Nozie Tower Defense XLSteamAI tools were used to assist with translations for game and store page text.
- Creator
- hnugz gamez
- Reviews
- -
- Added
- Sep 13, 2026
Nozie Tower Defense XLSteamAI tools were used to assist with translations for game and store page text.
YOU BECOME FROG 🐸SteamThe key art was developed by hand by our art team but some AI generated content may have been included via store asses. A coding agent was used to help write features.
Captain Contraption’s Safari ParkSteamI (Sean) use AI coding assistants: GitHub Copilot and Claude Code. I've written software for years and I teach games programming at university, and I use AI tools the way I use a profiler or a compiler. They helped build web tools Dave and I use to balance the ecosystem across long simulations, they're very good at finding edge-case bugs (I'm looking at you, pathing system), and they write the boilerplate for things like save states and UI. I never ship code I haven't read and thoroughly tested. No content in this game is AI-generated, and no generative AI runs while you play. Every sound, art and music asset in this game was made by a human. The game started out as the idea of “Asset Safari” around the concept of buying sprite packs from artists, which is what we have done. The music, sound and writing is also all human generated.
Looin ISteamThis game does not use live-generated AI during gameplay. Some pre-generated content in the game was created with assistance from generative AI tools during development, including portions of written text, game data, music arrangement ideas, and pixel-art implementation support. All such content was reviewed, edited, and integrated by the developer before being included in the game.
UDONGAINSteamAI-generated illustrations are used.
SET THEM UPSteamGenerative AI tools were used during development to create and refine some pre-generated visual and other game assets. All AI-assisted content was reviewed and edited by the developer before being included in the game. No AI content is generated during gameplay.
Ember CrownSteamGenerative AI tools were used throughout development to create all of the game's visual art assets and program code, as well as localization and promotional materials. All outputs were directed, reviewed, edited, tested, and integrated under the developer's supervision. The game does not generate AI content during gameplay or connect to external AI services.
Boomfrog: Journey Through the Wild RealmsSteamParts of this store page description, along with the in-game achievement names and descriptions, were drafted with the help of an AI assistant and then reviewed and edited by the developer. All artwork, animation, music, sound design, level design and gameplay content in Boomfrog was made by hand or generated procedurally in code. The game does not use generative AI while you play. Nothing in Boomfrog is created or altered by AI at runtime.
IWAKUNI RUNSteamThis game uses AI-generated images for some of its backgrounds, obstacles, collectible items, UI, fonts, logo, and visual effects, and an AI-generated sound effect on the results screen. Character designs were primarily hand-drawn by REBORNSMITH's designers, with generative AI used as an assistive tool in places. Generative AI tools were also used for some of the background music and parts of the promotional trailer. All AI-assisted content was reviewed and edited by our team. The game does not generate any images, audio, or text with AI during gameplay.
Turing's HiveSteamGenerative AI was used to assist in the creation of character illustrations and some in-game text. All AI-assisted content was reviewed, edited, and integrated by the developer. No generative AI is used during gameplay or at runtime.
MEMOLOGY: THE 2000sSteamSome of the images used in the game were created with generative AI tools. However, all questions, answer choices, facts, and other written content were created and edited by humans.
Deep FishingSteamGenerative AI was used during development to assist in creating some pre-generated 2D artwork, including backgrounds, characters, fish/creatures, logos, and some marketing artwork. Generated assets were reviewed, selected, edited, and integrated by the developer. The game does not use generative AI to create content during gameplay.
HUNTKEEPER: Idle TrailsSteamPre-generated generative AI was used during development to assist with the creation and refinement of some 2D pixel-art assets, including characters, animals, equipment, environments, and user-interface elements, as well as localized text. All AI-assisted content was reviewed, edited, and integrated by the developer. The game does not use live-generated AI and does not generate content during gameplay.
Animals RaceSteam"Generative Artificial Intelligence was used to assist in the creation of 2D visual assets for this game, including the store page promotional artwork and in-game UI graphics."
猫猫爱钓鱼 Cat FishingSteamArt assets are AI-generated with subsequent manual refinement.
推しファイター 〜囚われたファンを救出せよ!〜Steamクオリティアップのために、AIを使用。
doodle towersSteamAI was used for translation
Working...SteamSome pre-generated visual art assets in Working..., including character skin illustrations and promotional visual assets.
Sweet StreetSteamGenerative AI was used to aid art composition and code implementation.
Potion NookSteamThe background music in the game was created with the assistance of generative AI tools.
赶海物语SteamGenerative AI was used during development to create or assist with code, 2D art, UI assets, icons, music, sound effects, narrative text, localization, and store marketing materials. All AI-assisted content was reviewed, selected, modified, and integrated by the developer before being included in the game. The game does not generate AI content during gameplay and does not connect to external AI services.
lemon catSteam按钮、图标、合成物品、背景使用了AI技术
ねこっとラーメンSteam本作では、キャラクター・背景・UIなどの画像素材、BGM・効果音、シナリオや説明文、およびプログラムの制作に生成AIを活用しています。採用した内容は開発者が確認・選定し、必要に応じて加筆、修正、加工、調整を行っています。 ゲームプレイ中に新たなコンテンツをAIで生成する機能はなく、外部のAIサービスにも接続しません。
Keyboard ChaosSteamAI tools were used during the development of this game to assist with brainstorming, development, and content refinement. All final content was reviewed and integrated by the development team. The game does not generate AI content in real time during gameplay.
PawperworkSteamThis game uses AI-assisted tools during development, limited exclusively to programming assistance, multilingual translation assistance, drafting assistance for written store page copy, and a synthesized voice used for the narration of our promotional videos. The narration script is written by the development team. Only the voice reading it is synthesized, and it appears in promotional videos only. It is not part of the game, and no AI-generated output is integrated into the game itself. All content is manually reviewed, edited, integrated, proofread, and tested by the development team before use. AI is not used to create characters, character illustrations, character-related artwork, animations, music, sound effects, narrative, or other core creative content. Our sound effects are public domain field recordings, and the music in our videos is licensed from human authors. The game does not generate content in real time while running, nor does it connect to external AI services to provide generative features to players.
Build My WorldSteamThis game uses AI-assisted tools during development to create and refine some of its visual and audio assets. AI is not used to generate content while the game is running. All assets are reviewed and polished by our team before they appear in the game, ensuring a consistent and family-friendly experience.
Drawaoke: Sing, Scribble, Showdown!SteamThis game uses generative AI in the following ways.All of this content was created ahead of time — nothing is generated by AI while the game is running.- Draw-along song lyrics — generative AI produces the first drafts, and the developer reviews and hand-picks every song- The stroke order of each model drawing (its line-coordinate data) — same as above- Singing voices — synthesized with VOICEVOX (Shikoku Metan / Namine Ritsu) and Synthesizer V (Sheena 2, for the English songs), and shipped as pre-rendered audio files[What we don't do]- No image-generation AI is used. Every model drawing is rendered as lines from coordinate data- The game never connects to online AI services during play (the only network traffic is for online matches)
Puzzles Are Better TogetherSteamGenerative AI tools were used during development to assist with creating certain puzzle artworks, background visuals, and ambient music tracks. The game does not feature any real-time, live AI generation while playing.
ShapePackSteamPre-generated AI tools were used during development to assist with portions of source code and localization, and to create the store capsule/key artwork. All outputs were reviewed, edited, and curated by the developers. The game's playable visuals are rendered procedurally by the shipped code. The product contains no live-generative AI, does not accept AI prompts from players, and does not send player data to an AI service.
貓貓盒CATBOXSteam部分程式碼由ai生成
pennants of glory: condottiereSteamMost of battle sounds come are authored but some voiceover is AI. I will provide option to disable all AI voices. If game budged grows i will reinvest it to get it replaced and sounds recorded by actual people.
Bee on a RollSteamParts of this game's art, music and translations were created with AI tools during development and edited by hand. They ship as fixed assets — nothing is generated by AI while you play.
喂饭人SteamAI translation tools were used to create first-pass localization drafts. All final text was reviewed and edited by human speakers before release.
VerdreamiaSteamThis game used generative AI in the development and iterative refinement process for 3D models, music, art, code, and copy.
SUPER GAHAKUSteamGenerative AI was used for the localization and translation of some languages in this game.
Life's Too Short: On ReflectionSteamGen-AI was used to help debug the game after development.
좀비짱은 XX가 되고 싶어 (ZZXX)SteamSome assets in this game were created using generative AI and subsequently edited. AI tools were also used to assist with development.
Animal Cozy Corner ShopSteamAs a solo indie developer, I use AI to assist with multi-language localization and the creation of some visual assets.
MaMillsSteamAI was used to develop this game.
Loop MinerSteamcut scene
Go Boba GoSteamAI-generated content is used during development as temporary placeholder material. Nearly all of it has already been replaced, and the final game will contain only original artwork created by human artists.
ADutopiaSteamThe game cover was made using ii. The pictures in the game were drawn by a person.
EmberholmeSteamGenerative AI was used during the production of selected Steam store marketing artwork, including the panoramic key art and artwork derived from it for store capsules and library assets. The artwork was based on Emberholme’s in-game visual identity and was subsequently edited and prepared for the required Steam formats. The shipped game does not use generative AI. Its dialogue, gameplay content and living adventurer behaviour are authored and data driven, with no live-generated content.
WicklingSteamWICKLING was built with AI assistance. Generative AI was used during development to help write the game's code, its pixel art, its level layouts and some of its writing, and to help produce this store page and its artwork. The soundtrack is not AI-generated. Every note is a hand-written 2A03 chiptune, synthesised by the game as it runs rather than played back from audio files, which is why the horror systems can bend the music live. Nothing in WICKLING is generated while you play. Every level, sprite, line of text and piece of music is fixed and identical for every player, and the game makes no network requests of any kind.
Logistica: Under GlassSteamSome code is aided by claude code
Renz Soccer SimSteamSome images for steam store page generated by AI.
Keepers of the FarkleSteam"In-game cinematic intro uses pre-generated AI video clips that were manually edited, paced, and layered with original text in OpenShot. Character sprites are based on original artwork that was digitized and enhanced for detail using Gemini, then animated in Krita."
Chronime Puzzle: BirdsSteamThe background images and birds pictures are pre-rendered AI art
CatoscopeSteamAI tools were used during development to assist with code, artwork, music, and other production tasks. All creative direction, design decisions, implementation, integration, testing, and final selection of content were handled by the developer.
Oda's Ordinary LivesSteamIn the interest of transparency, illustrations were created with the help of AI-assisted tools, used as creative support within a human-led artistic process.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Nozie Tower Defense XL In-game content text | AI tools were used to assist with translations for game and store page text. | hnugz gamez | - | Sep 13, 2026 | |
YOU BECOME FROG 🐸 Store/marketing artcode | The key art was developed by hand by our art team but some AI generated content may have been included via store asses. A coding agent was used to help write features. | Lunar Workshop | - | Sep 13, 2026 | |
Captain Contraption’s Safari Park Dev only codeartaudiotext | I (Sean) use AI coding assistants: GitHub Copilot and Claude Code. I've written software for years and I teach games programming at university, and I use AI tools the way I use a profiler or a compiler. They helped build web tools Dave and I use to balance the ecosystem across long simulations, they're very good at finding edge-case bugs (I'm looking at you, pathing system), and they write the boilerplate for things like save states and UI. I never ship code I haven't read and thoroughly tested.
No content in this game is AI-generated, and no generative AI runs while you play.
Every sound, art and music asset in this game was made by a human. The game started out as the idea of “Asset Safari” around the concept of buying sprite packs from artists, which is what we have done. The music, sound and writing is also all human generated. | Pill Bug Interactive | - | Sep 13, 2026 | |
Looin I In-game content textaudioart | This game does not use live-generated AI during gameplay.
Some pre-generated content in the game was created with assistance from generative AI tools during development, including portions of written text, game data, music arrangement ideas, and pixel-art implementation support. All such content was reviewed, edited, and integrated by the developer before being included in the game. | LooinSoft | - | Sep 12, 2026 | |
UDONGAIN Unclear art | AI-generated illustrations are used. | leimonya | - | Sep 12, 2026 | |
SET THEM UP In-game content art | Generative AI tools were used during development to create and refine some pre-generated visual and other game assets. All AI-assisted content was reviewed and edited by the developer before being included in the game. No AI content is generated during gameplay. | Grabanc Games | - | Sep 12, 2026 | |
Ember Crown In-game content artcodetext | Generative AI tools were used throughout development to create all of the game's visual art assets and program code, as well as localization and promotional materials. All outputs were directed, reviewed, edited, tested, and integrated under the developer's supervision. The game does not generate AI content during gameplay or connect to external AI services. | PrismDiscus Studio | - | Sep 12, 2026 | |
Boomfrog: Journey Through the Wild Realms In-game content text | Parts of this store page description, along with the in-game achievement names and descriptions, were drafted with the help of an AI assistant and then reviewed and edited by the developer. All artwork, animation, music, sound design, level design and gameplay content in Boomfrog was made by hand or generated procedurally in code. The game does not use generative AI while you play. Nothing in Boomfrog is created or altered by AI at runtime. | D3a1hXSaga Studios | - | Sep 12, 2026 | |
IWAKUNI RUN In-game content artaudio | This game uses AI-generated images for some of its backgrounds, obstacles, collectible items, UI, fonts, logo, and visual effects, and an AI-generated sound effect on the results screen. Character designs were primarily hand-drawn by REBORNSMITH's designers, with generative AI used as an assistive tool in places. Generative AI tools were also used for some of the background music and parts of the promotional trailer. All AI-assisted content was reviewed and edited by our team. The game does not generate any images, audio, or text with AI during gameplay. | REBORNSMITH | - | Sep 12, 2026 | |
Turing's Hive In-game content arttext | Generative AI was used to assist in the creation of character illustrations and some in-game text. All AI-assisted content was reviewed, edited, and integrated by the developer. No generative AI is used during gameplay or at runtime. | CounterRocks | - | Sep 12, 2026 | |
MEMOLOGY: THE 2000s In-game content art | Some of the images used in the game were created with generative AI tools. However, all questions, answer choices, facts, and other written content were created and edited by humans. | hannibalnotdead | - | Sep 12, 2026 | |
Deep Fishing In-game content art | Generative AI was used during development to assist in creating some pre-generated 2D artwork, including backgrounds, characters, fish/creatures, logos, and some marketing artwork. Generated assets were reviewed, selected, edited, and integrated by the developer. The game does not use generative AI to create content during gameplay. | Aodette Games | - | Sep 12, 2026 | |
HUNTKEEPER: Idle Trails In-game content arttext | Pre-generated generative AI was used during development to assist with the creation and refinement of some 2D pixel-art assets, including characters, animals, equipment, environments, and user-interface elements, as well as localized text. All AI-assisted content was reviewed, edited, and integrated by the developer. The game does not use live-generated AI and does not generate content during gameplay. | Crimson Smile Games | - | Sep 12, 2026 | |
Animals Race In-game content art | "Generative Artificial Intelligence was used to assist in the creation of 2D visual assets for this game, including the store page promotional artwork and in-game UI graphics." | vectra_studios | - | Sep 12, 2026 | |
猫猫爱钓鱼 Cat Fishing In-game content art | Art assets are AI-generated with subsequent manual refinement. | 棱镜工作室 | - | Sep 12, 2026 | |
推しファイター 〜囚われたファンを救出せよ!〜 Unclear | クオリティアップのために、AIを使用。 | MGK Inc. | - | Sep 12, 2026 | |
doodle towers In-game content text | AI was used for translation | yummypotato | - | Sep 12, 2026 | |
Working... In-game content art | Some pre-generated visual art assets in Working..., including character skin illustrations and promotional visual assets. | BowKnot | - | Sep 12, 2026 | |
Sweet Street Dev only artcode | Generative AI was used to aid art composition and code implementation. | Sweet Street Ganes | - | Sep 12, 2026 | |
Potion Nook In-game content audio | The background music in the game was created with the assistance of generative AI tools. | Ranthia | - | Sep 12, 2026 | |
赶海物语 In-game content artaudiotext | Generative AI was used during development to create or assist with code, 2D art, UI assets, icons, music, sound effects, narrative text, localization, and store marketing materials. All AI-assisted content was reviewed, selected, modified, and integrated by the developer before being included in the game. The game does not generate AI content during gameplay and does not connect to external AI services. | 拾潮工作室 | - | Sep 12, 2026 | |
lemon cat In-game content art | 按钮、图标、合成物品、背景使用了AI技术 | zhangmeng | - | Sep 12, 2026 | |
ねこっとラーメン In-game content artaudiotextcode | 本作では、キャラクター・背景・UIなどの画像素材、BGM・効果音、シナリオや説明文、およびプログラムの制作に生成AIを活用しています。採用した内容は開発者が確認・選定し、必要に応じて加筆、修正、加工、調整を行っています。
ゲームプレイ中に新たなコンテンツをAIで生成する機能はなく、外部のAIサービスにも接続しません。 | BunSoft | - | Sep 12, 2026 | |
Keyboard Chaos Dev only | AI tools were used during the development of this game to assist with brainstorming, development, and content refinement. All final content was reviewed and integrated by the development team. The game does not generate AI content in real time during gameplay. | LostPixel | - | Sep 12, 2026 | |
Pawperwork In-game content textcodeaudio | This game uses AI-assisted tools during development, limited exclusively to programming assistance, multilingual translation assistance, drafting assistance for written store page copy, and a synthesized voice used for the narration of our promotional videos.
The narration script is written by the development team. Only the voice reading it is synthesized, and it appears in promotional videos only. It is not part of the game, and no AI-generated output is integrated into the game itself. All content is manually reviewed, edited, integrated, proofread, and tested by the development team before use.
AI is not used to create characters, character illustrations, character-related artwork, animations, music, sound effects, narrative, or other core creative content. Our sound effects are public domain field recordings, and the music in our videos is licensed from human authors. The game does not generate content in real time while running, nor does it connect to external AI services to provide generative features to players. | Space Wizard Studios | - | Sep 12, 2026 | |
Build My World In-game content artaudio | This game uses AI-assisted tools during development to create and refine some of its visual and audio assets. AI is not used to generate content while the game is running. All assets are reviewed and polished by our team before they appear in the game, ensuring a consistent and family-friendly experience. | Paul Yeung | - | Sep 12, 2026 | |
Drawaoke: Sing, Scribble, Showdown! In-game content textaudio | This game uses generative AI in the following ways.All of this content was created ahead of time — nothing is generated by AI while the game is running.- Draw-along song lyrics — generative AI produces the first drafts, and the developer reviews and hand-picks every song- The stroke order of each model drawing (its line-coordinate data) — same as above- Singing voices — synthesized with VOICEVOX (Shikoku Metan / Namine Ritsu) and Synthesizer V (Sheena 2, for the English songs), and shipped as pre-rendered audio files[What we don't do]- No image-generation AI is used. Every model drawing is rendered as lines from coordinate data- The game never connects to online AI services during play (the only network traffic is for online matches) | 2P START | - | Sep 12, 2026 | |
Puzzles Are Better Together In-game content artaudio | Generative AI tools were used during development to assist with creating certain puzzle artworks, background visuals, and ambient music tracks. The game does not feature any real-time, live AI generation while playing. | Emir Suleiman | - | Sep 12, 2026 | |
ShapePack In-game content codetextart | Pre-generated AI tools were used during development to assist with portions of source code and localization, and to create the store capsule/key artwork. All outputs were reviewed, edited, and curated by the developers. The game's playable visuals are rendered procedurally by the shipped code. The product contains no live-generative AI, does not accept AI prompts from players, and does not send player data to an AI service. | Robert & Dad | - | Sep 12, 2026 | |
貓貓盒CATBOX Dev only code | 部分程式碼由ai生成 | DREJ | - | Sep 12, 2026 | |
pennants of glory: condottiere In-game content audio | Most of battle sounds come are authored but some voiceover is AI. I will provide option to disable all AI voices.
If game budged grows i will reinvest it to get it replaced and sounds recorded by actual people. | Confus Games | - | Sep 12, 2026 | |
Bee on a Roll In-game content artaudiotext | Parts of this game's art, music and translations were created with AI tools during development and edited by hand. They ship as fixed assets — nothing is generated by AI while you play. | Reimar Waitz | - | Sep 12, 2026 | |
喂饭人 In-game content text | AI translation tools were used to create first-pass localization drafts. All final text was reviewed and edited by human speakers before release. | Nanyang Wancheng District Nadouzhong Game Development Co., Ltd. | - | Sep 12, 2026 | |
Verdreamia Unclear artaudiotextcode | This game used generative AI in the development and iterative refinement process for 3D models, music, art, code, and copy. | AtomicBorg Inc. | - | Sep 12, 2026 | |
SUPER GAHAKU In-game content text | Generative AI was used for the localization and translation of some languages in this game. | North Fox Games | - | Sep 12, 2026 | |
Life's Too Short: On Reflection Dev only | Gen-AI was used to help debug the game after development. | Pixel Ghost | - | Sep 12, 2026 | |
좀비짱은 XX가 되고 싶어 (ZZXX) In-game content art | Some assets in this game were created using generative AI and subsequently edited. AI tools were also used to assist with development. | Devdepot | - | Sep 12, 2026 | |
Animal Cozy Corner Shop In-game content arttext | As a solo indie developer, I use AI to assist with multi-language localization and the creation of some visual assets. | ZT-Studio | - | Sep 12, 2026 | |
MaMills Unclear | AI was used to develop this game. | Department of Ducks | - | Sep 12, 2026 | |
Loop Miner general | cut scene | AITHENA | 27 | Sep 11, 2026 | |
Go Boba Go Dev only art | AI-generated content is used during development as temporary placeholder material. Nearly all of it has already been replaced, and the final game will contain only original artwork created by human artists. | Not-a-Dragon | - | Sep 11, 2026 | |
ADutopia Store/marketing art | The game cover was made using ii. The pictures in the game were drawn by a person. | NALSUR | - | Sep 11, 2026 | |
Emberholme Store/marketing art | Generative AI was used during the production of selected Steam store marketing artwork, including the panoramic key art and artwork derived from it for store capsules and library assets. The artwork was based on Emberholme’s in-game visual identity and was subsequently edited and prepared for the required Steam formats. The shipped game does not use generative AI. Its dialogue, gameplay content and living adventurer behaviour are authored and data driven, with no live-generated content. | Goyski | - | Sep 10, 2026 | |
Wickling In-game content arttextcode | WICKLING was built with AI assistance. Generative AI was used during development to help write the game's code, its pixel art, its level layouts and some of its writing, and to help produce this store page and its artwork.
The soundtrack is not AI-generated. Every note is a hand-written 2A03 chiptune, synthesised by the game as it runs rather than played back from audio files, which is why the horror systems can bend the music live.
Nothing in WICKLING is generated while you play. Every level, sprite, line of text and piece of music is fixed and identical for every player, and the game makes no network requests of any kind. | Grey Line Interactive LLC | - | Sep 10, 2026 | |
Logistica: Under Glass Dev only code | Some code is aided by claude code | Flirp | - | Sep 10, 2026 | |
Renz Soccer Sim Store/marketing art | Some images for steam store page generated by AI. | Logan Renz | - | Sep 10, 2026 | |
Keepers of the Farkle In-game content arttext | "In-game cinematic intro uses pre-generated AI video clips that were manually edited, paced, and layered with original text in OpenShot.
Character sprites are based on original artwork that was digitized and enhanced for detail using Gemini, then animated in Krita." | Keepers of the Light LLC | - | Sep 10, 2026 | |
Chronime Puzzle: Birds In-game content art | The background images and birds pictures are pre-rendered AI art | Quantum Quiver Games | - | Sep 10, 2026 | |
Catoscope In-game content artaudiocode | AI tools were used during development to assist with code, artwork, music, and other production tasks. All creative direction, design decisions, implementation, integration, testing, and final selection of content were handled by the developer. | skeleton picture | - | Sep 10, 2026 | |
Oda's Ordinary Lives In-game content art | In the interest of transparency, illustrations were created with the help of AI-assisted tools, used as creative support within a human-led artistic process. | Artifex Parvus | - | Sep 10, 2026 |