AI is used during our early Alpha development phase to create temporary placeholder art. The intent is to replace once the core game loop as been satisfied.
- Creator
- K2 Games
- Reviews
- -
- Added
- Jul 11, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI is used during our early Alpha development phase to create temporary placeholder art. The intent is to replace once the core game loop as been satisfied.
This game uses AI-assisted tools to create character voices. All dialogue was written, directed, edited, and implemented by the developer to fit the characters and story.
Generative AI was used during the development of this game to speed up the coding process and to create some 2D visual designs. No other AI tools were used in the creation of the game.
Some visual assets used in the game, including selected 2D artwork and UI graphics, were created with the assistance of generative AI. All AI-generated content has been reviewed, edited, and integrated by the developer to ensure consistency with the game's artistic vision.
This game uses generative AI in the following ways: In-game assets: Some game objects and assets were generated using Unity's built-in AI tools. Development assistance: Claude (Anthropic) was used as a coding and development assistant during development. Store page content: Store page descriptions and marketing copy were drafted with the assistance of Claude (Anthropic).
SonderSoft uses generative AI for localization to make Arena Bot Manager accessible to more players worldwide. ABM features an optional AI voice-commentator for arena events that can be disabled as per player preference. SonderSoft pays artists to participate in the creative process, and some artists may choose on their own to use generative AI as part of their workflow; SonderSoft respects the creative tools artists choose in order to realize their own artistic vision. Whenever possible, SonderSoft prioritizes paying artists, creators, and actors.
Some of the UI was created with AI assistance
The videos were generated using artificial intelligence, employed to recreate the gothic and unsettling atmospheres typical of 1970s and 1980s horror films.
The majority of this game's assets are human created. However during the development process, AI-based tools were used to assist further with selective content creation. The final product is highly reflective of the vision and creativity of the team.
Generative AI tools were used to assist in creating pre-generated visual artwork, including concept art, key art, and promotional images used for the Steam store page and marketing materials. All AI-assisted visual assets are static, reviewed, selected, and edited by the developer to match the game's dark sci-fi visual direction. The game does not use live generative AI to create gameplay, player-generated content, dialogue, images, audio, or other content during gameplay.
AI was used to help create some audio files, translations, and to enhance the quality of some textures.
A small number of in-game icons were generated using AI tools. All generated assets were reviewed and integrated by the developer.
Some 3D assets, 2D artwork, and marketing materials were created using AI-assisted tools.
部分 周边C++ 代码 ,非核心代码,大约占40% AI 生成。比如, 1、读写带BOM 的utf8格式文本文件。 2、解析 json格式数据 通过调用boost实现。 3、 任务系统的配置文件生成。 4、http 访问封装。 5、各自测试单元,测试用例。 6、调用AI接口, 驱动NPC 跟玩家对话, 通过调用curl 封装后 调用 deepseek API 实现。 7、TapDB的sdk 对接。 8、声音播放,对UE 调用的声音相关API,进行封装。上层代码使用不依赖UE的接口。 AI生成物品图片。 游戏中有几千种物品道具, 其中95%属于补位物品, AI 生成,游戏中把真实有价值的物品隐藏其中。
Some art assets in this game were created with the assistance of AI tools. All AI-generated content was pre-generated during development, and the game does not include any real-time AI-generated content during gameplay.
Some of the store page artwork, including capsule images and promotional graphics, were created with the assistance of generative AI tools.
A small number of icons and minor graphical assets currently used in the game are temporary placeholders created with the help of AI. These assets will be replaced with original, custom-made artwork as development progresses. Our goal is to use fully original content in the final version.
Generative AI was used to create or assist with the game's marketing assets, including the game icon, screenshots, capsule art, library art, and the trailer.
Our team utilizes Generative AI technologies in the development of certain in-game elements.
Selected in-game textures were created using generative AI, and some voice lines were generated using AI voice tools.
AI tools were used strictly as a minor supplementary aid for light editing of select images and textures. Additionally, AI was partially utilized to generate specific ambient sound effects and assist with voiceover processing. All core game mechanics, 3D models, and primary assets were created manually by the developer.
This game includes pre-generated content created with the assistance of generative AI during development. Generative AI was used to help create some in-game image assets and translations. All AI-assisted content, including AI-generated translations, was reviewed, edited, and approved by the development team before being included in the final game.
Portrait images of in-game characters, partial item icons, and cutscene illustrations for tutorial openings are AI-generated.
This game uses generative AI during development to assist in creating and refining certain content, including artwork, text, dialogue, and other game assets. All AI-generated content has been reviewed, edited, and approved by the development team before being included in the game. The game does not generate AI content during gameplay.
Some of the sprites and video clips in the game were created with the help of AI.
游戏中的部分动画与部分图片素材使用了AI进行生成
Netshell uses AI to power its characters. The NPCs you meet on the in-game forums and IRC read what is happening in your playthrough and respond in character, so their messages and forum posts are generated rather than pre-scripted, and each player's world unfolds differently. All of this runs locally and offline: the AI models ship with the game and run on your machine. Netshell never connects to a third-party AI service such as ChatGPT or Claude. You can turn the AI off entirely, in which case the NPCs stop chatting and the game continues with its authored story. Some Steam store and trailer assets were created with AI assistance and then edited/curated by the development team. During gameplay, Netshell only uses AI to generate in-character NPC text.
The graphics for the Steam library were created using AI
The game's promotional artwork was based on our original designs, with AI used only for visual enhancement and refinement.
The NPCs in the game integrate AI decision-making and dialogue functions.
This game actively supports human creativity, notably musicians and programmers - but uses AI in the design of marketing materials and some aspects of software development. Neither the game itself - nor the procedural generation techniques used to create the world, music, or audio - use AI or AI-generated art.
Some of the artwork and animations in this work were created using AI tools. Some of the music in this work was created using AI tools.
This game uses AI generated content for UI elements, imagery, and a small amount of dialogue.
Some asset textures, background music, and assistance with game development questions include AI-generated content. No AI translation was used for Japanese, English, Korean, or Czech.
Generating some sounds and game icons
This game employs AI-generated materials to enhance overall development efficiency. Every asset has been manually reviewed, checked, and revised by our team.
Every character's facial image and some of the gallery's artworks were created with AI.
It was partially used for depicting space backgrounds, BGM performance, multilingual translation, and metal light source effects.
This game contains some pre-generated AI-created artwork. AI-assisted images are used for certain visual assets, such as event illustrations (for example, cup draw graphics), news imagery, and other decorative artwork. These images are pre-generated during development and are not created dynamically during gameplay. All gameplay, mechanics, and player decisions are authored by the developer.
AI-assisted creation was used for some scenes, plot effects, UI, language localization, and sound effects.
AI was used for some item names, descriptions, and localization.
Some of the game's artwork was created with the assistance of AI tools. This game contains a neural network model.
We use AI to help create some art and sounds during the gameplay of this game.
This game uses generative AI for some visual assets. All such assets are reviewed, edited, and refined by the developer before use. Generative AI is not used for gameplay or game progression.
Used for an audio file and translation.
Portions of the localization, textures, and sound effects in this product were created with the assistance of artificial intelligence (AI).
This work includes content generated by AI for coding assistance.
NULL//REBORN was built with agentic AI as a creative partner throughout the entire pipeline. I designed the vision, story outline, musical direction, and game logic — then used AI to bring each piece to life: - generating the art, - fleshing out the script, - composing the music, and writing the code. Every element was guided by human intent and shaped by AI execution.
Some of the artwork on this game's Steam store page and library/marketing assets — including the capsule images and library hero — was created with the assistance of generative AI image tools. All such artwork was reviewed and edited by us prior to use to ensure it is appropriate and does not contain any content that infringes the intellectual property rights of any third party. The game itself does not generate any content using AI at runtime.
Sounds, cutscenes, few images.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Hamlet Dev only art | AI is used during our early Alpha development phase to create temporary placeholder art. The intent is to replace once the core game loop as been satisfied. | K2 Games | - | Jul 11, 2026 | |
Vaulted Valor In-game content audio | This game uses AI-assisted tools to create character voices. All dialogue was written, directed, edited, and implemented by the developer to fit the characters and story. | deeplabs | - | Jul 10, 2026 | |
Harvest Together Dev only artcode | Generative AI was used during the development of this game to speed up the coding process and to create some 2D visual designs. No other AI tools were used in the creation of the game. | HelPey | - | Jul 9, 2026 | |
MuDustry Tycoon In-game content art | Some visual assets used in the game, including selected 2D artwork and UI graphics, were created with the assistance of generative AI. All AI-generated content has been reviewed, edited, and integrated by the developer to ensure consistency with the game's artistic vision. | secretivedev | - | Jul 9, 2026 | |
Golf Superstore Simulator In-game content artcodetext | This game uses generative AI in the following ways:
In-game assets: Some game objects and assets were generated using Unity's built-in AI tools.
Development assistance: Claude (Anthropic) was used as a coding and development assistant during development.
Store page content: Store page descriptions and marketing copy were drafted with the assistance of Claude (Anthropic). | Shaneoh Games | - | Jul 9, 2026 | |
Arena Bot Manager Live AI textaudio | SonderSoft uses generative AI for localization to make Arena Bot Manager accessible to more players worldwide. ABM features an optional AI voice-commentator for arena events that can be disabled as per player preference.
SonderSoft pays artists to participate in the creative process, and some artists may choose on their own to use generative AI as part of their workflow; SonderSoft respects the creative tools artists choose in order to realize their own artistic vision.
Whenever possible, SonderSoft prioritizes paying artists, creators, and actors. | SonderSoft | - | Jul 9, 2026 | |
Ascendring: League of the Risen In-game content art | Some of the UI was created with AI assistance | Zsolt Nyitrai | - | Jul 9, 2026 | |
Libera Nos a Malo Store/marketing art | The videos were generated using artificial intelligence, employed to recreate the gothic and unsettling atmospheres typical of 1970s and 1980s horror films. | Necronomicon Games | - | Jul 9, 2026 | |
Wild Hive Dev only | The majority of this game's assets are human created. However during the development process, AI-based tools were used to assist further with selective content creation. The final product is highly reflective of the vision and creativity of the team. | Studio42 | - | Jul 9, 2026 | |
LAST CORE:BROKE LINK Store/marketing art | Generative AI tools were used to assist in creating pre-generated visual artwork, including concept art, key art, and promotional images used for the Steam store page and marketing materials.
All AI-assisted visual assets are static, reviewed, selected, and edited by the developer to match the game's dark sci-fi visual direction.
The game does not use live generative AI to create gameplay, player-generated content, dialogue, images, audio, or other content during gameplay. | LAST CORE STUDIO | - | Jul 9, 2026 | |
Warehouseman In-game content audiotextart | AI was used to help create some audio files, translations, and to enhance the quality of some textures. | Rolling Hedgehog | - | Jul 8, 2026 | |
The Beak Doctor In-game content art | A small number of in-game icons were generated using AI tools. All generated assets were reviewed and integrated by the developer. | Immersion Interactive | - | Jul 8, 2026 | |
The Passport In-game content art | Some 3D assets, 2D artwork, and marketing materials were created using AI-assisted tools. | KOEX studio | - | Jul 8, 2026 | |
乾坤玺•明 In-game content codeart | 部分 周边C++ 代码 ,非核心代码,大约占40% AI 生成。比如,
1、读写带BOM 的utf8格式文本文件。
2、解析 json格式数据 通过调用boost实现。
3、 任务系统的配置文件生成。
4、http 访问封装。
5、各自测试单元,测试用例。
6、调用AI接口, 驱动NPC 跟玩家对话, 通过调用curl 封装后 调用 deepseek API 实现。
7、TapDB的sdk 对接。
8、声音播放,对UE 调用的声音相关API,进行封装。上层代码使用不依赖UE的接口。
AI生成物品图片。
游戏中有几千种物品道具, 其中95%属于补位物品, AI 生成,游戏中把真实有价值的物品隐藏其中。 | 玉刃工作室 | - | Jul 8, 2026 | |
Twilight Tides : Mirage Journey In-game content art | Some art assets in this game were created with the assistance of AI tools. All AI-generated content was pre-generated during development, and the game does not include any real-time AI-generated content during gameplay. | TTMJTV | - | Jul 8, 2026 | |
无尽扫雷模拟器 Store/marketing art | Some of the store page artwork, including capsule images and promotional graphics, were created with the assistance of generative AI tools. | FishForge | - | Jul 8, 2026 | |
Retail Rivals In-game content art | A small number of icons and minor graphical assets currently used in the game are temporary placeholders created with the help of AI. These assets will be replaced with original, custom-made artwork as development progresses. Our goal is to use fully original content in the final version. | DreamStudios | - | Jul 7, 2026 | |
Scrap Yard Simulator In-game content art | Generative AI was used to create or assist with the game's marketing assets, including the game icon, screenshots, capsule art, library art, and the trailer. | Night Farm Studio | - | Jul 7, 2026 | |
Hardware Simulator - Prologue In-game content | Our team utilizes Generative AI technologies in the development of certain in-game elements. | Monarch Games | - | Jul 7, 2026 | |
Next Station is... In-game content artaudio | Selected in-game textures were created using generative AI, and some voice lines were generated using AI voice tools. | Kura Games | - | Jul 7, 2026 | |
Medovox In-game content artaudio | AI tools were used strictly as a minor supplementary aid for light editing of select images and textures. Additionally, AI was partially utilized to generate specific ambient sound effects and assist with voiceover processing. All core game mechanics, 3D models, and primary assets were created manually by the developer. | TrixionX Studios | - | Jul 7, 2026 | |
No Results Found In-game content arttext | This game includes pre-generated content created with the assistance of generative AI during development. Generative AI was used to help create some in-game image assets and translations. All AI-assisted content, including AI-generated translations, was reviewed, edited, and approved by the development team before being included in the final game. | Zzangdol Games | 1.5k | Jul 7, 2026 | |
星舰-DF In-game content art | Portrait images of in-game characters, partial item icons, and cutscene illustrations for tutorial openings are AI-generated. | 四哥 | 20 | Jul 7, 2026 | |
Baron Local In-game content arttext | This game uses generative AI during development to assist in creating and refining certain content, including artwork, text, dialogue, and other game assets. All AI-generated content has been reviewed, edited, and approved by the development team before being included in the game. The game does not generate AI content during gameplay. | Robert Ghira | - | Jul 6, 2026 | |
The Book of Plagues 2 In-game content art | Some of the sprites and video clips in the game were created with the help of AI. | DiaMMax Games | - | Jul 6, 2026 | |
Shao Song I In-game content art | 游戏中的部分动画与部分图片素材使用了AI进行生成 | 互动之星 | 2.5k | Jul 6, 2026 | |
Netshell Live AI text | Netshell uses AI to power its characters. The NPCs you meet on the in-game forums and IRC read what is happening in your playthrough and respond in character, so their messages and forum posts are generated rather than pre-scripted, and each player's world unfolds differently.
All of this runs locally and offline: the AI models ship with the game and run on your machine. Netshell never connects to a third-party AI service such as ChatGPT or Claude. You can turn the AI off entirely, in which case the NPCs stop chatting and the game continues with its authored story.
Some Steam store and trailer assets were created with AI assistance and then edited/curated by the development team. During gameplay, Netshell only uses AI to generate in-character NPC text. | Beyond Logic Labs | - | Jul 5, 2026 | |
Tank Store/marketing art | The graphics for the Steam library were created using AI | Tank Master | - | Jul 5, 2026 | |
Son of Beach In-game content art | The game's promotional artwork was based on our original designs, with AI used only for visual enhancement and refinement. | Rainboar Studios | - | Jul 4, 2026 | |
三国耕战奇缘 Live AI text | The NPCs in the game integrate AI decision-making and dialogue functions. | 星游互动·重庆 | - | Jul 4, 2026 | |
This Little World Store/marketing artcode | This game actively supports human creativity, notably musicians and programmers - but uses AI in the design of marketing materials and some aspects of software development. Neither the game itself - nor the procedural generation techniques used to create the world, music, or audio - use AI or AI-generated art. | nash.audio | - | Jul 3, 2026 | |
须弥仙业 In-game content artaudio | Some of the artwork and animations in this work were created using AI tools.
Some of the music in this work was created using AI tools. | 太白阙猫 | - | Jul 3, 2026 | |
A Graveyard Shift In-game content arttext | This game uses AI generated content for UI elements, imagery, and a small amount of dialogue. | pumpkin.games | - | Jul 2, 2026 | |
BALL BOY Simulator In-game content artaudio | Some asset textures, background music, and assistance with game development questions include AI-generated content.
No AI translation was used for Japanese, English, Korean, or Czech. | EBA GAME | - | Jul 2, 2026 | |
Post-Soviet Bus Simulator In-game content audioart | Generating some sounds and game icons | Gray Synapse | - | Jul 2, 2026 | |
朱元璋模拟器 In-game content artaudiocodetext | This game employs AI-generated materials to enhance overall development efficiency. Every asset has been manually reviewed, checked, and revised by our team. | 库兰游戏 | - | Jul 2, 2026 | |
Just A Regular Night Patrol In-game content art | Every character's facial image and some of the gallery's artworks were created with AI. | studio LIEFEC | - | Jul 2, 2026 | |
RobotAssembly In-game content artaudiotext | It was partially used for depicting space backgrounds, BGM performance, multilingual translation, and metal light source effects. | ONEKICK CO.,LTD. | - | Jul 2, 2026 | |
Football Boardroom In-game content art | This game contains some pre-generated AI-created artwork. AI-assisted images are used for certain visual assets, such as event illustrations (for example, cup draw graphics), news imagery, and other decorative artwork. These images are pre-generated during development and are not created dynamically during gameplay. All gameplay, mechanics, and player decisions are authored by the developer. | TheHydraFlash | - | Jul 1, 2026 | |
花满楼 In-game content arttextaudio | AI-assisted creation was used for some scenes, plot effects, UI, language localization, and sound effects. | 初域游戏 | 1.5k | Jul 1, 2026 | |
Declutterer In-game content text | AI was used for some item names, descriptions, and localization. | XUKONGDAYING | - | Jun 30, 2026 | |
BCI: A Telepathic Romance In-game content art | Some of the game's artwork was created with the assistance of AI tools.
This game contains a neural network model. | XieXing Game | - | Jun 30, 2026 | |
Loop Factory In-game content artaudio | We use AI to help create some art and sounds during the gameplay of this game. | TheDevRealm | - | Jun 29, 2026 | |
Pore Cleaning Simulator In-game content art | This game uses generative AI for some visual assets.
All such assets are reviewed, edited, and refined by the developer before use.
Generative AI is not used for gameplay or game progression. | gamoo6496 | - | Jun 29, 2026 | |
Simulation 9 In-game content audiotext | Used for an audio file and translation. | Wildfox Interactive | - | Jun 28, 2026 | |
Laundromat Anomaly textaudio | Portions of the localization, textures, and sound effects in this product were created with the assistance of
artificial intelligence (AI). | Overay Inc. | - | Jun 28, 2026 | |
1/16384 Dev only code | This work includes content generated by AI for coding assistance. | MikageGames | - | Jun 28, 2026 | |
NULL//REBORN In-game content arttextaudiocode | NULL//REBORN was built with agentic AI as a creative partner throughout the entire pipeline.
I designed the vision, story outline, musical direction, and game logic — then used AI to bring each piece to life:
- generating the art,
- fleshing out the script,
- composing the music, and writing the code.
Every element was guided by human intent and shaped by AI execution. | SlothByte Games | - | Jun 28, 2026 | |
Sim: World Cup Manager Store/marketing art | Some of the artwork on this game's Steam store page and library/marketing assets — including the capsule images and library hero — was created with the assistance of generative AI image tools. All such artwork was reviewed and edited by us prior to use to ensure it is appropriate and does not contain any content that infringes the intellectual property rights of any third party. The game itself does not generate any content using AI at runtime. | Jfsimgames | - | Jun 28, 2026 | |
Breadwalk Unclear artaudio | Sounds, cutscenes, few images. | ElvenNeko | 22 | Jun 28, 2026 |