AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Shop Keeper
TitleDisclosureCreatorSrcReviewsAdded
Ice Cream Express
In-game content
art
Ice Cream Express uses generative AI-assisted artwork in some packaging visuals for in-game products/items. Generative AI is not used in any other part of the game, and we are working to remove these AI-assisted visuals before the full release.
underbadger
-Jul 13, 2026
Feathered Fortune
In-game content
audioart
ElevenLabs was used to create pre-recorded voice-over/narration audio, including some trailer narration. Some existing promotional/store page images were edited with AI-assisted tools for cleanup, enhancement, and visual polishing. These images were not generated from scratch by AI. No AI-generated content is generated live during gameplay, and the game does not use live AI systems during play.
Whiteface Games
-Jul 13, 2026
Harbourlight
In-game content
artcode
This project includes limited use of AI generated content. AI tools were used to create certain background imagery and placeholder visual assets during development. Additionally, AI-assisted tools were utilized in a supplementary capacity during parts of the coding process to support development efficiency. All AI-generated content has been reviewed, modified, and integrated by the developer to ensure it aligns with the project’s overall quality and artistic direction.
TaoAndChalk_
-Jul 11, 2026
宗门最后的长老
In-game content
artaudiocode
Some of the game's code, graphics, and music are generated by AI.
KUMA studio
-Jul 11, 2026
Warehouseman
In-game content
audiotextart
AI was used to help create some audio files, translations, and to enhance the quality of some textures.
Rolling Hedgehog
-Jul 8, 2026
Retail Rivals
In-game content
art
A small number of icons and minor graphical assets currently used in the game are temporary placeholders created with the help of AI. These assets will be replaced with original, custom-made artwork as development progresses. Our goal is to use fully original content in the final version.
DreamStudios
-Jul 7, 2026
Cake & Bake
In-game content
audio
As a small indie team, we utilized AI technologies during development to deliver the best possible experience within our limited resources. AI was used as a supportive tool to assist with software development and to generate certain audio elements beyond our team's capacity. Thank you for your understanding and support!
Vormela Interactive
-Jul 7, 2026
Scrap Yard Simulator
In-game content
art
Generative AI was used to create or assist with the game's marketing assets, including the game icon, screenshots, capsule art, library art, and the trailer.
Night Farm Studio
-Jul 7, 2026
Hardware Simulator - Prologue
In-game content
Our team utilizes Generative AI technologies in the development of certain in-game elements.
Monarch Games
-Jul 7, 2026
Waterpump Simulator
In-game content
art
Generative AI was used only to assist in editing and enhancing certain 2D images used in the game, such as improving quality, refining details, or making visual adjustments. All gameplay, programming, game design, and the final implementation of assets were created and reviewed by the developer. No generative AI is used to create gameplay content or player interactions during gameplay.
UnnamedCreators
-Jul 7, 2026
Arcade & Motel Simulator Together
In-game content
text
In addition to simple materials, textures, and music, artificial intelligence was used entirely for both in-game and store page translations.
Nons Games
-Jul 6, 2026
VHS Store Tycoon
In-game content
arttext
Pre-generated content (created during development, not at runtime): - In-game parody movie cover art: generated with AI tools and manually reviewed by the team to ensure all covers are original parodies and do not reproduce trademarked logos, brands, or copyrighted characters. - In-game parody movie titles and descriptions: drafted with AI assistance and manually edited by the team. - In-game UI and text translations into the 8 supported languages: produced with AI assistance and reviewed by the team. No live generative AI is used at runtime. All AI-assisted content is baked into the game build. Core game assets (code, gameplay design, UI art, character and shop sprites, music and sound effects) were NOT generated with AI.
LofiDevs
-Jul 6, 2026
Seabell Supper
Store/marketing
art
Some assets on the store page were generated by AI.
solvent
-Jul 5, 2026
三国耕战奇缘
Live AI
text
The NPCs in the game integrate AI decision-making and dialogue functions.
星游互动·重庆
-Jul 4, 2026
须弥仙业
In-game content
artaudio
Some of the artwork and animations in this work were created using AI tools. Some of the music in this work was created using AI tools.
太白阙猫
-Jul 3, 2026
PlankTap
In-game content
arttext
Generative AI was utilized to aid in the implementation of programming code, the production of visual assets, and translation tasks.
CrowZ Games
-Jun 30, 2026
Iron Contract
In-game content
arttext
Ce jeu peut contenir des éléments créés avec l’aide d’outils IA pendant le développement, comme des concepts visuels, maquettes d’interface, images temporaires, icônes, brouillons de texte ou références de design. Le contenu généré par IA est revu et modifié par le développeur avant d’être intégré au jeu. Le jeu n’utilise pas d’IA générative en direct pendant la partie.
Ben_LHOSMAR
-Jun 30, 2026
Game Master Club Simulator
In-game content
art
I use generative AI tools as part of art pipeline. Some visual assets - such as background art and certain textures - are created with AI assistance (e.g. Midjourney, Gemini) and then manually refined, edited, and composited before being integrated into the game. All AI-assisted content is reviewed by me personally to ensure quality and appropriateness. The game does not generate any content live during play.
EdgeRun
-Jun 30, 2026
Vape Store Miami: Prologue
In-game content
audio
This game uses generative AI tools for some pre-recorded NPC voice-over audio. Other voice-over audio was recorded in-house by human performers. All voice lines are fixed, reviewed by the developer, and included in the game build. The game does not use AI to generate content during gameplay. All other game content, including gameplay systems, environments, UI, writing, and store assets, is original and created by the development team.
EXPERIMENT ONE
-Jun 28, 2026
Warehouse Simulator
In-game content
art
Generative AI may be used for certain promotional materials and future story-related visual content. All AI-assisted content is reviewed and edited by the developer before being included in the game or store page.
Aulryght
-Jun 28, 2026
Re:collect
In-game content
artaudio
Generative AI was used for image Sprite and sound.
4 thousand won
-Jun 28, 2026
Tech Store & Repair Simulator
In-game content
art
This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay.
Yusuf Islam Seyhan
18Jun 28, 2026
Treasure Simulator
In-game content
art
Some of the 3D models in the game were generated with the assistance of artificial intelligence, and were reviewed and modified by humans before being used as game assets.
方寸世界
-Jun 28, 2026
Chinese Pancake Simulator
In-game content
art
Some images in this game were generated with the assistance of AI tools during development.
Furnace Hound Games
-Jun 28, 2026
Cats & Rhythmical Restaurant
In-game content
text
AI was used to assist with the localization (translation) of this game.
2phase
-Jun 28, 2026
Cursed Merchant of Kyoto
In-game content
art
Some key art and illustrations in this game were created using generative AI image tools. No AI generates content in real time during gameplay.
aomaru works
-Jun 28, 2026
Robot In Kitchen
In-game content
arttext
During development, we used generative AI tools to assist in creating certain game content. This includes using AI to generate base concepts and visual assets for specific in-game items or backgrounds (which were subsequently refined manually), as well as using AI for multilingual localization and text polishing.
MA HAN
-Jun 28, 2026
My Little Empire: Cyber Lounge
Store/marketing
text
Generative AI tools were used to assist with drafting and editing store page text and marketing descriptions. All final content is reviewed and edited by the developer.
EEE Inc.
-Jun 28, 2026
Future Sauce Dispenser
Store/marketing
arttext
Some visuals, text, and promotional materials (including the trailer) were created with the help of AI. Imperfections, inconsistencies, and “errors” are intentional — they reflect a world where systems don’t always make sense, yet people rely on them anyway. This is not a bug. It’s the design.
Wrong Timeline Games
-Jun 28, 2026
Manual Teller Machine
Dev only
text
Since english is not my native language. During the development, I use AI and grammar websites to help me correct my sentences. But all the text was conceived and finalized by me.
Argue with sheep
-Jun 28, 2026
Arcade Room Simulator 2026
Store/marketing
text
Generative AI has been used for enhancing some game page elements and descriptions.
Revolt Games
-Jun 28, 2026
Ghost Receipt
In-game content
art
This game utilizes generative AI for certain 2D illustrations, backgrounds. The creation workflow involved a mix of direct text-to-image prompting and AI-assisted workflows based on original hand-drawn sketches. All generated content underwent manual post-processing, editing, and refinement by the developer to maintain a consistent visual style. No live or real-time AI generation occurs during gameplay.
Kistler Studios
-Jun 27, 2026
Tea Heaven
In-game content
artcode
AI tools were used to assist with the creation of some visual assets and for code development assistance. Any AI-assisted visual content included in Tea Heaven was reviewed, edited, and integrated by the developer. AI-assisted code suggestions were manually reviewed and modified before implementation. The game does not use live generative AI during gameplay.
gold treasure
-Jun 27, 2026
On Hold
In-game content
art
Some visual assets used in this game's store page and promotional materials were created with the assistance of generative AI tools. All gameplay, code, writing, and audio were made by the developer.
Throwdown Games
-Jun 16, 2026
Used Car Dealer Simulator
Store/marketing
art
Background and Logo created by ai.
Lotwise Games
-Jun 16, 2026
ESKINITA
In-game content
audio
Generative AI was used to create some in-game radio audio, including text-to-speech announcements and background music tracks generated using AI tools.
Machu
12Jun 12, 2026
Design Studio Simulator: Print Your Empire
artaudio
Generative AI tools were used to create some assets in this game, including capsule art, promotional images, background music, and select NPC voice lines. All AI-generated content is pre-rendered and included as static game assets. No AI content is generated in real time during gameplay, and the game does not connect to external AI services while playing.
INKŌ Studio
-Jun 12, 2026
Purrfect Bliss
In-game content
audioart
Throughout the development of our game, we may leverage AI-based tools to assist our small two-person team in content creation, but please rest assured that what you see in the game primarily reflects the creativity and hard work of our team; all core gameplay mechanics, level design, story, and programming were created entirely by our developers. Specifically, AI tools were utilized to generate atmospheric background music, eerie sound effects, and ambient noises for the Sound Design and Music, and were also used for minor visual elements such as unique textures, pictures, and posters used in some of our environments.
ThreeFrauds
-Jun 11, 2026
Qteam 模拟器
In-game content
art
Generative AI was used during development to assist with the creation of certain visual assets and development content. All AI-generated content was reviewed, modified, and integrated by the developer before inclusion in the final game. The game does not generate AI content during gameplay and does not connect to external AI services.
zhekuan
-Jun 11, 2026
3D Print Shop Simulator
Dev only
artcode
All AI used to make this game has been limited to coordinating tasks and making minor images that will be replaced before release. Code assistance was a major portion of its use to find errors and fix script as needed. No AI is connecting to any third party or outside source during/before/after gameplay.
Spadez
-Jun 10, 2026
Deal Flipper
Store/marketing
art
Some store visuals were created with artificial intelligence.
Roovel Studio
-Jun 10, 2026
Electronics Reseller Simulator
Store/marketing
art
AI-generated content was used for the Steam Store images.
HY Indie Game
-Jun 10, 2026
Restroom Business Simulator
Store/marketing
arttext
Generative AI tools were used only to assist with the creation and editing of some Steam store page content, including store page text and promotional visual assets. The game itself does not use generative AI during gameplay. No AI-generated content is produced live while the player is playing, and the game does not connect to any external third-party AI service.
Huseyin Onur
-Jun 9, 2026
Order Picker Simulator
In-game content
textartcode
AI was used to fix, write, format and translate Steam Store Page and in-game text to various languages; to generate sprites and textures; as coding assistant
trushkeen
-Jun 9, 2026
7 Millimeters
Store/marketing
art
AI tools were used to assist in the creation of store capsule images and logo
DNA ARMY GAMING
-Jun 6, 2026
Heroes Valley
In-game content
artaudio
Generative AI tools were used to assist in the creation of certain visual assets and sound effects. All content was reviewed, edited, and implemented manually by the developer.
BreadSlice
-Jun 5, 2026
Store Simulator Pettikkada
Store/marketing
art
Some promotional/store artwork assets were created or assisted using AI tools. No live-generated AI content is included in gameplay.
Boby Michael
-Jun 5, 2026
All For $1
In-game content
art
We are using AI generated images for our store page materials and some in game visuals (some icons etc.)
loot ducks
-Jun 5, 2026
The Curiosity Clerk
In-game content
art
All AI art assets within the game were generated using Adobe Firefly, ensuring full commercial compliance. The prompts used were strictly limited to general artistic styles without imitating any specific copyrighted artists. Furthermore, all generated assets underwent substantial manual refinement, including photo-bashing, manual composition, and layout optimization by the developer.
Feier Games
-Jun 5, 2026
Swordsmith of Greyhaven
In-game content
textart
AI was used during development to assist with brainstorming, writing dialogue, generating character concepts, story planning, and organizing game data. All content was reviewed, edited, and implemented by the developer.
Wovley Games
-Jun 4, 2026
353 results
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