The main theme song for Escape From Planet Pan features lyrics by Nob Studio and was composed using Suno AI. All other assets were created traditionally.
- Creator
- nob studio
- Reviews
- -
- Added
- Jun 3, 2026
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The main theme song for Escape From Planet Pan features lyrics by Nob Studio and was composed using Suno AI. All other assets were created traditionally.
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
Visual assets used in this game were created with the assistance of generative AI and were curated, edited, and integrated by the developer.
Some art assets, audio, and text translation were produced with the assistance of AI.
This game contains pre-generated AI-created images, including realistic and horror-themed imagery used during gameplay. All content was reviewed and curated by the developer. The game does not include live AI generation or user-generated content.
A part of the background and scenes. Some elements of the user interface.
The music featured in the trailer was composed using generative AI tools. Crucially, all game characters and animations are entirely hand-drawn and manually animated by the developer.
Some backgrounds, characters, and items were created with the help of AI image generation tools. All AI-generated assets were carefully reviewed, edited, and refined by the developer to fit the game's art style and quality standards.
We use generative AI tools in limited parts of the development process. Visual assets: Some elements such as the main visual, backgrounds, and parts of the UI were created or assisted using image generation AI, and then edited and integrated by the developer. Story support: AI tools were used to help brainstorm and refine story ideas. All final content is reviewed, modified, and curated by the developer to fit the game’s design and quality standards.
Generative AI tools were used during the development of this game for programming assistance, localization, and partial text generation. Some localized text and in-game written content were generated with the assistance of AI-based tools.
This game contains a small amount of AI-generated or AI-modified artwork.
AI was used in the making of imagery for the game.
Solo Developer using small misc. generated art pieces in places.
Some non-essential visual assets (such as certain textures or illustrative images) were partially generated using AI tools and subsequently edited before being included in the game.
This game was developed with AI assistance. Some visual assets, icons, promotional artwork, in-game text content, and portions of the source code were generated or refined using AI tools. Core game design, mechanics balancing, and final creative direction were handled by a human developer.
Only a few images are created by AI first and then edited in Photoshop.
Some placeholder art in the market.
We use generative AI technologies during the development of some game assets. This mainly includes support with localization, visual reference material, selected graphic elements, and occasional audio or sound-effect related content. AI-assisted elements represent a limited part of the overall production, with final selection, editing, and implementation handled by the development team.
I used AI to generate some pictures and sfx sounds.
Generative AI tools were used to assist with selected static visual assets, such as artwork, store/library assets, and some icon-style graphics. These assets were reviewed, edited, and manually integrated by the developer. No generative AI is used during gameplay, and no content is generated by AI while the game is running.
Some visual, audio, or text content in this game was created or supported using generative AI tools during the development process.
This game utilizes a generative AI tool for the creation of its SE and localization. The data was pre-rendered by the developer during the game's development and integrated as final game assets before release. The game does not contain any features that generate content in real-time during gameplay. All content has been checked by the developer for compliance with the AI tool's commercial terms, and careful attention has been paid to avoid any copyright infringement or violation of general decency standards.
Anchored Protocol uses generative AI throughout its development and gameplay: • Most of our 3D assets, sound effects, and visual art were created with the help of generative AI tools and reviewed by our team before shipping. • During play, the game live-generates NPC dialogue, voice lines (TTS), and certain artworks in response to your actions, so each playthrough feels different. We use input filtering and output moderation on live-generated content to prevent illegal, harmful, or off-topic responses. If you encounter anything inappropriate, please report it via https://aako.world/support
Generative AI has been used to generate images, and part of the game's code.
Guilds of Mountgate currently uses AI-generated visual assets during Early Access, primarily for environmental backgrounds and UI-related imagery. All assets are individually selected and refined to ensure visual consistency within the game world. This approach allows development to focus on the core systems that define the game — including progression, economy and world simulation. As development continues, many of these assets — especially location backgrounds — are planned to be replaced with handcrafted, pre-rendered 3D scenes created in Blender for the full release (v1.0).
Some visual assets were generated with AI tools as a starting point, then hand-edited, pixel-refined, and composited by the developer. All creative direction, design, and final polish is human-made.
The game uses artificial intelligence solely as a support tool for correcting and assisting in text localization.
This games uses generative AI for music, few artworks and some artwork modifications.
Some content may have been generated using automated tools or processes.
Storefront and Marketing Materials: Generative AI was used to assist in drafting, refining, and localizing the text content for the Steam store page and promotional descriptions. In-Game Content: All final visual assets, code, and audio within the game have been created and designed by our development team. There is no AI-generated content produced in real-time during gameplay.
AI tools use to edit game visuals
This game uses generative AI in the creation of the following in-game assets: Background images for the title screen, game clear screen, and game over screen. Sticky notes, bulletin boards, and elevator information panels within the game screen. In-game image assets such as elevators.
This game incorporates generative AI to enhance visual storytelling and character depth in the following ways: Video Content: A portion of the ending cinematic utilizes footage generated by Sora 2, which can be identified by its watermark. Character Illustrations: Three soldier profile photos displayed within the Personnel Search Center were created using ChatGPT (DALL-E). We have used these tools to supplement the creative vision of our team and ensure a more immersive atmosphere for our players.
Generative AI was used solely for the creation of pre-rendered visual assets (store page illustrations, library assets, and in-game images).
AI-generated audio resources
Some art assets in the game are generated by AI
This game uses live-generated AI content during gameplay. Specifically, parts of the audio/signal layer are generated in real time based on game state and player interactions. No user prompts or user-generated text/images are required to play.
Chuyện Tết is a solo project. Due to limited design resources, I used AI to assist in generating backgrounds and in-game assets. I then personally reviewed, edited, and refined these visuals to ensure they accurately reflect my vision and the Southern Vietnamese cultural atmosphere of the 2010s.
This game uses generative AI tools during development to create some visual assets, including store capsule artwork, and to assist with localization. All AI-generated content has been reviewed, edited, and refined to ensure consistency and quality.
AI-generated content is used in some carpet textures and news icons.
This game uses AI to assist in creating some of the games Assets
Pre-generated AI tools were used to help create some visual assets and store-page artwork. No live-generated AI is used in gameplay, and the game does not generate content for players at runtime.
This game uses generative AI tools to assist in the creation of certain assets, such as music and visual elements. All content is reviewed, selected, and integrated by the developer to ensure consistency and quality. No AI is used during gameplay, and the player experience is fully handcrafted.
AI was used to help with translations and spelling.
AI used for a couple icons and the music.
The images used in the game, as well as the promotional visuals shown in the store, are generated using AI. In addition, translations are also performed using large language models.
This game uses generative AI in the creation of some visual assets. All generated content has been reviewed, edited, and adjusted by the developer before being included in the game. The gameplay and core mechanics are entirely designed and controlled by the developer and do not rely on AI.
The album "Forever Epic Story: A Journey of Life (Reimagined)" is a remake of the original album that was released many years ago back in 2002. Now using the assistance of AI for both beats and vocals, the album is now "reimagined" in an interactive experience. *AI was used in the development of the cover art and video animations.
The artistic and musical resources within the game are generated by artificial intelligence.
The backgrounds of The Silver Crow were created using a combination of AI image generation and extensive manual post-processing. Each location was individually refined, composited and hand-animated to achieve a consistent artistic vision.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Escape from Planet Pan: Scam Center In-game content audio | The main theme song for Escape From Planet Pan features lyrics by Nob Studio and was composed using Suno AI.
All other assets were created traditionally. | nob studio | - | Jun 3, 2026 | |
Dyno Burst: Bubble Shooter Store/marketing art | We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs. | Popoko VM Games | - | May 23, 2026 | |
White Signal In-game content art | Visual assets used in this game were created with the assistance of generative AI and were curated, edited, and integrated by the developer. | Frenari | - | May 23, 2026 | |
Tidal Strings In-game content artaudiotext | Some art assets, audio, and text translation were produced with the assistance of AI. | June666 | - | May 23, 2026 | |
content moderator. In-game content art | This game contains pre-generated AI-created images, including realistic and horror-themed imagery used during gameplay. All content was reviewed and curated by the developer. The game does not include live AI generation or user-generated content. | READY! | - | May 23, 2026 | |
Jixo 5: Mask Parade Collector’s Edition Unclear art | A part of the background and scenes.
Some elements of the user interface. | MixoGames Ltd. | - | May 23, 2026 | |
Gallows & Gold In-game content audio | The music featured in the trailer was composed using generative AI tools.
Crucially, all game characters and animations are entirely hand-drawn and manually animated by the developer. | Will Charles | - | May 23, 2026 | |
Escape the Space Hotel In-game content art | Some backgrounds, characters, and items were created with the help of AI image generation tools. All AI-generated assets were carefully reviewed, edited, and refined by the developer to fit the game's art style and quality standards. | Galactic Goof Studio | - | May 23, 2026 | |
駒山キリは全部やりにいく In-game content arttext | We use generative AI tools in limited parts of the development process.
Visual assets: Some elements such as the main visual, backgrounds, and parts of the UI were created or assisted using image generation AI, and then edited and integrated by the developer.
Story support: AI tools were used to help brainstorm and refine story ideas.
All final content is reviewed, modified, and curated by the developer to fit the game’s design and quality standards. | ChiveGames | - | May 23, 2026 | |
TimelineTown In-game content textcode | Generative AI tools were used during the development of this game for programming assistance, localization, and partial text generation.
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Inscrutable FourDC -Imprisonment- In-game content audiotext | This game utilizes a generative AI tool for the creation of its SE and localization.
The data was pre-rendered by the developer during the game's development and integrated as final game assets before release.
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Anchor Protocol Live AI artaudiotext | Anchored Protocol uses generative AI throughout its development and gameplay:
• Most of our 3D assets, sound effects, and visual art were created with the help of generative AI tools and reviewed by our team before shipping.
• During play, the game live-generates NPC dialogue, voice lines (TTS), and certain artworks in response to your actions, so each playthrough feels different.
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All assets are individually selected and refined to ensure visual consistency within the game world.
This approach allows development to focus on the core systems that define the game — including progression, economy and world simulation.
As development continues, many of these assets — especially location backgrounds — are planned to be replaced with handcrafted, pre-rendered 3D scenes created in Blender for the full release (v1.0). | Beaver Fever Games | - | May 23, 2026 | |
Clawless Coin art | Some visual assets were generated with AI tools as a starting
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developer. All creative direction, design, and final polish
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Bible Quiz: Trivia Game Unclear | Some content may have been generated using automated tools or processes. | Supergonk | 21 | May 23, 2026 | |
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Background images for the title screen, game clear screen, and game over screen.
Sticky notes, bulletin boards, and elevator information panels within the game screen.
In-game image assets such as elevators. | Kariya_Zucchini | - | May 23, 2026 | |
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Video Content: A portion of the ending cinematic utilizes footage generated by Sora 2, which can be identified by its watermark.
Character Illustrations: Three soldier profile photos displayed within the Personnel Search Center were created using ChatGPT (DALL-E).
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MeowRig Unclear audio | AI-generated audio resources | PotionWorks | - | May 23, 2026 | |
Idle Immortal Sentinel In-game content art | Some art assets in the game are generated by AI | 所以然 | - | May 23, 2026 | |
Null Carrier Live AI audio | This game uses live-generated AI content during gameplay. Specifically, parts of the audio/signal layer are generated in real time based on game state and player interactions. No user prompts or user-generated text/images are required to play. | Donbrico Studio | - | May 23, 2026 | |
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Forever Epic Story: A Journey of Life (Reimagined) In-game content artaudio | The album "Forever Epic Story: A Journey of Life (Reimagined)" is a remake of the original album that was released many years ago back in 2002. Now using the assistance of AI for both beats and vocals, the album is now "reimagined" in an interactive experience. *AI was used in the development of the cover art and video animations. | Forever Epic Story | - | May 23, 2026 | |
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