AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Puzzle
TitleDisclosureCreatorSrcReviewsAdded
Boungeon
In-game content
artaudiotext
Some artwork, music, text, and translations in this game were initially created with the assistance of AI tools, and were then manually edited, revised, or recreated by the developer.
LAININ STUDIO
-Jul 13, 2026
数织艺术
In-game content
artaudio
We leverage AI to generate in-game image assets and use Suno AI to create the game’s background music. All AI-generated visual and audio materials have been manually reviewed and edited to ensure compliance with content standards.
菜市场工作室
-Jul 13, 2026
Anomagram
In-game content
art
- Character photos and video clips shown in the in-game Stories feed were generated using AI tools (image and video generation), then reviewed, edited, and composited by the developer to fit the game's art direction. - AI-assisted tools were used in parts of the development process.
Hot Tea Works
-Jul 13, 2026
The Unworty
In-game content
art
Some of the paintings featured in the game were partially generated using generative AI.
Meetkow
-Jul 13, 2026
Star Curve
Store/marketing
art
Generative AI was used to assist in the creation of the game’s promotional videos and most of its art assets. All puzzles in the game were manually designed and created by the development team.
InnoStudio
-Jul 13, 2026
Yolk & Yonder
Store/marketing
art
Store description and promotional graphics generated using AI tools.
ZERO5GAMES
-Jul 11, 2026
Just a Stupid Room
In-game content
arttext
I used AI for texture upscaling and translation.
Nuci
-Jul 11, 2026
Belly Jeans
Unclear
artcode
Code, Art
Dan Gant
-Jul 11, 2026
Merge Parade
In-game content
textartcode
This game uses generative AI during development in the following areas: * Localization: AI tools were used to assist with translating some in-game text. All translations are reviewed and edited by the developer before being included in the game. * Art Assets: AI tools were used to assist in creating some visual assets. All generated materials are selected, edited, and finalized by the developer. * Programming: AI tools were used to assist with parts of the game's code development. * Store Page: AI tools were used to assist in creating certain store page materials. The game does not include any live-generated AI content. All AI-assisted content is generated during development, reviewed by a human, and finalized before being included in the shipped build.
FRIVER
-Jul 11, 2026
どいなかでリバーシ
In-game content
artcodetext
Generative AI tools were used during development to assist with the creation and editing of some visual assets, background assets, character assets, code, and text. The game does not include live AI-generated content based on player input. All AI-assisted content has been reviewed, edited, and approved by the developer before inclusion. The game does not contain AI-generated adult-only content.
Hapon Works
-Jul 11, 2026
Touhou Russian Roulette
In-game content
art
Generative AI technology is used in a supplementary capacity during the creation of some user interface assets. Any such assets are replaced through our production pipeline by our art and development teams, ensuring they meet our quality standards and creative direction.
FIVE DUCK GAMES
-Jul 11, 2026
O Labirinto
In-game content
arttext
Some of the game's 3D models (characters, monsters, and items) were created using the generative AI tool. Some in-game text translations were produced with AI assistance. All of this content was pre-generated during development, and we hold the appropriate rights to use it in the game.
Matheuzera Games
-Jul 9, 2026
DUAT
In-game content
art
Generative AI was used to assist in creating certain environmental textures, decorative artwork, and promotional materials. All gameplay systems, programming, level design, puzzles, story, and core game content were created by the developer and manually integrated into the game
Night2Night Studios
-Jul 9, 2026
Deadly Dispatch
In-game content
audio
Certain assets, music, and sound effects were created using generative AI.
Monochrome Ltd
-Jul 9, 2026
Sudokiller
In-game content
text
This game uses generative AI ONLY to assist with translations for some supported languages. Gameplay, puzzles, artwork, characters, and game design are created by the development team.
Tranqui Games
-Jul 9, 2026
KEBAB CLICKER: El Imperio del Dürüm
In-game content
arttextcode
The game's code, artwork, text content, and some marketing assets were created with the assistance of generative AI tools during development. All AI-generated content was reviewed, tested, and curated by the developer before inclusion. The game does not generate any content in real time using AI — all content is pre-rendered and static.
Cristian albala tortosa
-Jul 9, 2026
Snip & Fly
In-game content
audioartcode
AI Content Disclosure During development, this game used generative AI tools to create some of its content: Music: The background music was created using the AI music-generation tool Suno. Code: Some of the code was written with the assistance of AI tools. Images: Some of the artwork and icons were created using AI image-generation tools. All AI-generated content was selected, adjusted, and integrated into the game by the developer, and was pre-generated (completed during development). No AI content is generated in real time while the game is running.
HuntForge
-Jul 9, 2026
BOUND
In-game content
art
AI was used to generate images depicting illegal substances and highly disturbing situations presented in the game. The Steam capsule and cover images were also generated using AI.
Pixel Team RED
-Jul 9, 2026
水灵逃生 - Water Spirit Escape
In-game content
art
This game does not contain any real-time generative AI features. Some game assets, including but not limited to animation effects, videos, and similar materials, were created with the assistance of AI.
4ANDS
-Jul 9, 2026
Echo Resonance
In-game content
artaudiotext
Generative AI tools were used during development to assist in the creation of some pre-generated visual assets, character voices, translations, and promotional materials. All AI-assisted content was reviewed, edited, and curated by the developer. The game does not generate AI content in real time during gameplay.
AZOR7
-Jul 8, 2026
Ant Workers Simulator
text
We used a Gen AI powered tool to localize the following: - (in some languages) In-game text - (in some languages) Steam store descriptions We plan to replace these with human translation and LQA when we can afford it. Until then, we are using Gen AI temporarily.
Achimphang Studio
-Jul 8, 2026
Panopticon
text
We used a Gen AI powered tool to localize the following: - (in some languages) In-game text - (in some languages) Steam store descriptions We plan to replace these with human translation and LQA when we can afford it. Until then, we are using Gen AI temporarily.
Achimphang Studio
38Jul 8, 2026
All About Chopsticks
text
We used a Gen AI powered tool to localize the following: - (in some languages) In-game text - (in some languages) Steam store descriptions We plan to replace these with human translation and LQA when we can afford it. Until then, we are using Gen AI temporarily.
Achimphang Studio
177Jul 8, 2026
Fake Snake
In-game content
art
Generative AI was used only during early visual concepting and ideation for some marketing art directions. The game itself, its mechanics, levels, code, UI, and final gameplay assets are created and edited by the developer.
Narvio Games
-Jul 8, 2026
Stellar Protocol
Store/marketing
art
Some store page and promotional artwork were created with the assistance of generative AI tools. No AI-generated content is produced during gameplay.
DerDieDas Studio
-Jul 8, 2026
The Beak Doctor
In-game content
art
A small number of in-game icons were generated using AI tools. All generated assets were reviewed and integrated by the developer.
Immersion Interactive
-Jul 8, 2026
Misplaced
In-game content
art
The document images in this game were generated with AI assistance.
G-Yao
-Jul 8, 2026
Factor Zoo
In-game content
art
The comic images in this game were generated with the assistance of AI.
G-Yao
-Jul 8, 2026
无尽扫雷模拟器
Store/marketing
art
Some of the store page artwork, including capsule images and promotional graphics, were created with the assistance of generative AI tools.
FishForge
-Jul 8, 2026
Pixel: The Challenge
Store/marketing
art
Generative AI tools were used to help create some of the 2D store and marketing graphics (e.g. store capsule images). These assets were reviewed and finalized by the developer, who holds the rights to use them. No generative AI is used for content inside the game, and no AI-generated content is produced live during gameplay.
pixelplenum.com
-Jul 8, 2026
CoAnnCo
In-game content
artaudio
This game uses AI to generate some images and audio.
SKONEC Entertainment
-Jul 8, 2026
DELTA REVERSI
Dev only
code
This game utilizes AI support solely for system programming. All other elements—such as music, illustrations, and design—are created by humans without AI assistance.
XEXTRA JAPAN
-Jul 8, 2026
Organized Chaos
In-game content
art
Some visual assets used in Organized Chaos were created with the assistance of generative artificial intelligence tools, including character art, item icons, environmental props, and promotional/game UI visuals. These assets were reviewed, selected, edited, and implemented by the developer to match the game’s intended style, readability, and gameplay needs.
Alena Mangusheva
-Jul 7, 2026
Stella Echoes
Dev only
codeart
Some images and code were created with the assistance of generative AI.
digsteel
-Jul 7, 2026
Chronime Puzzle: Cats
In-game content
art
The background images and cats pictures are pre-rendered AI art
Quantum Quiver Games
-Jul 7, 2026
Gods of the Grid
In-game content
art
The front-end and some of the art-assets have been created with the help of AI.
Alexandros
-Jul 7, 2026
Unorthodox Rules
In-game content
artaudiotext
Generative AI tools were used during development to assist with visual asset creation, programming support, background music generation, and writing/editing structured script data such as dialogue and localization files.
Merrick Games
-Jul 7, 2026
Card Sprawl
Unclear
We use generative AI to help create this game. It's part of what lets a small team build a game like this. We believe in being transparent about the tools we use, but they're only tools. Every part of this game is reviewed, refined, and curated by our team to meet our creative vision and quality standards, and we hope you'll enjoy the game for the experience it delivers.
Ridiculous Games
-Jul 7, 2026
Shadows of Imalor
In-game content
art
Most art has been hand-crafted but some art has been assisted by generative AI. Art assisted by generative AI includes UI Icons, monsters, items and marketing promotional art. All ingame art has been finalized by hand.
Edling Interactive
-Jul 7, 2026
Qianli: The Vastscape Scroll
In-game content
art
This game utilized AI tools during the development process, primarily to assist in generating character portraits. All AI-generated assets were reviewed and curated by the development team before being implemented into the game.
Betobe Studio
-Jul 7, 2026
Cozy Cat Match
Store/marketing
art
We used Ai to generate sketches of game backgrounds and promo materials
Best Place Apps
-Jul 7, 2026
Dino Quest VR
In-game content
art
Some in-game UI artwork was created with the assistance of generative AI. All AI-assisted assets were reviewed, edited, and curated by the developer before being included in the game. The game does not use live AI-generated content during gameplay.
8 Owl Studio
-Jul 7, 2026
Ofuda Placement Service
In-game content
text
Generative AI was used as an assistive tool for proofreading in-game text and store page text, as well as for English and Korean localization. All final content was reviewed and edited by the developer. No AI-generated images, audio, or 3D models are used. The game does not use generative AI to create content in real time during gameplay.
NaviiNoah
-Jul 7, 2026
Termies Duels
In-game content
codeart
This game was coded with Claude Code, and Assets generated by Claude
Jeremiah York
-Jul 7, 2026
Foodie Tour
In-game content
artcode
This game utilized generative AI technology during development. Scene background artwork and food dish images were created with the assistance of AI image generation tools. Portions of the game code were written with the help of AI coding assistants. All AI-generated content has been manually curated, adjusted, and refined to ensure a consistent visual style and gameplay experience.
FictionKing
-Jul 7, 2026
Freeze Line
In-game content
artaudiotext
The artwork, background music, in-game text and story, localizations into all supported languages, and store-page text in this game were created using generative AI tools, then curated, edited, and assembled by the developer. The game contains no live AI generation — all content is fixed and produced ahead of release.
ZeroTick Studio
-Jul 6, 2026
Suika 3D
Dev only
art
Some visual assets and visual reference material used during development were created with the assistance of generative AI tools. All final assets are reviewed, edited, and curated by me before use. I use these tools to support and enhance my own ideas and designs, not to replace the creative process.
Leaky Tap Games
-Jul 6, 2026
Rouge Process
Store/marketing
art
Some of the 2D assets and Page Logo and Banners
Splice
-Jul 6, 2026
Two Clubs One Player
In-game content
arttext
Generative AI was used during the development of this game to assist with creating certain visual assets, interface concepts, and localized text. All AI-generated content was reviewed, edited, and approved by the developer before being included in the final product. No gameplay content, player interactions, or user-generated content are created by AI during gameplay.
Enseke
-Jul 6, 2026
Cat 3
In-game content
art
The visual art in Cat 3. The cat sprites, enemies, icons, relic, UI art, and the store/marketing images were created with the help of generative AI tools. I'm a solo developer and a programmer at heart: I can't draw, so I set up a local pixel-art generation pipeline to make the game's artwork. No AI-generated content is produced during gameplay.
adoptedmouse
-Jul 6, 2026
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