The promotional video, the art of Capsule and Library assets used AI-generated visuals.
- Creator
- Unknown
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
The promotional video, the art of Capsule and Library assets used AI-generated visuals.
Some content, including images and localization translations, was generated using AI.
The majority of the visuals derive from one of our earlier products; to improve the experience, we remade them via AI image generation and followed up with extensive post-processing.
AI assistance was used during the coding phase of this game.
AI was used to assist with localization for languages other than English and Polish.
Some minor 2D decorative images and a limited number of ambient sound elements were generated using AI-assisted tools during development. These assets are primarily non-core visual or atmospheric elements. All core gameplay systems, design, programming, balance, mechanics, and the overall creative direction of the game were developed by the human development team.
Game logo, banners, headers and game menu icons made with ai tools
This game uses generative AI for the following purposes: · Text language translation The following languages are translated by local staff, not AI: English French Italian German Dutch Spanish Spanish (Latin America) Polish Portuguese (Brazil) Japanese Korean
This game was built using a blend of digital tools, custom created datasets and software, and AI asset generation. Human creativity and ingenuity can be positively amplified using AI. I hope this game can inspire independent creators and game designers to realize their own magic fairy fun dreams.
Some of the music were labelled as AI-generated by their original authors on Pixabay.
We use AI for some code generation and text translation. We do not use AI for images or audio.
To bring this vision to life as a solo developer, I have utilized generative AI tools to craft the game’s art, music, and UI. This allowed me to focus 100% of my manual effort on balancing the competitive PvP, PvE, and complex environmental mechanics that define the core experience. Generative AI was used throughout development to create the game's audiovisual content, including 2D environmental assets, emblems, musical, and promotional video materials. All assets have been vetted to ensure they are unique to this project and non-infringing.
AI used for translation
The hero picture at the top of the library was generated by AI.
The character voice in Trailer
Generative AI was used only to create background images for marketing materials. No AI-generated content is used in gameplay, game assets, or in-game systems.
AI generates some pictures and icons
AI is used to create some previews and to post-process some images.
Voices and some images are AI generated.
No in - game content was generated by AI The store page capsule background image was generated by AI
Some background music in this game is produced using artificial intelligence technology
This game includes pre-generated art and assets created with the assistance of generative AI tools. All AI-assisted content has been reviewed, edited, and integrated by the development team. The game does not use live-generated AI systems during gameplay.
Game logo was created by AI.
Some visual assets on the store page and parts of the in-game art were created with the assistance of generative AI tools and then curated, edited, and integrated by the developer (Cag). Portions of the store page text and the game’s music were created with the assistance of generative AI tools.
Static images and logos in store where generated with help of AI.
AI is only used to accelerate development
Generative AI tools were used in a supportive role for some character visuals and promotional materials. All AI-assisted artwork was manually edited and refined. The game’s design, mechanics, and code were created manually.
AI tools were used to generate some graphical assets for the store page (capsules, logos) and to assist with coding scripts.
Throughout development, we may utilize procedural and AI-driven tools to support content generation. However, the completed work ultimately represents the creative vision and authorship of our development team.
AI was used to help with coding and creating concept art.
The text and materials of the community store were modified using AI. The cover images were also adjusted and referenced by AI. AI was also used to detect code errors. The assets in the game were all manually created by humans.
Some resources/sprites are generated/optimized using ComfyUI
Generative AI has been used to create marketing content (game poster, capsule image) for this game.
This game subtly experiments with AI-assisted tools in parts of the experience and in some of the marketing images.
Roach english voice. Some marketing images
Includes AI‑assisted artwork.
I have used the AI only to prepare the rough localizations. Furthermore on the way I'am planing to setup crowd localization
As a self taught solo dev, I use ai to learn about new way to create and improve my coding skills. So part of my knowledge comes from ai and while writing code I get a second opinion from ai to know if there are better ways to go about it and better myself.
Some code and art may be ai generated
Every single item images is generated by AI to reflect its properties
This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay.
The game logo and some of the artwork in the store page were created with the assistance of AI.
The game used Elevenlabs.io Text-To-Speech to create the game voice over.
Ambient Music Generation
The game is developed with assistance of AI.
"AI was used to generate some images such as loading screens or character portraits."
AI was used to create pixel images, some BGM.
Generative AI (Google Gemini) was used to draft, translate, and refine the store descriptions and in-game text based on the developer's concepts. Every output was reviewed and edited by the developer to ensure accuracy and alignment with the game's vision.
Partial 3D Asset and coding assistant.
AI was only used to create the main menu background image.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
秦屍之亂 Store/marketing art | The promotional video, the art of Capsule and Library assets used AI-generated visuals. | - | - | Mar 18, 2026 | |
电波挑战者 In-game content arttext | Some content, including images and localization translations, was generated using AI. | G-Dawn Studios | - | Mar 18, 2026 | |
Donut Die In-game content art | The majority of the visuals derive from one of our earlier products; to improve the experience, we remade them via AI image generation and followed up with extensive post-processing. | Five Rooms | - | Mar 18, 2026 | |
Handmania Dev only code | AI assistance was used during the coding phase of this game. | Just Game Studio | - | Mar 18, 2026 | |
Blast Beam Bang In-game content text | AI was used to assist with localization for languages other than English and Polish. | SWAGamesDev | - | Mar 18, 2026 | |
80s Horror Survivors In-game content artaudio | Some minor 2D decorative images and a limited number of ambient sound elements were generated using AI-assisted tools during development. These assets are primarily non-core visual or atmospheric elements. All core gameplay systems, design, programming, balance, mechanics, and the overall creative direction of the game were developed by the human development team. | Alligator Virtual | - | Mar 18, 2026 | |
Lawnmower game Ufo Chase 2 In-game content art | Game logo, banners, headers and game menu icons made with ai tools | Valkeala Software | 10 | Mar 18, 2026 | |
XeGrader plus In-game content text | This game uses generative AI for the following purposes:
· Text language translation
The following languages are translated by local staff, not AI:
English
French
Italian
German
Dutch
Spanish
Spanish (Latin America)
Polish
Portuguese (Brazil)
Japanese
Korean | Tokihiro NAITO | 18 | Mar 18, 2026 | |
Magic Fairy Fun Blast In-game content art | This game was built using a blend of digital tools, custom created datasets and software, and AI asset generation.
Human creativity and ingenuity can be positively amplified using AI. I hope this game can inspire independent creators and game designers to realize their own magic fairy fun dreams. | Wow Cool Games | 11 | Mar 18, 2026 | |
Tied to the Beat In-game content audio | Some of the music were labelled as AI-generated by their original authors on Pixabay. | Javier Lianes García | 20 | Mar 18, 2026 | |
Survivor:Unknown Village In-game content codetext | We use AI for some code generation and text translation.
We do not use AI for images or audio. | Shobota | - | Mar 18, 2026 | |
Endless TD In-game content artaudio | To bring this vision to life as a solo developer, I have utilized generative AI tools to craft the game’s art, music, and UI. This allowed me to focus 100% of my manual effort on balancing the competitive PvP, PvE, and complex environmental mechanics that define the core experience. Generative AI was used throughout development to create the game's audiovisual content, including 2D environmental assets, emblems, musical, and promotional video materials. All assets have been vetted to ensure they are unique to this project and non-infringing. | INFINITE RETRY STUDIO | 12 | Mar 18, 2026 | |
Pixel Canyon In-game content text | AI used for translation | MAXDEMAGE.PL | - | Mar 18, 2026 | |
They Are Thousands Store/marketing art | The hero picture at the top of the library was generated by AI. | SNT Studio | - | Mar 18, 2026 | |
Agent C In-game content audio | The character voice in Trailer | LIDO GAMES | - | Mar 18, 2026 | |
Undead Apocalypse: The Dawn Store/marketing art | Generative AI was used only to create background images for marketing materials. No AI-generated content is used in gameplay, game assets, or in-game systems. | Laszmoe | - | Mar 18, 2026 | |
Survivors 27 In-game content art | AI generates some pictures and icons | Studio 27 | - | Mar 18, 2026 | |
Ironsphere Store/marketing art | AI is used to create some previews and to post-process some images. | Jemie | - | Mar 18, 2026 | |
Autism, ADHD and Syphilis In-game content audioart | Voices and some images are AI generated. | ProgenitorWorks | - | Mar 18, 2026 | |
Deployed Store/marketing art | No in - game content was generated by AI
The store page capsule background image was generated by AI | Evengy | - | Mar 18, 2026 | |
Misty Land In-game content audio | Some background music in this game is produced using artificial intelligence technology | Branches Games | 17 | Mar 18, 2026 | |
Nightrift In-game content art | This game includes pre-generated art and assets created with the assistance of generative AI tools. All AI-assisted content has been reviewed, edited, and integrated by the development team. The game does not use live-generated AI systems during gameplay. | AfterEnd Studios | - | Mar 18, 2026 | |
Boom Buddies Store/marketing art | Game logo was created by AI. | Nightloop | - | Mar 18, 2026 | |
Princess Khalifa: Legacy of Wrath In-game content arttextaudio | Some visual assets on the store page and parts of the in-game art were created with the assistance of generative AI tools and then curated, edited, and integrated by the developer (Cag).
Portions of the store page text and the game’s music were created with the assistance of generative AI tools. | Cag | - | Mar 18, 2026 | |
Canyon Raid Store/marketing art | Static images and logos in store where generated with help of AI. | Asto Games | - | Mar 18, 2026 | |
Void Breach Dev only | AI is only used to accelerate development | fp32.ai LLC | - | Mar 18, 2026 | |
Glorio Store/marketing art | Generative AI tools were used in a supportive role for some character visuals and promotional materials.
All AI-assisted artwork was manually edited and refined.
The game’s design, mechanics, and code were created manually. | Probably Games Studio | - | Mar 18, 2026 | |
Ramming Turtleship - 1592: The Imjin War Store/marketing artcode | AI tools were used to generate some graphical assets for the store page (capsules, logos) and to assist with coding scripts. | Dreampanda | - | Mar 18, 2026 | |
BattleBoat X Unclear art | Throughout development, we may utilize procedural and AI-driven tools to support content generation. However, the completed work ultimately represents the creative vision and authorship of our development team. | Glitchfree Games | - | Mar 18, 2026 | |
Blue Blaze Dev only codeart | AI was used to help with coding and creating concept art. | SixCats | - | Mar 18, 2026 | |
云隐仙踪CloudShadow Store/marketing textartcode | The text and materials of the community store were modified using AI. The cover images were also adjusted and referenced by AI. AI was also used to detect code errors. The assets in the game were all manually created by humans. | 翼窝鸟游戏 | - | Mar 18, 2026 | |
Blast Grid Battle Grounds In-game content art | Some resources/sprites are generated/optimized using ComfyUI | FAN HONGHUI | - | Mar 18, 2026 | |
LOZT: Legion of Zombie Terrors Store/marketing art | Generative AI has been used to create marketing content (game poster, capsule image) for this game. | Wizard Games Inc. | - | Mar 18, 2026 | |
The Zyrdain Sands In-game content | This game subtly experiments with AI-assisted tools in parts of the experience and in some of the marketing images. | FifoArts | - | Mar 18, 2026 | |
MeetMeat In-game content audioart | Roach english voice. Some marketing images | Cherokee Games | - | Mar 18, 2026 | |
StormBonk Unclear art | Includes AI‑assisted artwork. | Edenvind | - | Mar 18, 2026 | |
UltiMage In-game content text | I have used the AI only to prepare the rough localizations.
Furthermore on the way I'am planing to setup crowd localization | CrimsonShaman | - | Mar 18, 2026 | |
Lost Among the Stars Dev only code | As a self taught solo dev, I use ai to learn about new way to create and improve my coding skills. So part of my knowledge comes from ai and while writing code I get a second opinion from ai to know if there are better ways to go about it and better myself. | Craibos | - | Mar 18, 2026 | |
Endless Furry Slayer Unclear codeart | Some code and art may be ai generated | Tegridy Made Games | - | Mar 18, 2026 | |
Core of Havoc In-game content art | Every single item images is generated by AI to reflect its properties | Parandroid Games | - | Mar 18, 2026 | |
Brawl Arena Shooter Store/marketing art | This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay. | Yusuf Islam Seyhan | - | Mar 18, 2026 | |
Truck Clash Duel Store/marketing art | The game logo and some of the artwork in the store page were created with the assistance of AI. | Gaseous Cat Games | - | Mar 18, 2026 | |
Santa's War on Christmas In-game content audio | The game used Elevenlabs.io Text-To-Speech to create the game voice over. | ElgSoft | - | Mar 18, 2026 | |
Stealth-Rogue-Escape by Mysterious Legion Unclear audio | Ambient Music Generation | Mysterious Legion | - | Mar 18, 2026 | |
Asteroid Harvester Unclear | The game is developed with assistance of AI. | chrysalistw | - | Mar 18, 2026 | |
Feast of the Beast Unleashed In-game content art | "AI was used to generate some images such as loading screens or character portraits." | elShele | - | Mar 18, 2026 | |
Witch and Rich In-game content artaudio | AI was used to create pixel images, some BGM. | Hoon Arcade | - | Mar 18, 2026 | |
Reflection Arena In-game content text | Generative AI (Google Gemini) was used to draft, translate, and refine the store descriptions and in-game text based on the developer's concepts. Every output was reviewed and edited by the developer to ensure accuracy and alignment with the game's vision. | yasudev | - | Mar 18, 2026 | |
The Last Legion Dev only artcode | Partial 3D Asset and coding assistant. | Zhiyuan | - | Mar 18, 2026 | |
Blastoids In-game content art | AI was only used to create the main menu background image. | Moragami Co., Ltd | - | Mar 18, 2026 |