AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

19127
19,127
disclosures tracked
+553 this week
76%
Visual AI
most common disclosure type
76% of all disclosures · 3.1x vs audio ai
31
31%
use AI for 2+ purposes
5987 of 19,127 products
tag: Linear
TitleDisclosureCreatorSrcReviewsAdded
OPEN UP, MICHAEL!
In-game content
arttext
Pre-generated generative AI was used during development for selected static artwork and portions of player-facing writing and localization. All such content is fixed in the shipped build and was reviewed and edited during development. The game does not contact an AI service or generate content during play.
LetsAdventurePlay
-Aug 11, 2026
Alice in the Firewall
In-game content
arttextaudio
Generative AI Disclosure: This game utilizes generative AI tools to assist in creating player-facing assets, including base visual artwork, narrative script drafts, and voiceover audio (via ElevenLabs). All AI-assisted dialogue, visuals, and audio undergo significant manual editing, human curation, and design to ensure high production quality and artistic cohesion before shipping with the game. No live or dynamic generative AI is executed while the game is running.
Ametrine Media
-Aug 11, 2026
Temporal Anomaly Bureau
In-game content
artcode
The core gameplay, rules, progression structure, level objectives, and detailed level designs were created, reviewed, and finalized by the human development team. Generative AI was used only as a development aid for research and reference gathering, code assistance, and the initial creation of visual assets and in-game scene images. All AI-assisted content was manually selected, edited, integrated, and reviewed before being included in the game.
wing
-Aug 11, 2026
도깨비문
In-game content
artaudio
Some of the art and audio assets in Dokaebi Gate were created using generative AI tools, then processed and edited by hand before shipping. This covers equipment and item icons, some VFX textures, sound effects and background music, and a portion of the 3D enemy and environment models. Artwork used on this store page is included as well. No AI runs while you play. Nothing is generated live during gameplay, and no player input or data is sent to any AI service. Game design, code, balance, and all writing are human-authored.
NonSugar
-Aug 11, 2026
Myrenvale Idle
In-game content
artaudio
This game uses artificial Intelligence to render some of the games artwork, such as 2D sprites and sound effects. I've always loved the idle genre, AI has finally allowed me to create a game even with my somewhat limited artistic abilities.
Ben Maxwell
-Aug 11, 2026
Ancient Bloods: Shadowborn Rising
Dev only
As an independent developer/publisher, AI-assisted tools have been used selectively to support presentation and marketing workflows, not to replace the game’s creative direction or development. The game itself is designed, directed, developed, coded, and assembled by human creators. Core gameplay systems, level design, story direction, implementation, and development decisions are not generated by AI.
01 Aspects
-Aug 11, 2026
20 Trials to Heaven
In-game content
text
Generative AI tools were used as a development assistant for portions of written text, localization, Steam store page copy, and technical troubleshooting. The game's artwork, animations, music, sound effects, and level design were not generated by AI. All AI-assisted material and technical suggestions were manually reviewed, edited, and implemented by the developer, and several localizations were additionally reviewed by native speakers. The game does not generate AI content during gameplay or connect to external AI services.
Rodel Pacheco
-Aug 8, 2026
Thread Match Festival
Store/marketing
art
The Hero Capsule and main logo was created using AI tools only. The other assets of the game were not created using AI tools.
Tuga Studios
-Aug 8, 2026
Seemed Logical
In-game content
art
Some models and textures in the game are AI generated to save resources as a solo developer.
Budget Milk Entertainment
-Aug 8, 2026
Nexus Ascendant
In-game content
arttextaudio
Nexus Ascendant contains pre-generated content created with the assistance of generative AI tools during development. This includes portions of the character and environment artwork, animated visual assets, user-interface graphics, gameplay textures, narrative writing, Japanese voice audio, and marketing materials. All AI-assisted content was selected, edited, reviewed, and integrated by the developer before inclusion. The game does not generate AI content during gameplay or transmit player data to generative AI services.
Bruce Ogden
-Aug 8, 2026
Spooky Tales and Mummy Trails
In-game content
art
A few of environmental assets and the storybook images were created using ai generation.
Jonathan Francis
-Aug 8, 2026
Claustrum
Store/marketing
art
Generative AI was used as a base/concept for creating store page capsule graphics, which were subsequently hand-edited and post-processed in image editing software. No AI content is present in the game itself.
HelDen Games
-Aug 8, 2026
The Potion Stand : Brewing for Sprites
In-game content
text
I received assistance from text-generative AI (LLM) for the English translation (localization) of all in-game text (dialogues, UI, system messages) and for writing the English description on the Steam store page.
Warm Cup Studio
-Aug 7, 2026
Pay the House
Unclear
This game is basically generated by AI
zun
-Aug 7, 2026
Anatomy of a Dream
In-game content
art
AI was occasionally used to assist in the creation of certain textures. However, these instances are light-hearted and do not impact the creative vision of Static Field Interactive.
Static Field Interactive
-Aug 7, 2026
KERF: Sawmill Tycoon
In-game content
audioarttext
This game uses generative AI tools for some of its pre-made content. The soundtrack and some sound effects were created with AI audio tools. Some 3D models (such as vehicles and NPC characters) started as AI-generated drafts and were then manually reworked. Translations of the game's interface from English and Polish into the other supported languages were prepared with AI assistance. All AI-assisted content was reviewed by the developer. No content is generated by AI during gameplay.
MGDB Studio
-Aug 7, 2026
Once Before Us
In-game content
audio
Some background music tracks in the game were created with the assistance of generative AI audio tools
Palindrome Games
-Aug 6, 2026
Seraph's Kiss
In-game content
art
The character portraits and 3D models, and three UI images, were made with the help of AI tools.
Domino
-Aug 5, 2026
BREACHED: Follow Me
In-game content
text
Generative AI tools were used during development to assist with certain production tasks, including localization and the creation of placeholder/reference materials. No AI-generated content is created during gameplay, and the game does not connect to or use any AI services while running.
dntbshmd
-Aug 5, 2026
WORD SHIFT
In-game content
art
This game contains pre-generated AI-assisted illustrations and visual assets. All AI-assisted content has been reviewed, modified, and integrated by the developer. The game does not generate AI content during gameplay and does not connect to external AI services.
Hyu-suke Games
-Aug 5, 2026
Broken Pixel
In-game content
audioarttext
Some of the content in Broken Pixel was created using generative AI. All of it was produced during development, reviewed by us, and shipped as fixed, pre-generated assets — no AI runs while you play. - Story narration: the roughly ten hours of spoken narration were generated with an AI text-to-speech model (ElevenLabs). The scripts were written with AI assistance and edited by hand. - Player avatars: the 3D character avatars were generated with an AI image-to-3D tool (Meshy). - Store & marketing art: the capsule and marketing images were generated with an AI image model (Runware / fal.ai). - Soundtrack: the lounge soundtrack was generated with an AI music model (Mureka). The gameplay itself contains no AI-generated content — every room, screen, painting and level layout is built by traditional procedural code. Nothing is generated live, and the game never connects to an AI service while you play.
GameRotBros
-Aug 5, 2026
No Hikers Return
In-game content
audio
Generative AI was used to assist in the creation of certain sound effects included in the game. These assets were generated during the development phase and are included as static elements in the final build. The AI was used as a supplementary tool to enhance environmental audio, while all creative direction, editing, and integration were performed by me as the solo developer
Mergeth Labs
-Aug 5, 2026
The Last Night of Olivia Harrow
In-game content
art
Some of the pictures used in this game we're created with the assistance of A.I.
Cipher & Clue
-Aug 5, 2026
Perfect Place
In-game content
art
Pre-generated content:AI tools were used to generate 2D artwork and visual assets for the game's intro sequence. All AI-generated content has been thoroughly reviewed, curated, and does not contain any illegal or infringing material.
Popular Gaming
-Aug 4, 2026
Lifelines
In-game content
text
The game’s localization was primarily supported by AI tools, with human review where needed.
ToKa Games
-Aug 4, 2026
Hacker vs IT
Dev only
code
I asked to AI review my code and do some fixes, because 6000 code lines in C++ is kinda easy to lose yourself.
Sapphirus Production
-Aug 2, 2026
Avalon Jewels 3 Collector's Edition
Store/marketing
textart
We use AI as a creative assistant to refine our English descriptions and ensure they are easy to read and engaging (since we are not native speakers). In addition, some of the game’s illustrations were created with the help of generative AI tools and later refined by human artists.
AnaWiki Games
-Aug 2, 2026
AFTERLIGHT: The Apartment
In-game content
art
Some visual assets and textures used in this game were created or assisted by generative AI and have been reviewed and modified by the developer before being included in the final game.
SUPERLIGHTTTT
-Aug 2, 2026
Just boring
In-game content
arttext
The background art and writing in this game was generated by carefully directing AI.
Robots Have Feelings
-Aug 1, 2026
The Jacksaw Rift War
In-game content
artaudio
1. Game Logo (Marketing / Store Page Asset) The game's logo was created using generative AI tools. This logo appears on the store page, marketing materials, and within the game itself 2. Player Battle Armor Voice (In-Game Audio) The player's battle armor uses voice samples generated using the ElevenLabs AI voice synthesis platform. This voice is heard in-game when the player receives feedback from the armor system (e.g., status alerts, warnings, or interactions).
Samuel Botha
-Aug 1, 2026
Bloody Pineapple
In-game content
audiocode
Generative AI was used in this game to assist with the creation of some character voiceovers and in the coding process. The game's visual and narrative design were created by our team.
Exodeep Studio
-Aug 1, 2026
Les Bones
Store/marketing
art
Logo refined using AI
supertete337
-Jul 31, 2026
Pawcel: Bounce
In-game content
The game contains AI-generated assets.
Bauta Studio
-Jul 30, 2026
Oh No! I’m Surrounded by Polygons!
In-game content
artaudiocodetext
All content was created using AI.
mex
-Jul 30, 2026
Xydorth
In-game content
art
The pictures in the journal are created by AI.
SadGaming
-Jul 30, 2026
Sodyba
In-game content
artaudio
Some objects, textures, images, and audio assets in this game were created or enhanced using generative artificial intelligence. All AI-generated content has been reviewed, edited, and integrated by the developer as part of the game's artistic vision.
Auris Fields
-Jul 30, 2026
Road of Heart
Store/marketing
art
AI was not used in the game itself, but was used in the creation of the game’s cover art.
Xsav_Games
-Jul 30, 2026
Green Field Cube Island
In-game content
audiotext
Background Music (BGM): Some in-game background music tracks were generated using AI tools. Localization: The game's text localization (translations into various languages) was produced or assisted by AI. All AI-generated content was reviewed and curated by the developer before inclusion in the game.
Chodnii
-Jul 30, 2026
Glider64
In-game content
audioart
Generative AI was used to create selected voice performances (including the in-game commentator) as well as concept artwork and promotional illustrations. All AI-generated assets were reviewed, edited, and integrated by the developer.
eachTick GmbH
-Jul 30, 2026
Landscaper Simulator
Store/marketing
art
Some store page promotional artwork may include AI generated or AI-assisted elements. These materials are limited to store/marketing presentation assets and are not part of the gameplay content.
Midnight Game Studios
14Jul 30, 2026
Geometry Run
In-game content
art
Generative AI was used only for creating some logos and images. All generated assets were reviewed and refined by the developer before being included in the game.
CorteBlu
-Jul 29, 2026
Victory's Grave: Airborne
In-game content
artcodetext
This game uses a mix of human and generative AI tools. AI was used in some visual art assets, code generation, and portions of the store page text. All writing in the game, voice acting, and music are fully human-created.
Old Glory Studios
-Jul 29, 2026
First Light
In-game content
artaudiotextcode
First Light was built through a directed human–AI collaboration, with the developer designing, reviewing, and curating every asset that ships. The game's paintings and some artwork were generated with OpenAI's ChatGPT from the developer's direction. The soundtrack was generated with Suno from developer-written prompts, then curated track-by-track against the story. The narration is performed by AI voices (ElevenLabs); no real person's voice or likeness is imitated. The game's code and early drafts of its script were written with Anthropic's Claude under continuous human direction — every level, line, and system was reworked, rewritten, or cut by the developer, and the story is his own. All AI-generated content is pre-generated and was reviewed before inclusion; nothing is generated while you play.
Ephphatha Games
-Jul 29, 2026
I Was a Failed Day Trader Who Lost Everything, But After Being Reincarnated in Another World, My Textbook Technical Analysis Actually Works and Now I'm the Richest Man in the Kingdom!?
In-game content
artcode
Gernative AI was used for coding, editing, and asset production.
Arbitales
-Jul 29, 2026
Flak Duty
In-game content
art
Some background illustrations were created with generative AI and edited/selected by the developer.
emagnetic
-Jul 29, 2026
Lobotomy
In-game content
artaudio
This game includes some images and sound assets that were created with the assistance of generative AI.
Twiluna Studio
-Jul 29, 2026
Trust me, Officer
In-game content
textart
AI was used in the creation of localization and marketing materials
Brain Damage
-Jul 29, 2026
Dungeon Crafter
In-game content
art
Generative AI was used solely for the creation of a store/community icon associated with this product. No gameplay content, in-game assets, or soundtrack audio were generated using AI.
Fintasys Studio
-Jul 29, 2026
ChocoPhobia
In-game content
art
This game has used AI to help with concept arts and characters.
Melvex Games
-Jul 29, 2026
Flight Date
Store/marketing
text
Generative AI was used to assist with drafting and localizing text for the Steam store page. All AI-assisted text was reviewed and edited by the development team. No generative AI content is used within the game itself.
Chirp Chirp Games
-Jul 29, 2026
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