Language translations
- Creator
- Sweet Levelz
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Language translations
Some in-game voice dialogue is generated using AI text-to-speech tools. All dialogue is pre-generated by the developer and ships with the game (not generated live during gameplay). No external AI service is required while playing.
Some in-game and promotional artwork assets were created using generative AI. No content is generated by AI during gameplay.
Generative AI tools were used to assist in the creation of static game assets during development.
I used generative AI tools to create various 2D art assets used in the game, including character concepts, background textures, and UI elements. Additionally, the store page assets, such as the capsule images and library artwork, were generated using AI and then manually edited/refined to fit the game's theme.
AI is used to assist in scripts, 3D models and 2d textures.
Generative AI was used to modify a couple of textures.
AI has been used to help develop the game's cover art.
Part of the program code, in-game image assets, and store page promotional materials in this game were generated or produced with the assistance of artificial intelligence technology.
We generated images for store page such as capsule art.
To ensure that players from diverse cultural backgrounds can fully immerse themselves in the narrative, AI-assisted tools were utilized for localization purposes. This allows us to bridge language barriers and make the game accessible to a global audience.
There are two characters in the game that give a comedic running commentary of things that are happening in-game, things the player is doing and also as part of the tutorial to teach the player how to cook in the kitchen. The voices for these two characters are using pre-made AI generated sentences.
Some visual elements, such as the splash screen and promotional artwork, were created with the assistance of AI tools during development. Additionally, the voiceover and background music featured in the official trailer were generated using AI synthesis tools. All AI-generated content has been reviewed, edited, and refined by the developer to ensuring high quality. No generative AI is used to create content in real-time during gameplay.
The visual assets were manually composited and detailed using Photoshop. Algorithmic tools were utilized only to generate initial base textures and references, which were then significantly transformed and overpainted to match the game's specific style.
Some promotional visual assets (such as capsule images and store graphics) were created with the assistance of generative AI tools and were then reviewed, edited, and finalized by the development team. No generative AI is used during gameplay or to create real-time in-game content.
This game uses AI for some of its assets and portions of its coding.
This game does not use artificial intelligence during gameplay. However, AI tools were used to assist in creating certain promotional and marketing materials, such as key art and visual assets for the store page.
AI was used in designing the game's logo.
Generative AI was used only to create some promotional visual materials, such as cover and capsule images.
The store page text was drafted and refined with the assistance of generative AI, with all content being ultimately reviewed and approved by our team to ensure quality and clarity.
some images generated with AI
Generative AI was used to create the promotional images and marketing assets for the store page.
The game does not contain AI-generated content. AI-generated content is used just for Steam Images.
Our team utilizes Generative AI technologies in the development of certain in-game elements.
AI tools were used to generate initial drafts for some character and background assets. However, all AI-generated assets were manually retouched, edited, and finalized by the developer to ensure a consistent art style and quality.
Some of the images on this game's store page were created using artificial intelligence.
Some in-game and store artwork assets were generated with the assistance of AI tools and then edited and integrated by the developer. No copyrighted material was intentionally used.
AI- generated content used only for Steam page
AI was used only to generate early marketing concept images. All gameplay systems, in-game assets, mechanics, and code are entirely created by the developer. No AI is used in gameplay or player-facing systems.
Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist.
some images generated with AI
Artificial intelligence was only used in the 2D store page capsule artwork. There is no AI used in any other part of the game.
It has been used as an additional aid in drawing store visuals.
Artificial intelligence tools were used only for the creation of certain UI panels and vehicle part images. AI was not used in gameplay logic, game mechanics, code, narrative, or player-facing decision systems. All AI-generated assets were reviewed and integrated by the development team.
Artificial intelligence was used to generate some of the visuals displayed on the Steam store page.
The game does not contain AI-generated content. AI-generated content is used just for game's logo.
Contains AI generated images
Some promotional images for Pigmen’s Challenge, including store page artwork and certain non-gameplay visual materials, were created with the assistance of AI tools. AI is not used during gameplay. The game does not use AI to generate gameplay, logic, systems, dialogue, characters, levels, or any interactive player-facing content in real time. All AI-assisted materials were reviewed and edited by the developer before being used.
I design all core algorithms myself, and AI is used only to help write code snippets and to produce some pre-rendered promotional assets such as images. All outputs are reviewed and manually integrated into the project. AI is not used to generate any in-game content or real-time code during gameplay.
This game features pre-generated visual assets and 3D models created with the help of generative AI during the development process. These assets are fully integrated into the game files, and no AI generation occurs in real-time during gameplay."
We used AI as a reference generation for our game
Generative AI was used for music and some auxiliary textures.
Generative AI tools were used during the development process for preparing store page text and creating certain visual assets. All generated text and images have been manually reviewed and edited by the developer.
Only the store logo and some store GIFs in our game were created using AI. No AI was used in the 3D content or objects within the game. Only certain 2D store icons were partially created using AI.
AI was used for some of the sound effects.
Some of the assets in this game were created using AI.
Our game uses AI only for pre-rendered content, such as promotional images and minor art touch-ups. No AI is used during gameplay. All gameplay, writing, characters, and systems are fully handcrafted.
Some videos and images in this game are generated using artificial intelligence. AI tools were used to enhance visual effects and create unique scenes, carefully aligned with the game's art style.
The development process involved AI-assisted proofreading and a third-party plugin for AI translation.
AI was used to assist in creating film visuals and capsule images for the game’s store page. All AI-assisted assets were reviewed and refined to match the game’s style.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Elixion In-game content text | Language translations | Sweet Levelz | - | Mar 18, 2026 | |
Privacy Not Included - A Motel Simulator In-game content audio | Some in-game voice dialogue is generated using AI text-to-speech tools. All dialogue is pre-generated by the developer and ships with the game (not generated live during gameplay). No external AI service is required while playing. | Zealux Games | - | Mar 18, 2026 | |
Dragon Ridge Valley In-game content art | Some in-game and promotional artwork assets were created using generative AI. No content is generated by AI during gameplay. | Elven Vale Studios | - | Mar 18, 2026 | |
Resort Simulator In-game content art | Generative AI tools were used to assist in the creation of static game assets during development. | Fishleaf Games | - | Mar 18, 2026 | |
Somebody's Ramyeon Shop In-game content art | I used generative AI tools to create various 2D art assets used in the game, including character concepts, background textures, and UI elements. Additionally, the store page assets, such as the capsule images and library artwork, were generated using AI and then manually edited/refined to fit the game's theme. | key | - | Mar 18, 2026 | |
Sweatshop Tycoon In-game content artcode | AI is used to assist in scripts, 3D models and 2d textures. | Limbert8 | - | Mar 18, 2026 | |
Is Guilty In-game content art | Generative AI was used to modify a couple of textures. | KeeraGames | 27 | Mar 18, 2026 | |
Supermarket Life Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Elemental: Story Cards In-game content artcode | Part of the program code, in-game image assets, and store page promotional materials in this game were generated or produced with the assistance of artificial intelligence technology. | 龙星游戏工作室 | - | Mar 18, 2026 | |
Rushcraft Store/marketing art | We generated images for store page such as capsule art. | Slow Ninja | - | Mar 18, 2026 | |
Cursed Gas Station In-game content text | To ensure that players from diverse cultural backgrounds can fully immerse themselves in the narrative, AI-assisted tools were utilized for localization purposes. This allows us to bridge language barriers and make the game accessible to a global audience. | Wisold Games | - | Mar 18, 2026 | |
Saint George's Tavern In-game content audio | There are two characters in the game that give a comedic running commentary of things that are happening in-game, things the player is doing and also as part of the tutorial to teach the player how to cook in the kitchen. The voices for these two characters are using pre-made AI generated sentences. | Fowler Forge Games | - | Mar 18, 2026 | |
Life Inc. In-game content artaudio | Some visual elements, such as the splash screen and promotional artwork, were created with the assistance of AI tools during development. Additionally, the voiceover and background music featured in the official trailer were generated using AI synthesis tools. All AI-generated content has been reviewed, edited, and refined by the developer to ensuring high quality. No generative AI is used to create content in real-time during gameplay. | Sergio Garcia | 147 | Mar 18, 2026 | |
Shaking Hands In-game content art | The visual assets were manually composited and detailed using Photoshop. Algorithmic tools were utilized only to generate initial base textures and references, which were then significantly transformed and overpainted to match the game's specific style. | Space Potato Studios | - | Mar 18, 2026 | |
Haunted Bar Simulator 🍻 Store/marketing art | Some promotional visual assets (such as capsule images and store graphics) were created with the assistance of generative AI tools and were then reviewed, edited, and finalized by the development team.
No generative AI is used during gameplay or to create real-time in-game content. | AREZ | - | Mar 18, 2026 | |
Colored Pencil Bakery In-game content artcode | This game uses AI for some of its assets and portions of its coding. | Andymente | 30 | Mar 18, 2026 | |
SIGN THE DEAL: Real Estate Simulator Store/marketing art | This game does not use artificial intelligence during gameplay. However, AI tools were used to assist in creating certain promotional and marketing materials, such as key art and visual assets for the store page. | Evolen Studios | - | Mar 18, 2026 | |
Cozy Farm Store/marketing art | AI was used in designing the game's logo. | Simple Mood Studio | - | Mar 18, 2026 | |
Real Cars & Motocross Driving Simulator Store/marketing art | Generative AI was used only to create some promotional visual materials, such as cover and capsule images. | Tuna | - | Mar 18, 2026 | |
Arcane Store Store/marketing text | The store page text was drafted and refined with the assistance of generative AI, with all content being ultimately reviewed and approved by our team to ensure quality and clarity. | ChrisYU | - | Mar 18, 2026 | |
Smart Lab Unclear art | some images generated with AI | ZD Yazilim | 19 | Mar 18, 2026 | |
Cafe Life Simulator Store/marketing art | Generative AI was used to create the promotional images and marketing assets for the store page. | Karakaya Inc. | - | Mar 18, 2026 | |
Sushi Simulator Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam Images. | C51 Games | 32 | Mar 18, 2026 | |
Hardware Simulator In-game content | Our team utilizes Generative AI technologies in the development of certain in-game elements. | Monarch Games | - | Mar 18, 2026 | |
Jom Mat Taeng In-game content art | AI tools were used to generate initial drafts for some character and background assets. However, all AI-generated assets were manually retouched, edited, and finalized by the developer to ensure a consistent art style and quality. | Upeum | - | Mar 18, 2026 | |
Elixir Shop Together Store/marketing art | Some of the images on this game's store page were created using artificial intelligence. | Axeagon Games | - | Mar 18, 2026 | |
THE TASTE OF COMPETITION In-game content art | Some in-game and store artwork assets were generated with the assistance of AI tools and then edited and integrated by the developer. No copyrighted material was intentionally used. | Gamze Bekem | - | Mar 18, 2026 | |
Bottle It!: Beverage Simulator general | AI- generated content used only for Steam page | Hakonastudio | - | Mar 18, 2026 | |
Roadside Store Simulator In-game content art | AI was used only to generate early marketing concept images. All gameplay systems, in-game assets, mechanics, and code are entirely created by the developer. No AI is used in gameplay or player-facing systems. | Cat Soul Studios | - | Mar 18, 2026 | |
Antique Dealer Simulator In-game content art | Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist. | Karul Interactive | - | Mar 18, 2026 | |
Smart Farm Unclear art | some images generated with AI | ZD Games | 57 | Mar 18, 2026 | |
Tattoo Shop Simulator Store/marketing art | Artificial intelligence was only used in the 2D store page capsule artwork. There is no AI used in any other part of the game. | Old Stuff Studio | - | Mar 18, 2026 | |
Traders Life Simulator Store/marketing art | It has been used as an additional aid in drawing store visuals. | Ronin Games | - | Mar 18, 2026 | |
Ultimate Car Company Tycoon In-game content art | Artificial intelligence tools were used only for the creation of certain UI panels and vehicle part images.
AI was not used in gameplay logic, game mechanics, code, narrative, or player-facing decision systems.
All AI-generated assets were reviewed and integrated by the development team. | Tengrava Games | - | Mar 18, 2026 | |
Contrabandism Simulator Store/marketing art | Artificial intelligence was used to generate some of the visuals displayed on the Steam store page. | NivraGames | - | Mar 18, 2026 | |
BurgerJoint: Fast Food Simulator Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for game's logo. | FreeSpirit | - | Mar 18, 2026 | |
Convenience Store Simulator Store/marketing art | Contains AI generated images | Cavumono | - | Mar 18, 2026 | |
Pigmen's Challenge In-game content art | Some promotional images for Pigmen’s Challenge, including store page artwork and certain non-gameplay visual materials, were created with the assistance of AI tools.
AI is not used during gameplay. The game does not use AI to generate gameplay, logic, systems, dialogue, characters, levels, or any interactive player-facing content in real time.
All AI-assisted materials were reviewed and edited by the developer before being used. | Batuhan YILDIRIM | - | Mar 18, 2026 | |
Town Diggers Store/marketing codeart | I design all core algorithms myself, and AI is used only to help write code snippets and to produce some pre-rendered promotional assets such as images. All outputs are reviewed and manually integrated into the project. AI is not used to generate any in-game content or real-time code during gameplay. | Alin Games | - | Mar 18, 2026 | |
Son Of A Dealer In-game content art | This game features pre-generated visual assets and 3D models created with the help of generative AI during the development process. These assets are fully integrated into the game files, and no AI generation occurs in real-time during gameplay." | EFAL GAMES | - | Mar 18, 2026 | |
Lost & Found Simulator Unclear | We used AI as a reference generation for our game | TimKen | - | Mar 18, 2026 | |
Ammo Station Simulator In-game content audioart | Generative AI was used for music and some auxiliary textures. | Fable Square Studio | - | Mar 18, 2026 | |
Vegas Nights Store/marketing textart | Generative AI tools were used during the development process for preparing store page text and creating certain visual assets. All generated text and images have been manually reviewed and edited by the developer. | Yasin A. | - | Mar 18, 2026 | |
Summer Delicious Simulator: Prologue In-game content art | Only the store logo and some store GIFs in our game were created using AI. No AI was used in the 3D content or objects within the game. Only certain 2D store icons were partially created using AI. | BitRaiders Games | 58 | Mar 18, 2026 | |
Scam Center Simulator: Prologue In-game content audio | AI was used for some of the sound effects. | Jiao Games | 80 | Mar 18, 2026 | |
生存的抉择 In-game content | Some of the assets in this game were created using AI. | Altma | - | Mar 18, 2026 | |
I Sell Lemonade Prologue In-game content art | Our game uses AI only for pre-rendered content, such as promotional images and minor art touch-ups. No AI is used during gameplay. All gameplay, writing, characters, and systems are fully handcrafted. | EBS | 24 | Mar 18, 2026 | |
Beauty Store Simulator - Prologue In-game content art | Some videos and images in this game are generated using artificial intelligence. AI tools were used to enhance visual effects and create unique scenes, carefully aligned with the game's art style. | NovaraGames | 75 | Mar 18, 2026 | |
The Last Lodge In-game content text | The development process involved AI-assisted proofreading and a third-party plugin for AI translation. | Kusppy Studios | 30 | Mar 18, 2026 | |
Cinema Business Simulator Store/marketing art | AI was used to assist in creating film visuals and capsule images for the game’s store page. All AI-assisted assets were reviewed and refined to match the game’s style. | SUBSPACE | - | Mar 18, 2026 |