AI tools are used to assist with translation.
- Creator
- SNTY games
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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AI tools are used to assist with translation.
Generative artificial intelligence was used during development to assist with creating only a few concept art pieces, while the majority of concept art was drawn by the development team. AI was also used to help polish certain 2D scene visuals. All AI-assisted content was reviewed, refined, and integrated by the team to ensure it fits the game’s artistic vision and quality standards.
Promptable's core mechanic uses an LLM to evaluate creature's abilities and evaluate what happens in a certain situation when you and your opponent clash.
AI-generated images were used.
AI was only used to generate visual content to create full images for each trivia question.
Includes AI‑assisted artwork.
We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality.
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
Code Generation、Debug、and Some photos(make my real photo be animated)
This game uses AI to drive enemy behavior and adaptive difficulty, optimize level and card spawn probabilities, and provide gameplay-based intelligent hints to enhance the player experience and educational outcomes. AI is used only for internal game algorithms and experience optimization; it is not used to generate player-visible free-form text or to send player content for external training. The game will not transmit personally identifiable data to third parties for AI training, and any network or cloud features will be clearly disclosed in the privacy policy.
Created some minor 3d assets with AI, and the game logo.
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
We use a third-party tool to generate the officer and news cast videos. The scripts and dialogue are 100% written by human writers. The AI tool is used solely to animate the visual character and lip-sync to the script.
Generative AI was used to help create voice audio, translations, and some game media.
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
AI generated images have been used as reference images. All generated images have been either very heavily modified or fully redrawn by artists before.
Some background images in this game were created using AI tools during development.
AI used to generate sprites and source information for trivia sections.
Artificial intelligence was used in the game to process different processes for each player. Each player’s choices will shape how the game unfolds. In other words, the game’s Artificial Intelligence will produce different results each time.
Users of the game do not interact with A.I. A.I. was used for development, but the game does not connect to A.I. services or allow users to query A.I. services.
sample demo has 3d models from sketchfab, and chatgpt has generated few png files. It's of course possible to drag and drop any png/jpg/glb files from the AI tools to the builder tool.
Design of backgrounds was AI-assisted
Our game uses light AI systems to enhance the fun — not to replace creativity. In Sketch Royale, players are the true artists. The AI simply helps by generating fun, random drawing prompts (like “a penguin playing basketball” or “space sushi chef”) and managing matchmaking, scoring, and moderation. The drawings themselves are 100% created by players using in-game tools — no AI image generation or automated artwork is used. The goal is to keep the experience creative, social, and entirely human-driven, with AI acting as a playful game host rather than the artist.
The AI listens to your reflections and self-description, crafting motivational prompts that evolve with you—helping you rise above the noise of social media and the distractions of modern life to refocus on what truly matters. Over time, this process nurtures discipline and strengthens your willpower, helping you to achieve your goals. You have full control over where the model runs—choose between secure cloud processing or complete on-device privacy.
Some images, icons, and visual elements were created using generative AI tools. No content is generated during the software’s execution. All AI-generated assets were reviewed, edited, and manually validated to comply with Steam standards and copyright requirements.
We have used AI to create the game's marketing materials and store pages. Unfortunately, we are not good artists. :(
Some store materials are generated by AI.
Introduction videos use an ai-generated voice.
The majority of audio and visual assets for this game are generated by artificial intelligence.
The game and related appearances, such as websites, use AI-generated content (images and text).
We used AI tools to help create some pre-rendered assets, including 2D characters and a few UI/category icons (e.g. Start, Numbers, Science, Geography) as well as some store page/marketing graphics and copy. All AI-generated content is manually reviewed and edited before being included in the game. The game does not use AI to live-generate any content or code during gameplay. All questions, characters, graphics, and logic are fixed and shipped with the game; nothing new is generated by AI while the game is running.
We use large language models and TTS services as the foundational language capability in role‑playing.
This game and its marketing materials include AI-assisted assets refined to fit the creative vision.
AI was used in the coding of this game, the asset generation, brainstorming practical solutions (knowledge about opensource tts options, distribution options), and in helping problem solve most steps in the development, and application process. It allowed one developer to create a high quality, low cost educational product to greatly assist in language learning worldwide.
We want to be clear about our position: we do not support generative AI in art and will not use it for content creation. All visual art, animations, and music in Aura Adventure are created by human artists. We only use an educational chatbot on our website to answer programming questions (https://initori.com/chat). This chatbot may be integrated into the game as an optional learning tool for syntax or logic questions, supplementary to the core experience. We will continue to hire human artists for all creative work—sprites, environments, illustrations, and soundtrack. This approach ensures authentic artistic vision and supports the creative professionals who make this project possible.
Chat GPT 5 was used to perform the translations.
Only a few visuals, specifically posters and promotional materials displayed on the Steam store page, were created with the help of AI tools. No in-game content was AI-generated
AI helped create some of the assets in the game.
We used AI to create the images for the game for locations, inventory items and characters.
AI is used to create marketing material for this game
Halfway uses AI to generate every aspect of the player’s experience — from courtroom cases and character dialogue to evidence details and public reactions. The AI dynamically creates unique stories, adapting its tone and logic to each player’s decisions during interrogation and judgment. This means that every trial, conversation, and verdict is procedurally generated in real time.
AI has been used to generate logos and other game artwork.
The AI feature is not used to generate any content during runtime. However, some static assets are AI-generated: 1. Certain graphic assets (such as store page or library artwork) were created using AI tools. 2. Example files included with the program contain some AI-generated images, used only to demonstrate specific features.
Cards were created using an AI image generator.
An AI-Copilot was used during coding, and an AI spelling and grammar checker was used for writing.
AI was used to create rough sketches of the main character, which the artist then used to create the final images. AI was also used to check and edit the Japanese text.
Movavi Video Suite comes packed with smart AI tools that make video editing even easier: -Automatic subtitle creation saves loads of time by generating captions for you in almost any language. -The AI denoiser automatically cleans up background noise in your audio, so you get clear sound without any hassle. -If you need to remove background, AI does it in just a few clicks – no green screen required! -With motion tracking, you can easily follow objects or people through your footage, making it a breeze to add text, effects, or animations that stay locked onto your moving subject. -AI Upscaling. Use the program’s AI to up the resolution of grainy shots by 4 or even 8 times. Make every detail count!
The process involves using FFmpeg to extract the system audio and forward it to Alibaba Cloud Bailian. Alibaba Cloud then employs its gummy-realtime model for Speech-to-Text (STT) conversion, followed by translating the resulting text into the specified output language.
Movavi Video Editor comes packed with smart AI tools that make video editing even easier: -Automatic subtitle creation saves loads of time by generating captions for you in almost any language. -The AI denoiser automatically cleans up background noise in your audio, so you get clear sound without any hassle. -If you need to remove background, AI does it in just a few clicks – no green screen required! -With motion tracking, you can easily follow objects or people through your footage, making it a breeze to add text, effects, or animations that stay locked onto your moving subject.
Listening to a story is a magic that should have no boundaries. To guarantee that the adventure maintains the same intensity, tone, and soul in every corner of the world, we chose a narration driven by state-of-the-art voice synthesis technology. This choice allows us to immediately offer a complete immersive experience in 9 languages, overcoming the barriers of reading. Your support is the engine that will allow us to evolve further, with the future goal of enriching the audio cast with professional performers.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Function SUE In-game content text | AI tools are used to assist with translation. | SNTY games | - | Mar 18, 2026 | |
Vanished Puzzle Quest Dev only art | Generative artificial intelligence was used during development to assist with creating only a few concept art pieces, while the majority of concept art was drawn by the development team. AI was also used to help polish certain 2D scene visuals. All AI-assisted content was reviewed, refined, and integrated by the team to ensure it fits the game’s artistic vision and quality standards. | Saltium Games | 54 | Mar 18, 2026 | |
Promptables - Das KI-Duell Live AI text | Promptable's core mechanic uses an LLM to evaluate creature's abilities and evaluate what happens in a certain situation when you and your opponent clash. | Emergo Entertainment | 22 | Mar 18, 2026 | |
Tome transform Unclear art | AI-generated images were used. | Michael Feng | - | Mar 18, 2026 | |
Adventure Master In-game content art | AI was only used to generate visual content to create full images for each trivia question. | Joe Dean | - | Mar 18, 2026 | |
StormBonk Unclear art | Includes AI‑assisted artwork. | Edenvind | - | Mar 18, 2026 | |
无声无色 In-game content art | We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality. | MYSTERY CROWN | 102 | Mar 18, 2026 | |
Hidden Paradise: Kiwi Christmas Collector's Edition In-game content art | Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality. | Do Games Limited | - | Mar 18, 2026 | |
Before Dawn In-game content artcode | Code Generation、Debug、and Some photos(make my real photo be animated) | 桃之夭夭 | - | Mar 18, 2026 | |
WordJoy code | This game uses AI to drive enemy behavior and adaptive difficulty, optimize level and card spawn probabilities, and provide gameplay-based intelligent hints to enhance the player experience and educational outcomes. AI is used only for internal game algorithms and experience optimization; it is not used to generate player-visible free-form text or to send player content for external training. The game will not transmit personally identifiable data to third parties for AI training, and any network or cloud features will be clearly disclosed in the privacy policy. | chunq | - | Mar 18, 2026 | |
Sfigga Academy Adventure Store/marketing art | Created some minor 3d assets with AI, and the game logo. | Virtual Technologies | - | Mar 18, 2026 | |
Sudoku Store/marketing art | We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs. | Popoko VM Games | 16 | Mar 18, 2026 | |
Battleline: Pacific In-game content artaudio | We use a third-party tool to generate the officer and news cast videos. The scripts and dialogue are 100% written by human writers. The AI tool is used solely to animate the visual character and lip-sync to the script. | Gronstedt Group | - | Mar 18, 2026 | |
Blather In-game content audiotextart | Generative AI was used to help create voice audio, translations, and some game media. | Mama Makes Games | - | Mar 18, 2026 | |
Festival Journey: Highland Dreams Collector's Edition In-game content art | Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality. | Do Games Limited | - | Mar 18, 2026 | |
WonderLang English Dev only art | AI generated images have been used as reference images. All generated images have been either very heavily modified or fully redrawn by artists before. | bair games | - | Mar 18, 2026 | |
Typing English In-game content art | Some background images in this game were created using AI tools during development. | NovareOrbis | - | Mar 18, 2026 | |
Night School In-game content arttext | AI used to generate sprites and source information for trivia sections. | Evan Palmer | - | Mar 18, 2026 | |
Artificial Intelligence Simulator Live AI text | Artificial intelligence was used in the game to process different processes for each player. Each player’s choices will shape how the game unfolds. In other words, the game’s Artificial Intelligence will produce different results each time. | OA Game Studio | - | Mar 18, 2026 | |
Algorithmically Dev only | Users of the game do not interact with A.I.
A.I. was used for development, but the game does not connect to A.I. services or allow users to query A.I. services. | Pipera Games | - | Mar 18, 2026 | |
GameApi Builder In-game content art | sample demo has 3d models from sketchfab, and chatgpt has generated few png files. It's of course possible to drag and drop any png/jpg/glb files from the AI tools to the builder tool. | Tero Pulkkinen | - | Mar 18, 2026 | |
VerbMeister In-game content art | Design of backgrounds was AI-assisted | Alpen Adria Forge | - | Mar 18, 2026 | |
Sketch Royale - Draw Something Live AI text | Our game uses light AI systems to enhance the fun — not to replace creativity.
In Sketch Royale, players are the true artists. The AI simply helps by generating fun, random drawing prompts (like “a penguin playing basketball” or “space sushi chef”) and managing matchmaking, scoring, and moderation.
The drawings themselves are 100% created by players using in-game tools — no AI image generation or automated artwork is used. The goal is to keep the experience creative, social, and entirely human-driven, with AI acting as a playful game host rather than the artist. | Tinny Studios | - | Mar 18, 2026 | |
Pengo Friendo Unclear | The AI listens to your reflections and self-description, crafting motivational prompts that evolve with you—helping you rise above the noise of social media and the distractions of modern life to refocus on what truly matters. Over time, this process nurtures discipline and strengthens your willpower, helping you to achieve your goals. You have full control over where the model runs—choose between secure cloud processing or complete on-device privacy. | jumastudio | - | Mar 18, 2026 | |
TRICOTFORGE In-game content art | Some images, icons, and visual elements were created using generative AI tools.
No content is generated during the software’s execution.
All AI-generated assets were reviewed, edited, and manually validated to comply with Steam standards and copyright requirements. | Barbare Destroy Forge | - | Mar 18, 2026 | |
AP World History - Unit 4 Store/marketing art | We have used AI to create the game's marketing materials and store pages. Unfortunately, we are not good artists. :( | Studious Studios | - | Mar 18, 2026 | |
命运挽歌:词汇英灵录 Store/marketing art | Some store materials are generated by AI. | MILLIDIA | - | Mar 18, 2026 | |
City Transport Simulator 2026 In-game content audio | Introduction videos use an ai-generated voice. | ViewApp | 479 | Mar 18, 2026 | |
Office Ladies™ In-game content artaudio | The majority of audio and visual assets for this game are generated by artificial intelligence. | ORGON® Interactive | - | Mar 18, 2026 | |
IntuiCraft Store/marketing arttext | The game and related appearances, such as websites, use AI-generated content (images and text). | Brainpowder | - | Mar 18, 2026 | |
Cyclic Trivia In-game content art | We used AI tools to help create some pre-rendered assets, including 2D characters and a few UI/category icons (e.g. Start, Numbers, Science, Geography) as well as some store page/marketing graphics and copy. All AI-generated content is manually reviewed and edited before being included in the game. The game does not use AI to live-generate any content or code during gameplay. All questions, characters, graphics, and logic are fixed and shipped with the game; nothing new is generated by AI while the game is running. | Cyclic Digital | - | Mar 18, 2026 | |
Molili AI Friends: Your AI Desk Pal textaudio | We use large language models and TTS services as the foundational language capability in role‑playing. | Team Molili | 329 | Mar 18, 2026 | |
The Gallery: VR Secrets Store/marketing art | This game and its marketing materials include AI-assisted assets refined to fit the creative vision. | NanningsGames | - | Mar 18, 2026 | |
FlashBoss Dev only codeartaudiotext | AI was used in the coding of this game, the asset generation, brainstorming practical solutions (knowledge about opensource tts options, distribution options), and in helping problem solve most steps in the development, and application process. It allowed one developer to create a high quality, low cost educational product to greatly assist in language learning worldwide. | Odiin | 11 | Mar 18, 2026 | |
Aura Adventure Dev only | We want to be clear about our position: we do not support generative AI in art and will not use it for content creation. All visual art, animations, and music in Aura Adventure are created by human artists. We only use an educational chatbot on our website to answer programming questions (https://initori.com/chat). This chatbot may be integrated into the game as an optional learning tool for syntax or logic questions, supplementary to the core experience. We will continue to hire human artists for all creative work—sprites, environments, illustrations, and soundtrack. This approach ensures authentic artistic vision and supports the creative professionals who make this project possible. | initori | - | Mar 18, 2026 | |
Flowfects In-game content text | Chat GPT 5 was used to perform the translations. | SmallBigSquare | - | Mar 18, 2026 | |
Excavator Simulator REMAKE Store/marketing art | Only a few visuals, specifically posters and promotional materials displayed on the Steam store page, were created with the help of AI tools. No in-game content was AI-generated | idris Celik | - | Mar 18, 2026 | |
Global Agent In-game content | AI helped create some of the assets in the game. | Pomerania Games | - | Mar 18, 2026 | |
Colorado Rail Game In-game content art | We used AI to create the images for the game for locations, inventory items and characters. | BSA Consulting LLC | - | Mar 18, 2026 | |
Typing Ascension Store/marketing arttext | AI is used to create marketing material for this game | Simen Sollihøgda | - | Mar 18, 2026 | |
Halfway Live AI text | Halfway uses AI to generate every aspect of the player’s experience — from courtroom cases and character dialogue to evidence details and public reactions. The AI dynamically creates unique stories, adapting its tone and logic to each player’s decisions during interrogation and judgment. This means that every trial, conversation, and verdict is procedurally generated in real time. | Three Old Pals | - | Mar 18, 2026 | |
Delta 4 Terminal Protocol In-game content art | AI has been used to generate logos and other game artwork. | Ignivar Technology Solutions | - | Mar 18, 2026 | |
MALMIJAL - Modeling Store/marketing art | The AI feature is not used to generate any content during runtime.
However, some static assets are AI-generated:
1. Certain graphic assets (such as store page or library artwork) were created using AI tools.
2. Example files included with the program contain some AI-generated images, used only to demonstrate specific features. | PANAX SYSTEM Co., Ltd. | - | Mar 18, 2026 | |
GLOBAL CONTROL COUNTRIES In-game content art | Cards were created using an AI image generator. | Maximilian Urazov | - | Mar 18, 2026 | |
Celestial Anomalies Dev only codetext | An AI-Copilot was used during coding, and an AI spelling and grammar checker was used for writing. | Michael Livanos | - | Mar 18, 2026 | |
Let's drive with Kei-chan In-game content arttext | AI was used to create rough sketches of the main character, which the artist then used to create the final images.
AI was also used to check and edit the Japanese text. | gothSoft | - | Mar 18, 2026 | |
Movavi Video Suite 2026 Steam Edition Unclear audioarttext | Movavi Video Suite comes packed with smart AI tools that make video editing even easier:
-Automatic subtitle creation saves loads of time by generating captions for you in almost any language.
-The AI denoiser automatically cleans up background noise in your audio, so you get clear sound without any hassle.
-If you need to remove background, AI does it in just a few clicks – no green screen required!
-With motion tracking, you can easily follow objects or people through your footage, making it a breeze to add text, effects, or animations that stay locked onto your moving subject.
-AI Upscaling. Use the program’s AI to up the resolution of grainy shots by 4 or even 8 times. Make every detail count! | Movavi | 11 | Mar 18, 2026 | |
EchoLink Live AI audiotext | The process involves using FFmpeg to extract the system audio and forward it to Alibaba Cloud Bailian. Alibaba Cloud then employs its gummy-realtime model for Speech-to-Text (STT) conversion, followed by translating the resulting text into the specified output language. | 9t | - | Mar 18, 2026 | |
Movavi Video Editor 2026 Unclear audiotextart | Movavi Video Editor comes packed with smart AI tools that make video editing even easier:
-Automatic subtitle creation saves loads of time by generating captions for you in almost any language.
-The AI denoiser automatically cleans up background noise in your audio, so you get clear sound without any hassle.
-If you need to remove background, AI does it in just a few clicks – no green screen required!
-With motion tracking, you can easily follow objects or people through your footage, making it a breeze to add text, effects, or animations that stay locked onto your moving subject. | Movavi | 59 | Mar 18, 2026 | |
Vicky The Fox In-game content audio | Listening to a story is a magic that should have no boundaries. To guarantee that the adventure maintains the same intensity, tone, and soul in every corner of the world, we chose a narration driven by state-of-the-art voice synthesis technology. This choice allows us to immediately offer a complete immersive experience in 9 languages, overcoming the barriers of reading. Your support is the engine that will allow us to evolve further, with the future goal of enriching the audio cast with professional performers. | NineLivesInteractive | - | Mar 18, 2026 |