A small number of icons in the store page images are AI-generated, but the game itself does not include any AI-generated content.
- Creator
- 伊林游戏
- Reviews
- -
- Added
- Mar 18, 2026
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A small number of icons in the store page images are AI-generated, but the game itself does not include any AI-generated content.
The graphic shows images of units (actions) that are created on the basis of real software features to change development time. Additionally, some functionality was ported from a raw state and refined using AI, and AI is also being used to write several of the core systems. (In the trailer, we also used some AI-generated audio and images.)
Generated some 2D assets and localization
The game's music was created using generative AI technology.
One promotional poster image was made with AI. No in-game or gameplay content uses AI.
I used AI to help create some of the menu screens and interface graphics, but I’m developing the game entirely on my own. Everything else, from gameplay to units and core content, is all my own work.
Utilized generative AI to create background image assets for portions of the UI.
The avatar/image materials of this game are dynamically generated by AI algorithms, combined with deep learning models and art style transfer techniques to ensure that each image is unique and rich in details. AI is only used for creative assistance, and the final content is manually reviewed to ensure compliance with community standards.
The logo, and certain images on our store page have been generated using AI.
Store page artwork was AI-assisted. Game visuals are hand-made for the actual experience.
Some visual assets in the game were created using AI.
Library Hero Image Generated by AI.
This game only uses AI-generated content in promotional videos, images, and game menu video images
AI image generation is used to create the backgrounds of the Titles-Logo/Icons on the Store Page. AI generated content is NOT used in the actual Game itself.
Texts, translations, image assets and music have been created in part or complete, through Generative AI models fit for their intended purpose.
Some graphical elements in Roopie Clicker, including textures and backgrounds, were generated in collaboration with Microsoft Copilot, an AI assistant used in a controlled creative workflow. All visuals were manually reviewed, modified, and integrated into the game by the developer. No assets depict real people or infringe on copyrights or trademarks. I confirm that I hold full commercial usage rights for all content, including AI-generated assets. This approach complies with the terms of use of the AI tool and aligns with Steam’s content policies. Roopie Clicker is an original work, built with care and transparency. Copyright Notice This musical work was generated by the artist CILINDRE via the Suno AI platform, under a Premier subscription active at the time of creation. In accordance with Suno's terms of use, the artist holds full commercial rights to this work, including distribution, monetization, and public performance. All rights reserved © CILINDRE – 2025 Suno - Rights and Ownership: https://help.suno.com/en/articles/2746945
The closing segment of the promotional video utilizes AI-generated content for atmospheric rendering. The background image of the game promotional artwork was created using AI-generated elements.
AI has been initially used to generate in-game characters' portraits (pre-rendered); those portraits were then manually processed by artists.
The Steam store page banners and promotional creatives for the app were created with the assistance of generative AI tools. The in-game assets were either created manually or edited afterwards, but the visual materials used for marketing (such as header images, capsules, and promotional banners) include AI-generated elements.
Some code, assets, and music are AI-assisted.
Escape the Maze was developed by a solo developer. Some elements of the game, including store page visuals and text, were created using generative AI tools during development. All final assets have been carefully reviewed and manually refined to ensure accuracy, quality, and full compliance with Steam’s content guidelines. The game also features AI-controlled enemy behavior, such as a zombie that chases players in the maze. However, no live-generated AI content is used during gameplay.
Ai powered jet behavior and enemy tactics enhance immersion and visuals
Officer images in game are made by AI and some UI button can be made by AI too.
Some sound effects were generated using ElevenLabs AI tools during development. No AI is used during gameplay. I definitely would replace them with custom sound design in future updates if my finances allow it.
Signal Lost uses generative artificial intelligence for pre-generated voiceover lines only. - The voiceovers are created using ElevenLabs, an AI-based text-to-speech service. - All AI-generated audio is produced before release, reviewed, and edited by the developer to ensure quality, accuracy, and appropriateness. - No content is generated live or dynamically during gameplay. - All other game assets — including art, animations, level design, and code — are created by the developer or sourced from licensed, non-AI stock resources. This ensures full transparency about the use of AI while maintaining complete creative control over the game experience. The AI-generated content is used only to support narrative delivery, maintain consistent tone, and enhance immersion while respecting copyright and ethical guidelines.
Some store and in-game artworks were created using generative AI tools. All assets have been reviewed and edited to meet the game's artistic direction and quality standards.
AI has been used to generate the character images displayed on the targets in-game.
AI was used to enhance the cover art and during the iteration phase of designing textures and object details. It provided design ideas but not finished products or assets. There is no AI present in FLH which generates content or produces output of any kind.
Some promotional images and character portraits use AI-generated image resources
部分模型与立绘由AI协助生成
AI might be used to create store and/or library images.
Artificial intelligence was utilized to translate the game's description page into multiple languages besides Russian.
For generating card illustrations only
This game uses pre-generated AI images for the game. While navigating the menus, you'll see AI-generated images for menu backgrounds and buttons. The game's runtime (.exe) file icon and store images are also AI-generated.
The promotional images for this game's storefront were created using AI.
Space Mantlet uses AI to generate in game voices and translation text in game and in the store. Voice Synthesis Powered by: Coqui TTS – Mozilla Public License 2.0 Model: tts_models/en/vctk/vits (based on the VCTK corpus)
Art is supported with AI and is hand edited and finalized by an artist. Localization uses AI.
Use AI-generated images and convert them into paintings to use as concept art for the main menu and in-game simulated advertising images. Use AI to create images for in-game currency. Use ChatGPT to create lyrics for the theme song.
Some Game Assets Were Initially Designed And Planned Manually, Then Generated With Ai Assistance In The Mid-Stages, And Finally Edited Manually Using Relevant Professional Software. The Aim Is To Present The Game'S Vision To Players In A Better Way.
Perk images and Marshal portraits are generated using generative AI and edited manually for artistic coherency.
AI is used for localization (pre-generated translations of English interface text to supported languages for accessibility purposes).
All music assets were generated using Suno under a Pro subscription. Also the portraits of each General were produced with use of AI. I own full commercial rights to all music produced and portraits.
AI was used to create the visual art, music, voices, and sound effects. Abomination Ops was developed to demonstrate how modern artificial intelligence tools can be harnessed to craft a fully cinematic experience accessible to everyone. The story, world, and characters were conceived and written by a human being.
Currently in our Menu Screens we are using AI Background Images as place holders for Real Images that we will create. The placeholders serve well for now and we will eventually end the use of AI for anything.
Certain pieces of audio and scripts were created with the help of Artificial Intelligence
Generative AI was used to create the images for the store.
AI artwork.
AI-generated art object
Store page promotional images utilize AI-generated technology.
We used generative AI tools to assist with visual development and world-building. Specifically, we used AI-generated concept art and background compositions as inspiration during early prototyping phases. These assets helped guide the tone and direction of the environments but were later refined or replaced manually to meet performance and visual standards. We also used AI-assisted writing tools to iterate on in-game lore and placeholder dialogues, ensuring consistency in narrative tone. No generative AI was used to create final voice lines or essential gameplay mechanics. All AI-generated content was carefully reviewed, curated, and edited by the development team before inclusion.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
合成旅 In-game content art | A small number of icons in the store page images are AI-generated, but the game itself does not include any AI-generated content. | 伊林游戏 | - | Mar 18, 2026 | |
SkyInFlames In-game content artaudiocode | The graphic shows images of units (actions) that are created on the basis of real software features to change development time. Additionally, some functionality was ported from a raw state and refined using AI, and AI is also being used to write several of the core systems. (In the trailer, we also used some AI-generated audio and images.) | VasyliyBritva | 207 | Mar 18, 2026 | |
Geocoliseum Survival In-game content arttext | Generated some 2D assets and localization | AZart | - | Mar 18, 2026 | |
出击!福建舰 In-game content audio | The game's music was created using generative AI technology. | Mithril_055 | 17 | Mar 18, 2026 | |
Capella Store/marketing art | One promotional poster image was made with AI. No in-game or gameplay content uses AI. | ANDROMIS GAMES | - | Mar 18, 2026 | |
Territorial Conquest In-game content art | I used AI to help create some of the menu screens and interface graphics, but I’m developing the game entirely on my own. Everything else, from gameplay to units and core content, is all my own work. | Uğur CAN | 19 | Mar 18, 2026 | |
BRUTAL WAR : The Fall of Great Han In-game content art | Utilized generative AI to create background image assets for portions of the UI. | 1K+ STUDIO | - | Mar 18, 2026 | |
三国·乱世 In-game content art | The avatar/image materials of this game are dynamically generated by AI algorithms, combined with deep learning models and art style transfer techniques to ensure that each image is unique and rich in details. AI is only used for creative assistance, and the final content is manually reviewed to ensure compliance with community standards. | 我是好人 | - | Mar 18, 2026 | |
The Forged Show of War Store/marketing art | The logo, and certain images on our store page have been generated using AI. | Swayam Raut | - | Mar 18, 2026 | |
Battleship 2 Store/marketing art | Store page artwork was AI-assisted. Game visuals are hand-made for the actual experience. | Priyam Jain | - | Mar 18, 2026 | |
MUSYNX:RETURN In-game content art | Some visual assets in the game were created using AI. | I-Inferno | 270 | Mar 18, 2026 | |
DEAD COMMAND Store/marketing art | Library Hero Image Generated by AI. | AET GAMES | - | Mar 18, 2026 | |
Bang Bang Tank Store/marketing art | This game only uses AI-generated content in promotional videos, images, and game menu video images | LiFou Games | - | Mar 18, 2026 | |
Blank Canvas In-game content art | AI image generation is used to create the backgrounds of the Titles-Logo/Icons on the Store Page.
AI generated content is NOT used in the actual Game itself. | Blank Canvas Games | - | Mar 18, 2026 | |
Shadows of War 2 In-game content textartaudio | Texts, translations, image assets and music have been created in part or complete, through Generative AI models fit for their intended purpose. | TRI.G | - | Mar 18, 2026 | |
Roopie Clicker In-game content artaudio | Some graphical elements in Roopie Clicker, including textures and backgrounds, were generated in collaboration with Microsoft Copilot, an AI assistant used in a controlled creative workflow. All visuals were manually reviewed, modified, and integrated into the game by the developer. No assets depict real people or infringe on copyrights or trademarks. I confirm that I hold full commercial usage rights for all content, including AI-generated assets. This approach complies with the terms of use of the AI tool and aligns with Steam’s content policies. Roopie Clicker is an original work, built with care and transparency.
Copyright Notice This musical work was generated by the artist CILINDRE via the Suno AI platform, under a Premier subscription active at the time of creation. In accordance with Suno's terms of use, the artist holds full commercial rights to this work, including distribution, monetization, and public performance. All rights reserved © CILINDRE – 2025
Suno - Rights and Ownership: https://help.suno.com/en/articles/2746945 | CILINDRE | - | Mar 18, 2026 | |
和平东京 In-game content art | The closing segment of the promotional video utilizes AI-generated content for atmospheric rendering.
The background image of the game promotional artwork was created using AI-generated elements. | J Game | - | Mar 18, 2026 | |
SPARTA 2035 Prologue & Sea of Pirates DLC In-game content art | AI has been initially used to generate in-game characters' portraits (pre-rendered); those portraits were then manually processed by artists. | Lipsar Studio | 85 | Mar 18, 2026 | |
KillCam Blablublas Battle Royale In-game content art | The Steam store page banners and promotional creatives for the app were created with the assistance of generative AI tools. The in-game assets were either created manually or edited afterwards, but the visual materials used for marketing (such as header images, capsules, and promotional banners) include AI-generated elements. | CGI LAB GAMES | - | Mar 18, 2026 | |
电音弹道 In-game content artaudiocode | Some code, assets, and music are AI-assisted. | MindFlow | 12 | Mar 18, 2026 | |
Escape the Maze Live AI arttext | Escape the Maze was developed by a solo developer. Some elements of the game, including store page visuals and text, were created using generative AI tools during development. All final assets have been carefully reviewed and manually refined to ensure accuracy, quality, and full compliance with Steam’s content guidelines.
The game also features AI-controlled enemy behavior, such as a zombie that chases players in the maze. However, no live-generated AI content is used during gameplay. | Fatih CALISKAN | - | Mar 18, 2026 | |
Iron Horde Live AI | Ai powered jet behavior and enemy tactics enhance immersion and visuals | Falcon Lab | - | Mar 18, 2026 | |
NAVYFIELD : CROSSFIRE In-game content art | Officer images in game are made by AI and some UI button can be made by AI too. | Naiadgames | 42 | Mar 18, 2026 | |
Five Stars In-game content audio | Some sound effects were generated using ElevenLabs AI tools during development. No AI is used during gameplay.
I definitely would replace them with custom sound design in future updates if my finances allow it. | N.R. | - | Mar 18, 2026 | |
Signal Lost: The Silence Between Words In-game content audio | Signal Lost uses generative artificial intelligence for pre-generated voiceover lines only.
- The voiceovers are created using ElevenLabs, an AI-based text-to-speech service.
- All AI-generated audio is produced before release, reviewed, and edited by the developer to ensure quality, accuracy, and appropriateness.
- No content is generated live or dynamically during gameplay.
- All other game assets — including art, animations, level design, and code — are created by the developer or sourced from licensed, non-AI stock resources. This ensures full transparency about the use of AI while maintaining complete creative control over the game experience.
The AI-generated content is used only to support narrative delivery, maintain consistent tone, and enhance immersion while respecting copyright and ethical guidelines. | signallosthorror | - | Mar 18, 2026 | |
Battle Royale Manager In-game content art | Some store and in-game artworks were created using generative AI tools. All assets have been reviewed and edited to meet the game's artistic direction and quality standards. | Selecao | - | Mar 18, 2026 | |
Live Fire Exercise In-game content art | AI has been used to generate the character images displayed on the targets in-game. | Decdot | - | Mar 18, 2026 | |
FIGHT LIKE HELL In-game content art | AI was used to enhance the cover art and during the iteration phase of designing textures and object details. It provided design ideas but not finished products or assets.
There is no AI present in FLH which generates content or produces output of any kind. | Progressive Destruction Games | - | Mar 18, 2026 | |
提督与巨龙:重生 Store/marketing art | Some promotional images and character portraits use AI-generated image resources | 贪玩狗工作室 | - | Mar 18, 2026 | |
王风九歌:春秋战国 In-game content art | 部分模型与立绘由AI协助生成 | 流风Game | - | Mar 18, 2026 | |
Castles & Castellans Store/marketing art | AI might be used to create store and/or library images. | Warsaw Digital | - | Mar 18, 2026 | |
Ukrainian Warfare: Gostomel Heroes In-game content text | Artificial intelligence was utilized to translate the game's description page into multiple languages besides Russian. | Cats Who Play | 1.8k | Mar 18, 2026 | |
汗青三国 In-game content art | For generating card illustrations only | FarmGameStudio | - | Mar 18, 2026 | |
Critical Ops - Dead Zone In-game content art | This game uses pre-generated AI images for the game. While navigating the menus, you'll see AI-generated images for menu backgrounds and buttons. The game's runtime (.exe) file icon and store images are also AI-generated. | Kâzım KINCI | - | Mar 18, 2026 | |
Fengshen Siege Store/marketing art | The promotional images for this game's storefront were created using AI. | Ocean Ruyi | - | Mar 18, 2026 | |
Space Mantlet In-game content audiotext | Space Mantlet uses AI to generate in game voices and translation text in game and in the store. Voice Synthesis Powered by: Coqui TTS – Mozilla Public License 2.0 Model: tts_models/en/vctk/vits (based on the VCTK corpus) | game_gland | - | Mar 18, 2026 | |
Auto Jurassic Knights In-game content arttext | Art is supported with AI and is hand edited and finalized by an artist. Localization uses AI. | Proelium Games | - | Mar 18, 2026 | |
GAIONIN WAR don't combine In-game content arttext | Use AI-generated images and convert them into paintings to use as concept art for the main menu and in-game simulated advertising images.
Use AI to create images for in-game currency.
Use ChatGPT to create lyrics for the theme song. | Boujin 【棒陣】 | - | Mar 18, 2026 | |
Pixel Tank Wars In-game content art | Some Game Assets Were Initially Designed And Planned Manually, Then Generated With Ai Assistance In The Mid-Stages, And Finally Edited Manually Using Relevant Professional Software. The Aim Is To Present The Game'S Vision To Players In A Better Way. | GGOLDBIG | - | Mar 18, 2026 | |
Marshals of Yore In-game content art | Perk images and Marshal portraits are generated using generative AI and edited manually for artistic coherency. | One Man Horde | 28 | Mar 18, 2026 | |
Of Crowns & Chains In-game content text | AI is used for localization (pre-generated translations of English interface text to supported languages for accessibility purposes). | BlueJayAvis | 16 | Mar 18, 2026 | |
Ashen Destiny In-game content audioart | All music assets were generated using Suno under a Pro subscription. Also the portraits of each General were produced with use of AI. I own full commercial rights to all music produced and portraits. | Arrow & Blade Games | - | Mar 18, 2026 | |
Abomination Ops In-game content artaudiotext | AI was used to create the visual art, music, voices, and sound effects. Abomination Ops was developed to demonstrate how modern artificial intelligence tools can be harnessed to craft a fully cinematic experience accessible to everyone. The story, world, and characters were conceived and written by a human being. | Dynamic Solutions Megacorp | - | Mar 18, 2026 | |
R.A.S.P Mobility-Unit Store/marketing art | Currently in our Menu Screens we are using AI Background Images as place holders for Real Images that we will create. The placeholders serve well for now and we will eventually end the use of AI for anything. | Mobility-Gaming | - | Mar 18, 2026 | |
Dark Sea In-game content audiotext | Certain pieces of audio and scripts were created with the help of Artificial Intelligence | DarkSignal Studios | - | Mar 18, 2026 | |
JustBecause Store/marketing art | Generative AI was used to create the images for the store. | clcmd9701 | - | Mar 18, 2026 | |
Freedom Bomber Unclear art | AI artwork. | Tacit Software Solutions | - | Mar 18, 2026 | |
SEA WAR NAVAL SUPREMACY Store/marketing art | AI-generated art object | Bremner Duncan | - | Mar 18, 2026 | |
Keep Fire Store/marketing art | Store page promotional images utilize AI-generated technology. | Yixia Studio | - | Mar 18, 2026 | |
UNIT ZERO In-game content arttext | We used generative AI tools to assist with visual development and world-building.
Specifically, we used AI-generated concept art and background compositions as inspiration during early prototyping phases. These assets helped guide the tone and direction of the environments but were later refined or replaced manually to meet performance and visual standards.
We also used AI-assisted writing tools to iterate on in-game lore and placeholder dialogues, ensuring consistency in narrative tone. No generative AI was used to create final voice lines or essential gameplay mechanics.
All AI-generated content was carefully reviewed, curated, and edited by the development team before inclusion. | Christian Velazquez | - | Mar 18, 2026 |