本游戏在开发过程中和商店页面使用了AI工具(如豆包, Claude,deepseek,腾讯混元大模型,Midjourney,Stable Diffusion),用于辅助生成部分美术概念图,以加快原型设计效率和商店提审需求。游戏的最终成品已由美术师进行手动的精细调整和优化,确保内容合规且不侵犯任何第三方版权
- Creator
- 华幸
- Reviews
- -
- Added
- Jul 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
本游戏在开发过程中和商店页面使用了AI工具(如豆包, Claude,deepseek,腾讯混元大模型,Midjourney,Stable Diffusion),用于辅助生成部分美术概念图,以加快原型设计效率和商店提审需求。游戏的最终成品已由美术师进行手动的精细调整和优化,确保内容合规且不侵犯任何第三方版权
Some of the game’s visuals and sound effects have been created using artificial intelligence.
Generative AI tools were used during the development of this game to assist with early concept art generation, texture optimization, and fine-tuning certain visual assets. All final in-game assets have been reviewed and refined by the development team.
AI Used to Generate SOME Game Aspects such as backend simulations and Graphical Textures. ALL AI Usage is Pre-Rendered and approved by Development team before being built into the game.
AI tools were used to create pre-rendered assets during development, including background illustrations, item images, some video cutscenes, and background music. All AI-generated content was curated, edited, and integrated by the developer. The game does not generate any content at runtime (no live-generated AI content).
Generative AI tools were used during development to assist with creating some concept art, graphical assets, and text for the game and its Steam store page. All generated content was reviewed, edited, and integrated by the developer. No generative AI is used during gameplay.
This game contains AI-generated code
Some visual assets (creature sprites, plant and background illustrations, and tarot card art, including some store page images) were created using generative AI tools and then curated, edited, and art-directed by the developer. No AI content is generated during gameplay.
Part of the store page assets were optimized with AI tools.
Generative AI tools were used as part of the visual development workflow, mainly to assist with concept exploration and selected artwork for the game and store page. All final assets were reviewed, selected, edited, and integrated by the developer. The game does not generate AI content during gameplay.
Generative AI was used during development to assist in creating certain visual assets, dialogue drafts, event text, and marketing artwork. All AI-generated content has been reviewed, edited, and integrated by the developer before being included in the game. The game does not use live-generated AI content during gameplay.
This project is built by a one-man team. I use AI tools as a supportive assistant to help with development. However, every line of code, piece of text, and design decision has been manually reviewed, edited, and finalized by me to ensure the quality and soul of the game.
Some of the assets and background were made with some use of AI - The rest drawn by hand using Asprite! The goal of lazypanda is to give a worm expirience to our users. AI Usage helped with speeding up creation of some assets.
AI was used to help generate marketing materials. AI art does not appear in the game itself.
Some visual assets in this game (such as illustrations, icons, and background images) were created with the assistance of generative AI tools. All AI-generated content was reviewed, edited, and curated by our development team before being included in the game.
I've used AI for code, and to generate some 2D & 3D assets. I know people want to boycott AI (and I can respect that opinion), but this game would be nearly impossible for a solo developer to make without it. I cannot stress to you the amount of manual work that still has to go into something like this, even with AI tooling. You couldn't "prompt" a game like this. I genuinely care about creating a good game, and if my use of AI is a hard stop for you trying this game, it's your loss!
GridIron Grit is made with love, for us hardcore football sim fans, but AI did much of the heavy lifting. AI helped me bring my dream game to life, writing code and generating game assets. The game itself uses no generative AI within.
Some visual assets in this game (such as illustrations, icons, and background images) were created with the assistance of generative AI tools. All AI-generated content was reviewed, edited, and curated by our development team before being included in the game.
AI was used in some of the code generation, image generation, and text. All content has been thoroughly vetted without AI.
We have used Generative AI for coding assisted task and development of some of the features. Assets are all untouched by AI.
This game used AI tools to assist in generating some visual assets and code. All AI-generated content has been manually reviewed and edited by the developer to ensure quality.
This game and its store page assets utilize pre-generated AI technology (such as assisting in the creation of character art, background assets, and promotional images). All AI-assisted content complies with copyright policies and has undergone extensive manual refinement, optimization, and quality control by the development team before being integrated into the game or store page to ensure the best possible player experience.
This game utilizes generative artificial intelligence tools to assist in the creation of pre-rendered character portraits and musical materials.
2D artwork for this game and its Steam store page — including the logo, store capsules, key art, and in-game textures — was created using generative AI image tools, generated ahead of time during development. The 3D models are stock/CC0 assets and the dust-bunny character is procedural/code-generated. Screenshots are captures of actual gameplay. No generative AI runs at runtime. All AI-generated images were reviewed to ensure they do not reproduce third-party intellectual property.
The images of passengers are AI generated.
Ice Cream Express uses generative AI-assisted artwork in some packaging visuals for in-game products/items. Generative AI is not used in any other part of the game, and we are working to remove these AI-assisted visuals before the full release.
The game to contain art assets generated by artificial intelligence
ElevenLabs was used to create pre-recorded voice-over/narration audio, including some trailer narration. Some existing promotional/store page images were edited with AI-assisted tools for cleanup, enhancement, and visual polishing. These images were not generated from scratch by AI. No AI-generated content is generated live during gameplay, and the game does not use live AI systems during play.
This project includes limited use of AI generated content. AI tools were used to create certain background imagery and placeholder visual assets during development. Additionally, AI-assisted tools were utilized in a supplementary capacity during parts of the coding process to support development efficiency. All AI-generated content has been reviewed, modified, and integrated by the developer to ensure it aligns with the project’s overall quality and artistic direction.
The developer used generative AI tools to assist in creating certain 2D environmental textures and concept artwork used during development. Additionally, AI voice generation software was used to synthesize specific voice lines for characters within the game. AI coding assistants were also utilized to aid in writing and optimizing standard gameplay scripts
本游戏在开发过程中使用了 AI 工具辅助制作少量场景装饰图,宣传片中的部分画面也使用了 AI 辅助生成,此外还用 AI 辅助编写了部分程序代码。所有 AI 辅助产出的内容均经过人工审核、筛选与二次加工,已尽力确保不侵犯任何第三方知识产权、不包含违法或不当内容。
During development, we used generative AI image tools to produce base images for some of our 2D art assets. Our artist then worked on them to create the final assets in the game and on the store page.
This game contains generative AI content. Some visual/visual arts materials were assisted by generative AI tools during development and were manually selected, edited, and reviewed by the development team before being used in the game or Steam store page. The game features optional real-time AI chat and voice interaction functions. Players can interact with in-game pets through text or voice input, and the backend AI generates text responses based on player input, current game state, and context. Some responses may be delivered via voice. We employ input filtering, output filtering, safety prompts, rate limiting, and abuse detection to minimize the generation of illegal, infringing, explicit, hateful, harassing, or otherwise inappropriate content.
Some visual assets used in the game, including selected 2D artwork and UI graphics, were created with the assistance of generative AI. All AI-generated content has been reviewed, edited, and integrated by the developer to ensure consistency with the game's artistic vision.
This game uses generative AI in the following ways: In-game assets: Some game objects and assets were generated using Unity's built-in AI tools. Development assistance: Claude (Anthropic) was used as a coding and development assistant during development. Store page content: Store page descriptions and marketing copy were drafted with the assistance of Claude (Anthropic).
SonderSoft uses generative AI for localization to make Arena Bot Manager accessible to more players worldwide. ABM features an optional AI voice-commentator for arena events that can be disabled as per player preference. SonderSoft pays artists to participate in the creative process, and some artists may choose on their own to use generative AI as part of their workflow; SonderSoft respects the creative tools artists choose in order to realize their own artistic vision. Whenever possible, SonderSoft prioritizes paying artists, creators, and actors.
Some of this game's content was created with the assistance of generative AI tools, including portions of the artwork, sound, in-game text translation, and source code, as well as parts of this store page. All AI-assisted content was reviewed and refined by our team before use. The game does not generate any content using AI in real time during gameplay.
Generative AI was used solely to assist in the creation of promotional materials, including some Steam store banners. All in-game assets, gameplay, and content were created without the use of generative AI.
We used a Gen AI powered tool to localize the following: - (in some languages) In-game text - (in some languages) Steam store descriptions We plan to replace these with human translation and LQA when we can afford it. Until then, we are using Gen AI temporarily.
This game was created with the assistance of generative AI during development. Generative AI tools were used to help produce parts of the game’s art, written content, and soundtrack. All AI-assisted content was selected, refined, and assembled by the developer as part of the final game experience.
A small number of icons and minor graphical assets currently used in the game are temporary placeholders created with the help of AI. These assets will be replaced with original, custom-made artwork as development progresses. Our goal is to use fully original content in the final version.
Some of this game's art, including certain item icons, UI elements, and the store/library and promotional images was created with the help of generative AI tools. Some background music was generated with AI and edited by the developer. All AI-generated content was reviewed by the developer for quality and to ensure it doesn't infringe third-party rights. No AI content is generated live during gameplay.
Pre-generated AI tools were used to create some visual assets and promotional artwork, including UI concepts, store page artwork, icons, and environmental illustrations. These assets are reviewed and curated by the developer before inclusion. The game does not use live-generated AI content during gameplay.
Generative AI tools were used to help create some game assets and store images
Generative AI was used to create or assist with the game's marketing assets, including the game icon, screenshots, capsule art, library art, and the trailer.
Our team utilizes Generative AI technologies in the development of certain in-game elements.
AI tools were used strictly as a minor supplementary aid for light editing of select images and textures. Additionally, AI was partially utilized to generate specific ambient sound effects and assist with voiceover processing. All core game mechanics, 3D models, and primary assets were created manually by the developer.
In addition to simple materials, textures, and music, artificial intelligence was used entirely for both in-game and store page translations.
Generative AI tools were used to create the game's promotional logo, steam achievement icons, and background music prior to development
Game scripts in general. All images displayed in the game. All English localization text.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
我的钓鱼世界2 Store/marketing art | 本游戏在开发过程中和商店页面使用了AI工具(如豆包, Claude,deepseek,腾讯混元大模型,Midjourney,Stable Diffusion),用于辅助生成部分美术概念图,以加快原型设计效率和商店提审需求。游戏的最终成品已由美术师进行手动的精细调整和优化,确保内容合规且不侵犯任何第三方版权 | 华幸 | - | Jul 18, 2026 | |
Royal Farm In-game content artaudio | Some of the game’s visuals and sound effects have been created using artificial intelligence. | Ert Gaming Studio | - | Jul 18, 2026 | |
AI Faith: Compute In-game content art | Generative AI tools were used during the development of this game to assist with early concept art generation, texture optimization, and fine-tuning certain visual assets. All final in-game assets have been reviewed and refined by the development team. | Beneloop.ai | 33 | Jul 18, 2026 | |
Built From Nothing In-game content art | AI Used to Generate SOME Game Aspects such as backend simulations and Graphical Textures. ALL AI Usage is Pre-Rendered and approved by Development team before being built into the game. | Wintergrasped | - | Jul 17, 2026 | |
Dragon Hoard Keeper In-game content artaudio | AI tools were used to create pre-rendered assets during development, including background illustrations, item images, some video cutscenes, and background music. All AI-generated content was curated, edited, and integrated by the developer. The game does not generate any content at runtime (no live-generated AI content). | MidnightStudio | - | Jul 17, 2026 | |
ZONE 47 Store/marketing arttext | Generative AI tools were used during development to assist with creating some concept art, graphical assets, and text for the game and its Steam store page. All generated content was reviewed, edited, and integrated by the developer. No generative AI is used during gameplay. | 7trange Play | - | Jul 17, 2026 | |
Project File Library Dev only code | This game contains AI-generated code | John Morgan Smith | - | Jul 17, 2026 | |
Readerpet In-game content art | Some visual assets (creature sprites, plant and background illustrations, and tarot card art, including some store page images) were created using generative AI tools and then curated, edited, and art-directed by the developer. No AI content is generated during gameplay. | Cassie Alexander | - | Jul 17, 2026 | |
猎国沉默专属 Store/marketing art | Part of the store page assets were optimized with AI tools. | 猎国沉默专属 | - | Jul 17, 2026 | |
Tiny Desktop Birds Store/marketing art | Generative AI tools were used as part of the visual development workflow, mainly to assist with concept exploration and selected artwork for the game and store page. All final assets were reviewed, selected, edited, and integrated by the developer. The game does not generate AI content during gameplay. | VanGame | - | Jul 17, 2026 | |
Tiny Cultivation In-game content arttext | Generative AI was used during development to assist in creating certain visual assets, dialogue drafts, event text, and marketing artwork. All AI-generated content has been reviewed, edited, and integrated by the developer before being included in the game. The game does not use live-generated AI content during gameplay. | Chaos Studio | - | Jul 17, 2026 | |
FROM THE DUGOUT Dev only codetextart | This project is built by a one-man team. I use AI tools as a supportive assistant to help with development. However, every line of code, piece of text, and design decision has been manually reviewed, edited, and finalized by me to ensure the quality and soul of the game. | IronGlitch Studios | - | Jul 17, 2026 | |
LazyPanda In-game content art | Some of the assets and background were made with some use of AI - The rest drawn by hand using Asprite!
The goal of lazypanda is to give a worm expirience to our users.
AI Usage helped with speeding up creation of some assets. | Ido Ben Gigi | - | Jul 17, 2026 | |
Magic Shop Simulator Store/marketing art | AI was used to help generate marketing materials. AI art does not appear in the game itself. | simworld_games | - | Jul 17, 2026 | |
MA 3 – President Simulator In-game content art | Some visual assets in this game (such as illustrations, icons, and background images) were created with the assistance of generative AI tools. All AI-generated content was reviewed, edited, and curated by our development team before being included in the game. | Oxiwyle Inc. | - | Jul 17, 2026 | |
Archonia: The Neon City In-game content artcode | I've used AI for code, and to generate some 2D & 3D assets.
I know people want to boycott AI (and I can respect that opinion), but this game would be nearly impossible for a solo developer to make without it.
I cannot stress to you the amount of manual work that still has to go into something like this, even with AI tooling.
You couldn't "prompt" a game like this.
I genuinely care about creating a good game, and if my use of AI is a hard stop for you trying this game, it's your loss! | Don Flamingo Jr | - | Jul 17, 2026 | |
Gridiron Grit: Pro Football Dynasty Simulator In-game content codeart | GridIron Grit is made with love, for us hardcore football sim fans, but AI did much of the heavy lifting.
AI helped me bring my dream game to life, writing code and generating game assets.
The game itself uses no generative AI within. | MajorVidya | - | Jul 17, 2026 | |
MA 2 – President Simulator In-game content art | Some visual assets in this game (such as illustrations, icons, and background images) were created with the assistance of generative AI tools. All AI-generated content was reviewed, edited, and curated by our development team before being included in the game. | Oxiwyle Inc. | - | Jul 16, 2026 | |
App Developer Tycoon In-game content arttextcode | AI was used in some of the code generation, image generation, and text. All content has been thoroughly vetted without AI. | Pixelquiz | - | Jul 15, 2026 | |
Cozy Coast Dev only code | We have used Generative AI for coding assisted task and development of some of the features. Assets are all untouched by AI. | Médéric Burlet | - | Jul 15, 2026 | |
Honoiro no Jikou 穗色时光 In-game content artcode | This game used AI tools to assist in generating some visual assets and code. All AI-generated content has been manually reviewed and edited by the developer to ensure quality. | Shanghai Yaxian Huizhi Technology Co., Ltd. | - | Jul 15, 2026 | |
我是校长 In-game content art | This game and its store page assets utilize pre-generated AI technology (such as assisting in the creation of character art, background assets, and promotional images). All AI-assisted content complies with copyright policies and has undergone extensive manual refinement, optimization, and quality control by the development team before being integrated into the game or store page to ensure the best possible player experience. | Idle game | - | Jul 15, 2026 | |
Business Wars In-game content artaudio | This game utilizes generative artificial intelligence tools to assist in the creation of pre-rendered character portraits and musical materials. | Tianshu Tech | - | Jul 15, 2026 | |
Dust Bunny Simulator In-game content art | 2D artwork for this game and its Steam store page — including the logo, store capsules, key art, and in-game textures — was created using generative AI image tools, generated ahead of time during development. The 3D models are stock/CC0 assets and the dust-bunny character is procedural/code-generated. Screenshots are captures of actual gameplay. No generative AI runs at runtime. All AI-generated images were reviewed to ensure they do not reproduce third-party intellectual property. | Kompot | - | Jul 15, 2026 | |
The Baggage Room In-game content art | The images of passengers are AI generated. | Terminal 3 Games | - | Jul 14, 2026 | |
Ice Cream Express In-game content art | Ice Cream Express uses generative AI-assisted artwork in some packaging visuals for in-game products/items. Generative AI is not used in any other part of the game, and we are working to remove these AI-assisted visuals before the full release. | underbadger | - | Jul 13, 2026 | |
Earth Simulator In-game content art | The game to contain art assets generated by artificial intelligence | Gamesforfarm | 16 | Jul 13, 2026 | |
Feathered Fortune In-game content audioart | ElevenLabs was used to create pre-recorded voice-over/narration audio, including some trailer narration.
Some existing promotional/store page images were edited with AI-assisted tools for cleanup, enhancement, and visual polishing. These images were not generated from scratch by AI.
No AI-generated content is generated live during gameplay, and the game does not use live AI systems during play. | Whiteface Games | - | Jul 13, 2026 | |
Harbourlight In-game content artcode | This project includes limited use of AI generated content. AI tools were used to create certain background imagery and placeholder visual assets during development.
Additionally, AI-assisted tools were utilized in a supplementary capacity during parts of the coding process to support development efficiency.
All AI-generated content has been reviewed, modified, and integrated by the developer to ensure it aligns with the project’s overall quality and artistic direction. | TaoAndChalk_ | - | Jul 11, 2026 | |
The Evidence Cleaner In-game content artaudiocode | The developer used generative AI tools to assist in creating certain 2D environmental textures and concept artwork used during development. Additionally, AI voice generation software was used to synthesize specific voice lines for characters within the game. AI coding assistants were also utilized to aid in writing and optimizing standard gameplay scripts | Titanz Game | - | Jul 11, 2026 | |
Slime Vendor In-game content artcode | 本游戏在开发过程中使用了 AI 工具辅助制作少量场景装饰图,宣传片中的部分画面也使用了 AI 辅助生成,此外还用 AI 辅助编写了部分程序代码。所有 AI 辅助产出的内容均经过人工审核、筛选与二次加工,已尽力确保不侵犯任何第三方知识产权、不包含违法或不当内容。 | BlahBlahPotato | - | Jul 11, 2026 | |
Starship Crafter - Prologue In-game content art | During development, we used generative AI image tools to produce base images for some of our 2D art assets. Our artist then worked on them to create the final assets in the game and on the store page. | RyseSoft | 31 | Jul 11, 2026 | |
桌面伴侣时光旅人 Live AI art | This game contains generative AI content. Some visual/visual arts materials were assisted by generative AI tools during development and were manually selected, edited, and reviewed by the development team before being used in the game or Steam store page.
The game features optional real-time AI chat and voice interaction functions. Players can interact with in-game pets through text or voice input, and the backend AI generates text responses based on player input, current game state, and context. Some responses may be delivered via voice.
We employ input filtering, output filtering, safety prompts, rate limiting, and abuse detection to minimize the generation of illegal, infringing, explicit, hateful, harassing, or otherwise inappropriate content. | Three Pages Studio | - | Jul 11, 2026 | |
MuDustry Tycoon In-game content art | Some visual assets used in the game, including selected 2D artwork and UI graphics, were created with the assistance of generative AI. All AI-generated content has been reviewed, edited, and integrated by the developer to ensure consistency with the game's artistic vision. | secretivedev | - | Jul 9, 2026 | |
Golf Superstore Simulator In-game content artcodetext | This game uses generative AI in the following ways:
In-game assets: Some game objects and assets were generated using Unity's built-in AI tools.
Development assistance: Claude (Anthropic) was used as a coding and development assistant during development.
Store page content: Store page descriptions and marketing copy were drafted with the assistance of Claude (Anthropic). | Shaneoh Games | - | Jul 9, 2026 | |
Arena Bot Manager Live AI textaudio | SonderSoft uses generative AI for localization to make Arena Bot Manager accessible to more players worldwide. ABM features an optional AI voice-commentator for arena events that can be disabled as per player preference.
SonderSoft pays artists to participate in the creative process, and some artists may choose on their own to use generative AI as part of their workflow; SonderSoft respects the creative tools artists choose in order to realize their own artistic vision.
Whenever possible, SonderSoft prioritizes paying artists, creators, and actors. | SonderSoft | - | Jul 9, 2026 | |
Rhythm of Five In-game content artaudiotextcode | Some of this game's content was created with the assistance of generative AI tools, including portions of the artwork, sound, in-game text translation, and source code, as well as parts of this store page. All AI-assisted content was reviewed and refined by our team before use. The game does not generate any content using AI in real time during gameplay. | Harang Games | - | Jul 9, 2026 | |
Drink Factory Simulator In-game content art | Generative AI was used solely to assist in the creation of promotional materials, including some Steam store banners. All in-game assets, gameplay, and content were created without the use of generative AI. | Agosto Game Studio | 30 | Jul 9, 2026 | |
Panopticon text | We used a Gen AI powered tool to localize the following:
- (in some languages) In-game text
- (in some languages) Steam store descriptions
We plan to replace these with human translation and LQA when we can afford it.
Until then, we are using Gen AI temporarily. | Achimphang Studio | 38 | Jul 8, 2026 | |
Model Co In-game content arttextaudio | This game was created with the assistance of generative AI during development.
Generative AI tools were used to help produce parts of the game’s art, written content, and soundtrack. All AI-assisted content was selected, refined, and assembled by the developer as part of the final game experience. | TiredRocks | - | Jul 8, 2026 | |
Retail Rivals In-game content art | A small number of icons and minor graphical assets currently used in the game are temporary placeholders created with the help of AI. These assets will be replaced with original, custom-made artwork as development progresses. Our goal is to use fully original content in the final version. | DreamStudios | - | Jul 7, 2026 | |
That's Not My Cat! In-game content artaudio | Some of this game's art, including certain item icons, UI elements, and the store/library and promotional images was created with the help of generative AI tools. Some background music was generated with AI and edited by the developer. All AI-generated content was reviewed by the developer for quality and to ensure it doesn't infringe third-party rights. No AI content is generated live during gameplay. | Totito | - | Jul 7, 2026 | |
Metal Detector Island In-game content art | Pre-generated AI tools were used to create some visual assets and promotional artwork, including UI concepts, store page artwork, icons, and environmental illustrations. These assets are reviewed and curated by the developer before inclusion. The game does not use live-generated AI content during gameplay. | BetDev | - | Jul 7, 2026 | |
Please Proceed To The Dungeon Store/marketing art | Generative AI tools were used to help create some game assets and store images | Noodle Interactive | - | Jul 7, 2026 | |
Scrap Yard Simulator In-game content art | Generative AI was used to create or assist with the game's marketing assets, including the game icon, screenshots, capsule art, library art, and the trailer. | Night Farm Studio | - | Jul 7, 2026 | |
Hardware Simulator - Prologue In-game content | Our team utilizes Generative AI technologies in the development of certain in-game elements. | Monarch Games | - | Jul 7, 2026 | |
Medovox In-game content artaudio | AI tools were used strictly as a minor supplementary aid for light editing of select images and textures. Additionally, AI was partially utilized to generate specific ambient sound effects and assist with voiceover processing. All core game mechanics, 3D models, and primary assets were created manually by the developer. | TrixionX Studios | - | Jul 7, 2026 | |
Arcade & Motel Simulator Together In-game content text | In addition to simple materials, textures, and music, artificial intelligence was used entirely for both in-game and store page translations. | Nons Games | - | Jul 6, 2026 | |
Mayhem Duck Simulator In-game content artaudio | Generative AI tools were used to create the game's promotional logo, steam achievement icons, and background music prior to development | Glare Games | - | Jul 6, 2026 | |
Sharp-Eyed Umpire Simulator In-game content textart | Game scripts in general.
All images displayed in the game.
All English localization text. | southzone | - | Jul 5, 2026 |