AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Supernatural
TitleDisclosureCreatorSrcReviewsAdded
Anomagram
In-game content
art
- Character photos and video clips shown in the in-game Stories feed were generated using AI tools (image and video generation), then reviewed, edited, and composited by the developer to fit the game's art direction. - AI-assisted tools were used in parts of the development process.
Hot Tea Works
-Jul 13, 2026
Mini Mart Survivors
Store/marketing
art
Some static store and marketing assets were created with AI-assisted tools, then reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay.
Geek Haus
-Jul 11, 2026
Пятизвёздочный курьер и туман, воняющий мертвечиной
In-game content
codeaudio
In this game, AI was used to generate code and music. It served as an auxiliary tool for composing backgrounds.
ZarUmbra
-Jul 11, 2026
Have Fun Exploring
In-game content
artaudio
Certain in-game images were generated using generative AI. Some sound effects were created using generative AI.
Brettitude Studio
-Jul 9, 2026
A Night Duty
text
We used a Gen AI powered tool to localize the following: - (in some languages) In-game text - (in some languages) Steam store descriptions We plan to replace these with human translation and LQA when we can afford it. Until then, we are using Gen AI temporarily.
Achimphang Studio
96Jul 8, 2026
The Passport
In-game content
art
Some 3D assets, 2D artwork, and marketing materials were created using AI-assisted tools.
KOEX studio
-Jul 8, 2026
Giraffe Champion 3: Halloween Party & The Ghost Guitar
In-game content
artaudio
Generative AI has been used when creating some of the images in the menu and as well as when editing some parts of the audio tracks.
John Ramstedt
-Jul 7, 2026
Ofuda Placement Service
In-game content
text
Generative AI was used as an assistive tool for proofreading in-game text and store page text, as well as for English and Korean localization. All final content was reviewed and edited by the developer. No AI-generated images, audio, or 3D models are used. The game does not use generative AI to create content in real time during gameplay.
NaviiNoah
-Jul 7, 2026
MOR
In-game content
art
Limited use of AI ONLY for the generation of the hundreds of merchandise label textures for the items sold in the MOR MART store scene, as this tedious task, as a single-developer would have taken me dozens of hours. Additionally, seeing as I am a broke college student, I cannot afford to pay an art team. Instead that time was put towards the more artistically valuable parts of the game. All other art, naming, texturing modeling, sound design in the game was handmade by me, with the exception of a few sounds sourced from royalty free websites under royalty free commercial licensing, but then further edited by myself.
D00FEN5HMIRTZ
-Jul 5, 2026
ZERRE
In-game content
art
I have utilized AI tools to assist in the creation of some store page assets and in-game textures. These AI-generated elements were used as a foundational base, which were then heavily edited, polished, and manually integrated by me to ensure they align with the game's unique art style and technical requirements. No AI tools were used to generate the core gameplay logic or narrative content; their usage was strictly limited to the visual asset production pipeline.
Solora Studio
-Jul 3, 2026
Liminal Protocol
art
Generative AI was used during the development of this game to assist with: - Generating static illustrations for in-game achievement icons.
Rabbit House Games
-Jul 2, 2026
Tower 6: Last Signal
In-game content
audiotextart
This game uses pre-generated AI-assisted content in a limited way. Some selected audio assets and minor in-game written/visual elements may have been created or edited with AI-assisted tools during development. The game does not use live-generated AI during gameplay and does not connect to any external AI service during gameplay.
Panagiotis Ntailianis
-Jul 2, 2026
Letters From The Dead
Store/marketing
art
Ai was used to help generate artwork for the steam page
Bludgames
-Jul 2, 2026
Helmet
In-game content
arttext
Generative AI was used as a production tool to help create and refine some static visual assets, including illustrations, backgrounds, CG images, promotional artwork, and Steam library images. It was also used to assist with translation drafts. All final assets and text were reviewed and edited manually before being included in the game.
gerafko
-Jun 30, 2026
Forsaken Fleet
In-game content
artaudio
Generative AI was used only for limited enhancements to marketing visuals, texture edits, and selected SFX. Gameplay systems and mechanics do not rely on AI-generated content. All generated assets are owned and licensed by us.
Zakym s. r. o.
-Jun 28, 2026
Scary Stories: Grotesque
In-game content
art
AI-generated images have been modified and retouched before use.
Game Museum
-Jun 28, 2026
除靈館
In-game content
arttextcode
Approximately 90% of Haunted House's content (art, text, narrative, game design, and code) is AI-generated, using ComfyUI / Stable Diffusion with custom LoRA, LLMs, and AI coding assistants. All AI outputs are reviewed, edited, and integrated by Hoppy, the sole developer. Music and sound effects are licensed, not AI-generated. No voice acting. Final creative direction and decisions are by Hoppy.
改變娛樂工作室
-Jun 28, 2026
Lords of the World
In-game content
art
Generative AI was used to assist in the creation of certain UI icons and interface artwork. All generated content was reviewed, modified, and integrated by the developer before being used in the game.
GVA Games
-Jun 28, 2026
Idle Regenerator
In-game content
artaudio
While developing this game I used AI Tools to assist in many aspects of the game creation process. I used MidJourney to create background images, Mureka to create the sound track, and Ludo to generate sprites. All game design, logic, formulas, gameplay modes, powers, balancing, etc. I handled myself over months of development time.
Gestalt Gaming LLC
25Jun 28, 2026
Another Slop Game
In-game content
art
This product uses generative AI only for a limited amount of pre-generated visual assets. These include certain user interface artwork used in the game menus, as well as some promotional/store page visual assets such as header images and the game logo. Generative AI is not used to generate gameplay, characters, levels, story content, player-facing text, or any real-time content during gameplay. All AI-assisted assets are manually reviewed, edited where necessary, and selected by the developer before being included in the product or its store page.
DAEVON
-Jun 28, 2026
Seven Stops: A Trotillions Story
In-game content
art
Some of the background images and environmental artwork in this game were created with the assistance of generative AI tools. All generated images were subsequently edited, adjusted, and integrated manually to match the game's post-apocalyptic aesthetic.
StViga
-Jun 28, 2026
Placefall
In-game content
artaudio
In this game, some visuals and sounds were generated by artificial intelligence.
Halvenor
-Jun 28, 2026
Unheenged
In-game content
codeaudioart
Unheenged was created using the assistance of AI for it's Code, Audio and some 3D Models.
Half Slice Studio
-Jun 28, 2026
Deadly Match
In-game content
audiotext
AI was used to generate voices for the characters in this game. AI was heavily used in the work of translating from English to other languages.
Belba Games PTY LTD
-Jun 28, 2026
AI Slop TCG
In-game content
art
This game uses AI-generated and AI-assisted content as part of its creative process. AI Slop: TCG exists because of a very specific idea: taking the weird, imperfect, grotesque, and absurd look of what people call “AI slop” and turning it into a roguelike card game full of satire, dark humor, and creatures that probably should not exist. That is why AI has mainly been used to create and develop the creature illustrations for the cards. It is not an accidental extra or some hidden shortcut: it is part of the game’s concept, lore, and visual identity. Without that mutant digital-trash aesthetic, the project would lose a big part of what makes it work. AI has also been used as support for visual ideation and production, which is especially important for a game being made by a solo developer. The game does not generate AI content in real time during gameplay. All included content has been reviewed, selected, edited, and manually integrated by the developer.
Dev Deiff
-Jun 28, 2026
Sydwater
In-game content
artaudiocode
Sydwater is solo developed, AI was used to help with the workflow of the game and was used to generate SOME: Artworks, Voice Lines, 3d Models. Gemini Google Assistant was also used as a Coding Assistant with SOME code.
Hazey Games
-Jun 28, 2026
The Repeating Knot
In-game content
arttext
Some visual assets in the game may have been generated or assisted by AI tools. This includes certain textures, logos, shop signs, and some localized translations. All AI-generated or AI-assisted content has been reviewed and integrated into the game by the developer.
Kurahen entertainment
-Jun 28, 2026
Dark Dream
Store/marketing
art
Dark Dream contains pre-generated AI-assisted content used exclusively for marketing and promotional materials. This includes certain Steam store assets such as capsules, banners, promotional artwork, and the game's promotional trailer. The trailer was created using AI-assisted tools based on original characters, creatures, and creative concepts designed and owned by the studio. The in-game experience does not generate content using AI, and no AI systems are used during gameplay.
Radioactive Worm
-Jun 27, 2026
Maximilien
In-game content
artaudio
All of the game's text was written by hand by Yohan Dupuy and translated by a qualified professional to achieve high-quality literary English (not AI). AI is only used partially for the visual and audio presentation.
Yohan Dupuy
-Jun 16, 2026
The Black Water
In-game content
art
部分场景模型,纹理使用ai辅助生成
Blanc
-Jun 16, 2026
Feed the Boss
In-game content
textcode
Generative AI tools were used during development to assist with programming, debugging, text drafting, and localization drafts. All final game content, code, text, and store materials are reviewed and edited by the developer before release. The game does not use AI to generate content during gameplay and does not connect to external AI services while running.
SilentRoom Games
-Jun 15, 2026
Chaosborne
In-game content
art
I complete the insufficient parts of my artwork using artificial intelligence.
Mehmet Keskin
-Jun 14, 2026
Half Dead: A Zombie Story Game
In-game content
artaudiotext
This game uses pre-generated AI content in the following areas of its production: - Character artwork (comic-style panels) - Background and environment artwork - FMV/cutscene videos - Music and ambient audio - Story dialogue text (developer-edited with AI assistance) All AI tools used are commercially licensed for use in this type of product. As the sole developer (Karayel / Yunus Emre Bas), I confirm that I hold the rights to use these AI-generated outputs and they do not infringe on any third-party intellectual property. The final selection, integration, narrative direction, and quality control were all performed by the developer.
Karayel Games
-Jun 13, 2026
Silent Toll 寂静冥响365
In-game content
text
Used artificial intelligence for localization translation
Gear Heart
-Jun 13, 2026
Papa
In-game content
arttext
I have used AI to generate images and translate texts.
VimmGames
-Jun 13, 2026
Visitant
In-game content
artaudio
Music and marketing images.
Condemned Entertainment
-Jun 12, 2026
Mount Lomyst
In-game content
text
Generative AI was used to assist with translation of the store page. The final text was reviewed and edited by the developer.
HIKO GAME
-Jun 12, 2026
Nightmares Awake
In-game content
audio
AI was used to develop some of the musical compositions.
Antelus Games
-Jun 12, 2026
Van Tich Legends
In-game content
audiotext
Generative AI was used to create the game's music and to assist in the creation of the store page description.
Te Te Studio
-Jun 12, 2026
The Night Shift | Dalam Kelam
In-game content
art
We use AI to help generate our seamless 3D textures and certain in-game photos. The decision to use AI-generated images was made out of respect for individual privacy, by avoiding using real-life human references, we wanted to ensure no individuals or parties are misrepresented.
T55 Arthouse
-Jun 12, 2026
Backrooms: Exit 8
In-game content
art
2 of the images in-game are generated by AI. A locally-run AI model on my own computer. No water was used to generated these images.
Luke Gayson
-Jun 11, 2026
Trickster
In-game content
artcodetext
The developers of Trickster used generative AI technology to create content for this game. All in-game content was generated with the assistance of generative AI tools. This content is pre-generated and included in the game build; the game does not generate any AI content live during gameplay, and it does not connect to any external or third-party AI services. All AI-generated content was reviewed and curated by our team to align with our quality standards and applicable rights and regulations.
Maksym Sysenko
-Jun 11, 2026
BOTMARE
Store/marketing
art
Some image and video clips were created using AI
Junchen Li
-Jun 11, 2026
HouseWarming
In-game content
art
Several animated videos and images in this game were generated using artificial intelligence tools.
Neskorobok Games
-Jun 10, 2026
Penguin Weapons
In-game content
artaudio
Some images and audio assets in this game were created with the assistance of AI tools and further edited by the developer.
UNIQAZI
-Jun 7, 2026
电梯
In-game content
art
Our development process incorporates some AI-assisted tools to help create ambient textures and environmental assets. All assets have been extensively refined and integrated by our artists to ensure they align with the game's unique PSX/VHS aesthetic. We are committed to maintaining a high-quality human-led artistic direction.
Southern Cross
-Jun 5, 2026
Clairval
Live AI
art
Clairval uses AI in the following limited ways: 1) Optional AI bot players: When a game host enables "Allow AI players", the server may fill empty seats with computer-controlled bot accounts at game start. These bots follow scripted server-side game logic (votes, night actions, chat). They are not powered by generative AI or large language models, and they do not learn from player conversations. 2) AI-generated visual assets (optional): Some provisional role card illustrations (placeholder JPG artwork) were created with AI-assisted tools during development. Final redrafted role cards (PNG) are human-made and always shown. Players can disable display of AI-generated placeholder art at any time in Account Settings → "Display AI-generated content?" (default: hidden until the player opts in). Clairval does not use generative AI to create in-match dialogue, role assignments, game outcomes, moderation decisions, or real-time gameplay content. All core game rules and results are determined by the game server.
Alpharkane
-Jun 4, 2026
Science Has Left The Chat
In-game content
art
Use Ai to help create game assets.
星辰重工StellaGames
-Jun 3, 2026
The Big Owl Night
In-game content
arttextcode
This game used generative AI tools during development to assist with the creation and iteration of some visual assets, text and code. All AI-assisted content was reviewed, edited and manually implemented by the developer. The game does not generate AI content during gameplay.
Visual Slumber Studios
-Jun 3, 2026
Blightsilver
In-game content
art
Entire story, dialogues, codes are hand-crafted by human developers. Most of in-game UI and arts were refined by our human art designer, while AI-based tools supported the initial bases for character illustrations, card illustrations, and visual novel backgrounds.
Quiet Eve Studio
-Jun 3, 2026
601 results
Missing a product? Let us know