AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
19127
19,127
disclosures tracked
+553 this week
76%
Visual AI
most common disclosure type
76% of all disclosures · 3.1x vs audio ai
31
31%
use AI for 2+ purposes
5987 of 19,127 products
tag: Puzzle
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Escape the Backrooms Bodycam Unclear | AI-generated artifacts | VRCFORGE STUDIOS | - | Aug 12, 2026 | |
Pyra In-game content audio | The music in this game was generated using Suno AI under a commercial licence, then edited, trimmed and looped by hand. | Lumen Depth | - | Aug 12, 2026 | |
OPEN UP, MICHAEL! In-game content arttext | Pre-generated generative AI was used during development for selected static artwork and portions of player-facing writing and localization. All such content is fixed in the shipped build and was reviewed and edited during development. The game does not contact an AI service or generate content during play. | LetsAdventurePlay | - | Aug 11, 2026 | |
The Legend Of Joke Dev only code | Some AI tools were used during the development of this game for code cleanup and to seek solutions to certain technical issues. | N.A.M.S | - | Aug 11, 2026 | |
AfterImage In-game content codetext | AI was used in some developer workflows for programming and for translation to all languages other than English. | Wolf Studios | - | Aug 11, 2026 | |
Cleandows XP In-game content artcodetextaudio | Generative AI tools were used during development to create pre-generated visual assets, UI graphics, in-game text, character content, fictional file contents, audio, and localization. All AI-generated content was reviewed and edited by the development team before being included in the game. The game does not use generative AI at runtime or generate content live for players. | QP Games | - | Aug 11, 2026 | |
Alice in the Firewall In-game content arttextaudio | Generative AI Disclosure:
This game utilizes generative AI tools to assist in creating player-facing assets, including base visual artwork, narrative script drafts, and voiceover audio (via ElevenLabs).
All AI-assisted dialogue, visuals, and audio undergo significant manual editing, human curation, and design to ensure high production quality and artistic cohesion before shipping with the game. No live or dynamic generative AI is executed while the game is running. | Ametrine Media | - | Aug 11, 2026 | |
Crystalase In-game content art | AI-generated content is used to create some of the images featured in the game. | Andrei Ivashentsev | - | Aug 11, 2026 | |
Visual Novel: Boomer on a Date In-game content art | all the pictures are generated by artificial intelligence. | Reanim Games | - | Aug 11, 2026 | |
Packfall Chain Arena In-game content arttext | Portions of this game's 2D artwork — character and enemy sprites, item and orb illustrations, backgrounds, UI decoration, and HUD icons — were created with the assistance of image-generation AI (GPT-image-2), working from the developer's own compositions, reference art, and prompts. Every AI-assisted image was individually selected, post-processed, and reviewed by the developer, and is tracked in an internal asset ledger. Store capsule artwork was produced the same way. Store screenshots are unedited captures of actual gameplay. Visual effects are generated procedurally by the developer's own code without AI. The game contains no AI-generated audio or music. Some in-game text was drafted with AI assistance and edited by the developer. | 往復びんた | - | Aug 11, 2026 | |
Bluso Hero and the Copper Heart Dev only | Some resources were created using AI for efficiency as a Solo Developer. | El Abrigo de Paulo | - | Aug 11, 2026 | |
Green Breach Store/marketing art | This game uses generative artificial intelligence (AI) tools to assist in the creation of certain visual assets, promotional store materials, and workflow scripts during development. | Megazolt Studios | - | Aug 11, 2026 | |
Spellk In-game content audioart | Spellk uses AI for some of it's music and art. The aim is to replace the AI elements with human made ones at some point; but that is not guaranteed. | bascorp | - | Aug 11, 2026 | |
Gildoria - Organize a Dragon's Hoard In-game content arttext | Gildoria uses AI-assisted tools in parts of its development: some UI icons were made with AI image generation, the in-game text was translated with AI translation tools. All of it was reviewed and edited by the developer. 3D art, level design, game design and codes are human-made or licensed. No content is generated by AI while the game runs. | LoudScream | - | Aug 11, 2026 | |
摩登迷城 In-game content artcode | The creative direction of GAZE IN SHADOWS was developed and controlled entirely by our team, including its 1928 setting, story, characters, case design, gameplay, and film noir-inspired visual style.
Generative AI was used only as a supporting tool for early art exploration, asset refinement, and limited programming assistance. All AI-assisted content was manually reviewed, extensively revised, and finalized by our developers. AI was not involved in any core creative decisions. | BION | - | Aug 11, 2026 | |
Cryptogram In-game content text | AI is used for localization purposes. All graphics are human made. | MrCakeSlayer | - | Aug 11, 2026 | |
Temporal Anomaly Bureau In-game content artcode | The core gameplay, rules, progression structure, level objectives, and detailed level designs were created, reviewed, and finalized by the human development team. Generative AI was used only as a development aid for research and reference gathering, code assistance, and the initial creation of visual assets and in-game scene images. All AI-assisted content was manually selected, edited, integrated, and reviewed before being included in the game. | wing | - | Aug 11, 2026 | |
Handsy In-game content art | Background elements, signs and graffitis are generated with AI. | SIA Blinkovio | - | Aug 11, 2026 | |
Froggy Logic Store/marketing art | Some of the store marketing images were created with AI assistance. | Qianyu Tiancheng | - | Aug 11, 2026 | |
HexLight In-game content art | Generative artificial intelligence was used to create the artwork for HexLight’s Steam achievement icons. The resulting images were reviewed and prepared for use by the developer. | Cameron Olson | - | Aug 11, 2026 | |
Tunnelborn Store/marketing art | As a single indie developer I had to use AI to help with creating some of the assets for store pages and logos. | CROCFISH | - | Aug 11, 2026 | |
Godheart Dev only codetext | AI was utilized to generate some references and provide consultations during the code development process. Additionally, AI assisted in translating and correcting grammatical errors, as English is not my native language.
I wanted to lie and say I didn’t use ai at all, but my conscience wouldn't let me. | Dagmar Games | - | Aug 11, 2026 | |
Sudoku Mania In-game content art | All ideas and features of the game where designed by the development team, but AI has been used in the actual generation of the images/textures, smoothing images/textures for final review and release to include the assets seen in the trailer. AI has also been used to find crucial bugs before release of the game. | Scadu Games | - | Aug 10, 2026 | |
Waking Elara In-game content arttext | Some 3D assets in this game were created with the help of AI generation tools, then edited, retextured and integrated by hand. Parts of the written text, including store page copy and in-game text translations, were drafted with AI assistance and reviewed by the developer. No content is generated live while you play, and no AI-generated voice acting is used. Everything is created and checked before release. | MutlakGame | - | Aug 10, 2026 | |
Tactician In-game content textart | AI translation tools were used to produce the localized text for the game. Additionally, initial concept drafts for select visual assets were generated using AI, but were subsequently heavily modified, painted over, and finalized by human artists. | Interlink Games | - | Aug 10, 2026 | |
Recursive Access In-game content art | This game contains pre-generated AI-assisted visual assets. Specifically, the background HDRI environment texture used for lighting/background purposes was created using generative AI. No live-generated AI content is presented to players during gameplay. | Colin Kidwell | - | Aug 10, 2026 | |
20 Trials to Heaven In-game content text | Generative AI tools were used as a development assistant for portions of written text, localization, Steam store page copy, and technical troubleshooting. The game's artwork, animations, music, sound effects, and level design were not generated by AI. All AI-assisted material and technical suggestions were manually reviewed, edited, and implemented by the developer, and several localizations were additionally reviewed by native speakers. The game does not generate AI content during gameplay or connect to external AI services. | Rodel Pacheco | - | Aug 8, 2026 | |
Thread Match Festival Store/marketing art | The Hero Capsule and main logo was created using AI tools only. The other assets of the game were not created using AI tools. | Tuga Studios | - | Aug 8, 2026 | |
Across Crime In-game content artaudio | The use of AI in the game is temporary: logo, cover art, icons, music... Everything is being developed with professionals without the use of AI. | Vanesa Gomez | - | Aug 8, 2026 | |
宿の掟 / Rules of the Inn In-game content artaudio | Some image assets (such as the apparitions and the hanging scroll artwork) and some audio assets (music and sound effects) in this game were created using generative AI. All generated material was selected and edited by the developer before use, and only models licensed for commercial use were used.
No generative AI runs while you play. Everything shipped in the game is pre-generated and fixed, and the game never sends your input to an AI service. | Pekomaro | - | Aug 8, 2026 | |
Liminal Space Holiday In-game content art | The only Ai Artwork used are for the cardboard cut out characters.
All the Paintings in the game are my own Oil Paintings. | Ravenhome Studios | - | Aug 8, 2026 | |
Harvesys: Farming Factory In-game content audioarttext | Some BGM are AI-generated. Additionally, some textures were AI-generated based on human designs and fully refined by hand. AI tools were also used for translation and general development assistance. | W77Games | - | Aug 8, 2026 | |
Nexus Ascendant In-game content arttextaudio | Nexus Ascendant contains pre-generated content created with the assistance of generative AI tools during development. This includes portions of the character and environment artwork, animated visual assets, user-interface graphics, gameplay textures, narrative writing, Japanese voice audio, and marketing materials. All AI-assisted content was selected, edited, reviewed, and integrated by the developer before inclusion. The game does not generate AI content during gameplay or transmit player data to generative AI services. | Bruce Ogden | - | Aug 8, 2026 | |
Megastore: Tidy Up Together In-game content textart | AI tools were used to assist with some of the game’s translations and in the creation of two in-game textures. These textures were subsequently edited, refined, and carefully reviewed by a human before being included in the final game.
We strictly rely on human creativity and craftsmanship throughout the game’s development. | Yolo Games Studio | - | Aug 8, 2026 | |
Digital Hunger In-game content artcode | Some visual assets in the game (character portraits, photographs and website imagery) were created with the assistance of AI image generation tools, then curated and edited by the developer. Portions of the game's code were written with AI coding assistance. All narrative, game design, voice acting and story content were created by humans. The game does not generate any content at runtime using AI. | BlackBeard Gaming | - | Aug 8, 2026 | |
Cellar Cleanup Simulator In-game content textart | Within the game, we only used AI to assist with translations into different languages and to create the names and designs of the bottle brands.
We use AI solely as a supportive tool. We do not let AI handle the entire process for any task. | Kiki Games | - | Aug 8, 2026 | |
YOU ARE NEWTON In-game content arttext | Generative AI was used to assist in creating some promotional artwork and localization text. All AI-assisted content was reviewed and edited by the developer. The game does not generate AI content during gameplay and does not connect to external AI services. | YOU ARE NEWTON | - | Aug 8, 2026 | |
Code: Infinity Unclear | Including AI-generated content | The Hell | - | Aug 8, 2026 | |
Puzzle Loot In-game content art | AI-Generated Content Disclosure
This game uses AI-generated artwork for certain visual assets, including background art, illustrations, and promotional images used on the store page (key art, logo, and capsule images). All AI-generated visuals were curated and adjusted by the developer to fit the game's art style and tone. | Abejo Games | - | Aug 8, 2026 | |
Pet Diary In-game content art | The image materials in the game are generated with the help of AI models. | ZGameStudio | - | Aug 8, 2026 | |
Door Code In-game content artaudiotext | This game uses content created or assisted by generative AI. Generative AI was used to help create and edit some visual assets, music/sound materials, and scripts. All final content was reviewed, selected, and adjusted by the developer before being included in the game. | P.E.G | - | Aug 8, 2026 | |
Void Inc In-game content arttextcode | Some game assets used AI assisted coding and tools to help generate and refine them, localisation was done with the help of AI translation. | The Occult Arcade | - | Aug 8, 2026 | |
ColorShift Store/marketing art | Generative AI was used to create the capsule artwork displayed on the Steam store page. No AI-generated content is used during gameplay, and the game does not use live-generated AI. | Boötes Dreams | - | Aug 8, 2026 | |
Can of Ethics In-game content audioart | Used TTS/AI voice lines and AI-generated in-game posters. | Hashim Goodsir | - | Aug 8, 2026 | |
Seina: a Tale Of Spirits In-game content art | Generative AI tools were used during development to assist with enhancing certain texture assets. All final assets were reviewed and tweaked by the developer. | Argyro Brotsi | - | Aug 8, 2026 | |
Tidy Up Mall In-game content text | Generative AI was used only for in-game text localization and translation. | KL6G Games | - | Aug 8, 2026 | |
Algorithms Dev only | Test cases, hints, solutions, testing and validation was assisted by artificial intelligence. | Chilling Moose Games | - | Aug 7, 2026 | |
PIGMENT LAB In-game content artaudio | The artwork in this game (backgrounds, menu art, the still-life and landscape references used as puzzle targets, achievement medals, and store art) and the music were created with generative AI tools, then selected and adjusted by the developer before inclusion. No content is generated live during gameplay. | Q-Lab Games | - | Aug 7, 2026 | |
Mergeopolis Dev only | Generative AI was used throughout nearly every aspect of this game's development and production. AI and a human developer formed an unholy union of sound and mind (a merge, if you will) to birth this production.
No generative AI runs during gameplay. Its contributions were created during development. | Obsolete Robot | - | Aug 7, 2026 | |
Raisin Sudoku Store/marketing textart | This game's store page description and some marketing/visual assets were created with the assistance of generative AI tools. AI is not used to generate gameplay content, puzzles, or code during play - Sudoku puzzles are generated using standard, deterministic algorithms, not AI. | RaisinRiot | - | Aug 7, 2026 |
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