AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Immersive Sim
TitleDisclosureCreatorSrcReviewsAdded
Ice Cream Express
In-game content
art
Ice Cream Express uses generative AI-assisted artwork in some packaging visuals for in-game products/items. Generative AI is not used in any other part of the game, and we are working to remove these AI-assisted visuals before the full release.
underbadger
-Jul 13, 2026
Derby Heroines: Run, Bet, Win!
In-game content
audio
We use AI for our sounds.
SHINISE GAMES
-Jul 13, 2026
False Normality
In-game content
art
Some store page artwork, promotional artwork, and marketing assets for False Normality were created or assisted using generative AI tools. The game's design, writing direction, rule system, gameplay logic, editing, and final asset selection were created and curated by the developer. False Normality does not use live-generated AI during gameplay.
Kaan Bartu Bozkurt
-Jul 11, 2026
The Evidence Cleaner
In-game content
artaudiocode
The developer used generative AI tools to assist in creating certain 2D environmental textures and concept artwork used during development. Additionally, AI voice generation software was used to synthesize specific voice lines for characters within the game. AI coding assistants were also utilized to aid in writing and optimizing standard gameplay scripts
Titanz Game
-Jul 11, 2026
Hamlet
Dev only
art
AI is used during our early Alpha development phase to create temporary placeholder art. The intent is to replace once the core game loop as been satisfied.
K2 Games
-Jul 11, 2026
Vaulted Valor
In-game content
audio
This game uses AI-assisted tools to create character voices. All dialogue was written, directed, edited, and implemented by the developer to fit the characters and story.
deeplabs
-Jul 10, 2026
Harvest Together
Dev only
artcode
Generative AI was used during the development of this game to speed up the coding process and to create some 2D visual designs. No other AI tools were used in the creation of the game.
HelPey
-Jul 9, 2026
MuDustry Tycoon
In-game content
art
Some visual assets used in the game, including selected 2D artwork and UI graphics, were created with the assistance of generative AI. All AI-generated content has been reviewed, edited, and integrated by the developer to ensure consistency with the game's artistic vision.
secretivedev
-Jul 9, 2026
Golf Superstore Simulator
In-game content
artcodetext
This game uses generative AI in the following ways: In-game assets: Some game objects and assets were generated using Unity's built-in AI tools. Development assistance: Claude (Anthropic) was used as a coding and development assistant during development. Store page content: Store page descriptions and marketing copy were drafted with the assistance of Claude (Anthropic).
Shaneoh Games
-Jul 9, 2026
Arena Bot Manager
Live AI
textaudio
SonderSoft uses generative AI for localization to make Arena Bot Manager accessible to more players worldwide. ABM features an optional AI voice-commentator for arena events that can be disabled as per player preference. SonderSoft pays artists to participate in the creative process, and some artists may choose on their own to use generative AI as part of their workflow; SonderSoft respects the creative tools artists choose in order to realize their own artistic vision. Whenever possible, SonderSoft prioritizes paying artists, creators, and actors.
SonderSoft
-Jul 9, 2026
Ascendring: League of the Risen
In-game content
art
Some of the UI was created with AI assistance
Zsolt Nyitrai
-Jul 9, 2026
Libera Nos a Malo
Store/marketing
art
The videos were generated using artificial intelligence, employed to recreate the gothic and unsettling atmospheres typical of 1970s and 1980s horror films.
Necronomicon Games
-Jul 9, 2026
Wild Hive
Dev only
The majority of this game's assets are human created. However during the development process, AI-based tools were used to assist further with selective content creation. The final product is highly reflective of the vision and creativity of the team.
Studio42
-Jul 9, 2026
LAST CORE:BROKE LINK
Store/marketing
art
Generative AI tools were used to assist in creating pre-generated visual artwork, including concept art, key art, and promotional images used for the Steam store page and marketing materials. All AI-assisted visual assets are static, reviewed, selected, and edited by the developer to match the game's dark sci-fi visual direction. The game does not use live generative AI to create gameplay, player-generated content, dialogue, images, audio, or other content during gameplay.
LAST CORE STUDIO
-Jul 9, 2026
Warehouseman
In-game content
audiotextart
AI was used to help create some audio files, translations, and to enhance the quality of some textures.
Rolling Hedgehog
-Jul 8, 2026
The Beak Doctor
In-game content
art
A small number of in-game icons were generated using AI tools. All generated assets were reviewed and integrated by the developer.
Immersion Interactive
-Jul 8, 2026
The Passport
In-game content
art
Some 3D assets, 2D artwork, and marketing materials were created using AI-assisted tools.
KOEX studio
-Jul 8, 2026
乾坤玺•明
In-game content
codeart
部分 周边C++ 代码 ,非核心代码,大约占40% AI 生成。比如, 1、读写带BOM 的utf8格式文本文件。 2、解析 json格式数据 通过调用boost实现。 3、 任务系统的配置文件生成。 4、http 访问封装。 5、各自测试单元,测试用例。 6、调用AI接口, 驱动NPC 跟玩家对话, 通过调用curl 封装后 调用 deepseek API 实现。 7、TapDB的sdk 对接。 8、声音播放,对UE 调用的声音相关API,进行封装。上层代码使用不依赖UE的接口。 AI生成物品图片。 游戏中有几千种物品道具, 其中95%属于补位物品, AI 生成,游戏中把真实有价值的物品隐藏其中。
玉刃工作室
-Jul 8, 2026
Twilight Tides : Mirage Journey
In-game content
art
Some art assets in this game were created with the assistance of AI tools. All AI-generated content was pre-generated during development, and the game does not include any real-time AI-generated content during gameplay.
TTMJTV
-Jul 8, 2026
无尽扫雷模拟器
Store/marketing
art
Some of the store page artwork, including capsule images and promotional graphics, were created with the assistance of generative AI tools.
FishForge
-Jul 8, 2026
Retail Rivals
In-game content
art
A small number of icons and minor graphical assets currently used in the game are temporary placeholders created with the help of AI. These assets will be replaced with original, custom-made artwork as development progresses. Our goal is to use fully original content in the final version.
DreamStudios
-Jul 7, 2026
Scrap Yard Simulator
In-game content
art
Generative AI was used to create or assist with the game's marketing assets, including the game icon, screenshots, capsule art, library art, and the trailer.
Night Farm Studio
-Jul 7, 2026
Hardware Simulator - Prologue
In-game content
Our team utilizes Generative AI technologies in the development of certain in-game elements.
Monarch Games
-Jul 7, 2026
Next Station is...
In-game content
artaudio
Selected in-game textures were created using generative AI, and some voice lines were generated using AI voice tools.
Kura Games
-Jul 7, 2026
Medovox
In-game content
artaudio
AI tools were used strictly as a minor supplementary aid for light editing of select images and textures. Additionally, AI was partially utilized to generate specific ambient sound effects and assist with voiceover processing. All core game mechanics, 3D models, and primary assets were created manually by the developer.
TrixionX Studios
-Jul 7, 2026
No Results Found
In-game content
art
This game includes pre-generated content created with the assistance of generative AI during development. Generative AI was used to help create certain 3D models and some in-game image assets. All AI-assisted content was reviewed, edited, and approved by the development team before being included in the final game.
Zzangdol Games
-Jul 7, 2026
Baron Local
In-game content
arttext
This game uses generative AI during development to assist in creating and refining certain content, including artwork, text, dialogue, and other game assets. All AI-generated content has been reviewed, edited, and approved by the development team before being included in the game. The game does not generate AI content during gameplay.
Robert Ghira
-Jul 6, 2026
The Book of Plagues 2
In-game content
art
Some of the sprites and video clips in the game were created with the help of AI.
DiaMMax Games
-Jul 6, 2026
Shao Song I
In-game content
art
游戏中的开场CG(13秒)、和游戏过程中的部分动画都使用了AI进行生成,游戏内部分角色头像、角色技能和物品图标也使用了AI生成。
互动之星
-Jul 6, 2026
Netshell
Live AI
text
Netshell uses AI to power its characters. The NPCs you meet on the in-game forums and IRC read what is happening in your playthrough and respond in character, so their messages and forum posts are generated rather than pre-scripted, and each player's world unfolds differently. All of this runs locally and offline: the AI models ship with the game and run on your machine. Netshell never connects to a third-party AI service such as ChatGPT or Claude. You can turn the AI off entirely, in which case the NPCs stop chatting and the game continues with its authored story. Some Steam store and trailer assets were created with AI assistance and then edited/curated by the development team. During gameplay, Netshell only uses AI to generate in-character NPC text.
Beyond Logic Labs
-Jul 5, 2026
Tank
Store/marketing
art
The graphics for the Steam library were created using AI
Tank Master
-Jul 5, 2026
Europe Heatwave Simulator
In-game content
art
The capsule image has been edited with AI tools. All the in-game assets are human made.
swissm4n
-Jul 4, 2026
Son of Beach
In-game content
art
The game's promotional artwork was based on our original designs, with AI used only for visual enhancement and refinement.
Rainboar Studios
-Jul 4, 2026
三国耕战奇缘
Live AI
text
The NPCs in the game integrate AI decision-making and dialogue functions.
星游互动·重庆
-Jul 4, 2026
This Little World
Store/marketing
artcode
This game actively supports human creativity, notably musicians and programmers - but uses AI in the design of marketing materials and some aspects of software development. Neither the game itself - nor the procedural generation techniques used to create the world, music, or audio - use AI or AI-generated art.
nash.audio
-Jul 3, 2026
须弥仙业
In-game content
artaudio
Some of the artwork and animations in this work were created using AI tools. Some of the music in this work was created using AI tools.
太白阙猫
-Jul 3, 2026
A Graveyard Shift
In-game content
arttext
This game uses AI generated content for UI elements, imagery, and a small amount of dialogue.
pumpkin.games
-Jul 2, 2026
BALL BOY Simulator
In-game content
artaudiotextcode
AI-generated content was used for some asset textures, portions of the background music, development-related assistance and technical questions, and parts of the game's social media promotional materials.
EBA GAME
-Jul 2, 2026
Post-Soviet Bus Simulator
In-game content
audioart
Generating some sounds and game icons
Gray Synapse
-Jul 2, 2026
Your Furry Mother
Live AI
textaudio
Used to create content on the store page. During gameplay, it is used for speech recognition, response generation, and voice output.
Beloved Son
-Jul 2, 2026
朱元璋模拟器
In-game content
artaudiocodetext
This game employs AI-generated materials to enhance overall development efficiency. Every asset has been manually reviewed, checked, and revised by our team.
库兰游戏
-Jul 2, 2026
Just A Regular Night Patrol
In-game content
art
Every character's facial image and some of the gallery's artworks were created with AI.
studio LIEFEC
-Jul 2, 2026
RobotAssembly
In-game content
artaudiotext
It was partially used for depicting space backgrounds, BGM performance, multilingual translation, and metal light source effects.
ONEKICK CO.,LTD.
-Jul 2, 2026
Football Boardroom
In-game content
art
This game contains some pre-generated AI-created artwork. AI-assisted images are used for certain visual assets, such as event illustrations (for example, cup draw graphics), news imagery, and other decorative artwork. These images are pre-generated during development and are not created dynamically during gameplay. All gameplay, mechanics, and player decisions are authored by the developer.
TheHydraFlash
-Jul 1, 2026
花满楼
In-game content
arttextaudio
AI-assisted creation was used for some scenes, plot effects, UI, language localization, and sound effects.
初域游戏
-Jul 1, 2026
World Climate Lab
In-game content
text
The game's simulation, visuals, terrain, climate modelling, (Illustrations are hand-drawn and human-made), and rendering are produced entirely by physics-based and procedural systems, not generative AI. Generative AI was used only to assist in drafting some of the game's descriptive and informational text (such as in-game reference and classification descriptions). All such text was first written by the developer, with AI helping to correct it, and was then reviewed and edited by the developer.
World Climate Lab Dev
-Jun 30, 2026
Declutterer
In-game content
text
AI was used for some item names, descriptions, and localization.
XUKONGDAYING
-Jun 30, 2026
BCI: A Telepathic Romance
In-game content
art
Some of the game's artwork was created with the assistance of AI tools. This game contains a neural network model.
XieXing Game
-Jun 30, 2026
Loop Factory
In-game content
artaudio
We use AI to help create some art and sounds during the gameplay of this game.
TheDevRealm
-Jun 29, 2026
Pore Cleaning Simulator
In-game content
art
This game uses generative AI for some visual assets. All such assets are reviewed, edited, and refined by the developer before use. Generative AI is not used for gameplay or game progression.
gamoo6496
-Jun 29, 2026
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