AI assistance

Creator
Sworeborn
Reviews
-
Added
Sep 22, 2026
Popup ClickerSteam
Disclosure

We use AI tools to assist with creating promotional materials and translations.

Creator
LOG51
Reviews
-
Added
Sep 21, 2026
CURSORLOOMSteam
Disclosure

Generative AI assisted the creation of pre-made cursor artwork and localized text during development. These assets are included with CURSORLOOM. The application does not generate AI content during use or connect to an external AI service.

Creator
Secret X
Reviews
-
Added
Sep 21, 2026
HOLD THE COOP!Steam
Disclosure

We used AI tools to speed up parts of our creative workflow, including artwork, music, text, and translations. Our creative vision guided the process, and we selected and refined the visuals to match Hold the Coop!’s cartoon style.

Creator
Tiny Pause
Reviews
-
Added
Sep 21, 2026
LUMESPROUTSteam
Disclosure

Generative AI tools were used during development to assist with programming, gameplay and balance systems, mission and narrative text, UI copy, Korean–English localization, and some store and marketing text. Generative AI was also used to create an early pre-rendered concept image for the game's visual direction. The current in-game character and environment artwork, fonts, music, and most sound effects are human-created assets used under their respective licenses. The game does not generate content with AI at runtime, and players cannot submit prompts or interact with generative AI.

Creator
Dev Dot
Reviews
-
Added
Sep 21, 2026
7 days in a little worldSteam
Disclosure

Generative AI tools were used during development to assist with programming, writing in-game dialogue and descriptive text, translation into multiple languages, implementing graphics and sound effects, and creating promotional artwork and descriptions for the Steam store page. These materials were created and incorporated during development. The game does not use generative AI to create new dialogue, images, or audio during gameplay. The autonomous behavior of residents and monsters, as well as their context-sensitive conversations, is driven by pre-programmed game logic and pre-written dialogue.

Creator
kumashin
Reviews
-
Added
Sep 21, 2026
Unmoored IsleSteam
Disclosure

Some of the icons and UI assets in the game are created with the assistance of AI tools.

Creator
liuliu
Reviews
-
Added
Sep 21, 2026
OFF you GO!Steam
Disclosure

The music for this game has been created with AI through serious prompting and critical listening. Want to donate your own electric swing music to this game? Contact us on Discord :)

Creator
Kasper Fischer Topp
Reviews
-
Added
Sep 21, 2026
TohoKidsSteam
Disclosure

Almost all graphic elements in the game were created using artificial intelligence tools and subsequently refined in graphic editing software to ensure visual consistency. Non-English translations are generated automatically. No AI-generated content is created in real time during gameplay. All graphical assets are static and pre-rendered.

Creator
MonardoFunClub
Reviews
-
Added
Sep 20, 2026
KiosuneVNSteam
Disclosure

KiosuneVN ships no generative AI: nothing it draws, composes or exports comes out of an AI model, it makes no calls to any AI service, and nothing you make is collected or sent anywhere. The developer used an AI assistant (Claude) to help write parts of the application's code and this store page's text; every character, sprite, cue and starter script the tools produce comes from hand-built, deterministic engines.

Creator
MelloStudios
Reviews
-
Added
Sep 19, 2026
Fantasy MatchmakerSteam
Disclosure

Generative AI was used for art, audio, localization and translation work in this game.

Creator
江左霉郎_林叔
Reviews
-
Added
Sep 19, 2026
FishyFoxSteam
Disclosure

FishyFox includes pre-generated visual assets created with the assistance of generative AI tools. These assets were selected, edited, refined, composited, and integrated by the developer. No content is generated by AI while the game is running.

Creator
Arthur Richardson
Reviews
-
Added
Sep 19, 2026
Between CatsSteam
Disclosure

AI were used to assist with programming, asset creation, and text preparation.

Creator
Maymaybe
Reviews
-
Added
Sep 19, 2026
Bloom Above: WanderislesSteam
Disclosure

Generative AI was used during development to create interface illustrations, assist with procedural artwork and in-game text, and produce store and library artwork. This includes botanical interface frames, coin and wallet illustrations, and elements of the floating-island world. The game does not generate AI content during play or connect to an external AI service.

Creator
Krabbe Studios
Reviews
-
Added
Sep 19, 2026
ZOO PANICSteam
Disclosure

Pre-generated content only. Store page artwork (capsules, hero image) was created with an image-generation model and then edited by hand. Some in-game art (level backgrounds, some character sprite sheets) was generated with AI tools and hand-edited. UI text for German, French, Spanish, Italian, Polish and Czech was machine-translated with an AI model from the human-written English source and is being reviewed by native speakers. No AI is used at runtime; players cannot generate content with AI in the game.

Creator
SGC-gamedev
Reviews
-
Added
Sep 19, 2026
Tidy Up the Flower ShopSteam
Disclosure

We use generative AI across all disciplines of game development most often with heavy amounts of human editing. That involves audio and visual art, our logo, and localization. We use it as a productivity tool so we can achieve a higher level of quality, faster, than we would have been able to.

Creator
Over The Moon
Reviews
-
Added
Sep 19, 2026
UndealtSteam
Disclosure

Use of AI for translation. Use of AI to create/enhance some images. Use of AI to Generate Audio

Creator
Tail House
Reviews
-
Added
Sep 19, 2026
4,109 results
Page 11 of 83
Missing a product? Let us know