Some instances of AI generated paintings on walls in the game.
- Creator
- Supreme Gauntlet Games
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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Some instances of AI generated paintings on walls in the game.
In the game's store page visuals, in-game images, music and voice-overs were created by artificial intelligence.
We used generative AI tools to assist in the creation of static artwork such as character portraits, backgrounds, and promotional screenshots. No AI is used in gameplay or live content generation.
Some reference images for texture map were generated by AI
This game is primarily hand-drawn and artist-created. A very small number of development assets were lightly assisted with AI tools, but no live AI generation occurs during gameplay. The vast majority of in-game assets, environments, characters, and cinematics are traditionally created by the developer.
To support multiple languages, in-game text and store pages have been translated using AI.
AI was used for voice acting.
Our team uses generative AI tools to help create visual elements and to assist with character voice acting.
The capsule art was partially generated using AI based on original character model renders and hand drawn references. They were then modified in Blender and finalized in Gimp.
Parts of the game's code and design were created with the assistance of generative AI tools (ChatGPT) during development. No AI-generated content is created in real time during gameplay.
Some icons and music tracks were created with the assistance of AI tools.
We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality.
Generated images for some paintings and photographs using AI.
AI was used to generate some textures, sounds, and scripts. However, no live AI is used during gameplay — all AI-generated content was pre-rendered.
The background and character images are based on AI generated images.
This game uses artificial intelligence to generate certain visual assets, such as promotional images and demo artwork. These assets are used solely for prototyping and early-stage presentation purposes. In the future, all visuals will be replaced with hand-drawn illustrations and original artwork created by human artists. No AI is used during gameplay or to generate content in real-time.
A few art reference and images were generated using AI tools. All core gameplay, environments, concept art, 2D and 3D animations, paintings and the rest of the game content are fully handcrafted and developed by our team.
We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style. Our characters are hand drawn by humans. Our objects are hand drawn by humans. All user interface (UI) elements are hand drawn by humans. All animations are hand drawn and meticulously rigged (also by humans) using bone animation.
We used generative AI tools during the development phase of the game to assist with the character controller code, the multiplayer system, and localization. We also used AI for language translation of the game’s store page and in-game texts. No AI-generated content is used during gameplay or at runtime.
In the early stages of development, localization uses a mix of AI-assisted translation and human review out of necessity. The shift to full human localization is planned the moment the project can support it.
Some textures include visual elements partially created with AI (e.g., artwork on a CD cover). All final assets were assembled, edited, and implemented by the developer.
“Don’t Hang Up” uses generative AI voice technology (via ElevenLabs) to bring the anonymous phone calls to life. These AI-generated voices enhance immersion and help deliver the story in a unique, atmospheric way. No user data is collected or processed by AI systems.
Some cutscenes and the game title are AI-generated images.
Most of 2D assets in MONSTER WAR has been generated by using AI solutions. But music, code and anything else made by humans.
Artificial intelligence was used to pre-generate texts about objects (e.g. dinosaurs), assist in building the shop page, and create a few AI-generated images in the game.
Some of the game's graphics and music were created using AI.
There is AI-generated content used only in the store page visuals.
AI is partly used in the game to create some in game music and 2d art.
Some of the backgrounds for scenes are AI rendered. Ideally, these are placeholders which will be replaced if the game is well received and further developed.
Some of the images used in this game were created using generative AI.
*Translations were generated using AI technology.
One of the image used is generated by AI
We use AI generated images as an early starting point for some promotional key art and some in game lore portrait images. These images are then edited, retouched, and finalized by a human. No AI is used to live generate content, code, or text during gameplay.
※Some 3D models, textures, in-game assets, and enemy AI behaviors in this game were created or assisted using AI technologies.
Veil of Torment uses AI-generated voice performances for certain characters. These voices were created using licensed AI voice tools and do not replicate or impersonate real individuals. All voice content is original and was produced specifically for this project, in accordance with Steam's content policies.
AI was used to generate voice lines and artwork.
promo and voice
This game uses artificial intelligence to create some images and sounds. It is also used to create unique music and songs.
AI was used to generate the initial characters.
The caller images are AI generated and these people do not exist in real life.
Some placeholder card art was generated using AI, and was then edited and photobashed to create new images, as are the placeholder boss portraits.
Generated images for some paintings and photographs using AI.
AI is used to assist gameplay programming, AI is used for quick visualization in early concepting phrase, but the artworks created during this phrase are not used in the actual game. AI is used to quicken the painting process of the majority of the 2D artwork, but the character designs, composition, lighting, ideas and the other aspects of each artwork are original under a very specific art direction.
Content created by artificial intelligence is mostly used for sprites, textures, models and images.
Content created by artificial intelligence is mostly used for sprites, textures, models and images.
Content created by artificial intelligence is mostly used for sprites, textures, models and images.
AI-generated images are temporarily used for capsule art and will be replaced with handmade assets as development progresses.
Utilize AI to generate UI icons and character portraits.
Content created by artificial intelligence is mostly used for sprites, textures, models and images.
The voiceovers featured in the game were generated using AI technology provided by ElevenLabs. Some of the visual assets were created with the assistance of ImagineArt AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Dude My House Is Haunted In-game content art | Some instances of AI generated paintings on walls in the game. | Supreme Gauntlet Games | - | Mar 18, 2026 | |
Grandma, Is That You? In-game content artaudiotext | In the game's store page visuals, in-game images, music and voice-overs were created by artificial intelligence. | Montee Games | 93 | Mar 18, 2026 | |
Kokoro Store/marketing art | We used generative AI tools to assist in the creation of static artwork such as character portraits, backgrounds, and promotional screenshots. No AI is used in gameplay or live content generation. | Shen Kobe | - | Mar 18, 2026 | |
Pimalai Mansion: หอนี้ ผีไม่ดุ In-game content art | Some reference images for texture map were generated by AI | zebracan studio | - | Mar 18, 2026 | |
WORLDS: The Great Odyssey In-game content art | This game is primarily hand-drawn and artist-created. A very small number of development assets were lightly assisted with AI tools, but no live AI generation occurs during gameplay. The vast majority of in-game assets, environments, characters, and cinematics are traditionally created by the developer. | Pleroma Studios | - | Mar 18, 2026 | |
The ENDLESS BACKGATE In-game content text | To support multiple languages, in-game text and store pages have been translated using AI. | LIBERUM PROJECT | - | Mar 18, 2026 | |
Obey the Voice™ In-game content audio | AI was used for voice acting. | svklmrt | 583 | Mar 18, 2026 | |
Adeline's story In-game content artaudio | Our team uses generative AI tools to help create visual elements and to assist with character voice acting. | Umbracraft Games | - | Mar 18, 2026 | |
Shujaa Store/marketing art | The capsule art was partially generated using AI based on original character model renders and hand drawn references. They were then modified in Blender and finalized in Gimp. | Knobthorn Interactive | - | Mar 18, 2026 | |
Taina's Cursed Legacy Dev only code | Parts of the game's code and design were created with the assistance of generative AI tools (ChatGPT) during development. No AI-generated content is created in real time during gameplay. | dark_room_game | 34 | Mar 18, 2026 | |
Occult Shop Clicker In-game content artaudio | Some icons and music tracks were created with the assistance of AI tools. | Asylum Ward Studios | - | Mar 18, 2026 | |
Back3:Spooky In-game content art | We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality. | MYSTERY CROWN | 124 | Mar 18, 2026 | |
Birth Of X Store/marketing art | Generated images for some paintings and photographs using AI. | Beshbarmak games | - | Mar 18, 2026 | |
Moonsteel In-game content artaudiocode | AI was used to generate some textures, sounds, and scripts. However, no live AI is used during gameplay — all AI-generated content was pre-rendered. | UncleScrooge | - | Mar 18, 2026 | |
The Jester and the Madman Store/marketing art | The background and character images are based on AI generated images. | Tim Rachor | 10 | Mar 18, 2026 | |
The Long Way Home Store/marketing art | This game uses artificial intelligence to generate certain visual assets, such as promotional images and demo artwork. These assets are used solely for prototyping and early-stage presentation purposes. In the future, all visuals will be replaced with hand-drawn illustrations and original artwork created by human artists. No AI is used during gameplay or to generate content in real-time. | Noxvale Studio | - | Mar 18, 2026 | |
Thekku Island In-game content art | A few art reference and images were generated using AI tools. All core gameplay, environments, concept art, 2D and 3D animations, paintings and the rest of the game content are fully handcrafted and developed by our team. | Ales Devs Games | 137 | Mar 18, 2026 | |
Spirit Whisperer Conversation With Akari In-game content art | We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style.
Our characters are hand drawn by humans.
Our objects are hand drawn by humans.
All user interface (UI) elements are hand drawn by humans.
All animations are hand drawn and meticulously rigged (also by humans) using bone animation. | Feeling Potion | - | Mar 18, 2026 | |
Fallbound In-game content text | We used generative AI tools during the development phase of the game to assist with the character controller code, the multiplayer system, and localization. We also used AI for language translation of the game’s store page and in-game texts. No AI-generated content is used during gameplay or at runtime. | AF Game Studios | - | Mar 18, 2026 | |
Good Children Say Grace In-game content text | In the early stages of development, localization uses a mix of AI-assisted translation and human review out of necessity. The shift to full human localization is planned the moment the project can support it. | Denis Morozov | - | Mar 18, 2026 | |
Fix & Flick In-game content art | Some textures include visual elements partially created with AI (e.g., artwork on a CD cover). All final assets were assembled, edited, and implemented by the developer. | SparkyDose Studios | - | Mar 18, 2026 | |
Dont Hang Up ALPHA 1 In-game content audio | “Don’t Hang Up” uses generative AI voice technology (via ElevenLabs) to bring the anonymous phone calls to life. These AI-generated voices enhance immersion and help deliver the story in a unique, atmospheric way. No user data is collected or processed by AI systems. | DONT HANG UP FRANCHISE | - | Mar 18, 2026 | |
A Dog Story Store/marketing art | Some cutscenes and the game title are AI-generated images. | DIG Games | - | Mar 18, 2026 | |
MONSTER WAR In-game content art | Most of 2D assets in MONSTER WAR has been generated by using AI solutions. But music, code and anything else made by humans. | BMBK Games | 42 | Mar 18, 2026 | |
Night Sentinel In-game content textart | Artificial intelligence was used to pre-generate texts about objects (e.g. dinosaurs), assist in building the shop page, and create a few AI-generated images in the game. | White Keyframe | - | Mar 18, 2026 | |
Ramona In-game content artaudio | Some of the game's graphics and music were created using AI. | Daniele Doesn't Matter | 44 | Mar 18, 2026 | |
Deep Saturation Store/marketing art | There is AI-generated content used only in the store page visuals. | Panic Panda | - | Mar 18, 2026 | |
Dead Beyond In-game content audioart | AI is partly used in the game to create some in game music and 2d art. | Volkan Kutlubay | - | Mar 18, 2026 | |
Dancing with Shadows: Prologue In-game content art | Some of the backgrounds for scenes are AI rendered. Ideally, these are placeholders which will be replaced if the game is well received and further developed. | Glass Umbrella Inc. | 25 | Mar 18, 2026 | |
僕の6日間 In-game content art | Some of the images used in this game were created using generative AI. | TechAzy | - | Mar 18, 2026 | |
The Deathmind In-game content text | *Translations were generated using AI technology. | Etnabyte Games | 32 | Mar 18, 2026 | |
Apartment 22 Store/marketing art | One of the image used is generated by AI | Blu Wraith | 21 | Mar 18, 2026 | |
Ashes of the Damned: The Forgotten Ward In-game content art | We use AI generated images as an early starting point for some promotional key art and some in game lore portrait images. These images are then edited, retouched, and finalized by a human. No AI is used to live generate content, code, or text during gameplay. | Crimson Cloud Games | - | Mar 18, 2026 | |
漂流、のち、座礁 In-game content artcode | ※Some 3D models, textures, in-game assets, and enemy AI behaviors in this game were created or assisted using AI technologies. | Ituki Ebina | - | Mar 18, 2026 | |
Veil of Torment In-game content audio | Veil of Torment uses AI-generated voice performances for certain characters. These voices were created using licensed AI voice tools and do not replicate or impersonate real individuals. All voice content is original and was produced specifically for this project, in accordance with Steam's content policies. | Dejan Milosevic | - | Mar 18, 2026 | |
The shadow of the cherry trees In-game content audioart | AI was used to generate voice lines and artwork. | Julien Chiari | - | Mar 18, 2026 | |
No One Here But Me Unclear artaudio | promo and voice | Blue Cat studio | - | Mar 18, 2026 | |
YetiParty In-game content artaudio | This game uses artificial intelligence to create some images and sounds. It is also used to create unique music and songs. | MR_REVVA GAMES | 162 | Mar 18, 2026 | |
Tactical2 In-game content art | AI was used to generate the initial characters. | D/Vision Lab s.r.l. | - | Mar 18, 2026 | |
Un-Usual Hotline Store/marketing art | The caller images are AI generated and these people do not exist in real life. | Gonnerme | - | Mar 18, 2026 | |
Final Notice In-game content art | Some placeholder card art was generated using AI, and was then edited and photobashed to create new images, as are the placeholder boss portraits. | Friend | - | Mar 18, 2026 | |
RESTORER Store/marketing art | Generated images for some paintings and photographs using AI. | Beshbarmak games | 52 | Mar 18, 2026 | |
The Mansion Of Whispering Desires In-game content codeart | AI is used to assist gameplay programming,
AI is used for quick visualization in early concepting phrase, but the artworks created during this phrase are not used in the actual game.
AI is used to quicken the painting process of the majority of the 2D artwork, but the character designs, composition, lighting, ideas and the other aspects of each artwork are original under a very specific art direction. | mibc9394 | - | Mar 18, 2026 | |
Backrooms: Glitchfield In-game content art | Content created by artificial intelligence is mostly used for sprites, textures, models and images. | SUDT Games | - | Mar 18, 2026 | |
Backrooms: The Wrong Level In-game content art | Content created by artificial intelligence is mostly used for sprites, textures, models and images. | SUDT Games | - | Mar 18, 2026 | |
Backrooms: No Level In-game content art | Content created by artificial intelligence is mostly used for sprites, textures, models and images. | SUDT Games | - | Mar 18, 2026 | |
Drop 9 Store/marketing art | AI-generated images are temporarily used for capsule art and will be replaced with handmade assets as development progresses. | Bingo Studio | - | Mar 18, 2026 | |
逆凡登仙传 In-game content art | Utilize AI to generate UI icons and character portraits. | 逆凡登仙工作室 | - | Mar 18, 2026 | |
Backrooms: Final Exam Part II In-game content art | Content created by artificial intelligence is mostly used for sprites, textures, models and images. | Skmaestro | - | Mar 18, 2026 | |
Crimson Mansion In-game content audioart | The voiceovers featured in the game were generated using AI technology provided by ElevenLabs. Some of the visual assets were created with the assistance of ImagineArt AI. | Bence Pachinger-Molnár | - | Mar 18, 2026 |