25,380 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

ZeroEcoSteam
Disclosure

AI Generation: The game currently uses AI-generated content and AI assistance text proofreading, translations, and idea development.

Creator
Fly
Reviews
-
Added
Jun 27, 2026
CavernreachSteam
Disclosure

Cavernreach contains very limited AI-assisted content, including some music/audio assets and promotional artwork. All gameplay, environments, programming, story content, voice acting, level design, and game implementation were created by the developer. Any AI-assisted assets used during development for testing or reference purposes have been replaced, recreated, or removed from the full release where applicable.

Creator
Deep Rock Games
Reviews
-
Added
Jun 27, 2026
Yips!Steam
Disclosure

Generative AI tools were used during development to assist with code and to create or refine some visual assets and Steam store marketing artwork. All AI-assisted content was reviewed and edited by the developer. The game does not use generative AI during gameplay, and no content is generated liv

Creator
C.S.G
Reviews
-
Added
Jun 27, 2026
Soldier OffensiveSteam
Disclosure

During the development process, AI tools were used to assist in the design of some visual assets (such as UI elements and environmental textures) and in optimizing the coding structure. All AI-assisted content was reviewed and refined before being integrated into the final build

Creator
Oguz Abdullah Celik
Reviews
-
Added
Jun 27, 2026
Relay ProtocolSteam
Disclosure

Generative AI was used to assist with drafts of some visual, audio, narrative, and localization assets, as well as marketing materials. All AI-assisted content was reviewed, edited, and finalized manually by the developer. The game does not generate AI content during gameplay and does not connect to any external AI service.

Creator
Gustavo Rios
Reviews
-
Added
Jun 27, 2026
Type or DieSteam
Disclosure

I want to clarify right away that I am not an AI enthusiast, though I understand that this topic can be sensitive for some. Type Or Die uses AI for card icons and sprite animations. All other aspects of the game (design, programming, voice acting, music, interface, and the majority of the artwork) were created manually. If the game achieves a certain level of success after its release, I will hire a specialist artist to handle all of that.

Creator
Type or Die
Reviews
29
Added
Jun 26, 2026
Cosy SpaceSteam
Disclosure

Some of the game's 2D art assets (creature/lifeform illustrations and background imagery) were created with the help of generative AI image-generation tools. All AI-generated assets were hand-selected, edited and curated by the developer before being included in the build. The game does not generate any AI content live at runtime — all content ships pre-made.

Creator
Null8Fünfzehn Studios
Reviews
-
Added
Jun 16, 2026
The Art KeeperSteam
Disclosure

Generative AI tools were used during development to assist with coding, game design ideas, music, dialogue writing, and select texture assets. All content has been reviewed and approved by the developer.

Creator
Faded Canvas Studio
Reviews
-
Added
Jun 16, 2026
Project RAZE: Fall of TerraSteam
Disclosure

Some audio assets in the game were created with the assistance of AI tools and have been further modified, refined, and integrated by the developer.

Creator
FearForge Studios
Reviews
-
Added
Jun 15, 2026
Feed the BossSteam
Disclosure

Generative AI tools were used during development to assist with programming, debugging, text drafting, and localization drafts. All final game content, code, text, and store materials are reviewed and edited by the developer before release. The game does not use AI to generate content during gameplay and does not connect to external AI services while running.

Creator
SilentRoom Games
Reviews
-
Added
Jun 15, 2026
The EventSteam
Disclosure

The Event currently includes three AI-generated projector scenes used only as temporary placeholders, pending replacement with human-made artwork in the near future.(feel free to contact me for any possible collaborations) Aside from these placeholder scenes, the remaining voice work, including the double voice effects, was created directly by the developer.

Creator
Lazy Games
Reviews
-
Added
Jun 14, 2026
Rustborn - Outland ThreatSteam
Disclosure

We utilize only Google AI Studio text-to-speech models during development to pre-generate voice acting files for regional localization. All generated audio files are post-processed, mixed, and hardcoded into the game build using standard engine tools before distribution. No assets infringe on existing copyrights.

Creator
Nexus Arcane GameStudio
Reviews
-
Added
Jun 14, 2026
Mr. BunnySteam
Disclosure

Some localization strings and background elements of the store capsule were initially generated using AI tools. All final text and visual elements were reviewed and edited by the developer before shipping.

Creator
Chronowhale
Reviews
-
Added
Jun 13, 2026
ESKINITASteam
Disclosure

Generative AI was used to create some in-game radio audio, including text-to-speech announcements and background music tracks generated using AI tools.

Creator
Machu
Reviews
12
Added
Jun 12, 2026
SteinvarSteam
Disclosure

Generative AI tools were used during parts of the asset prototyping and ideation process. All final game assets were significantly modified, refined, and curated by the development team before inclusion in the game.

Creator
Cold Cup Games
Reviews
-
Added
Jun 12, 2026
LUNASteam
Disclosure

Luna: Obscura is my creative vision (SOSOROS). I designed and built the game's world, levels, creatures, and visual identity over two years. ANORMIC joined in the final year to handle programming and sound design. The art on the walls: Every painting and sculpture you encounter inside the base is an original, physical artwork. Acrylics painted by hand, sculptures made by hand, by me. No AI, no prints of someone else's work. They existed in the real world before they existed on the moon. Cover art: The key art combines in-engine 3D renders, AI-assisted generation trained exclusively on my own handmade artworks and 3D sculpts, and extensive manual overpaint and compositing in Photoshop. Cinematic sequences: The in-game sequences are hybrids, built from direct in-engine screenshots of our own levels and creatures, extended through AI generation. I'm not an animator, and producing these any other way was beyond the scope of a two-person project. I hope the results speak for themselves. Sound effects & enemy audio: The vast majority of audio was composed and engineered by ANORMIC. For the game's altered human enemies (lunatics whose minds have been overtaken) we made a deliberate artistic choice to use AI-generated vocal sounds. The result is audio that feels disturbingly human but remains completely incomprehensible. AI voice sits in an uncanny valley, and that's exactly where these creatures live. This was a creative decision, not a compromise. Remaining environmental assets were licensed through the Unreal Engine Marketplace. Everything else, the levels, the creatures, the paintings, the world, is human made. And yes, there's a contradiction here. A statement against AI in art, inside a game that used it. I won't pretend otherwise. These two years were me testing that edge firsthand: I used these tools, learned what they can genuinely do, and somewhere along the way my conscience gave me the answer. Even where the hybrid approach worked, and I think the sequences are an honest use of it, I'd rather learn to rig and animate myself for the next project, even if the result is rougher. I stand with artists, and I'd rather earn my skills than borrow them. Sometimes you have to cross a line to understand exactly where it should be drawn. Where we stand: We're not against AI. We use it gladly where it belongs: code, tools, concepting aid, the invisible machinery of production, the same way we welcome it in medicine and science. But art is different. As creators whose own work has potentially been scraped to train these models without consent, we understand the weight of this disclosure more than most. Our position for future projects is firm: AI should not be in the end result, and where reality forces a compromise, it must remain a hybrid, grounded in our own hands and our own source material, never a replacement for them. We made honest decisions, we're transparent about every one of them, and we stand behind the result. The goal is simple: just the work.

Creator
Sosoros
Reviews
-
Added
Jun 12, 2026
ChromafallSteam
Disclosure

Logo generated using photo editing generative AI. Music created using AI enabled Music Workflow.

Creator
Synthetic Mandate
Reviews
-
Added
Jun 12, 2026
Mount LomystSteam
Disclosure

Generative AI was used to assist with translation of the store page. The final text was reviewed and edited by the developer.

Creator
HIKO GAME
Reviews
-
Added
Jun 12, 2026
Railbreak DXSteam
Disclosure

Art and engineering assets created by our studio are augmented with AI tooling and processes.

Creator
Dead Drop Studios LLC
Reviews
-
Added
Jun 10, 2026
HouseWarmingSteam
Disclosure

Several animated videos and images in this game were generated using artificial intelligence tools.

Creator
Neskorobok Games
Reviews
-
Added
Jun 10, 2026
REWOUNDSteam
Disclosure

Some of the audio, text and images in the game are generated by AI.

Creator
Auryn Yang
Reviews
-
Added
Jun 9, 2026
The Disappearing Municipality WorkerSteam
Disclosure

Character portraits were created using AI. As well, as modification to existing character portraits to create different expressions. AI was not used for writing or audio purposes.

Creator
Big Greg Games
Reviews
-
Added
Jun 9, 2026
The Magic MasterSteam
Disclosure

Some assets used in this game may have been created using AI. Information about these assets can be found in the game's credits.

Creator
BERCAMILAN
Reviews
-
Added
Jun 9, 2026
脉冲武装Steam
Disclosure

Some 2D static art in this game (for example component icons in the UI, backgrounds, or similar decorative assets) was created with assistance from generative AI tools during development. Those assets were reviewed, edited, recolored, and cropped by humans before being included in the shipped build. The game does not call generative AI while you play—there is no live AI-generated story, dialogue, or imagery shown at runtime; gameplay rules, levels, and balance are implemented by design and code. We will update this statement and its localizations if our use of generative AI changes.

Creator
HuangJianJian
Reviews
-
Added
Jun 8, 2026
Saga of YurinaSteam
Disclosure

We utilize generative AI tools as part of our development process to assist in the creation of dialog background.

Creator
FIVE DUCK GAMES
Reviews
-
Added
Jun 7, 2026
Relax PuzzleSteam
Disclosure

Generative AI was used in the development of Relax Puzzle as an assistive tool to help create some of our art assets and assist with programming logic. The AI served as a supporting utility to enhance our creative workflow and development efficiency. All content generated through these tools was carefully reviewed, refined, and integrated by our team to ensure the quality and consistency of your gaming experience.

Creator
Happy Plus
Reviews
-
Added
Jun 7, 2026
Still HereSteam
Disclosure

Some visual promotional materials and graphic assets used for the Steam store page, including logo and marketing imagery, were created or assisted using generative AI tools. All final assets were reviewed, edited and integrated by the developer. No generative AI is used during gameplay, and the game does not generate content in real time.

Creator
LordOfTheCat Art
Reviews
-
Added
Jun 5, 2026
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