AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Linear
TitleDisclosureCreatorSrcReviewsAdded
Anomagram
In-game content
art
- Character photos and video clips shown in the in-game Stories feed were generated using AI tools (image and video generation), then reviewed, edited, and composited by the developer to fit the game's art direction. - AI-assisted tools were used in parts of the development process.
Hot Tea Works
-Jul 13, 2026
False Normality
In-game content
art
Some store page artwork, promotional artwork, and marketing assets for False Normality were created or assisted using generative AI tools. The game's design, writing direction, rule system, gameplay logic, editing, and final asset selection were created and curated by the developer. False Normality does not use live-generated AI during gameplay.
Kaan Bartu Bozkurt
-Jul 11, 2026
The Endless Hallway
Store/marketing
text
AI was used for to help write and come up with description text edited by a person to fit the game better, tags, and some other minor items on the steam page. AI was not used in the development of the game there are no AI generated assets in this game at all.
Iron Tank Studios
-Jul 11, 2026
Belly Jeans
Unclear
artcode
Code, Art
Dan Gant
-Jul 11, 2026
Merge Parade
In-game content
textartcode
This game uses generative AI during development in the following areas: * Localization: AI tools were used to assist with translating some in-game text. All translations are reviewed and edited by the developer before being included in the game. * Art Assets: AI tools were used to assist in creating some visual assets. All generated materials are selected, edited, and finalized by the developer. * Programming: AI tools were used to assist with parts of the game's code development. * Store Page: AI tools were used to assist in creating certain store page materials. The game does not include any live-generated AI content. All AI-assisted content is generated during development, reviewed by a human, and finalized before being included in the shipped build.
FRIVER
-Jul 11, 2026
Starfall Command
Store/marketing
art
AI-generated content was used for promotional/store artwork, including capsule and library images. The game build itself does not use generative AI during gameplay.
Eagle Pulse Games
-Jul 11, 2026
quietd
In-game content
text
Generative AI tools were used as an aid in creating this store page description and its translations into each language (all reviewed and edited by the developer). quietd does not generate any content using AI during gameplay, and it does not connect to any external AI services.
Hollow Frame
-Jul 11, 2026
DUAT
In-game content
art
Generative AI was used to assist in creating certain environmental textures, decorative artwork, and promotional materials. All gameplay systems, programming, level design, puzzles, story, and core game content were created by the developer and manually integrated into the game
Night2Night Studios
-Jul 9, 2026
Golf Superstore Simulator
In-game content
artcodetext
This game uses generative AI in the following ways: In-game assets: Some game objects and assets were generated using Unity's built-in AI tools. Development assistance: Claude (Anthropic) was used as a coding and development assistant during development. Store page content: Store page descriptions and marketing copy were drafted with the assistance of Claude (Anthropic).
Shaneoh Games
-Jul 9, 2026
Dawnreach: Veil of the Breach
Unclear
textart
Storytelling Artworks
PixelDB Studio
-Jul 9, 2026
EXORCISMUS: Vade Retro Satana
In-game content
artaudiocode
Human-crafted with AI assistance. Generative AI was used to assist with selected programming tasks (such as code optimization and debugging), create or enhance some voice-over and audio elements, and help refine selected graphical assets. All AI-generated content was reviewed, edited, integrated, and finalized by the developer.
Airem
-Jul 9, 2026
水灵逃生 - Water Spirit Escape
In-game content
art
This game does not contain any real-time generative AI features. Some game assets, including but not limited to animation effects, videos, and similar materials, were created with the assistance of AI.
4ANDS
-Jul 9, 2026
Ashmourn
In-game content
audio
The background music was created with Suno and the intro narration with ElevenLabs. This content was generated during development, reviewed by the developer, and baked into the build. All sound effects are synthesized in code at runtime and all art is generated procedurally in code — neither is AI.
Yasin Demir
-Jul 8, 2026
The Beak Doctor
In-game content
art
A small number of in-game icons were generated using AI tools. All generated assets were reviewed and integrated by the developer.
Immersion Interactive
-Jul 8, 2026
DISPATCHED
In-game content
codeart
AI tools were used to assist with code development and some marketing visuals. All game design, writing, and gameplay mechanics were created by the developer. No AI-generated content is produced in real-time during gameplay.
GrazuleX
-Jul 8, 2026
The Passport
In-game content
art
Some 3D assets, 2D artwork, and marketing materials were created using AI-assisted tools.
KOEX studio
-Jul 8, 2026
The Clutch Deck
In-game content
art
Generative AI is used solely for generating initial drafts of certain static assets.
Maodune studio
-Jul 8, 2026
It Could Be Worse
In-game content
artcode
Some textures and some code has been created with AI assistance.
Gasoline Taste Studios
-Jul 7, 2026
Caribbean Side Quests
In-game content
artcode
We used AI to assist with the development of this game, including the combat system, game packaging, FMV sequences, and sprite creation.
TechsolJa Interactive Limited
-Jul 7, 2026
KlikBee
In-game content
artcodetext
Generative AI tools are used to assist the development process, including concept art generation, programming support, and localization. All final content is reviewed and edited by the developer.
BynxitBit
-Jul 7, 2026
Roll n' Bounce
In-game content
art
This product only uses generative AI for background scenery. These asset's visibility can simply be hidden via main menu toggle
Spot Dot Games
-Jul 7, 2026
Oreworks
In-game content
artcode
Oreworks contains AI-generated content. Like in-game visual assets and programming assistance during developement. All AI-generated content was manually reviewed, curated and intetegrated by the developer.
Galocan
-Jul 6, 2026
PaddleBoys
Dev only
codeart
AI was used to improve the quality of the code with bug fixes, as well as generate some generic artwork.
SLEDGE Games
-Jul 6, 2026
Naya: The Forgotten Path
Dev only
code
AI-assisted tools were used to support the development of some programming elements in the game.
L.S.F
-Jul 5, 2026
Off Axis
Store/marketing
text
Generative AI was used to assist with writing, editing, and translating store page text and marketing copy. No generative AI content is generated in real time during gameplay.
Off Axis
-Jul 4, 2026
CyberRunner: Data Dash
In-game content
art
Some assets/models and textures in this game were generated using artificial intelligence (AI) tools.
Playthrough Experience
-Jul 4, 2026
Magical Hero Girl Shot!
In-game content
artcode
This game was developed with coding assistance from Gemini, and the illustrations were created by first drawing the initial artwork and then using ChatGPT.
sohail studio (소하일 스튜디오)
-Jul 3, 2026
Elevator To Hell
In-game content
audioart
We have used AI tools for sound effects and for parts of the store page art.
Niflheim
-Jul 3, 2026
erdetspill
Dev only
code
We have used generative artificial intelligence to help code the game.
erdetsokrates
-Jul 3, 2026
Solvizz
In-game content
artaudiocode
Solvizz was designed, written, and hand-crafted by a small team, but generative AI played a supporting role in parts of production. Specifically, some placeholder art (achievement icons, region glyph references) and placeholder audio (background music tracks and sound effects) were generated with AI tooling to prototype the game's mood before final assets. AI was also used as a coding assistant during development. All puzzle design, game mechanics, story, level content, and code decisions were authored and reviewed by humans. No player-submitted data is sent to any AI system at runtime — the game is fully offline. (This text was also generated with the help of AI)
Oulda
-Jul 2, 2026
Debris Zone
In-game content
arttext
Localization, images and some 3d models
TWARE
-Jul 2, 2026
Hover Raid
In-game content
art
Most of the in-game graphics and marketing assets were created using AI.
EckGames
-Jul 2, 2026
Just A Regular Night Patrol
In-game content
art
Every character's facial image and some of the gallery's artworks were created with AI.
studio LIEFEC
-Jul 2, 2026
Lily Fantasia
In-game content
textcode
AI tools are used only as internal support during the development process, such as checking dialogue for typos, missing words, and the correctness of text-effect tags, as well as providing programming support.
Wiseye Studio Co., ltd.
-Jul 1, 2026
Huiyu AI Trip
In-game content
art
All visual assets in this game are pre-generated by artificial intelligence (AI).
Huiyu
-Jun 30, 2026
The Legend of Sebb Linus
Store/marketing
art
The new Steam capsule and library images were created using AI.
Christian Bommert
-Jun 30, 2026
The Soldiers Factory
Store/marketing
art
The new Steam capsule and library images were created using AI.
Christian Bommert
-Jun 30, 2026
Declutterer
In-game content
text
AI was used for some item names, descriptions, and localization.
XUKONGDAYING
-Jun 30, 2026
Argonauts Agency 17: The World on His Shoulders
Store/marketing
art
Marketing and game assets
8floor ltd
-Jun 30, 2026
LIGHTPUNK: Law of Inertia
In-game content
artaudiotext
The development team used generative AI tools only during the to create asset icons for Steam Achievements and to generate Voice-Over assets for localization.
Vignette Games
-Jun 29, 2026
Purrfect Beats
In-game content
text
Generative AI was used for the translation and localization of some text in certain languages on the store page.
Indierama
-Jun 29, 2026
Wild Story: Primal Secrets
In-game content
art
In our project, AI was used to partially create art assets, helping our artists bring some ideas to life.
Do Games Limited
-Jun 29, 2026
Forsaken Fleet
In-game content
artaudio
Generative AI was used only for limited enhancements to marketing visuals, texture edits, and selected SFX. Gameplay systems and mechanics do not rely on AI-generated content. All generated assets are owned and licensed by us.
Zakym s. r. o.
-Jun 28, 2026
Scary Stories: Grotesque
In-game content
art
AI-generated images have been modified and retouched before use.
Game Museum
-Jun 28, 2026
Simulation 9
In-game content
audiotext
Used for an audio file and translation.
Wildfox Interactive
-Jun 28, 2026
Smashville Detective Agency
Unclear
AI was used as a tool to assist in creation
Puffy Pup Games
-Jun 28, 2026
AquaDucked!
In-game content
audioarttext
Some of the content in AquaDucked! was created with the help of generative AI tools: - Some background music was created using AI music-generation tools. - The blurred background images behind each theme were created or refined with AI tools. - Portions of the store page and marketing text were drafted with AI assistance. The core game art — the ducks, tools, and objects you play with — is either original, hand-painted watercolor, or photo-generated, not AI-generated. All AI-generated content is pre-generated during development. AquaDucked! does not generate any content live during gameplay and does not connect to any external AI services while you play. We've made commercially reasonable efforts to ensure this content is appropriate and does not infringe on the rights of others.
NickTheDuck
-Jun 28, 2026
The Kidnapped Brother
In-game content
artaudio
This game contains a limited amount of AI-assisted content, including some visual assets and music. All such content was reviewed and integrated by the developer.
SAEED MOHAMMED ARISHI
-Jun 28, 2026
Comfort Food: A Taste of Courage
In-game content
audio
OST is AI-Generated
Horrorverse
-Jun 28, 2026
Pitchforks & Paragraphs
In-game content
audio
Peasant voices are made with AI.
Rogue Pigeon Games
-Jun 28, 2026
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