The store page capsule artwork was created using generative AI.
- Creator
- Hokkori Games
- Reviews
- -
- Added
- Sep 7, 2026
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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The store page capsule artwork was created using generative AI.
Generative AI tools were used during development to assist with drafts and revisions of some pre-generated in-game text, interface copy, localization, and store and library artwork. All resulting content is selected, edited, and reviewed by the developer before shipping. The game does not generate content with AI at runtime.
Generative AI was used in the creation of visual assets for this game, including characters, backgrounds, and stage maps. AI-assisted coding tools were also used during the development of the game. The game does not use generative AI to create content in real time during gameplay.
Customer voice lines were pre-generated with edge-tts (neural TTS) and shipped in the build (assets/voice/). If store capsules or marketing art also used generative AI, that still counts as “Yes.” If you later replace all VO with human recordings and ship no AI-generated assets, change the answer to “No.”
Generative AI was used only as a supporting tool for the design of some fictional can bottle brands
Some of the textures and images in this game were created with the help of generative AI tools, and AI tools also assisted with the game's localization and store page text. All of this content was reviewed and edited by the developer before release.
An AI voice generation tool was used to create the voice of one NPC. No AI-generated content is created during gameplay.
Some assets are AI generated
Some assets were created or edited with generative AI tools. No AI content is generated during gameplay.
Generative AI tools were used to assist with the creation of music, sound effects, and localized text.
THE LAST LOGIN uses pre-generated AI-assisted content in selected visual assets, character voice-over, music, and sound effects. All AI-assisted content was created during development and is included as fixed game content. No AI content is generated during gameplay.
Generative AI was used during development to assist with the creation of selected UI graphics, localization, and text content. All AI-assisted content was reviewed and edited by the developer before being included in the final product. The game does not generate AI content during gameplay.
i used ai for some images
To improve the game's visual quality and overall player experience, generative AI was used in the creation of some art assets.
Some of the game's art assets were generated with the assistance of AI. All such assets have been carefully reviewed to ensure they do not infringe on third-party rights or violate Steam's policies.
Generative AI was used to create some of the artwork shown on the Steam store page and related marketing assets. No generative AI is used during gameplay.
VIdeo puzzle elements were crafted with a generative AI tool
vibe coding
Generative AI was used as a starting point for the game's graphical assets. The majority of these were then manually modified for use in the game.
The developer uses generative AI tools during the development process to assist in creating pre-generated visual assets, environment textures, and background sound effects. These AI-assisted elements are finalized and integrated into the game's static files to enhance the overall horror atmosphere.
Our game uses AI-generated content for certain character art and UI details. All gameplay, and core mechanics were created by our development team.
AI was used on this game: to assist with the programming, and to produce the translations. If a line reads wrong in your language, report it on the Steam community hub.
The game uses static images and UI elements (including a cryptocurrency exchange chart) generated with AI tools. These assets were manually post-processed and integrated into the game. All game code, mechanics, audio, and original level design were created by the studio without AI generation.
Generative AI tools were used to create and refine selected promotional artwork for the Steam store page. All resulting materials were reviewed and curated by the developer. The game does not generate AI content during gameplay or connect to external AI services.
Loop Spot is a solo-developed game. Generative AI tools were used to assist with the creation of some visual assets, including UI artwork, logos, and capsule/marketing artwork. These assets were further edited, composited, and refined by me to fit the game’s visual direction and overall artistic vision. The core gameplay, puzzle design, programming, and music were created by me. No generative AI was used to create the game’s music. AI was used as a supporting visual production tool, while the game’s design, creative direction, gameplay, and music are my original work.
Some store page artwork, promotional images, textures, and visual assets were created using generative AI tools and then edited and finalized by the developer. AI-generated content is used only for visual assets and does not generate content during gameplay.
i used some AI made images along with human made art. i may remove them before the full release.
BOOKED uses generative AI-assisted artwork for some fictional in-game book covers and selected promotional/store artwork. Generative AI was also used to assist with some fictional book titles and creative concepts. All generated content was reviewed and selected by the developer before being included in the game.
Pre-created images and music
I am a solo developer with ten years of experience, who started out as a 3D artist. Every piece of 3D art in this game was made by me: the models, the UVs, the LODs. All of the game code and architecture was designed and programmed by me. I used generative AI to assist me with some of the textures and the music. This is a solo project with no funding and I wanted it to follow my vision so I needed any help I could get. If I ever could afford to hire people, that is what I am going to do! So we can deliver even better quality games!
This game uses generative AI for part of its artwork and its voice lines. The hunter portraits were created with a generative AI image model, then selected, retouched and approved by hand. The voices you hear over the radio were produced with an AI voice model, speaking scripts written by the developer. All of this was generated during development and is fixed in the build. No generative AI runs while you play: nothing is created live, and the game never contacts an AI service.
Generative artificial intelligence has been used to create store page thumbnails based on the developer's scene work.
Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play.
The game's artwork (character illustrations, moons, and UI images) and portions of the game code were created with the assistance of generative AI tools, and were then reviewed and edited by the developer. All AI-assisted content is pre-rendered; the game does not generate any content with AI at runtime.
Anomaly profile image
Generative AI tools were used during development as part of the visual ideation and reference process for some in-game objects. Final game assets were created, assembled, and manually refined by the developer. The game does not use generative AI during gameplay.
Pre-generated AI content: Generative AI tools were used extensively during development to create and assist with artwork, game assets, music, written content, and promotional materials. AI-assisted development tools were also used. All content in the final game was reviewed and curated by the development team. The game does not generate AI content during gameplay.
This game uses generative AI for some background images and landscape assets. All AI-generated materials are reviewed and edited by the developer before being used in the game. Generative AI is not used during gameplay, and the game does not connect to external AI services to generate content.
Translation of the store page from Japanese to English.
Artificial intelligence tools were utilized solely in the creation of certain promotional materials, including the game logo and Steam library artwork.
Some scenes cleaned up
This game uses generative AI-assisted tools for certain visual assets and promotional materials, including some artwork shown in the store page and trailer. All AI-assisted content has been reviewed, selected, edited, and integrated by the developer.
Some UI designs in the game are generated using AI
Generative AI tools were used during development to assist in creating a limited number of in-game UI design elements and texture assets. Generative AI is not used to create content dynamically during gameplay.
Generative AI was used only for programming assistance and localization. No generative AI was used for artwork, music, or sound effects.
Google Translate aided in the japanese translation of the game. but it kept throwing out overly polite phrases, so I still had to do a lot to get it done.
This game uses AI tools in the following ways: Music: Composed using Suno. Code: Written and debugged with AI assistance. Art: Created with AI assistance. All AI-assisted content was reviewed, edited, and finalized by the developer.
Generative AI tools were used during development to create and refine visual artwork and music, and to assist with programming. All final content was directed, selected, edited and integrated by the developer. AI is not used at runtime and the game does not generate new content while you play.
This game uses content created with the assistance of generative AI tools. 2D image assets (including the game logo and in-game textures), 3D models, and some sound effects and music were generated with AI and then reviewed, edited, and integrated by the developer. Localization into supported languages was also produced with AI assistance. All game design, narrative, and text content were written by the developer. No content is generated in real time during gameplay.
During the development of this game, generative AI was used to assist with the creation of some art assets, sound effects, music, text translations, and development reference materials. All AI-assisted generated content was manually reviewed, edited, integrated, and approved before being included in the game. No content is generated in real time based on player input during gameplay.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
GRAVE SLIDE Store/marketing art | The store page capsule artwork was created using generative AI. | Hokkori Games | - | Sep 7, 2026 | |
LINETAIN In-game content textart | Generative AI tools were used during development to assist with drafts and revisions of some pre-generated in-game text, interface copy, localization, and store and library artwork. All resulting content is selected, edited, and reviewed by the developer before shipping. The game does not generate content with AI at runtime. | AtsuK Works | - | Sep 7, 2026 | |
干支になりたい猫 In-game content artcode | Generative AI was used in the creation of visual assets for this game, including characters, backgrounds, and stage maps.
AI-assisted coding tools were also used during the development of the game.
The game does not use generative AI to create content in real time during gameplay. | PaoPao Studio | - | Sep 7, 2026 | |
Logical Cat Logistics In-game content audio | Customer voice lines were pre-generated with edge-tts (neural TTS) and shipped in the build (assets/voice/).
If store capsules or marketing art also used generative AI, that still counts as “Yes.” If you later replace all VO with human recordings and ship no AI-generated assets, change the answer to “No.” | Chen Liang Yu | - | Sep 7, 2026 | |
You Can Sort It! In-game content arttext | Generative AI was used only as a supporting tool for the design of some fictional can bottle brands | Indovers Studio | - | Sep 7, 2026 | |
Off the Clock: 13/F In-game content arttext | Some of the textures and images in this game were created with the help of generative AI tools, and AI tools also assisted with the game's localization and store page text. All of this content was reviewed and edited by the developer before release. | Latent Nine | - | Sep 7, 2026 | |
Hotel 13 In-game content audio | An AI voice generation tool was used to create the voice of one NPC. No AI-generated content is created during gameplay. | Voidy | - | Sep 7, 2026 | |
Adventures of Popatlal In-game content | Some assets are AI generated | tmkocplay | - | Sep 7, 2026 | |
MOTHERWARD In-game content art | Some assets were created or edited with generative AI tools. No AI content is generated during gameplay. | Budgie Pixels | - | Sep 7, 2026 | |
Whispers in Clay In-game content audiotext | Generative AI tools were used to assist with the creation of music, sound effects, and localized text. | lughandpiv | - | Sep 7, 2026 | |
THE LAST LOGIN In-game content artaudio | THE LAST LOGIN uses pre-generated AI-assisted content in selected visual assets, character voice-over, music, and sound effects. All AI-assisted content was created during development and is included as fixed game content. No AI content is generated during gameplay. | IS-TL | - | Sep 7, 2026 | |
Night Shift: Something Is Wrong In-game content arttext | Generative AI was used during development to assist with the creation of selected UI graphics, localization, and text content. All AI-assisted content was reviewed and edited by the developer before being included in the final product. The game does not generate AI content during gameplay. | biges | - | Sep 6, 2026 | |
itmoves Unclear art | i used ai for some images | Catchy | - | Sep 6, 2026 | |
Hist Maker: ReMake In-game content art | To improve the game's visual quality and overall player experience, generative AI was used in the creation of some art assets. | Duke Studio | - | Sep 6, 2026 | |
Artifact Tracer In-game content art | Some of the game's art assets were generated with the assistance of AI. All such assets have been carefully reviewed to ensure they do not infringe on third-party rights or violate Steam's policies. | RabbitHole | - | Sep 6, 2026 | |
THE HOLE Store/marketing art | Generative AI was used to create some of the artwork shown on the Steam store page and related marketing assets. No generative AI is used during gameplay. | neo studio | - | Sep 6, 2026 | |
Pirouette & Smile In-game content art | VIdeo puzzle elements were crafted with a generative AI tool | Hands of Song | - | Sep 6, 2026 | |
Deduction Society Unclear | vibe coding | Dagou Studio | - | Sep 6, 2026 | |
Collapsle In-game content art | Generative AI was used as a starting point for the game's graphical assets. The majority of these were then manually modified for use in the game. | Experience Point Games | - | Sep 6, 2026 | |
Puppet Mall: Chapter 1 In-game content artaudio | The developer uses generative AI tools during the development process to assist in creating pre-generated visual assets, environment textures, and background sound effects. These AI-assisted elements are finalized and integrated into the game's static files to enhance the overall horror atmosphere. | kiviGames | - | Sep 6, 2026 | |
Buzzle In-game content art | Our game uses AI-generated content for certain character art and UI details. All gameplay, and core mechanics were created by our development team. | Bluff Games | - | Sep 6, 2026 | |
Ghost in the SQL Data In-game content text | AI was used on this game: to assist with the programming, and to produce the translations. If a line reads wrong in your language, report it on the Steam community hub. | Isaac MENARD | - | Sep 6, 2026 | |
Hack You In-game content art | The game uses static images and UI elements (including a cryptocurrency exchange chart) generated with AI tools. These assets were manually post-processed and integrated into the game. All game code, mechanics, audio, and original level design were created by the studio without AI generation. | Mahlo | - | Sep 6, 2026 | |
Domeni Store/marketing art | Generative AI tools were used to create and refine selected promotional artwork for the Steam store page. All resulting materials were reviewed and curated by the developer. The game does not generate AI content during gameplay or connect to external AI services. | Pineapple Heaven Studios | - | Sep 6, 2026 | |
Loop Spot Store/marketing art | Loop Spot is a solo-developed game. Generative AI tools were used to assist with the creation of some visual assets, including UI artwork, logos, and capsule/marketing artwork. These assets were further edited, composited, and refined by me to fit the game’s visual direction and overall artistic vision.
The core gameplay, puzzle design, programming, and music were created by me. No generative AI was used to create the game’s music.
AI was used as a supporting visual production tool, while the game’s design, creative direction, gameplay, and music are my original work. | Solus Games | - | Sep 6, 2026 | |
Night Shift: Anomaly In-game content art | Some store page artwork, promotional images, textures, and visual assets were created using generative AI tools and then edited and finalized by the developer. AI-generated content is used only for visual assets and does not generate content during gameplay. | VLight Studio | - | Sep 4, 2026 | |
IT THINKS! Unclear art | i used some AI made images along with human made art. i may remove them before the full release. | Catchy | - | Sep 4, 2026 | |
BOOKED In-game content arttext | BOOKED uses generative AI-assisted artwork for some fictional in-game book covers and selected promotional/store artwork. Generative AI was also used to assist with some fictional book titles and creative concepts. All generated content was reviewed and selected by the developer before being included in the game. | TheHiddenRedPanda | - | Sep 4, 2026 | |
Тройной след Unclear artaudio | Pre-created images and music | Black Cat Leo | - | Sep 4, 2026 | |
A Place for Every Potion In-game content artaudio | I am a solo developer with ten years of experience, who started out as a 3D artist.
Every piece of 3D art in this game was made by me: the models, the UVs, the LODs. All of the game code and architecture was designed and programmed by me.
I used generative AI to assist me with some of the textures and the music.
This is a solo project with no funding and I wanted it to follow my vision so I needed any help I could get. If I ever could afford to hire people, that is what I am going to do! So we can deliver even better quality games! | CubeQuad Games | - | Sep 4, 2026 | |
Hollow Parish: Dead Frequency In-game content artaudio | This game uses generative AI for part of its artwork and its voice lines.
The hunter portraits were created with a generative AI image model, then selected, retouched and approved by hand. The voices you hear over the radio were produced with an AI voice model, speaking scripts written by the developer.
All of this was generated during development and is fixed in the build. No generative AI runs while you play: nothing is created live, and the game never contacts an AI service. | Bakula Vasiliy | - | Sep 4, 2026 | |
Tidy Arcana Store/marketing art | Generative artificial intelligence has been used to create store page thumbnails based on the developer's scene work. | GTGD | - | Sep 4, 2026 | |
Shardkeep In-game content art | Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play. | Meridian Studios | - | Sep 4, 2026 | |
天使の月配送 - Angel's Moon Delivery In-game content artcode | The game's artwork (character illustrations, moons, and UI images) and portions of the game code were created with the assistance of generative AI tools, and were then reviewed and edited by the developer. All AI-assisted content is pre-rendered; the game does not generate any content with AI at runtime. | neo studio | - | Sep 4, 2026 | |
AnomalyVault Store/marketing art | Anomaly profile image | PostSIM | - | Sep 4, 2026 | |
Pack It In! In-game content art | Generative AI tools were used during development as part of the visual ideation and reference process for some in-game objects. Final game assets were created, assembled, and manually refined by the developer. The game does not use generative AI during gameplay. | JaSan | - | Sep 4, 2026 | |
Maze Quest Odyssey In-game content artaudiotext | Pre-generated AI content: Generative AI tools were used extensively during development to create and assist with artwork, game assets, music, written content, and promotional materials. AI-assisted development tools were also used. All content in the final game was reviewed and curated by the development team. The game does not generate AI content during gameplay. | Mammoth Club | - | Sep 4, 2026 | |
日本四季百景 In-game content art | This game uses generative AI for some background images and landscape assets. All AI-generated materials are reviewed and edited by the developer before being used in the game. Generative AI is not used during gameplay, and the game does not connect to external AI services to generate content. | BLOOMPICTURE STUDIO | - | Sep 4, 2026 | |
Circle to another motion general | Translation of the store page from Japanese to English. | Hakomast | - | Sep 4, 2026 | |
Megastore Chaos Store/marketing art | Artificial intelligence tools were utilized solely in the creation of certain promotional materials, including the game logo and Steam library artwork. | Dynamic Dice | - | Sep 4, 2026 | |
Vacation Adventures: Park Ranger Mega Bundle Unclear art | Some scenes cleaned up | Casual Arts | - | Sep 4, 2026 | |
Sudoku Solace In-game content art | This game uses generative AI-assisted tools for certain visual assets and promotional materials, including some artwork shown in the store page and trailer. All AI-assisted content has been reviewed, selected, edited, and integrated by the developer. | Bonzeux | - | Sep 4, 2026 | |
雾山古董店 In-game content art | Some UI designs in the game are generated using AI | Sanxian | - | Sep 4, 2026 | |
Planet Sweep Company In-game content art | Generative AI tools were used during development to assist in creating a limited number of in-game UI design elements and texture assets. Generative AI is not used to create content dynamically during gameplay. | RealityMakerLab | - | Sep 4, 2026 | |
Dice Tiny Town In-game content codetext | Generative AI was used only for programming assistance and localization. No generative AI was used for artwork, music, or sound effects. | Lazini | - | Sep 3, 2026 | |
Medusa Crisis In-game content text | Google Translate aided in the japanese translation of the game. but it kept throwing out overly polite phrases, so I still had to do a lot to get it done. | Crimsonren | - | Sep 3, 2026 | |
LUCK IT In-game content audioartcode | This game uses AI tools in the following ways:
Music: Composed using Suno.
Code: Written and debugged with AI assistance.
Art: Created with AI assistance.
All AI-assisted content was reviewed, edited, and finalized by the developer. | HuntForge | - | Sep 3, 2026 | |
Solitaire: Kingdom in Chains In-game content artaudiocode | Generative AI tools were used during development to create and refine visual artwork and music, and to assist with programming. All final content was directed, selected, edited and integrated by the developer. AI is not used at runtime and the game does not generate new content while you play. | Big Bro Studios | - | Sep 3, 2026 | |
Basement10 In-game content artaudiotext | This game uses content created with the assistance of generative AI tools. 2D image assets (including the game logo and in-game textures), 3D models, and some sound effects and music were generated with AI and then reviewed, edited, and integrated by the developer. Localization into supported languages was also produced with AI assistance. All game design, narrative, and text content were written by the developer. No content is generated in real time during gameplay. | Solo Developing | - | Sep 3, 2026 | |
ONE STEP WAR In-game content artaudiotext | During the development of this game, generative AI was used to assist with the creation of some art assets, sound effects, music, text translations, and development reference materials. All AI-assisted generated content was manually reviewed, edited, integrated, and approved before being included in the game. No content is generated in real time based on player input during gameplay. | 林栖者游戏 | - | Sep 3, 2026 |