25,380 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

BACKBITESteam
Disclosure

BACKBITE's in-game visual art — the snakes, power-up icons and other graphics — was created with generative AI image tools and then prepared as sprites for the game. In-game text was translated into the supported languages with AI assistance. All music and sound effects come from licensed, human-made audio libraries.

Creator
CarvaCode
Reviews
-
Added
Sep 3, 2026
Cage & SeekSteam
Disclosure

Generative AI tools were used during development to create and edit some visual assets and promotional artwork, and to assist with portions of the game's code. All AI-assisted content was reviewed and curated by the developer. The game does not generate AI content during gameplay.

Creator
Volodymyr Aleksieievskyi
Reviews
-
Added
Sep 3, 2026
Final Night FirefightSteam
Disclosure

Final Night Firefight uses generative AI tools during development to assist with the creation of some pre-generated game artwork, visual assets and music. I review, edit, and integrate all AI-assisted content as part of the game's development process. The game does not generate AI content live during gameplay.

Creator
Avanti Stark
Reviews
-
Added
Sep 3, 2026
Wild Spirits EraSteam
Disclosure

Generative AI tools were used during development to assist with the creation and iteration of some some pre-generated visual, written and promotional assets. All AI-assisted content is reviewed, edited and curated by the developer. No generative AI is used during gameplay.

Creator
Nico - a Wild Spirit
Reviews
-
Added
Sep 3, 2026
Cat Spirit RPGSteam
Disclosure

Cat Spirit RPG uses generative AI tools during development to assist with the creation and iteration of some pre-generated visual assets and promotional artwork. All AI-assisted content is reviewed, edited, and refined by the development team to ensure it meets the game's established quality standards and creative direction before being included in the game or its marketing materials. The game does not generate AI content during gameplay.

Creator
Shadow Sight Studios LLC
Reviews
-
Added
Sep 3, 2026
Crie au loupSteam
Disclosure

Crie au loup is made with AI, from the first prototype to the illustrations. That is not a manufacturing detail: it is as much the project as the game itself. My role is not a craftsman's: I painted no card, and I did not write the code line by line. I designed the system, I direct it, I arbitrate and I verify. Deciding what makes it into the game, what gets redone, what gets cut: that is production work, and it is mine. What is generated: the creature and location artwork, the interface, a large share of the code and the writing. What is measured rather than assumed: card balance, computed over thousands of simulated matches before every update. What is verified: the historical sources behind every legend, published one by one on the official site, where you can open them and prove me wrong. What is never generated is your match. No image, no text and no game decision comes out of a model while you play: the engine is deterministic, and the solo opponent is a classic program applying the rules. Crie au loup is one of the projects I run around generative AI, and the only one you can play. The making-of is documented without varnish in the devlog on the official site.

Creator
NXUS
Reviews
-
Added
Sep 3, 2026
YunDos 6pSteam
Disclosure

AI was used only to create visual assets for the Steam Store page.

Creator
Yesa Studio
Reviews
-
Added
Sep 3, 2026
Tactical ZoomiesSteam
Disclosure

This game uses generative AI for some visual content, including icons, logos, game art, Steam store page art, and website marketing images. Some store and website descriptions were written with AI assistance. Store, website, and marketing art is made to match the actual in-game look and design.

Creator
HyberHub
Reviews
-
Added
Sep 3, 2026
ShootyCraftSteam
Disclosure

Our team uses AI tools to help develop some in-game and marketing content.

Creator
Main Tank Software
Reviews
-
Added
Sep 3, 2026
Guess the OriginSteam
Disclosure

Some in-game images, depicting traditional dress, festivals, food, and cultural artifacts, were created using an AI image generation pipeline (Google Gemini through an automated workflow). Every generated image was reviewed, curated, and approved by the developer before it was added to the game. No AI content is generated live during gameplay.

Creator
Karam Ghazzi
Reviews
-
Added
Sep 3, 2026
BlotchSteam
Disclosure

I used AI for localization and during performance testing for handheld support, coding agents were used to help identify ways to optimize the game

Creator
Nathan Glover
Reviews
-
Added
Sep 3, 2026
FisterSteam
Disclosure

"This game's code, including the level and cosmetics editors, are all AI-generated. The maps and music are not AI-generated. Some cosmetics may be AI-generated, but most are not."

Creator
Bootloop Studio
Reviews
-
Added
Sep 2, 2026
Mad FridaySteam
Disclosure

Mad Friday is made by one person. The art, animation, design and code are all mine, made by hand. A few background music tracks are licensed royalty-free assets produced with a generative music model. All audio is pre-generated and shipped with the build; nothing is generated at runtime.

Creator
uglyhydraduck
Reviews
-
Added
Sep 2, 2026
Imperiums: The AmericasSteam
Disclosure

Generative AI tools were used to assist in the creation and refinement of some visual assets, including illustrations, user interface elements, and marketing materials.

Creator
Kube Games
Reviews
-
Added
Sep 2, 2026
FlurstSteam
Disclosure

AI has been used for coding assistance as well as some of the steam store assets. No assets in-game used AI to be produced

Creator
Zynq
Reviews
-
Added
Sep 1, 2026
我带过的最差一届Steam
Disclosure

Some of the art assets in this work are created using Image2.5, including but not limited to partial store page images, in-game scene graphics, loading screens, and select item icons.

Creator
顽核社 FuncoreClub
Reviews
-
Added
Sep 1, 2026
That Cloud Looks LikeSteam
Disclosure

Generative AI tools were used during development to assist with creating some music and UI graphic assets, as well as to provide coding suggestions and troubleshooting support. All AI-assisted content was reviewed, edited where necessary, and integrated by the developer. The game does not generate AI content during gameplay.

Creator
GamJangJangi
Reviews
-
Added
Sep 1, 2026
Table of SuspectsSteam
Disclosure

Generative AI was used to help translate the game's text and store page into other languages. It was not used to create any of the artwork, audio, or code in the game.

Creator
Besva Studios
Reviews
-
Added
Sep 1, 2026
NABERONSteam
Disclosure

NABERON uses generative AI tools in the creation of some of its assets. 3D models and textures were generated with Meshy, then reworked, retextured and assembled by hand for the game. Music was generated with Suno, and part of the sound effects with ElevenLabs. Some store page artwork, including the logo, was created with AI image tools. All generated content was reviewed, edited and approved by the developer before it shipped. The game does not generate any content live while you play — nothing is created at runtime.

Creator
NABERON Studio
Reviews
-
Added
Sep 1, 2026
Hand StretchedSteam
Disclosure

The background artwork in Hand Stretched — the shopfront, the kitchen and bar scenery, and the shop sign — was generated using Adobe Firefly, then edited and assembled by hand. Everything you actually interact with is drawn by the game itself: the pizzas, the dough, the drinks and the icons are rendered in code as you play, not painted images. The music is not AI-generated. It is four tracks licensed from human artists on Pixabay, credited by name in the game's settings. The game's code was written with AI assistance. Nothing is generated while you play, and the game connects to no AI service.

Creator
Scarratt Family Games
Reviews
-
Added
Sep 1, 2026
FrydaySteam
Disclosure

FryDay does not use generative AI in real time. It's only used as an assisstant during production, marketing, sound, and music.

Creator
End Games
Reviews
-
Added
Sep 1, 2026
ESCAPE SHOWSteam
Disclosure

The game's art, code and marketing assets (store images and in-game graphics) were created during development with the assistance of generative AI tools. All AI-assisted content is pre-rendered and was reviewed by the developer before shipping. The game does not generate any content with AI at runtime.

Creator
Sheep Arcade
Reviews
-
Added
Sep 1, 2026
Desk DisasterSteam
Disclosure

The game's logo and main capsule assets were generated using artificial intelligence tools (e.g., [Gemini]). We retain full rights to the resulting images and they have been human-edited for the final version.

Creator
Quady
Reviews
-
Added
Sep 1, 2026
AIGENROBOSteam
Disclosure

Some of this game's 2D graphics — including UI icons, part icons and mission cards — were created ahead of time with the help of AI image generation tools. Every generated asset was reviewed, selected and adjusted by the developer before being included. No content is generated by AI while the game is running. The 3D models, stages, effects and all game logic were produced by scripts and by hand, not by AI.

Creator
RAIDENWORKS
Reviews
-
Added
Sep 1, 2026
SlimeMergeSteam
Disclosure

This game uses generative AI in the following ways: Art: Visual assets including the logo, UI elements, backgrounds, and character sprites were created with the assistance of AI image generation tools, then reviewed and adjusted by the developer. Localization: In-game text was translated into 72 languages with the assistance of AI translation tools. All content has been reviewed by the developer before release.

Creator
QuietQuickCollapseGames
Reviews
-
Added
Sep 1, 2026
Center Ice HockeySteam
Disclosure

Generative AI has been used to create sound effects, music and some user interface elements.

Creator
Joonas Kaunisto
Reviews
-
Added
Sep 1, 2026
ChessTanSteam
Disclosure

Some of the artwork in ChessTan was created with the help of generative AI tools. This includes in-game graphics (unit and board art) and the store page / marketing images. All AI-generated art was reviewed, edited, and curated by the developer before use. No AI-generated content is produced live during gameplay. Music is licensed royalty-free stock (not AI-generated), and AI coding assistants were used only for development, not to generate player-facing content

Creator
Darren Huai
Reviews
-
Added
Sep 1, 2026
Cover Up!Steam
Disclosure

Some art assets and textures in this game were created with the help of generative AI tools. Translations were initially machine-generated. No content is generated by AI while the game is running.

Creator
Arctic Heatwave
Reviews
-
Added
Sep 1, 2026
CoppersmogSteam
Disclosure

Coppersmog is a game created independently by me, a father, a husband and a video game hobbyist. I'm proud to say that I designed the game, directed it, and decided what made it fun to play. I also built it with the help of generative AI. I wanted to tell you this fact plainly so that my honesty could help bridge your concerns and inform your choice to play this game. Here is what the AI contribution actually means in this game and with me specifically. Every decision in this game is mine. The world, the rules, how a room feels, what a blorb is, and what's allowed to happen to one, I set it all. To be honest, I throw away most of what AI generates because it just doesn't "get it" most of the time. AI has no taste. It cannot tell when something is right, funny, or profound. It can make an enormous number of things, but it cannot decide which of them belongs in Coppersmog. That judgement is the heart of the job. That judgement is my most important aspect of what I do. AI gives me is attempts, drafts and options. It writes code segments, runs thousands of fight simulations, and fixes my grammar and then I cut, change, reject, and try again. AI is wrong constantly. Sometimes it builds a second version of something the game already has. Sometimes it forgets a decision we made weeks ago. Sometimes it writes code that looks perfect and never runs. There's a lot of invisible work to keep those pieces pointed in the same direction. Orchestrating it all falls to me. I know that AI integration is not acceptable to everyone and so I wanted to be honest about how I'm using it to give you a chance to make an informed decision. If you read all of this and decide that Coppersmog is not for you, that's a completely fair choice. I want you to make choices that are best for you, using the facts in front of you. One thing that brings me comfort as I wrestle with where I want AI to be in my life is that this is a hobby project that made me smile quite a bit. I'm proud of my little world. Thank you.

Creator
Jamie McBurney
Reviews
-
Added
Sep 1, 2026
Derby ChampionsSteam
Disclosure

This game includes limited use of generative artificial intelligence in the creation of certain visual and audio assets. These AI-assisted elements were used to support the development process and are integrated alongside original, human-created content. All assets have been reviewed and curated to ensure they meet the quality and artistic standards of the game.

Creator
The Lazy Grid
Reviews
-
Added
Sep 1, 2026
BranchboundSteam
Disclosure

Pre-generated key art, store and marketing artwork, and two music loops were created with generative AI tools, then selected, edited, and reviewed by the developer. Gameplay rules, code, interface text, and player actions are authored and deterministic. No content is generated during gameplay, and the game does not connect to external AI services.

Creator
Digitable
Reviews
-
Added
Aug 31, 2026
STELLAR WINGSteam
Disclosure

This game includes assets that were created ahead of time with AI tools: - 27 character 3D models (24 pilots, 3 national commanders) - multi-view images made with AI image generation, then turned into meshes with an image-to-3D tool - 27 character portraits rendered from those 3D models - 2D artwork for the nations, such as the emblems - AI image generation - part of the HUD and UI texture set - AI image generation - the cutaway diagrams on the briefing screen - AI image generation Every generated asset was reviewed, selected and adjusted by the developer before being included. No content is generated by AI while the game is running. The 3D models of the fighters, carriers, turrets, machine leviathans and asteroids are procedurally generated by program, and the stages, effects and all game logic were produced by scripts and by hand.

Creator
RAIDENWORKS
Reviews
-
Added
Aug 31, 2026
CrashFestSteam
Disclosure

CrashFest is a one-person game, built in Unity between coffee and complaints from playtesters. It started as a physics experiment about shoving a low-poly car off a ledge and got out of hand once six controllers were plugged in. I’m a software engineer, not an artist. So a good chunk of CrashFest was made together with Claude AI — art direction, shaders, menus, the visual bits I’d never have drawn on my own — and the soundtrack comes out of Suno. The code, the physics and every questionable design decision are mine.

Creator
Menno van Hout
Reviews
-
Added
Aug 31, 2026
Ballzy: PvP Block PuzzleSteam
Disclosure

AI was used only as a tool to speed things up. Voice acting was done by professionals (including me). SFX and most VFX are assets created by artists (some placeholder AI art is included to be replaced in time) and the music tracks were composed by me and rendered with an AI assisted DAW process. All creative ideas, all mods and QoL features of this unique puzzle game were designed and built by a human mind.

Creator
ONUR COBANOGLU
Reviews
-
Added
Aug 31, 2026
TohKagoSteam
Disclosure

This game uses generative AI in parts of its development. Generative AI is used to help generate the game's program code. However, all final testing, adjustment, and verification of the generated code are carried out by human developers. Generative AI is also used to create the game's background music (BGM).

Creator
NornLjos
Reviews
-
Added
Aug 31, 2026
K-PARTY FEVERSteam
Disclosure

Generative AI was used to create some of the capsule artwork used on the Steam store page.

Creator
E13 FunnyLab
Reviews
-
Added
Aug 31, 2026
Hotel CarnivaliaSteam
Disclosure

Our team uses generative AI tools to assist with parts of the game's artwork, including some in-game art and store page images, and with first-pass translation of in-game text. All AI-assisted art and translations are reviewed, edited, and finalized by our team. Music and sound effects do not use AI. We hold the necessary rights to all content shipped in this game. No content is generated by AI at runtime.

Creator
DARELARK Studio
Reviews
-
Added
Aug 31, 2026
Vauren's BeastBornSteam
Disclosure

We have used generative AI to obtain sketches, icons, artwork, and code to move faster in development.

Creator
Aharon TB
Reviews
-
Added
Aug 31, 2026
Rally PointSteam
Disclosure

Rally Point's visuals and store art are drawn by code from the game's own geometry. No image, audio, or voice generation model was used. That code was written with AI assistance, as were the non-English translations.

Creator
AnotherBuild
Reviews
-
Added
Aug 31, 2026
Dawn Of The RealmSteam
Disclosure

The vast majority of assets are created by me or commercially licensed. I have used AI-generated assets for a few buildings and UI elements as a base end then modified heavily in Photoshop. I am a solo developer and know it’s a controversial topic, but I hope the 1000+ hours I have spent in Photoshop shines through, but I still want to be honest.

Creator
Birdsong Games
Reviews
-
Added
Aug 31, 2026
BesetSteam
Disclosure

Generated Content: visual art — characters, environment art and store/marketing capsule images created using Google Gemini, then edited and composited by hand.

Creator
Joshua T
Reviews
-
Added
Aug 31, 2026
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