AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
15280
15,280
disclosures tracked
+2826 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.5x vs audio ai
29
29%
use AI for 2+ purposes
4466 of 15,280 products
tag: PvP
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Rabbit Claw Party textart | As a solo indie developer, I use AI to assist with multi-language localization and the creation of some background image... | ZT-Studio | - | May 23, 2026 | |
Hunt Asylum Together art | Used for Steam visuals. | cnsgames | - | May 23, 2026 | |
Tower & Invasion code | Generative AI tools were used during development to assist with portions of the game's programming workflow, including p... | KingDara Studio | - | May 23, 2026 | |
Rumble Rush artaudio | Some visual assets, promotional images, and audio content for this game were created or assisted using generative AI too... | RoyalWings | - | May 23, 2026 | |
Wobble Ops! art | Some of the images on the game's store page were generated using artificial intelligence. | Montee Games | - | May 23, 2026 | |
Les jeux du cycle audioart | AI helped me produce the game, some sounds and artwork! | Antoine | - | May 23, 2026 | |
BloodVeil arttext | AI was used to generate in-game visuals and texts. | Newgate Games | - | May 23, 2026 | |
Tiny Wrecks art | Some cosmetic assets and sticker designs used in the game were created or assisted with the help of generative AI tools.... | Kaivor Studio | - | May 23, 2026 | |
IconicQuest audioarttext | Some music tracks in IconicQuest are generated using AI based on the developer's creative direction and prompts, then cu... | Swerk | - | May 23, 2026 | |
Pulsewave audioart | Some assets in Pulsewave were created with the help of generative AI tools: - Background music tracks were composed usi... | Grindare Studio | - | May 23, 2026 | |
Organism Detected art | - Two in-game images have been upscaled/enhanced using generative AI: the NeuroLink portrait and one UI border asset. - ... | Yulari Games | - | May 23, 2026 | |
Beyond the Fracture artaudiotext | Beyond the Fracture contains both pre-generated and live-generated AI content. Pre-generated AI content: Some visual, a... | Turning Rook Games | - | May 23, 2026 | |
Crowned art | Some artwork and visual assets in Crowned, including card illustrations and background graphics, were created with the a... | Stonepath Games | - | May 23, 2026 | |
Micro Party textartcode | Most of this game is AI-generated. In-game text (UI, game names, descriptions), graphics (player icons, vector elements)... | Fabio Uwe Krapohl | - | May 23, 2026 | |
女武者 art | All in-game assets are AI-generated and then undergo secondary processing. | MYSTERY CROWN | - | May 23, 2026 | |
WORJONG text | We use AI assistance for translation and dictionary creation. Everything is ultimately reviewed by humans, so you can re... | Circle KEN | - | May 23, 2026 | |
Storia Online arttext | Generative AI tools were used as supportive assistance in the creation of certain promotional materials, concept art, te... | Ulisses Nogueira | - | May 23, 2026 | |
Clankerfront art | Temporary pre-rendered visual assets were created with the assistance of generative AI tools. The game does not use gene... | Lizz Studio | - | May 23, 2026 | |
PRO: Push React Outgun arttext | AI assistance was used in the game's cover art, title images, and other materials, as well as in the translations of the... | EVAGAST | - | May 23, 2026 | |
World of Qreatures artaudiocode | World of Qreatures features a cutting-edge 'Qreature Lab' where players can scan real-world QR codes or breed existing c... | Qreative Studios | - | May 23, 2026 | |
StarWay arttext | Some images and translations in this game were referenced from AI-generated content | jiahuiJIA | - | May 23, 2026 | |
King's Skirmish text | Translations made with IA | Cobem | - | May 23, 2026 | |
Eclipse Crown art | AI was used to create images and animations | Raccoonbucket Games | - | May 23, 2026 | |
Most Scuffed Golf artcode | Konzept Art und Claude Code | Wieland Welte | - | May 23, 2026 | |
Arena 2006 general | I'm a one man team that wants to release a video game in 1 year. I'm experimenting with using AI to help speed up develo... | Halston | - | May 23, 2026 | |
The Blade codeaudio | 代码和BGM | 阿桑工作室 | - | May 23, 2026 | |
Call of Toys: Tower Defense art | AI-generated images from the Steam store (3D version of the game's 2D creatures) | Bakart Games - Rômulo | - | May 23, 2026 | |
ARB: Alien Races Battle artcodetext | ARB: Alien Races Battle is developed by a solo human author (Raphael Tremblay) with assistance from Anthropic's Claude A... | Raphael Tremblay | - | May 23, 2026 | |
Eternal Quest arttextcode | I believe in being fully transparent with my players regarding the tools used to bring this project to life. As a solo d... | Mark Horvath | - | May 23, 2026 | |
Billionaire MAX artaudiocodetext | Billionaire MAX is an indie game where the core game design, mechanics, balance, and creative direction were authored by... | Bunijia | - | May 23, 2026 | |
Grim Dice audioart | Generative artificial intelligence was partially used to create the game’s soundtrack and graphics | ZFteam | - | May 23, 2026 | |
NEVEREND artcode | AI helped me create images for the Steam store and helped me implement certain game mechanics. | KTENIUM | - | May 23, 2026 | |
皮格马利与腐朽国度 art | It contains some images generated by AI. | None Studio | - | May 23, 2026 | |
WinBolo codeart | WinBolo's core engine and gameplay code was originally written by John Morrison between 1998 and 2008. The 2.0 moderniza... | John Morrison | - | May 23, 2026 | |
Capybara Bingo art | We used AI to help make the store page artwork, and some of the in game items on the table top. | Cozybara | - | May 23, 2026 | |
Heart Duels artaudio | Heart Duels is a solo-developed game. I use AI-assisted tools for some art and audio. All assets are curated and integra... | Encased Heart | - | May 23, 2026 | |
NUMBAKO-なんばこ- codetext | This game uses AI technologies such as Antigravity and LLM for programming, as well as for translating the story and UI. | CarasOhmi | - | May 23, 2026 | |
WOTT arttext | "The game utilizes generative AI tools for the creation of concept art, UI icons, and English-to-Turkish localization. T... | WOTT Studios | - | May 23, 2026 | |
Chess 2 arttext | Cover art and localizations were made with the help of generative artificial intelligence. | Proper Puppy | - | May 23, 2026 | |
Problematic art | Some art assets started as AI-generated bases and were then manually edited, retouched, and finalized by real artists. | Galactrex Studios | - | May 23, 2026 | |
Stop slacking codeart | Parts of the game's code and images were created using generative AI. | Hyx | - | May 23, 2026 | |
Game Demon text | Game Demon uses large language models (Llama 3.1/3.3 via Groq API, plus optional local Ollama inference) to generate coa... | Altros Studios | - | May 23, 2026 | |
Gridholm art | Gridholm uses AI-generated imagery for card artwork, champion portraits, and AI-generated models in 3D mode. | Logos Nova | - | May 23, 2026 | |
我的钓鱼世界 art | 本游戏在开发过程中和商店页面使用了AI工具(如豆包, Claude,deepseek,腾讯混元大模型,Midjourney,Stable Diffusion),用于辅助生成部分美术概念图,以加快原型设计效率和商店提审需求。游戏的最终成品已由... | 华幸 | 120 | May 23, 2026 | |
Lost Vessel general | The art, layout and the engine in this game were partially managed and tested using AI tools. | Lazy Frog Games | - | May 23, 2026 | |
Checkers Kingdom codeart | I have used Claude Code to create the game itself code and assets. | Pinch Games | - | May 23, 2026 | |
Triad: Elemental Saga art | Some visual assets in Triad were created with the assistance of AI tools and further refined by the developer. Triad is... | Heritage Games | - | May 23, 2026 | |
Just Eat Sushi! text | AI was used to assist in the translation of in-game text and store descriptions. | Aurora Colored Bird | - | May 23, 2026 | |
Hantu & Hunted text | Some narrative descriptions in this game were created with the assistance of generative AI tools. All content was review... | Zeevium Games | - | May 23, 2026 | |
MythicMonsterOutlaws codeart | The game code and 3D models are built by humans using generative AI tools. | BestGameStudios | - | May 23, 2026 |
1,412 results
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