AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Cute
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Derby Heroines: Run, Bet, Win! In-game content audio | We use AI for our sounds. | SHINISE GAMES | - | Jul 13, 2026 | |
Nine Lives to Immortality: Did Kitty Break Through Today? In-game content artcode | Some in-game art assets were created or assisted using generative AI tools, then reviewed, edited, and integrated by the developer. AI tools were also used as development assistance for parts of the code. The game does not generate AI content during gameplay. | Richat Studio | - | Jul 13, 2026 | |
数织艺术 In-game content artaudio | We leverage AI to generate in-game image assets and use Suno AI to create the game’s background music. All AI-generated visual and audio materials have been manually reviewed and edited to ensure compliance with content standards. | 菜市场工作室 | - | Jul 13, 2026 | |
Eidolon code: Lost frame In-game content art | Some environmental art and visual assets were created with AI-assisted tools and further edited as part of the game's art pipeline. | Koneko Games | - | Jul 13, 2026 | |
Tac-Tums: DreamQuest In-game content artcodetext | Generative AI tools were used during development as creative and technical assistance, including support for programming, debugging, text drafting, localization, and some visual/marketing asset iteration. The game does not generate AI content during gameplay. All final content included in the game and store page was reviewed, selected, and edited by the developer before publication. | Carlos Sánchez Valenciano | - | Jul 11, 2026 | |
Harbourlight In-game content artcode | This project includes limited use of AI generated content. AI tools were used to create certain background imagery and placeholder visual assets during development.
Additionally, AI-assisted tools were utilized in a supplementary capacity during parts of the coding process to support development efficiency.
All AI-generated content has been reviewed, modified, and integrated by the developer to ensure it aligns with the project’s overall quality and artistic direction. | TaoAndChalk_ | - | Jul 11, 2026 | |
Merge Parade In-game content textartcode | This game uses generative AI during development in the following areas:
* Localization: AI tools were used to assist with translating some in-game text. All translations are reviewed and edited by the developer before being included in the game.
* Art Assets: AI tools were used to assist in creating some visual assets. All generated materials are selected, edited, and finalized by the developer.
* Programming: AI tools were used to assist with parts of the game's code development.
* Store Page: AI tools were used to assist in creating certain store page materials.
The game does not include any live-generated AI content. All AI-assisted content is generated during development, reviewed by a human, and finalized before being included in the shipped build. | FRIVER | - | Jul 11, 2026 | |
Egg Farm Store/marketing art | This game uses generative AI tools in the creation of some visual assets, including certain artwork and promotional materials. All AI-generated content has been reviewed and modified by the development team to ensure consistency with the game’s art direction. | Infinite Brainstorm Studio | - | Jul 11, 2026 | |
Hex Clash - The Fractured Combs In-game content art | Game backgrounds, character portraits, map elements, and UI icons are pre-generated using AI image generation tools. | Salih Demirkol | - | Jul 11, 2026 | |
MEGA GOAT FOOTBALL: Cyberia Arena In-game content artaudio | The development of this game utilizes generative artificial intelligence tools to create some pre-rendered graphic assets, visual interface elements, and sound effects that are part of the arena's atmosphere. | Balderrama Marcos Leonardo | - | Jul 11, 2026 | |
MeowPlay In-game content codetext | Yes, I used AI-assisted tools during the development of this game. They were primarily used for code logic support, translation optimization, and copy polishing. The core gameplay design, art style, level design, and overall player experience were all directed and finalized by me personally. The AI served as a productivity tool, while all creative decisions and implementation choices were made by me. | xingchunfang | - | Jul 11, 2026 | |
逃避行 Store/marketing art | Generative AI was used to create some promotional images for the Steam store page. The game itself and its gameplay do not contain AI-generated content. | SexyBrothers | - | Jul 11, 2026 | |
Slime Vendor In-game content artcode | 本游戏在开发过程中使用了 AI 工具辅助制作少量场景装饰图,宣传片中的部分画面也使用了 AI 辅助生成,此外还用 AI 辅助编写了部分程序代码。所有 AI 辅助产出的内容均经过人工审核、筛选与二次加工,已尽力确保不侵犯任何第三方知识产权、不包含违法或不当内容。 | BlahBlahPotato | - | Jul 11, 2026 | |
Chobisuke's Weird Farm In-game content text | We used Gemini (Google's Generative AI) to assist with Japanese to English localization and text translation. | Syurarin19 | - | Jul 11, 2026 | |
Meow Squad: Incremental Fishing In-game content art | Generative AI tools were used to assist in the creation of certain visual assets during development. All final in-game content was created and reviewed by professional artists. | Happy Universe Studios | - | Jul 11, 2026 | |
GF Clicker In-game content artaudio | Character artwork and background music in this game were created with the assistance of generative AI tools. | Simulacrum Games | - | Jul 11, 2026 | |
桌面伴侣时光旅人 Live AI art | This game contains generative AI content. Some visual/visual arts materials were assisted by generative AI tools during development and were manually selected, edited, and reviewed by the development team before being used in the game or Steam store page.
The game features optional real-time AI chat and voice interaction functions. Players can interact with in-game pets through text or voice input, and the backend AI generates text responses based on player input, current game state, and context. Some responses may be delivered via voice.
We employ input filtering, output filtering, safety prompts, rate limiting, and abuse detection to minimize the generation of illegal, infringing, explicit, hateful, harassing, or otherwise inappropriate content. | Three Pages Studio | - | Jul 11, 2026 | |
Omelet Rice Shop Simulator In-game content codetext | AI was used for C# scripting and language translation. | Axiom | - | Jul 11, 2026 | |
Taival In-game content text | Generative AI was used only to assist with localization/translation partially. All localized text was reviewed and edited before release. No AI-generated content was used otherwise. | Bonobo Software | - | Jul 10, 2026 | |
Sudokiller In-game content text | This game uses generative AI ONLY to assist with translations for some supported languages.
Gameplay, puzzles, artwork, characters, and game design are created by the development team. | Tranqui Games | - | Jul 9, 2026 | |
AI and You In-game content artaudiotext | The art, music, and writing in this game were created with AI tools during development, directed by the developer through written prompts. The development process is documented publicly, prompt by prompt. The shipped game contains no live or runtime AI generation — the in-game assistant “Aya” is a hand-authored, deterministic simulation, and the game makes no network or model calls during play. | Marcus | - | Jul 9, 2026 | |
Harvest Together Dev only artcode | Generative AI was used during the development of this game to speed up the coding process and to create some 2D visual designs. No other AI tools were used in the creation of the game. | HelPey | - | Jul 9, 2026 | |
Milk Can Clicker In-game content arttext | This game and its store page may include pre-generated AI-assisted content, such as visual assets, store artwork, marketing images, text drafts and localization support. All AI-assisted content is reviewed, selected and edited manually before inclusion.
The game does not use live-generated AI during gameplay. | ShoninyasTube | - | Jul 9, 2026 | |
Snip & Fly In-game content audioartcode | AI Content Disclosure
During development, this game used generative AI tools to create some of its content:
Music: The background music was created using the AI music-generation tool Suno.
Code: Some of the code was written with the assistance of AI tools.
Images: Some of the artwork and icons were created using AI image-generation tools.
All AI-generated content was selected, adjusted, and integrated into the game by the developer, and was pre-generated (completed during development). No AI content is generated in real time while the game is running. | HuntForge | - | Jul 9, 2026 | |
Rhythm of Five In-game content artaudiotextcode | Some of this game's content was created with the assistance of generative AI tools, including portions of the artwork, sound, in-game text translation, and source code, as well as parts of this store page. All AI-assisted content was reviewed and refined by our team before use. The game does not generate any content using AI in real time during gameplay. | Harang Games | - | Jul 9, 2026 | |
Wild Hive Dev only | The majority of this game's assets are human created. However during the development process, AI-based tools were used to assist further with selective content creation. The final product is highly reflective of the vision and creativity of the team. | Studio42 | - | Jul 9, 2026 | |
Bouncy Birbs In-game content art | Some of the 2D visual assets in this game, background images, and UI elements, were created with the assistance of generative AI tools. Additionally, AI tools were utilized to assist with coding and script optimization during the development process. | Cateto | - | Jul 9, 2026 | |
Hopsy the Frog In-game content audio | SFX are partially AI generated. | Sammago Games | - | Jul 9, 2026 | |
The Black Lily Blooms in Her Eyes In-game content text | We have used AI as a translation tool to translate this game from Japanese to English.
As a result, some parts of the text may contain unnatural phrasing or content that differs from the original intent. | Saku Bougetu | - | Jul 9, 2026 | |
水灵逃生 - Water Spirit Escape In-game content art | This game does not contain any real-time generative AI features. Some game assets, including but not limited to animation effects, videos, and similar materials, were created with the assistance of AI. | 4ANDS | - | Jul 9, 2026 | |
AVILION forever In-game content textart | This game uses generative AI for the translation of in-game text.
AI-generated translations are reviewed using translation services and human editing, and are revised or expanded as needed.
Generative AI is also used as a production aid for some UI images. Generated materials are manually edited and adjusted by humans.
Generative AI is not used to generate content while the game is running. | STUDIO FRONTIER | - | Jul 9, 2026 | |
Shuffle Bistro In-game content artaudio | The graphic resources and background music included in this game (including the demo version) were created and processed using Generative AI. | Sweets Bucket | - | Jul 9, 2026 | |
Camping Keeper In-game content audio | The soundtrack of Camping Keeper was created with the help of generative AI tools. | Studio Durand | - | Jul 8, 2026 | |
Model Co In-game content arttextaudio | This game was created with the assistance of generative AI during development.
Generative AI tools were used to help produce parts of the game’s art, written content, and soundtrack. All AI-assisted content was selected, refined, and assembled by the developer as part of the final game experience. | TiredRocks | - | Jul 8, 2026 | |
Knights vs. Dinosaurs In-game content textartcode | Parts of development (coding assistance) and the store/marketing page's text and graphics were created using AI-assisted tools (including Anthropic Claude). In-game graphics and audio come from licensed asset packs or were assembled manually; no content is generated by AI at runtime within the game. | Svenigator | - | Jul 8, 2026 | |
YuanQi : 元氣 In-game content artcode | We use generative AI as an assistive tool during development to help with code writing and to generate drafts or concept materials for 일부 visual assets. All final in-game content is reviewed, edited, and produced by the development team. | YuanQi | - | Jul 8, 2026 | |
Card Knight: Astral Arcana In-game content artaudiocode | In order to realize my childhood dream of building this game, I have leveraged AI in every step of the development process, augmenting my capabilities as an engineer and visual designer by having AI generate some of the sprites, music, sound effects, voices, and code used to build this game.
I pledge that if Card Knight: Astral Arcana is successful, the sequel title will be brought to life by a team of human artists, composers, and programmers. | Bridgewalker Studios | - | Jul 8, 2026 | |
Caramellia In-game content text | We use generative AI tools to assist with:- Machine translation (MT) of interface and data text, reviewed before release.- Drafts of store page text and marketing materials.All content is reviewed by a human before publication.Art, creatures, and music [adjust to reflect reality] do not use generative AI / use AI for [X]. | Joaquin Orozco | - | Jul 8, 2026 | |
Keep On Nailing In-game content artaudio | Some visual assets and music in the game were created with the assistance of AI tools. | Alfish Games | - | Jul 8, 2026 | |
CoAnnCo In-game content artaudio | This game uses AI to generate some images and audio. | SKONEC Entertainment | - | Jul 8, 2026 | |
麦田幸存者 In-game content audiotext | Some non-interactive assets in Harvest Havoc were produced with AI-assisted tools:
- Background music tracks were generated via AI music synthesis models, then curated and mixed by the developer.
- Sound effects were produced with AI-assisted audio generation tools.
- English and Japanese in-game text was drafted with AI translation assistance and then reviewed by the developer.
All gameplay code, level design, sprite art, and character animations were created by the developer without AI generation. No AI content is generated at runtime. | XiaoyaoStudio | - | Jul 8, 2026 | |
Rolling Star Dev only code | Hired as an assistant for writing programming code. They weren't of much use. | Atelier Nuclear | - | Jul 8, 2026 | |
Stall Quest In-game content artaudiocode | Google AI Studio Build and Antigravity were used for coding.
ChatGPT was used for design.
Stable Diffusion, Gemini 3.1 Flash Image, DALLE-3, MAI-image-1, and GPT-4o were used for images.
Suno was used for the BGM.
ElevenLabs Sound Effects was used for the sound effects. | こぐわらのAIゲーム開発部 | - | Jul 7, 2026 | |
Turdventure In-game content art | Generative AI was used to create promotional video content for the game's marketing materials (specifically, a cinematic trailer generated with Kling AI). The game's core assets, gameplay, artwork, and audio were created by the development team. No AI-generated content is included in the in-game experience itself. | Turdventure | - | Jul 7, 2026 | |
What Was That?! In-game content art | Generative AI was used to assist in creating certain visual assets and concept art. All AI-generated content was reviewed, edited, and integrated by the developer into the final game. | Oleksandra Dotsenko | - | Jul 7, 2026 | |
Stella Echoes Dev only codeart | Some images and code were created with the assistance of generative AI. | digsteel | - | Jul 7, 2026 | |
Chronime Puzzle: Cats In-game content art | The background images and cats pictures are pre-rendered AI art | Quantum Quiver Games | - | Jul 7, 2026 | |
Uyar Party In-game content audio | Generative AI was used to create some pre-generated audio assets. The game does not use live-generated AI. | Uyarrr | - | Jul 7, 2026 | |
Cake & Bake In-game content audio | As a small indie team, we utilized AI technologies during development to deliver the best possible experience within our limited resources. AI was used as a supportive tool to assist with software development and to generate certain audio elements beyond our team's capacity. Thank you for your understanding and support! | Vormela Interactive | - | Jul 7, 2026 | |
KlikBee In-game content artcodetext | Generative AI tools are used to assist the development process, including concept art generation, programming support, and localization. All final content is reviewed and edited by the developer. | BynxitBit | - | Jul 7, 2026 |
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