Ear We GoSteamGenerative AI tools were used to create voice-over content for the game. The generated voice content was reviewed and edited by the development team before being implemented in the game.
- Creator
- Tripawzs
- Reviews
- -
- Added
- Aug 28, 2026
Ear We GoSteamGenerative AI tools were used to create voice-over content for the game. The generated voice content was reviewed and edited by the development team before being implemented in the game.
Grandpa's LegacySteamSome visual assets in Grandpa's Legacy (including expedition artwork and selected store/marketing images) were created or assisted with generative AI tools, then curated and edited by the development team. No generative AI runs during gameplay, and the game does not connect to external AI services while you play.
Last Offer: Car DealerSteamAI tools were used during development to assist with asset creation, texture generation, and development workflows. All AI-generated content was reviewed, modified, and curated by the development team.
Kebab Shop SimulatorSteamAI has been used to generate capsule art as well as in-game dialogue. NPC voices are AI
HUMAN, 39.99SteamAI tools were used for part of the art and music. Everything gets picked, cleaned up and put together by hand afterwards. There's no AI in the game itself: what you play is exactly what was built in mind.
Kennel ChaosSteamIn-game 3D props, audio sound effects, etc.
Popcorn & PremierenSteamGenerative AI was used during development to create pre-generated artwork (including fictional film posters and marketing images), narration, and some text and translations. These are fixed assets shipped with the game. No generative AI runs during gameplay, and no player input is sent to an external AI service.
Twilight TavernSteamI'm a solo developer, and I'd rather be upfront about where AI tools were used. The character base meshes and some of their textures were generated with AI. Every one of them was then brought into Blender and worked over by hand. Cleaned up, edited, re-textured and animated before it went anywhere near the game. They're all rendered with a toon shader I wrote myself. Everything else is made by hand. The tavern, the props and the whole environment are hand modeled. Other than that, everything else in the game was made by me.
Comic Shop TycoonSteamSelect visual artwork used in Comic Shop Tycoon, including some in-game comic and product artwork as well as Steam promotional artwork, was created using generative AI tools. All AI-generated content is pre-generated and fixed. The game does not generate AI content during gameplay or connect to external AI services while running.
Curio by Day, Mafia by NightSteamGenerative AI tools were used during development to assist in creating background concept art and store graphical promotional assets.
LIMINAL SORTINGSteamAI was used for localization and translation.
Siege of the IsletressSteamGenerative AI was used during development to produce certain 2D art assets, including weapon, upgrade, and buff icons.
Hubble BubbleSteamWe use generative AI for text only: writing this store page and translating the game's in-game text into the supported languages. Everything else, including all art, animation and audio, is made by hand, and no content is generated while you play.
Marina ManagerSteamGenerative AI was used to assist with some Steam store artwork, marketing materials, and localization.
Strip Mall SimulatorSteamGenerative AI was used for the Steam Capsule and App Icon.
Slightly Used SorcerySteamGenerative AI tools were used during development to assist with code, images, and localized text.
Anvil and AlembicSteamSome of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play.
Snack Factory Together - PrologueSteamThe store page capsule and secondary assets (like machine icons) were AI-generated using existing in-game screenshots as a base.
Fantasy Shop TycoonSteamAI generation tools were used to help create the character art on the Steam capsule and the in-game skill icons. AI was also used to assist with localization/translation. All assets were reviewed and finalized by the developer.
Hot Dog Simulator : Food TruckSteamSome 2D art assets (backgrounds, characters, UI icons) were created with the assistance of generative AI tools and then edited, cropped and assembled manually. Localization text for some supported languages was assisted by AI translation. All generated content was reviewed by the developer.
EclesiarSteamAudio and images were generated with AI to speed up and cost reduction of game development
Swinging Pier Clean SimulatorSteamWe used AI tools (such as Claude) to assist with brainstorming game ideas, structuring code logic, and drafting textual content during development.
Abandoned GameshopSteamThe 3D environment and props are human made, but the images on the cover, and code were made with the help of AI.
The Last StashSteamPortions of the game's code were written with AI assistance and reviewed, tested and integrated by the developer. Localization into non-English languages was machine-assisted and human-reviewed. Some 2D concept/marketing artwork was AI-assisted and manually refined. All gameplay, game design and audio are human-made. The game does not generate any content with AI at runtime.
墓火酒館SteamThis game contains pre-generated 2D artwork and source code created with ChatGPT during development. All game source code was generated with ChatGPT, then reviewed, tested, debugged, and integrated by the developer. The artwork was generated from original prompts written for Gravefire Tavern, then reviewed, selected, edited, composited, cropped, and integrated by the developer. No generative AI runs during gameplay, and no player input is sent to an AI service.
The Dawn ForgeSteamSome of the artwork in The Dawn Forge — the item, building, unit and boss illustrations — and the spoken narration lines were created using AI image and voice tools, working from the developer's own art direction and scripts, and then composed and edited by hand. Nothing is generated while you play: the game runs entirely offline and never contacts an AI service.
BRAINFREEZESteamI used AI as an aid for a few things: parts of the writing, the translations into French, Spanish and Italian, and some of the more complex store artwork. Everything that came out of it was reworked by hand before it went in. It isn't something I'm a fan of, but as a solo developer without a studio behind me, some things are simply out of reach otherwise.
都市青年模拟器SteamDuring game development, we used AI tools to assist with the creation of some visual art assets and to support programming work.
Moon Shop SimulatorSteamAI was used during development to assist with the creation of certain visual elements. All AI-assisted content is reviewed, edited, and approved by the developer before being integrated into the game.
Rust & Reveal: Restoration SimulatorSteamThe game's menu interface and Steam store page assets (capsule images and other promotional artwork) were designed with the assistance of an AI-based design tool. All other art, environments, characters, and audio in the game were created without the use of generative AI.
The Winery - Winemaking SimulatorSteamAs an indie studio, we use generative AI to continue developing the games we love. It allows us to accomplish tasks that would otherwise be beyond our small team's capacity. Generative AI was used during the development of the game's user interface and to assist with creating parts of the game's audio. Every AI-generated asset was carefully reviewed and refined before being included in the final game.
Quiet HourSteamLocalization of simplified chinese and spanish were generated by ai. No artwork or sound were made by ai to my knowledge.
Pitchside EmpireSteamParts of this game's text were produced with the help of generative AI: the store description, and the translations of the in-game text into German, Spanish, French, Brazilian Portuguese, Russian and Simplified Chinese. The English and Turkish text was written by hand. No AI-generated art, audio or voice is used anywhere in the game, and the game does not generate anything while you play.
Roads Beneath The CrownSteamThis game uses generative AI during development to assist with selected artwork, relic and character illustrations, and limited text drafts. All generated material was created offline during development, then manually reviewed, edited, integrated, and quality-checked before being included in the game. The game does not generate images, audio, text, code, or other content in real time, and it does not send player data or game content to external AI services during gameplay.
Will This Do?SteamSome art assets were initially created with the assistance of generative AI tools, then manually edited and finalized by the developer. AI tools were also used to assist with multilingual localization.
Please Stop Breeding the DucksSteamI’m a broke college student and don’t have the budget to hire a professional artist for everything, so generative AI was used to help create some marketing and promotional artwork for the game do forgive me.
Electronics Depot SimulatorSteamGenerative AI used for products box textures.
Brew & BoomSteamGenerative AI tools were used during development to create and refine selected 2D artwork and UI elements, and to assist with some narrative text and localization. All AI-assisted content was reviewed, edited, and integrated by the developer. The game does not generate content using AI during gameplay.
Ciao Pizza: Cooking ChaosSteamThe game does not contain any AI-generated content. AI was used only to create the logo on our Steam store page.
Video Game Store SimulatorSteamGenerative AI tools were used during the development of this game to assist with programming, debugging, translation, and content creation. Some artwork, text, and other assets were also generated or processed with the assistance of generative AI, then reviewed and edited by the development team. The game does not use generative AI at runtime or generate content in response to player input. The development team remains responsible for all content included in the final game.
Keycap CoSteamAI was used for help with minor assets and some copy. The AI content will get removed throughout the timeline of this game up until full release.
Rude Supermarket SimulatorSteamThe voice acting was mostly generated. Some minor graphics were generated when needed.
Ebru Artist SimulatorSteamEbru Artist Simulator uses generative AI-assisted artwork for a small number of textures and UI icons. AI is not used in any other aspect of the game, and we are currently working to replace these AI-assisted visuals before the full release.
Pickup Station SimulatorSteamArtificial intelligence was used to aim the creation of the game's certain art assets.
On The HookSteamA small portion of art assets were created with AI assistance. All AI-generated outputs were manually reviewed, modified, and refined before use.
Maria IV: A Cozy Botanical SimSteamSince we developed the game with two people and didn't have a budget, we created some models using artificial intelligence.
Football AgentSteamGenerative AI was used for some of the game's 2D artwork and for localizing in-game and store text into 8 languages, all reviewed by the developer.No content is generated by AI while you play.
Harvest StorySteamthe code/image of game are mostly implemented by AI.
Eternal SwordsmithSteamGenerative AI was used during development as a coding assistant and to assist with drafting and translating store-page and marketing text. Some pixel-art assets were rendered by deterministic drawing code written with AI assistance; the final images were not directly output by a text-to-image or diffusion model. All shipped and published content was reviewed and edited by the developer. No generative AI runs in the game, and no content is generated from player input.
Jade Master: ChronicleSteamGenerative AI tools were used during development to assist with concept exploration and some fixed, pre-generated visual assets. All outputs were reviewed, edited, curated, and integrated by the developer. The game does not generate AI content at runtime, and players cannot prompt or create AI-generated content.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Ear We Go In-game content audio | Generative AI tools were used to create voice-over content for the game. The generated voice content was reviewed and edited by the development team before being implemented in the game. | Tripawzs | - | Aug 28, 2026 | |
Grandpa's Legacy In-game content art | Some visual assets in Grandpa's Legacy (including expedition artwork and selected store/marketing images) were created or assisted with generative AI tools, then curated and edited by the development team. No generative AI runs during gameplay, and the game does not connect to external AI services while you play. | Chigüi Studio | - | Aug 28, 2026 | |
Last Offer: Car Dealer In-game content art | AI tools were used during development to assist with asset creation, texture generation, and development workflows. All AI-generated content was reviewed, modified, and curated by the development team. | Emirhan Şahin | - | Aug 28, 2026 | |
Kebab Shop Simulator Live AI arttextaudio | AI has been used to generate capsule art as well as in-game dialogue. NPC voices are AI | Clayton Games | - | Aug 28, 2026 | |
HUMAN, 39.99 In-game content artaudio | AI tools were used for part of the art and music. Everything gets picked, cleaned up and put together by hand afterwards. There's no AI in the game itself: what you play is exactly what was built in mind. | Wombart | - | Aug 28, 2026 | |
Kennel Chaos In-game content artaudio | In-game 3D props, audio sound effects, etc. | Watashi Games | - | Aug 28, 2026 | |
Popcorn & Premieren In-game content arttext | Generative AI was used during development to create pre-generated artwork (including fictional film posters and marketing images), narration, and some text and translations. These are fixed assets shipped with the game. No generative AI runs during gameplay, and no player input is sent to an external AI service. | Jodelsoft | - | Aug 28, 2026 | |
Twilight Tavern In-game content art | I'm a solo developer, and I'd rather be upfront about where AI tools were used.
The character base meshes and some of their textures were generated with AI.
Every one of them was then brought into Blender and worked over by hand. Cleaned up, edited, re-textured and animated before it went anywhere near the game.
They're all rendered with a toon shader I wrote myself.
Everything else is made by hand.
The tavern, the props and the whole environment are hand modeled.
Other than that, everything else in the game was made by me. | Siyesh Games | - | Aug 28, 2026 | |
Comic Shop Tycoon In-game content art | Select visual artwork used in Comic Shop Tycoon, including some in-game comic and product artwork as well as Steam promotional artwork, was created using generative AI tools. All AI-generated content is pre-generated and fixed. The game does not generate AI content during gameplay or connect to external AI services while running. | Phenixx Studios | - | Aug 28, 2026 | |
Curio by Day, Mafia by Night Store/marketing art | Generative AI tools were used during development to assist in creating background concept art and store graphical promotional assets. | ObscuraDev | - | Aug 28, 2026 | |
LIMINAL SORTING In-game content text | AI was used for localization and translation. | Silly Cat | - | Aug 28, 2026 | |
Siege of the Isletress In-game content art | Generative AI was used during development to produce certain 2D art assets, including weapon, upgrade, and buff icons. | Isletress Studios | - | Aug 28, 2026 | |
Hubble Bubble In-game content text | We use generative AI for text only: writing this store page and translating the game's in-game text into the supported languages. Everything else, including all art, animation and audio, is made by hand, and no content is generated while you play. | Parita Games | - | Aug 28, 2026 | |
Marina Manager In-game content arttext | Generative AI was used to assist with some Steam store artwork, marketing materials, and localization. | Gyrfalcon Games | - | Aug 28, 2026 | |
Strip Mall Simulator In-game content art | Generative AI was used for the Steam Capsule and App Icon. | Just Another Gamedev | - | Aug 26, 2026 | |
Slightly Used Sorcery In-game content arttext | Generative AI tools were used during development to assist with code, images, and localized text. | Based Obviously | - | Aug 26, 2026 | |
Anvil and Alembic In-game content art | Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play. | Meridian Studios | - | Aug 25, 2026 | |
Snack Factory Together - Prologue In-game content art | The store page capsule and secondary assets (like machine icons) were AI-generated using existing in-game screenshots as a base. | HAN Games | - | Aug 25, 2026 | |
Fantasy Shop Tycoon In-game content arttext | AI generation tools were used to help create the character art on the Steam capsule and the in-game skill icons. AI was also used to assist with localization/translation. All assets were reviewed and finalized by the developer. | Zeptun | - | Aug 25, 2026 | |
Hot Dog Simulator : Food Truck In-game content arttext | Some 2D art assets (backgrounds, characters, UI icons) were created with the assistance of generative AI tools and then edited, cropped and assembled manually. Localization text for some supported languages was assisted by AI translation. All generated content was reviewed by the developer. | Feha Game Studios | - | Aug 25, 2026 | |
Eclesiar In-game content artaudio | Audio and images were generated with AI to speed up and cost reduction of game development | Atlantic Game Development | - | Aug 25, 2026 | |
Swinging Pier Clean Simulator Dev only textcode | We used AI tools (such as Claude) to assist with brainstorming game ideas, structuring code logic, and drafting textual content during development. | Ozgur Boruzanci | - | Aug 25, 2026 | |
Abandoned Gameshop Store/marketing artcode | The 3D environment and props are human made, but the images on the cover, and code were made with the help of AI. | Zero Code Studios | - | Aug 24, 2026 | |
The Last Stash In-game content codetextart | Portions of the game's code were written with AI assistance and reviewed, tested and integrated by the developer. Localization into non-English languages was machine-assisted and human-reviewed. Some 2D concept/marketing artwork was AI-assisted and manually refined. All gameplay, game design and audio are human-made. The game does not generate any content with AI at runtime. | Kaldforge Studio | - | Aug 24, 2026 | |
墓火酒館 In-game content artcode | This game contains pre-generated 2D artwork and source code created with ChatGPT during development. All game source code was generated with ChatGPT, then reviewed, tested, debugged, and integrated by the developer. The artwork was generated from original prompts written for Gravefire Tavern, then reviewed, selected, edited, composited, cropped, and integrated by the developer. No generative AI runs during gameplay, and no player input is sent to an AI service. | SynGameLab | - | Aug 24, 2026 | |
The Dawn Forge In-game content artaudio | Some of the artwork in The Dawn Forge — the item, building, unit and boss illustrations — and the spoken narration lines were created using AI image and voice tools, working from the developer's own art direction and scripts, and then composed and edited by hand. Nothing is generated while you play: the game runs entirely offline and never contacts an AI service. | Carlos | - | Aug 23, 2026 | |
BRAINFREEZE In-game content textart | I used AI as an aid for a few things: parts of the writing, the translations into
French, Spanish and Italian, and some of the more complex store artwork. Everything
that came out of it was reworked by hand before it went in. It isn't something I'm a
fan of, but as a solo developer without a studio behind me, some things are simply out
of reach otherwise. | Flixo Games | - | Aug 23, 2026 | |
都市青年模拟器 In-game content artcode | During game development, we used AI tools to assist with the creation of some visual art assets and to support programming work. | HF GAME | 12 | Aug 23, 2026 | |
Moon Shop Simulator In-game content art | AI was used during development to assist with the creation of certain visual elements.
All AI-assisted content is reviewed, edited, and approved by the developer before being integrated into the game. | Hakkah Studio | - | Aug 23, 2026 | |
Rust & Reveal: Restoration Simulator Store/marketing art | The game's menu interface and Steam store page assets (capsule images and other promotional artwork) were designed with the assistance of an AI-based design tool. All other art, environments, characters, and audio in the game were created without the use of generative AI. | NovaFell | - | Aug 23, 2026 | |
The Winery - Winemaking Simulator In-game content artaudio | As an indie studio, we use generative AI to continue developing the games we love. It allows us to accomplish tasks that would otherwise be beyond our small team's capacity.
Generative AI was used during the development of the game's user interface and to assist with creating parts of the game's audio. Every AI-generated asset was carefully reviewed and refined before being included in the final game. | Quasar Studio | - | Aug 23, 2026 | |
Quiet Hour In-game content text | Localization of simplified chinese and spanish were generated by ai. No artwork or sound were made by ai to my knowledge. | FAB | - | Aug 23, 2026 | |
Pitchside Empire In-game content text | Parts of this game's text were produced with the help of generative AI: the store description, and the translations of the in-game text into German, Spanish, French, Brazilian Portuguese, Russian and Simplified Chinese. The English and Turkish text was written by hand. No AI-generated art, audio or voice is used anywhere in the game, and the game does not generate anything while you play. | Bombastik Studio | - | Aug 22, 2026 | |
Roads Beneath The Crown In-game content arttext | This game uses generative AI during development to assist with selected artwork, relic and character illustrations, and limited text drafts. All generated material was created offline during development, then manually reviewed, edited, integrated, and quality-checked before being included in the game.
The game does not generate images, audio, text, code, or other content in real time, and it does not send player data or game content to external AI services during gameplay. | Wayward Salmon | - | Aug 22, 2026 | |
Will This Do? In-game content arttext | Some art assets were initially created with the assistance of generative AI tools, then manually edited and finalized by the developer. AI tools were also used to assist with multilingual localization. | tititto | - | Aug 22, 2026 | |
Please Stop Breeding the Ducks In-game content art | I’m a broke college student and don’t have the budget to hire a professional artist for everything, so generative AI was used to help create some marketing and promotional artwork for the game do forgive me. | Solarice Interactives | - | Aug 22, 2026 | |
Electronics Depot Simulator In-game content art | Generative AI used for products box textures. | Last Bullet Games | - | Aug 22, 2026 | |
Brew & Boom In-game content arttext | Generative AI tools were used during development to create and refine selected 2D artwork and UI elements, and to assist with some narrative text and localization. All AI-assisted content was reviewed, edited, and integrated by the developer. The game does not generate content using AI during gameplay. | Zocke_Peter | - | Aug 22, 2026 | |
Ciao Pizza: Cooking Chaos Store/marketing art | The game does not contain any AI-generated content. AI was used only to create the logo on our Steam store page. | AxlPlay | - | Aug 22, 2026 | |
Video Game Store Simulator In-game content artcodetext | Generative AI tools were used during the development of this game to assist with programming, debugging, translation, and content creation. Some artwork, text, and other assets were also generated or processed with the assistance of generative AI, then reviewed and edited by the development team. The game does not use generative AI at runtime or generate content in response to player input. The development team remains responsible for all content included in the final game. | luuuuyang | - | Aug 22, 2026 | |
Keycap Co In-game content arttext | AI was used for help with minor assets and some copy. The AI content will get removed throughout the timeline of this game up until full release. | Pixel Galaxies s.r.o | - | Aug 22, 2026 | |
Rude Supermarket Simulator In-game content audioart | The voice acting was mostly generated. Some minor graphics were generated when needed. | Buder Games | - | Aug 22, 2026 | |
Ebru Artist Simulator In-game content art | Ebru Artist Simulator uses generative AI-assisted artwork for a small number of textures and UI icons. AI is not used in any other aspect of the game, and we are currently working to replace these AI-assisted visuals before the full release. | Stillwater Studio | - | Aug 22, 2026 | |
Pickup Station Simulator In-game content art | Artificial intelligence was used to aim the creation of the game's certain art assets. | BlazinFinity | - | Aug 22, 2026 | |
On The Hook In-game content art | A small portion of art assets were created with AI assistance.
All AI-generated outputs were manually reviewed, modified, and refined before use. | TrueEnding | - | Aug 22, 2026 | |
Maria IV: A Cozy Botanical Sim In-game content art | Since we developed the game with two people and didn't have a budget, we created some models using artificial intelligence. | DoubleShot Games | - | Aug 22, 2026 | |
Football Agent In-game content arttext | Generative AI was used for some of the game's 2D artwork and for localizing in-game and store text into 8 languages, all reviewed by the developer.No content is generated by AI while you play. | ATERO GAMES | - | Aug 22, 2026 | |
Harvest Story In-game content artcode | the code/image of game are mostly implemented by AI. | CYCLOPS | - | Aug 20, 2026 | |
Eternal Swordsmith Dev only codetextart | Generative AI was used during development as a coding assistant and to assist with drafting and translating store-page and marketing text. Some pixel-art assets were rendered by deterministic drawing code written with AI assistance; the final images were not directly output by a text-to-image or diffusion model. All shipped and published content was reviewed and edited by the developer. No generative AI runs in the game, and no content is generated from player input. | sasoriken-games | - | Aug 20, 2026 | |
Jade Master: Chronicle In-game content art | Generative AI tools were used during development to assist with concept exploration and some fixed, pre-generated visual assets. All outputs were reviewed, edited, curated, and integrated by the developer. The game does not generate AI content at runtime, and players cannot prompt or create AI-generated content. | Fine Games | - | Aug 20, 2026 |