AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: PvP
TitleDisclosureCreatorSrcReviewsAdded
Cyber Boxing Arena
In-game content
text
Some languages were translated from English using Artificial Intelligence, which may be retranslated naturally in the future.
JJTW Games
-Jul 12, 2026
Battlegeuse
Unclear
audio
AI Voices.
Laboriontech Games
-Jul 12, 2026
Zombie Tag
In-game content
artaudio
AI-assisted tools were used during development to help create and refine some visual assets, sound effects, and music used in the game. All AI-assisted content was reviewed, selected, and edited by the development team before being included in the final game.
Babs Games
-Jul 11, 2026
Theocide
In-game content
text
Generative AI was used during development to help draft and edit some in-game text, such as card descriptions and UI copy. All AI-assisted text was reviewed and finalized by the developer before shipping. The game does not generate content live using AI.
Fenexware
-Jul 11, 2026
ELEMENTORS
In-game content
artcode
Some creature sprites and artwork were created with the assistance of AI image generation tools (Pixellab) and subsequently edited and refined by hand. All game design, mechanics, and balance are human-made. Development tools with AI assistance were used for portions of the code. The game does not generate any content with AI at runtime.
ORPG
-Jul 11, 2026
Lane Wars
In-game content
artaudio
Lane Wars uses generative AI only for some pre-made 2D artwork: the game's icon, main-menu key art, and the Steam store capsule/promotional images were created with AI image-generation tools and then edited by the developer. Some trailer and marketing music was made with an AI music tool. Everything you interact with in-game — the 3D characters, environments, HUD, visual and sound effects, and all gameplay systems — is hand-built and procedurally generated in code, not AI-generated. The game does not use any generative AI at runtime.
Voltari Studio
-Jul 11, 2026
Realm Tycoons
Dev only
The game does not use AI to generate content for the game. Some of the game content was developed using AI, but the game itself does not use AI to generate any content.
Sunstone Entertainment LLC
-Jul 11, 2026
Hex Clash - The Fractured Combs
In-game content
art
Game backgrounds, character portraits, map elements, and UI icons are pre-generated using AI image generation tools.
Salih Demirkol
-Jul 11, 2026
Galaxor
In-game content
art
Galaxor uses generative AI tools to support the creation and revision of selected visual content, including icons, artwork, banners, store graphics and marketing materials. Generated content is reviewed, selected and, where necessary, manually adjusted before being used in the game or on the store page. No live-generated AI content is created during gameplay.
MyVLife
-Jul 11, 2026
Duelgrounds
In-game content
audio
The narrator's voice lines have been made by AI.
Sauna Interactive
-Jul 11, 2026
Fantasy Waifu Collector
In-game content
textaudio
AI has been used to translate Localization to different languages. While best effort has been made to human-review, the translations may differ from native quality. AI has been used to generate SFX files.
SyKoHPaTh
-Jul 10, 2026
BallSlop
Store/marketing
codeart
AI helped code this game and helped with creating early pre-release marketing/storefront materials
Pheonix Downtown Studios
-Jul 9, 2026
MapGod
In-game content
audiotext
- Music: Generated with AI, edited and remixed by the development team. - Translations: AI-assisted.
Tallol Games
-Jul 9, 2026
フォーチュリア:交易路の開拓者
In-game content
artcodetext
Generative AI was used for certain aspects of production, including some background images, item images, character image coloring, code review, optimization, and localization text.
FUJIYAMA ENTERTAINMENT
-Jul 9, 2026
Impostor Syndrom
In-game content
art
Some of the game's 2D artwork — including character selection images and user interface elements — was created with the help of generative AI tools. All AI-generated assets were reviewed and curated by our team before being included in the game.
Alphgocipher
-Jul 9, 2026
You All Know! Arm Tank Volley
In-game content
art
This game uses generative AI in the production process for some item images. The generated images are reviewed and adjusted by the developer before being used in the game.
Hiroyuki
-Jul 9, 2026
KING of PROPS
In-game content
text
In King of Props, generative AI is used exclusively for text-based content: An AI assistant helped translate the in-game texts and menus into the supported languages (German, English, French, Spanish, Italian, Japanese) and assisted with drafts for shop pages and marketing texts. I reviewed and revised all results. Visual assets come from licensed asset packs and are not generated by AI; no AI runs during gameplay.
R0B5N
-Jul 8, 2026
Arcflame Frontiers
In-game content
artaudiotext
During production we use generative AI in one narrow way: internal placeholders. Rough concept sketches and scratch voice lines hold a spot while the real assets are being made. Every placeholder is flagged in-engine, and none of it ships in the game players buy — the release version contains no generative AI content. Testers in early builds may spot flagged placeholders; that's what the flags are for. All art, writing, and voice work in the finished game is made by people. We know even placeholder use is a fair thing to question, so where we do use these tools, we aim for ones that license their training data and compensate the creators behind it.
Codename Red Studio
-Jul 8, 2026
Slimeball Castle Wars
In-game content
artaudiotextcode
Slimeball Castle Wars was made by a solo developer with the help of generative AI tools. AI was used during development to help create: Music and audio — background music tracks were made using AI music-generation tools. Art and sprites — building art, unit sprites, and other in-game graphics were created or assisted with AI image tools. In-game text — some descriptions and written content were drafted with AI assistance. Code — parts of the game's code were written with the help of an AI coding assistant.
Renno East
-Jul 8, 2026
Hordes Of War
In-game content
art
Some visual assets used during the development of **Hordes of War** were created or enhanced with the assistance of generative artificial intelligence. These assets include certain promotional artwork, concept art, and placeholder images used during development. All gameplay systems, game design, world-building, maps, mechanics, balance, programming, and the final implementation of in-game content have been created, reviewed, and curated by the development team. Any AI-assisted content is carefully edited and integrated to ensure it meets the artistic style and quality standards of the game.
Brent Spicer
-Jul 8, 2026
Caramellia
In-game content
text
We use generative AI tools to assist with:- Machine translation (MT) of interface and data text, reviewed before release.- Drafts of store page text and marketing materials.All content is reviewed by a human before publication.Art, creatures, and music [adjust to reflect reality] do not use generative AI / use AI for [X].
Joaquin Orozco
-Jul 8, 2026
Hatch'n'Wall
In-game content
audioart
Some music and assets in this game were created with generative AI tools, then manually reworked and adapted by the developer. The game design, code and integration are the developer's own work.
Fromont Gaming
-Jul 8, 2026
Conquest of Empires 3
In-game content
art
Some NPC images used AI-generated images.
Suzhou Snail Digital Technology Co.,Ltd
-Jul 8, 2026
DELTA REVERSI
Dev only
code
This game utilizes AI support solely for system programming. All other elements—such as music, illustrations, and design—are created by humans without AI assistance.
XEXTRA JAPAN
-Jul 8, 2026
Organized Chaos
In-game content
art
Some visual assets used in Organized Chaos were created with the assistance of generative artificial intelligence tools, including character art, item icons, environmental props, and promotional/game UI visuals. These assets were reviewed, selected, edited, and implemented by the developer to match the game’s intended style, readability, and gameplay needs.
Alena Mangusheva
-Jul 7, 2026
仓王
In-game content
art
This game uses pre-generated AI-assisted artwork during development, including some character illustrations, item icons, background images, and store/marketing assets. All AI-assisted assets are reviewed, selected, and edited by the development team before being included in the game. The game does not use live generative AI during gameplay and does not connect to external AI services.
Skyofmine Studio
-Jul 7, 2026
Idiots Stealing Things
In-game content
artaudio
This game uses AI-assisted tools for the creation of some content. Certain artwork, voice lines, and sound effects are generated or assisted using third-party AI services, including ElevenLabs. All AI-assisted content is reviewed and integrated during development to ensure it fits the game’s style and overall experience.
BlackScale
-Jul 7, 2026
DEFLEKT
In-game content
artaudio
DEFLEKT uses AI-generated assets created during development ("pre-generated"): 3D models for ships, bosses and environment dioramas, background artwork, and portions of the music soundtrack were generated with AI tools and then curated, edited and integrated by the developer. Sound effects are CC0 licensed (Kenney.nl). The game does not generate any content with AI at runtime.
Mayd-It Games
-Jul 7, 2026
Giraffe Champion 3: Halloween Party & The Ghost Guitar
In-game content
artaudio
Generative AI has been used when creating some of the images in the menu and as well as when editing some parts of the audio tracks.
John Ramstedt
-Jul 7, 2026
Uyar Party
In-game content
audio
Generative AI was used to create some pre-generated audio assets. The game does not use live-generated AI.
Uyarrr
-Jul 7, 2026
Retail Rivals
In-game content
art
A small number of icons and minor graphical assets currently used in the game are temporary placeholders created with the help of AI. These assets will be replaced with original, custom-made artwork as development progresses. Our goal is to use fully original content in the final version.
DreamStudios
-Jul 7, 2026
CARNEVALE: Blades in the Crowd
Dev only
codetext
AI tools were used during development to help write the game's code and store text.
Racc PG
-Jul 7, 2026
Call of Duty®: Black Ops 6
In-game content
art
Our team uses generative AI tools to help develop some in game assets.
Treyarch
8.7kJul 7, 2026
Thugz VS Zombies
audioart
Some Assets, SFX, BGM and Artwork were used in the making of this game.
UndaWirrld Arcade
-Jul 7, 2026
Cyber Dive
In-game content
artaudiocode
AI tools were used as supportive tools during the development process, including assistance with code, visual assets, and music. All AI-assisted content was reviewed, edited, and integrated by our development team before being included in the game.
Babs Games
-Jul 7, 2026
Band of Mercenaries
In-game content
arttext
Most of the images used in the narrative mode scenes were initially generated using generative AI and subsequently refined through manual editing. Generative AI was also employed to assist with the translation of the narrative text.
Padakodart
-Jul 7, 2026
Termies Duels
In-game content
codeart
This game was coded with Claude Code, and Assets generated by Claude
Jeremiah York
-Jul 7, 2026
Don’t Pop!: Splash Race
In-game content
artaudio
This game uses generative AI tools during development to assist with the creation of pre-generated game content. AI tools were used as part of the production workflow for concept/reference images, some 3D model generation, and audio/source material discovery or selection support. The final assets included in the game were reviewed, edited, and integrated by the developer before being added to the game. The game does not use generative AI to create new content during gameplay.
Copiasoft
-Jul 7, 2026
VoxMancer
Live AI
artcode
This game uses AI-assisted tools during development, including assistance with coding and the creation or iteration of some promotional and visual art assets. During gameplay, AI may be used to help interpret the player’s spoken spell commands and map them to predefined in-game spell actions.
VoxMancer Studios
-Jul 6, 2026
Goffy Clash
In-game content
art
Some of the meshes are generated with AI (its just for pre- alpha), in the final build all AI generated meshes and things will get replaced with handmade stuffs...
Black Scar Studio
-Jul 6, 2026
Two Clubs One Player
In-game content
arttext
Generative AI was used during the development of this game to assist with creating certain visual assets, interface concepts, and localized text. All AI-generated content was reviewed, edited, and approved by the developer before being included in the final product. No gameplay content, player interactions, or user-generated content are created by AI during gameplay.
Enseke
-Jul 6, 2026
Fake da Vinci
In-game content
art
Bot or Brush uses generative artificial intelligence as a core part of the game. Players guess whether drawings were created by AI or by a human. In-game content includes AI-generated sketches, pre-drawn AI images, and similar visual assets, as well as human-created drawings.
MightyCodeDragon
-Jul 6, 2026
PaddleBoys
Dev only
codeart
AI was used to improve the quality of the code with bug fixes, as well as generate some generic artwork.
SLEDGE Games
-Jul 6, 2026
Cardume
In-game content
codetextartaudio
This game was developed with an AI workflow. Its code (including the shaders and procedural systems that render the visuals and synthesize the audio), its in-game text, and its translations were created with generative AI under the developer's direction and creative choices. No AI model runs during play. All content is drawn and synthesized at runtime by this code, and no pre-rendered AI images, audio, or video ship as assets.
conpixel
-Jul 6, 2026
Feierabend Poker
In-game content
textartaudio
Feierabend Poker is developed by a solo creator with the help of AI tools. The story and character dialogue are written with AI assistance and then reviewed and edited by the developer. The game's visuals are 2D vector graphics drawn directly in code rather than produced by image generators, and all sound is created procedurally in code. No AI generates content live while you play.
Emberholm Games
-Jul 6, 2026
Odin's Chess
Unclear
We use generative AI to help create this game. It's part of what lets a small team build a game like this. We believe in being transparent about the tools we use, but they're only tools. Every part of this game is reviewed, refined, and curated by our team to meet our creative vision and quality standards, and we hope you'll enjoy the game for the experience it delivers.
Ridiculous Games
-Jul 5, 2026
Weaposy
In-game content
art
AI Generated Content Disclosure Pre-generated AI: "Artificial intelligence tools were utilized during the development process to generate initial 3D character assets and models. Following the generation, our development team extensively refined the textures, customized the coloring, and completely performed the rigging and weight painting manually."
Arnon S.
-Jul 5, 2026
0N35H07
Dev only
codeartaudiotext
I've used Claude Code for everything
watooh
-Jul 4, 2026
TwizGame
In-game content
artaudiotext
Some of the art, music, and voice assets that ship with this game were created with the help of generative AI tools during development, then curated, ▎ edited, and assembled by the developer. This includes character and mascot art, background and scene art, UI and logo imagery, background music tracks, ▎ and in-game voice lines. The game does not generate any AI content live at runtime. All AI-assisted assets were reviewed before inclusion, and we do not ▎ knowingly ship content that infringes third-party intellectual property.
YaBoyTwiz
-Jul 4, 2026
Moccha Camo
Store/marketing
art
The promotional image was created using AI
Dog On God
-Jul 4, 2026
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