The music was written with generative AI.
- Creator
- Nestwell Studio LLC
- Reviews
- -
- Added
- Sep 17, 2026
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The music was written with generative AI.
Pre-generated images and music
This game contains a small amount of AI-assisted art assets, all of which were reviewed and adjusted.
AI was used for some localizations.
I use AI as a "better search engine" for code snippets and design research, and to create examples I can mark up to show artists what I am looking for. Paid artists create the monsters, backgrounds and UI icons, and everything else is hand-created or downloaded from asset packs or is available from free art sites. The artists also use AI in their workflows.
Developer Note on AI Assistance: Gods of the Arena: Blood & Sand is crafted using a hybrid development approach, combining human game design, rigorous combat programming, and hand-tuned mechanics with generative AI tools for concept ideation and visual asset workflows.
Generative AI tools were used during development to assist in creating some pre-generated visual assets and background music. All AI-assisted content was reviewed and selected by the development team before being included in the game. Arcane Library does not generate AI content during gameplay and does not connect to external AI services while running.
Art assets (backgrounds, capybara and object sprites, capsules, icon), the store trailer footage, sound effects, ambience and music were generated with AI tools (image and video generation, PixelLab, ElevenLabs) from the developer's own references and direction, then cropped, scaled, palette-snapped and composed by hand-written code. The translations of the game and store texts into languages other than Portuguese and English were produced with AI and reviewed by the developer. All code, game design, writing and the original Portuguese and English texts are human-made. The game does not generate any content at runtime.
Ai were used to assist with translating text into multiple language
Generative AI was used to assist in creating some of the game's illustrations and in developing certain tools used during production.
The Therapist was developed with the assistance of generative AI tools. AI was used to assist with programming and to generate certain visual and audio assets included in the game. The game's core concept, narrative direction, game design, mechanics, and creative direction were conceived and developed by the game's creator. AI-generated assets were selected, edited, integrated, and directed as part of the game's overall creative process.
Some pixel art, sound effects and music are AI-generated.
Some prototype artwork, including enemy and environment assets, was generated with AI tools and subsequently refined by the developer.
Generative AI tools were used during development to assist with selected visual assets, written content, localization, and other parts of the production process. All AI-assisted content was reviewed, edited, and integrated by the developer. No generative AI content is created during gameplay.
The 3D model are made by AI
This game is handcrafted by indie developers. Generative tools were used only to support the creation of specific assets, while the final game reflects the developers’ own creative vision.
Translations were generated with AI and then reviewed by the developer, including back-translation checks.
The store assets where generated by IA and reworked by me. Same for the game assets. All code is AI generated as well.
This game utilized generative AI tools to assist with code writing. All AI-generated content has been strictly tested, reviewed, and optimized to ensure game quality and stability.
Generative AI was used for the game's localization.
Desmarchon currently includes pre-generated AI images for the store page and achievement images, as well as AI-generated promotional artwork and icons, and some text. Everything has been reviewed by a human.
Steam capsules are AI generated. SFXs are AI generated. Nothing else in the game is AI generated.
Generative AI was used to assist in the creation of some promotional artwork for the Steam store page, including capsule and library artwork. AI is not used to generate content during gameplay.
As a solo developer AI is helping bring this vision to life by generating some of the visual and audio assets as well as assisting with development.
AI was used only to generate bases for a few specific textures, which were then edited by hand.
AI tools were used during the development of Slot Crawler to assist in creating select visual assets and promotional materials. Every AI-assisted element was reviewed, refined, and integrated by the developer to ensure consistency with the game’s artistic direction and quality standards.
小部分画面和语音由ai协助渲染
Some art assets, sound effects and texts of this game are produced with the assistance of generative AI. No real‑time AI‑generated content will be created during gameplay.
Non-English translations are AI translated placeholders.
Generative AI was used to create or assist with certain Steam store-page marketing assets, including capsule/header artwork.
AI tools were used during development to help create pre-generated content including pixel artwork, character and boss sprites, some written narrative and interface text, and original synthesized music and sound arrangements. These assets are included in the installed game. Gameplay does not generate content through an AI service at runtime.
Usage of AI-assisted coding tools were used to help debug, and write some lengthy aspects of the game. But all creative work (art, animation, music, sound effects, and all writing and dialogue) is made by hand, without any generative AI whatsoever.
Some art assets and marketing images were created or assisted with generative AI during development, then curated and edited for the final game. The game does not generate AI content in real time during play.
Generative AI was used during development to assist in creating some pre-generated visual assets and marketing materials. All AI-assisted content was reviewed, selected, and adjusted by the developer before being included in the game or on its Steam store page. The game does not use generative AI to create content during gameplay.
AI coding assistance was used in developing some parts of the game's code and in drafting in-game text, all of it directed and reviewed by the developer.
Generative AI was used to assist in creating some visual artwork and environmental assets, including the sun, clouds, rainbow, and trees. These assets are pre-generated and included as part of the game's visuals. AI is not used to generate content dynamically during gameplay and does not affect the game's gameplay mechanics.
All code and art assets in this game are created with generative‑AI assistance and manually modified. Thanks to AI, I can realize my ideas without programming or art skills.
In the process of creating some 2D prop assets, generative AI technology was used in an assistive capacity. Any such assets are subject to our production pipeline, where they will be reviewed and replaced by our art and development teams to ensure they meet our quality standards and creative direction.
AI is used only to translate the game description on the Steam store page into multiple languages.
Generative AI was used to assist in creating promotional artwork for the Steam store and library assets. The game itself does not use live-generated AI content.
AI was used to assist with artwork as I am a solo dev with a very limited budget, however all final assets integrated into the game were manually refined and processed. All instances of AI will be removed as sales open up
Generative AI was used during development to create and assist with some of the game's visual assets, including character artwork, event illustrations, backgrounds, and other graphical elements, as well as some of the music used in the game. AI-generated materials were reviewed, selected, and edited by the developer before being included in the game. Generative AI is not used to dynamically generate gameplay, dialogue, story content, visual assets, or music while the game is running.
Generative AI was used for some store pageimages, store page localization and translation, as well as some in-game art assets, localization, translation, and music.
This game uses generative AI in the following ways: Music — tracks were built from AI-generated material, then edited and arranged by hand. Title artwork — an AI-generated rough was used as reference and redrawn by hand as pixel art. English localization — the English text was machine-translated and then reviewed and corrected by the developer. Code — parts of the game's code were written with AI assistance. Everything else is made by the developer by hand: all 145 in-game icons, every UI image, the cigarette package illustrations, and the achievement icons.
CyberSprawl: Survivors contains pre-generated visual art, written content, sound effects, and other assets created or assisted with generative AI tools, then curated and integrated by the development team. Generative AI also assists development, including code. No AI generates content during gameplay, and the game does not connect to external AI services while you play.
Vestibule's pixel art was generated with an AI art tool, with every design directed, refined, and hand-edited by the developer. Individual trailer and cinematic clips were generated with an AI video tool, built from the game's own artwork and developer-written scene descriptions — the final edit, scene sequencing, and music timing were done manually by the developer in After Effects. All game design, systems, writing, and code are original work.
The following content was created with the help of AI tools: - Store capsule images and banners - Stage map images - Translations into localized languages - Steam achievement icons All AI-generated content was reviewed by our development team before being added to the game and store page.
The pre-rendered achievement images and music are AI-generated. No AI-generation code or content will be used during gameplay.
Some store visuals (capsule art) were created using AI image generation tools. Game text translations for languages other than English/Turkish were done with the assistance of AI translation and manual review. Cutscenes and the visual slides featuring dialogue were created with the assistance of AI.
Some of the music in this game was created using generative AI and is used as part of the game's soundtrack.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Rogue's Climb In-game content audio | The music was written with generative AI. | Nestwell Studio LLC | - | Sep 17, 2026 | |
Паучок сторожит уголок In-game content artaudio | Pre-generated images and music | NVG Games | - | Sep 17, 2026 | |
恶意结核 (MechaBlight) In-game content art | This game contains a small amount of AI-assisted art assets, all of which were reviewed and adjusted. | YeMaoFanKa | - | Sep 17, 2026 | |
River Runners In-game content text | AI was used for some localizations. | LogVenture | - | Sep 17, 2026 | |
The Mighty Wizard's Tale In-game content codeart | I use AI as a "better search engine" for code snippets and design research, and to create examples I can mark up to show artists what I am looking for. Paid artists create the monsters, backgrounds and UI icons, and everything else is hand-created or downloaded from asset packs or is available from free art sites. The artists also use AI in their workflows. | Oxdeadbeef Games | - | Sep 17, 2026 | |
Gods of the Arena: Blood & Sand Dev only art | Developer Note on AI Assistance: Gods of the Arena: Blood & Sand is crafted using a hybrid development approach, combining human game design, rigorous combat programming, and hand-tuned mechanics with generative AI tools for concept ideation and visual asset workflows. | Aeterna Nexus | - | Sep 16, 2026 | |
Arcane Library In-game content artaudio | Generative AI tools were used during development to assist in creating some pre-generated visual assets and background music. All AI-assisted content was reviewed and selected by the development team before being included in the game. Arcane Library does not generate AI content during gameplay and does not connect to external AI services while running. | DDUCKD4K | - | Sep 16, 2026 | |
Capivara Companion In-game content artaudiotext | Art assets (backgrounds, capybara and object sprites, capsules, icon), the store trailer footage, sound effects, ambience and music were generated with AI tools (image and video generation, PixelLab, ElevenLabs) from the developer's own references and direction, then cropped, scaled, palette-snapped and composed by hand-written code. The translations of the game and store texts into languages other than Portuguese and English were produced with AI and reviewed by the developer. All code, game design, writing and the original Portuguese and English texts are human-made. The game does not generate any content at runtime. | Dotsmith | - | Sep 16, 2026 | |
喵喵牌 In-game content text | Ai were used to assist with translating text into multiple language | cczzqsll | - | Sep 16, 2026 | |
Fluffy Lineup In-game content art | Generative AI was used to assist in creating some of the game's illustrations and in developing certain tools used during production. | Yustar | - | Sep 16, 2026 | |
The Therapist In-game content artaudiocode | The Therapist was developed with the assistance of generative AI tools. AI was used to assist with programming and to generate certain visual and audio assets included in the game. The game's core concept, narrative direction, game design, mechanics, and creative direction were conceived and developed by the game's creator. AI-generated assets were selected, edited, integrated, and directed as part of the game's overall creative process. | Restless, LLC | - | Sep 16, 2026 | |
I Only Moved My Mouse In-game content artaudio | Some pixel art, sound effects and music are AI-generated. | Missroot | - | Sep 16, 2026 | |
暴食海岛 Munchy Island In-game content art | Some prototype artwork, including enemy and environment assets, was generated with AI tools and subsequently refined by the developer. | clownpiece | - | Sep 16, 2026 | |
The Only Eye: Arcane Legacy In-game content arttext | Generative AI tools were used during development to assist with selected visual assets, written content, localization, and other parts of the production process. All AI-assisted content was reviewed, edited, and integrated by the developer. No generative AI content is created during gameplay. | Bitroot Studios | - | Sep 16, 2026 | |
Zombie Day Protocol In-game content art | The 3D model are made by AI | Haodex Games | - | Sep 16, 2026 | |
宗门经理人 - sect In-game content art | This game is handcrafted by indie developers. Generative tools were used only to support the creation of specific assets, while the final game reflects the developers’ own creative vision. | Tiec Games | - | Sep 16, 2026 | |
Night Drives In-game content text | Translations were generated with AI and then reviewed by the developer, including back-translation checks. | Catechin Studio | - | Sep 16, 2026 | |
Cozyquarium In-game content artcode | The store assets where generated by IA and reworked by me. Same for the game assets. All code is AI generated as well. | CCS | - | Sep 16, 2026 | |
Desktop Arrow Defense Dev only code | This game utilized generative AI tools to assist with code writing. All AI-generated content has been strictly tested, reviewed, and optimized to ensure game quality and stability. | Chris Yu | - | Sep 16, 2026 | |
魔晶塔防 In-game content text | Generative AI was used for the game's localization. | 踏雪泥工作室 | - | Sep 16, 2026 | |
Desmarchon In-game content arttext | Desmarchon currently includes pre-generated AI images for the store page and achievement images, as well as AI-generated promotional artwork and icons, and some text. Everything has been reviewed by a human. | Wisern Games | - | Sep 16, 2026 | |
Tilemancer In-game content audioart | Steam capsules are AI generated.
SFXs are AI generated.
Nothing else in the game is AI generated. | geogear | - | Sep 16, 2026 | |
摸鱼小队 Store/marketing art | Generative AI was used to assist in the creation of some promotional artwork for the Steam store page, including capsule and library artwork. AI is not used to generate content during gameplay. | town | - | Sep 16, 2026 | |
Sortalis In-game content artaudio | As a solo developer AI is helping bring this vision to life by generating some of the visual and audio assets as well as assisting with development. | Mike Schmoyer | - | Sep 16, 2026 | |
The Guest from the Fields In-game content art | AI was used only to generate bases for a few specific textures, which were then edited by hand. | Skamii | - | Sep 16, 2026 | |
Slot Crawler Store/marketing art | AI tools were used during the development of Slot Crawler to assist in creating select visual assets and promotional materials. Every AI-assisted element was reviewed, refined, and integrated by the developer to ensure consistency with the game’s artistic direction and quality standards. | Disco Studio | - | Sep 16, 2026 | |
萦回 In-game content artaudio | 小部分画面和语音由ai协助渲染 | 白鹤 | - | Sep 16, 2026 | |
方块战舰: Module Warship In-game content artaudiotext | Some art assets, sound effects and texts of this game are produced with the assistance of generative AI. No real‑time AI‑generated content will be created during gameplay. | XiuM | - | Sep 16, 2026 | |
Vanguard Tides In-game content text | Non-English translations are AI translated placeholders. | Conjure Studios LLC | - | Sep 16, 2026 | |
Deck of Stabs Store/marketing art | Generative AI was used to create or assist with certain Steam store-page marketing assets, including capsule/header artwork. | RetroAction Games | - | Sep 15, 2026 | |
The Infinite Tower In-game content arttextaudio | AI tools were used during development to help create pre-generated content including pixel artwork, character and boss sprites, some written narrative and interface text, and original synthesized music and sound arrangements. These assets are included in the installed game. Gameplay does not generate content through an AI service at runtime. | Charlie Pilotti | - | Sep 15, 2026 | |
Doug's Playground Dev only code | Usage of AI-assisted coding tools were used to help debug, and write some lengthy aspects of the game. But all creative work (art, animation, music, sound effects, and all writing and dialogue) is made by hand, without any generative AI whatsoever. | Mercury Media | - | Sep 15, 2026 | |
Desk Sushi Idle In-game content art | Some art assets and marketing images were created or assisted with generative AI during development, then curated and edited for the final game. The game does not generate AI content in real time during play. | Panel and Grid Studio | - | Sep 15, 2026 | |
MIMIC HUNGER In-game content art | Generative AI was used during development to assist in creating some pre-generated visual assets and marketing materials. All AI-assisted content was reviewed, selected, and adjusted by the developer before being included in the game or on its Steam store page. The game does not use generative AI to create content during gameplay. | Aodette Games | - | Sep 15, 2026 | |
Pearly Gates In-game content textcode | AI coding assistance was used in developing some parts of the game's code and in drafting in-game text, all of it directed and reviewed by the developer. | Abersoft Studios | - | Sep 15, 2026 | |
PixBit In-game content art | Generative AI was used to assist in creating some visual artwork and environmental assets, including the sun, clouds, rainbow, and trees. These assets are pre-generated and included as part of the game's visuals. AI is not used to generate content dynamically during gameplay and does not affect the game's gameplay mechanics. | Monke | - | Sep 15, 2026 | |
MadKeys In-game content artcode | All code and art assets in this game are created with generative‑AI assistance and manually modified. Thanks to AI, I can realize my ideas without programming or art skills. | Song | - | Sep 15, 2026 | |
灵韵牌:清浊之间 Dev only art | In the process of creating some 2D prop assets, generative AI technology was used in an assistive capacity. Any such assets are subject to our production pipeline, where they will be reviewed and replaced by our art and development teams to ensure they meet our quality standards and creative direction. | WU BAIZHAO | - | Sep 15, 2026 | |
COSPECO: Greedy Bullets In-game content text | AI is used only to translate the game description on the Steam store page into multiple languages. | SoboQ | - | Sep 15, 2026 | |
ReFantasy Autobattler Store/marketing art | Generative AI was used to assist in creating promotional artwork for the Steam store and library assets. The game itself does not use live-generated AI content. | CluelessDev | - | Sep 15, 2026 | |
Dugout Dice In-game content art | AI was used to assist with artwork as I am a solo dev with a very limited budget, however all final assets integrated into the game were manually refined and processed. All instances of AI will be removed as sales open up | Clint Graves | - | Sep 15, 2026 | |
Disrupt Destiny In-game content artaudio | Generative AI was used during development to create and assist with some of the game's visual assets, including character artwork, event illustrations, backgrounds, and other graphical elements, as well as some of the music used in the game. AI-generated materials were reviewed, selected, and edited by the developer before being included in the game.
Generative AI is not used to dynamically generate gameplay, dialogue, story content, visual assets, or music while the game is running. | Studio Huewel | - | Sep 15, 2026 | |
Zombie Horde Survivors In-game content arttextaudio | Generative AI was used for some store pageimages, store page localization and translation, as well as some in-game art assets, localization, translation, and music. | Frozen Pear Games | - | Sep 15, 2026 | |
smoke.exe In-game content audioarttextcode | This game uses generative AI in the following ways:
Music — tracks were built from AI-generated material, then edited and arranged by hand.
Title artwork — an AI-generated rough was used as reference and redrawn by hand as pixel art.
English localization — the English text was machine-translated and then reviewed and corrected by the developer.
Code — parts of the game's code were written with AI assistance.
Everything else is made by the developer by hand: all 145 in-game icons, every UI image, the cigarette package illustrations, and the achievement icons. | usasan3 | - | Sep 13, 2026 | |
CyberSprawl: Survivors In-game content arttextaudiocode | CyberSprawl: Survivors contains pre-generated visual art, written content, sound effects, and other assets created or assisted with generative AI tools, then curated and integrated by the development team. Generative AI also assists development, including code. No AI generates content during gameplay, and the game does not connect to external AI services while you play. | CyberSprawl Studios | - | Sep 13, 2026 | |
Vestibule In-game content art | Vestibule's pixel art was generated with an AI art tool, with every design directed, refined, and hand-edited by the developer. Individual trailer and cinematic clips were generated with an AI video tool, built from the game's own artwork and developer-written scene descriptions — the final edit, scene sequencing, and music timing were done manually by the developer in After Effects. All game design, systems, writing, and code are original work. | blightwork | - | Sep 13, 2026 | |
What’s Wrong with My Drawing In-game content arttext | The following content was created with the help of AI tools:
- Store capsule images and banners
- Stage map images
- Translations into localized languages
- Steam achievement icons
All AI-generated content was reviewed by our development team before being added to the game and store page. | Bulbasaur, Woowanggook | - | Sep 13, 2026 | |
Beastwood Haven In-game content artaudio | The pre-rendered achievement images and music are AI-generated. No AI-generation code or content will be used during gameplay. | 9.9 studio | - | Sep 13, 2026 | |
Sector Zero: Freedom In-game content arttext | Some store visuals (capsule art) were created using AI image generation tools.
Game text translations for languages other than English/Turkish were done with the assistance of AI translation and manual review.
Cutscenes and the visual slides featuring dialogue were created with the assistance of AI. | Shift Orbit Games | - | Sep 13, 2026 | |
Zero Castle In-game content audio | Some of the music in this game was created using generative AI and is used as part of the game's soundtrack. | Solodevdo | - | Sep 13, 2026 |