The game used generative AI for coding, and the machine translation of the game into languages other than English.
- Creator
- IOGenisys LLC
- Reviews
- -
- Added
- Sep 24, 2026
Public Steam disclosure research 25,394 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
The game used generative AI for coding, and the machine translation of the game into languages other than English.
As a solo developer, I leverage generative AI tools to efficiently create visual assets and UI elements. Much like an automated tool helps a single craftsman, this technology allows me to bring my vision to life independently, maintaining full creative control over the game's mechanics, logic, and design.
Companion OS uses local LLM models and supported cloud AI providers to power some companion conversations and interactive responses.
Potion Pantry contains limited pre-generated content created with AI assistance during development. OpenAI Codex assisted with portions of the puzzle clue and narrative writing used in Chapters 2–6. Rogue Andromeda reviewed and approved the resulting campaign content and retains final creative control. OpenAI's image-generation tool also created two ingredient icons, Iron Kettle and Wooden Ladle, which the developer explicitly reviewed and approved for use. The remaining displayed artwork is human-created or commercially licensed, including pantry artwork assembled by Rogue Andromeda and PONETI ingredient icons licensed through the Unity Asset Store. Music, sound effects, and the Keeper voice performance are human-made; no audio waveform, performance, or composition was generated by AI. Development provenance, prompts where applicable, approvals, hashes, licenses, and source records are retained by Rogue Andromeda LLC.
To make the game accessible to more players, AI has been used to translate some in-game text to other languages.
I'm a solo developer and I'm not a 3D modeler. Generative AI is what made Pawper possible at all: the in-game items and the game's icons were created with AI 3D tools, and I assembled the store capsules by hand from those elements. Sound effects and music are mostly licensed or hand-made. Nothing is generated by AI while the game is running.
Some sound effects in the game, including boat and engine sounds, were generated using AI tools during development and are included as pre-generated audio assets. This was intended as a temporary solution, with the goal of replacing them with original, professionally recorded sound effects once the necessary resources become available.
Generative AI tools were used during development to assist in creating and refining some of the visual assets used in the game. All AI-assisted content was reviewed and edited by the developer before being included in the final game. No AI-generated content is created during gameplay.
Generative AI tools were used to assist with some of the game's translations and localization. The AI-generated translations were reviewed and edited before being included in the game.
Generative AI was used to create a limited number of pre-generated assets, including labels and artwork for some small in-game props, such as fish food products, as well as some customer voice lines, such as “Thank you” and “Have a nice day.” No AI-generated content is created during gameplay.
NO HOOMAN
Some assets used in-game and on promo art are generated using generative artificial intelligence.
Generative AI was used during development to create pre-made content: concept and reference images, character sprites, textures and UI graphics (OpenAI image generation), the game logo (Google Gemini), some 3D model drafts (Tripo) and sound effects (ElevenLabs). All AI-generated material was selected, edited, modelled and integrated by the developer in Blender and Unity. The game does not generate any content with AI while you play and does not connect to AI services.
AI (Images v.2.5 by OpenAI: chatGPT v.5.6) was used to: - generate the game logo; - generate textures for physical materials (bricks, stones, etc.); - generate backgrounds; - generate diamonds, balls, stands, teleports; - generate text labels; This game does not use AI to live-generate content or code during gameplay. All AI assets have undergone human post-processing.
Railminer was developed in collaboration with generative AI.
This game uses AI tools in the following ways: Music: Composed using Suno. Code: Written and debugged with AI assistance. Art: Created with AI assistance. All AI-assisted content was reviewed, edited, and finalized by the developer.
Generative AI tools were used during development to assist with artwork (item illustrations, backgrounds and UI art), audio, and localisation. All AI-assisted content is pre-generated and reviewed, edited and finished by the developer before it ships. Nothing is generated at runtime, and the game contains no AI features while you play.
During development, generative artificial intelligence tools were used to create some pre-rendered static images featured in the game and in the Store page materials (illustrations and promotional graphics). All content was selected, reviewed and integrated manually by the developer. The game does not use generative AI during gameplay and does not generate content in real time.
Steam store and library, including capsule images, the logo and icons Gameplay screenshots were captured directly from the game.
Steam store and library, including capsule images, the logo and icons Gameplay screenshots were captured directly from the game.
Generative AI tools were used during development to assist with visual assets, music and programming. Generated outputs were reviewed, edited and integrated by the developer to fit the game’s design and creative direction.
Steam store and library, including capsule images, the logo and icons Gameplay screenshots were captured directly from the game.
This game uses generative AI for: in-game product packaging (bento, ice cream, chips, cup noodles, gummies, gum, chocolate, candy, dried snacks, stationery, sundries, bath salts, hair care and hair color, coffee/tea boxes, drink and can labels, magazine covers, newspaper pages, and so on); full-screen art (title background, intro and epilogue illustrations, character icons, the morning results screen, the store floor plan, skill cards, skill icons, and effect overlays); some UI elements (panels, buttons, tabs); outdoor art and props (night sky panorama, vending machines, signage, banner flags, pavement, building walls, the traffic signal textures and the textures of small props by the entrance); the store capsule art and achievement icons; some 3D models (the radio by the register, the parking wheel stops, the trash bins by the entrance, three parked cars, the traffic lights, the coffee machine, the oden pot, the bun steamer and the bread crates, generated with Meshy and finished by the developer in Blender); and the background music (title and in-store tracks, also used in the trailer), generated with Suno and selected and arranged by the developer. All generated assets were reviewed and edited by the developer to avoid resembling real trademarks, people, or works. No content is generated by AI at runtime.
The assets on the store page are created with AI assistance.
Generative AI was used to assist in creating artwork for marine creatures, plants, decorations, underwater environments, and Steam store and marketing images, as well as portions of descriptive text. This content is pre-generated and included as fixed assets or text. The game does not generate content during play and does not connect to external AI services.
Generative AI was used in two areas for this project: First, 2D character artwork hand-drawn by a human artist was converted into 3D models using AI-powered tools. Second, AI was used for the localization and translation of the game's text into multiple languages. All other game assets, including sound design, music, and the core story, were created entirely without the use of AI.
Generative AI tools were used during development to assist with the creation of some visual assets, promotional artwork, and selected localization or text drafts. All AI-assisted content was reviewed by the developer and, where needed, edited before being included in the game or its Steam store materials. The game does not generate AI content during gameplay and does not connect to external AI services.
Features generated texturework.
Generative AI was used as a design assistant for the title logo. The generated layout was reviewed, edited, and incorporated by the developer. No content is generated during gameplay.
Used only to generate some images.
AI has been used to help develop the game's cover art.
This game was developed with the assistance of generative AI tools during development. AI was used to assist with source code generation, modification, debugging, and refactoring. No generative AI is used at runtime, and the game does not provide any AI-generated content or AI generation features to players.
Generative AI tools were used during development to assist with portions of the game's 2D artwork, UI illustrations, audio, and text/localization. All AI-assisted content was reviewed, selected, edited, and integrated by the developer. The game does not generate AI content during gameplay and does not connect to external AI services.
Generative AI was used only in the preparation of selected promotional images for the game’s Steam page. It assisted with creating and refining background artwork in the game’s visual style. The developer reviewed the results, adapted them to the required dimensions, and added the official SkillHouse logo. The game does not generate any content using AI during gameplay.
Generative AI was used to assist with content creation, including text and graphical materials used in the game and/or on the store page.
Some assets, localization content, sound effects, and music were created using generative artificial intelligence (AI).
We use generative AI tools to assist in creating some of the promotional artwork and concept designs featured on our Steam store page.
StreamLay does not include AI-generated art, audio, or video assets. Users provide character sprites or create them independently. AI assistance was used during development to help write code and draft store page text and documentation only.
All game content was created using generative AI, including visuals, 3D models, textures, music, sound effects, and text. Generative AI was also used to create the store descriptions and marketing materials. The game does not generate AI content during play or connect to external AI services.
The key art and store capsule images were generated with an AI image tool and then revised by hand, and translations were made with AI assistance
This game is using AI generated art for some parts of the store page and for some of the 3D-models in game
We use AI tools to assist with creating promotional materials and translations.
Machine translation programs have been used for translations into the various languages, except for Spanish and English.
The game includes pre-generated AI-assisted content, including some character and card illustrations, boss videos, and portions of localized text. These assets are produced during development and included with the game. The game does not request new images, text, or voices from generative AI services during play.
For text translations and the creation of individual graphics used for marketing and promotional purposes.
Generative AI assisted with programming. The game artwork, music, and sound effects were human made. The game does not generate AI content during gameplay or connect to an AI service.
Some Images Some Sounds MUSIK ICON
Some of the icons and UI assets in the game are created with the assistance of AI tools.
Translations were made with the help of AI tools and reviewed.
仅仅使用AI来协助制造宣传素材
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Ferryman's Obol In-game content codetext | The game used generative AI for coding, and the machine translation of the game into languages other than English. | IOGenisys LLC | - | Sep 24, 2026 | |
KIBA - Kittys Idle Brick Arena In-game content art | As a solo developer, I leverage generative AI tools to efficiently create visual assets and UI elements. Much like an automated tool helps a single craftsman, this technology allows me to bring my vision to life independently, maintaining full creative control over the game's mechanics, logic, and design. | Kitty Games | - | Sep 24, 2026 | |
Companion OS Live AI text | Companion OS uses local LLM models and supported cloud AI providers to power some companion conversations and interactive responses. | Pedro Verpha | - | Sep 24, 2026 | |
Potion Pantry In-game content arttext | Potion Pantry contains limited pre-generated content created with AI assistance during development. OpenAI Codex assisted with portions of the puzzle clue and narrative writing used in Chapters 2–6. Rogue Andromeda reviewed and approved the resulting campaign content and retains final creative control. OpenAI's image-generation tool also created two ingredient icons, Iron Kettle and Wooden Ladle, which the developer explicitly reviewed and approved for use. The remaining displayed artwork is human-created or commercially licensed, including pantry artwork assembled by Rogue Andromeda and PONETI ingredient icons licensed through the Unity Asset Store. Music, sound effects, and the Keeper voice performance are human-made; no audio waveform, performance, or composition was generated by AI. Development provenance, prompts where applicable, approvals, hashes, licenses, and source records are retained by Rogue Andromeda LLC. | Rogue Andromeda Studios | - | Sep 24, 2026 | |
Nib’s Signal In-game content text | To make the game accessible to more players, AI has been used to translate some in-game text to other languages. | Arthuristry | - | Sep 24, 2026 | |
Pawper: Desktop Pet In-game content art | I'm a solo developer and I'm not a 3D modeler. Generative AI is what made Pawper possible at all: the in-game items and the game's icons were created with AI 3D tools, and I assembled the store capsules by hand from those elements. Sound effects and music are mostly licensed or hand-made. Nothing is generated by AI while the game is running. | LUMO Technology & Software Innovation | - | Sep 24, 2026 | |
Chill Boats: Open Waters In-game content audio | Some sound effects in the game, including boat and engine sounds, were generated using AI tools during development and are included as pre-generated audio assets. This was intended as a temporary solution, with the goal of replacing them with original, professionally recorded sound effects once the necessary resources become available. | Omble Studio | - | Sep 24, 2026 | |
Galaxy Exodus In-game content art | Generative AI tools were used during development to assist in creating and refining some of the visual assets used in the game. All AI-assisted content was reviewed and edited by the developer before being included in the final game. No AI-generated content is created during gameplay. | Creativexec | - | Sep 24, 2026 | |
Alchemist Archive: Restore The Order In-game content text | Generative AI tools were used to assist with some of the game's translations and localization. The AI-generated translations were reviewed and edited before being included in the game. | JusCify | - | Sep 24, 2026 | |
Ultimate Pet Shop Simulator In-game content artaudio | Generative AI was used to create a limited number of pre-generated assets, including labels and artwork for some small in-game props, such as fish food products, as well as some customer voice lines, such as “Thank you” and “Have a nice day.” No AI-generated content is created during gameplay. | Onivo Games | - | Sep 24, 2026 | |
Beat the Meat general | NO HOOMAN | UrbanWanderer | - | Sep 23, 2026 | |
Coin Pusher Millionaire In-game content art | Some assets used in-game and on promo art are generated using generative artificial intelligence. | 1M | - | Sep 23, 2026 | |
Feste Feiern: German Festival Tycoon In-game content artaudio | Generative AI was used during development to create pre-made content: concept and reference images, character sprites, textures and UI graphics (OpenAI image generation), the game logo (Google Gemini), some 3D model drafts (Tripo) and sound effects (ElevenLabs). All AI-generated material was selected, edited, modelled and integrated by the developer in Blender and Unity. The game does not generate any content with AI while you play and does not connect to AI services. | Jodelsoft | - | Sep 22, 2026 | |
Pyramids In-game content arttext | AI (Images v.2.5 by OpenAI: chatGPT v.5.6) was used to:
- generate the game logo;
- generate textures for physical materials (bricks, stones, etc.);
- generate backgrounds;
- generate diamonds, balls, stands, teleports;
- generate text labels;
This game does not use AI to live-generate content or code during gameplay.
All AI assets have undergone human post-processing. | GraphXGames | - | Sep 22, 2026 | |
Railminer Unclear | Railminer was developed in collaboration with generative AI. | ChritzleCraft | - | Sep 22, 2026 | |
PATH IT In-game content audioartcode | This game uses AI tools in the following ways:
Music: Composed using Suno.
Code: Written and debugged with AI assistance.
Art: Created with AI assistance.
All AI-assisted content was reviewed, edited, and finalized by the developer. | HuntForge | - | Sep 22, 2026 | |
Myriad Auction In-game content artaudiotext | Generative AI tools were used during development to assist with artwork (item illustrations, backgrounds and UI art), audio, and localisation. All AI-assisted content is pre-generated and reviewed, edited and finished by the developer before it ships. Nothing is generated at runtime, and the game contains no AI features while you play. | Hansir | - | Sep 22, 2026 | |
Nonogram Duel In-game content art | During development, generative artificial intelligence tools were used to create some pre-rendered static images featured in the game and in the Store page materials (illustrations and promotional graphics).
All content was selected, reviewed and integrated manually by the developer.
The game does not use generative AI during gameplay and does not generate content in real time. | Alessio Perilli | - | Sep 22, 2026 | |
Chromaline Shuttle art | Steam store and library, including capsule images, the logo and icons Gameplay screenshots were captured directly from the game. | Chromaline Shuttle Studio | - | Sep 22, 2026 | |
Copperburrow Company art | Steam store and library, including capsule images, the logo and icons Gameplay screenshots were captured directly from the game. | Copperburrow Company Studio | - | Sep 22, 2026 | |
Tide Pools In-game content artaudiocode | Generative AI tools were used during development to assist with visual assets, music and programming. Generated outputs were reviewed, edited and integrated by the developer to fit the game’s design and creative direction. | MrBongoBong | - | Sep 22, 2026 | |
Paws & Patches art | Steam store and library, including capsule images, the logo and icons Gameplay screenshots were captured directly from the game. | Paws & Patches Studio | - | Sep 22, 2026 | |
Tidy Till Dawn In-game content artaudio | This game uses generative AI for: in-game product packaging (bento, ice cream, chips, cup noodles, gummies, gum, chocolate, candy, dried snacks, stationery, sundries, bath salts, hair care and hair color, coffee/tea boxes, drink and can labels, magazine covers, newspaper pages, and so on); full-screen art (title background, intro and epilogue illustrations, character icons, the morning results screen, the store floor plan, skill cards, skill icons, and effect overlays); some UI elements (panels, buttons, tabs); outdoor art and props (night sky panorama, vending machines, signage, banner flags, pavement, building walls, the traffic signal textures and the textures of small props by the entrance); the store capsule art and achievement icons; some 3D models (the radio by the register, the parking wheel stops, the trash bins by the entrance, three parked cars, the traffic lights, the coffee machine, the oden pot, the bun steamer and the bread crates, generated with Meshy and finished by the developer in Blender); and the background music (title and in-store tracks, also used in the trailer), generated with Suno and selected and arranged by the developer. All generated assets were reviewed and edited by the developer to avoid resembling real trademarks, people, or works. No content is generated by AI at runtime. | KK WORKS | - | Sep 22, 2026 | |
江湖沉默 Store/marketing art | The assets on the store page are created with AI assistance. | 江湖沉默 | - | Sep 22, 2026 | |
Desktop Tide In-game content arttext | Generative AI was used to assist in creating artwork for marine creatures, plants, decorations, underwater environments, and Steam store and marketing images, as well as portions of descriptive text. This content is pre-generated and included as fixed assets or text. The game does not generate content during play and does not connect to external AI services. | Moonwrought Studio | - | Sep 22, 2026 | |
Pinewood Inn In-game content arttext | Generative AI was used in two areas for this project: First, 2D character artwork hand-drawn by a human artist was converted into 3D models using AI-powered tools. Second, AI was used for the localization and translation of the game's text into multiple languages. All other game assets, including sound design, music, and the core story, were created entirely without the use of AI. | plushiebear-games | - | Sep 22, 2026 | |
废土小饭馆 In-game content arttext | Generative AI tools were used during development to assist with the creation of some visual assets, promotional artwork, and selected localization or text drafts. All AI-assisted content was reviewed by the developer and, where needed, edited before being included in the game or its Steam store materials.
The game does not generate AI content during gameplay and does not connect to external AI services. | Bannye | - | Sep 22, 2026 | |
Shelf Stacker: Toy Store In-game content art | Features generated texturework. | QB Interactive | - | Sep 22, 2026 | |
蒼海 -AOMI- In-game content art | Generative AI was used as a design assistant for the title logo. The generated layout was reviewed, edited, and incorporated by the developer. No content is generated during gameplay. | OZ | - | Sep 22, 2026 | |
A Needle In A Haystack: Sorting Game Unclear art | Used only to generate some images. | Thinflow Games | - | Sep 22, 2026 | |
Farmer Life Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Sep 22, 2026 | |
研究生模拟器:毕业倒计时 Dev only code | This game was developed with the assistance of generative AI tools during development. AI was used to assist with source code generation, modification, debugging, and refactoring. No generative AI is used at runtime, and the game does not provide any AI-generated content or AI generation features to players. | Yobboy Games | - | Sep 22, 2026 | |
饼干兄弟 In-game content artaudiotext | Generative AI tools were used during development to assist with portions of the game's 2D artwork, UI illustrations, audio, and text/localization. All AI-assisted content was reviewed, selected, edited, and integrated by the developer. The game does not generate AI content during gameplay and does not connect to external AI services. | Bingshe Zhao | - | Sep 22, 2026 | |
SkillHouse: Founder’s Journey Store/marketing art | Generative AI was used only in the preparation of selected promotional images for the game’s Steam page. It assisted with creating and refining background artwork in the game’s visual style. The developer reviewed the results, adapted them to the required dimensions, and added the official SkillHouse logo. The game does not generate any content using AI during gameplay. | JacOb | - | Sep 22, 2026 | |
My Summer Project Together Unclear textart | Generative AI was used to assist with content creation, including text and graphical materials used in the game and/or on the store page. | Outsource Console Games | - | Sep 22, 2026 | |
Abyssal Evolution In-game content arttextaudio | Some assets, localization content, sound effects, and music were created using generative artificial intelligence (AI). | Passive Games | - | Sep 22, 2026 | |
Gohan : companion Store/marketing art | We use generative AI tools to assist in creating some of the promotional artwork and concept designs featured on our Steam store page. | YGGDRAZIL GROUP PUBLIC COMPANY LIMITED | - | Sep 22, 2026 | |
StreamLay Dev only codetext | StreamLay does not include AI-generated art, audio, or video assets.
Users provide character sprites or create them independently.
AI assistance was used during development to
help write code and draft store page text and documentation only. | WindShift Studio | - | Sep 22, 2026 | |
Believe In-game content artaudiotext | All game content was created using generative AI, including visuals, 3D models, textures, music, sound effects, and text. Generative AI was also used to create the store descriptions and marketing materials.
The game does not generate AI content during play or connect to external AI services. | NorrbackaFrans | - | Sep 22, 2026 | |
Evergrowing In-game content arttext | The key art and store capsule images were generated with an AI image tool and then revised by hand, and translations were made with AI assistance | Sworeborn | - | Sep 22, 2026 | |
Dirt Town In-game content art | This game is using AI generated art for some parts of the store page and for some of the 3D-models in game | Skyturns | - | Sep 21, 2026 | |
Popup Clicker In-game content arttext | We use AI tools to assist with creating promotional materials and translations. | LOG51 | - | Sep 21, 2026 | |
Looterkeeper: Tidy up the loot In-game content text | Machine translation programs have been used for translations into the various languages, except for Spanish and English. | Tortita Studio | - | Sep 21, 2026 | |
Myriad Gambit In-game content arttext | The game includes pre-generated AI-assisted content, including some character and card illustrations, boss videos, and portions of localized text. These assets are produced during development and included with the game. The game does not request new images, text, or voices from generative AI services during play. | 李斯成 | - | Sep 21, 2026 | |
Holy Shroom! Store/marketing arttext | For text translations and the creation of individual graphics used for marketing and promotional purposes. | GameWood | - | Sep 21, 2026 | |
Idle Miner Dev only code | Generative AI assisted with programming. The game artwork, music, and sound effects were human made. The game does not generate AI content during gameplay or connect to an AI service. | SneakFox | - | Sep 21, 2026 | |
Diamonds & Destruction Unclear artaudio | Some Images
Some Sounds
MUSIK
ICON | SIENTURE | - | Sep 21, 2026 | |
Unmoored Isle In-game content art | Some of the icons and UI assets in the game are created with the assistance of AI tools. | liuliu | - | Sep 21, 2026 | |
Room Movers In-game content text | Translations were made with the help of AI tools and reviewed. | Ozy Cozy Games | - | Sep 21, 2026 | |
至尊传奇之终极必杀 Store/marketing art | 仅仅使用AI来协助制造宣传素材 | 至尊传奇之终极必杀 | - | Sep 21, 2026 |