AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Top-Down Shooter
TitleDisclosureCreatorSrcReviewsAdded
Tank Tower Defense | 坦克塔防
In-game content
art
AI was only used to generate the images of the game login screen throughout the entire game.
Azure Dragon Studio
-Jul 13, 2026
TRAINCORE
In-game content
art
AI is used to enhance images and icons by applying filters and visual refinements to assets we originally created ourselves.
MM88
-Jul 11, 2026
Chrome Circuit
In-game content
artcode
Chrome Circuit is developed by a solo developer who uses generative AI as part of the production pipeline. Character and environment sprite art was created using AI image generation, then processed, edited, and integrated by hand. Portions of the game's code were written with AI assistance under the developer's direction, with all systems designed, reviewed, and tested by the developer. All AI-generated content is created during development ("pre-generated") — the game does not generate any content while you play, and no AI runs on your machine. Game design, writing, and all creative decisions are the work of the developer.
David Gamble
-Jul 11, 2026
Deepforge Brawl
In-game content
artaudio
Some 2D art (sprites, icons, key art) was generated with a locally run image model, then hand-curated and edited by the developer. Sound effects and music were generated with local audio models and hand-picked. Everything shipped was reviewed by a human; the game performs no AI generation at runtime.
David Rediger
-Jul 11, 2026
VECTORHYTHM
In-game content
audioarttext
Several of the original tracks included with the base game were created with the help of AI tooling as was some of the initial iconography and translations.
Seneku Design
-Jul 11, 2026
Asteranova
In-game content
art
Some visual assets used in this game were created or assisted by generative AI tools during development. All AI-generated content was reviewed, edited, and integrated by the developer before being included in the final game. No AI-generated content is created during gameplay.
AM Factory
-Jul 9, 2026
Circulo
In-game content
audioart
Generative AI was used during development to create selected pre-generated audio assets used in the game, including background music and sound effects. Generative AI was also used to create selected studio logos and promotional artwork used on the Steam store page and in marketing materials. No content is generated by AI during gameplay, and the game does not connect to any external AI services.
Zyneros Studio
-Jul 8, 2026
La P'tite Box: Technodrama
In-game content
audio
AI is used for all sounds: sounds effects, musics.
Cyclopsquid
-Jul 8, 2026
Little Drone TuTuTu
In-game content
codetext
AI Assisted Coding AI Assisted Localization
Illumina Games Co., Ltd.
-Jul 8, 2026
Necromancer: Ash & Bone
In-game content
art
AI tools were utilized to generate art assets on the store page and in-game.
Binx.tv
-Jul 7, 2026
Rouge Process
Store/marketing
art
Some of the 2D assets and Page Logo and Banners
Splice
-Jul 6, 2026
Cargo Runner: Faction Fracture
In-game content
art
Some of this game's Steam store and marketing art was created using AI image-generation tools. Specifically, the store capsule images (header, main, small, and vertical capsules), the library artwork (library capsule and hero image), and the logo background were AI-generated. AI was used only for this promotional store art. All in-game content — pixel-art sprites, backgrounds, UI, animations, and effects — is made from licensed, human-authored pixel-art assets and contains no AI-generated content. The game's audio and gameplay contain no AI-generated content.
Aech
-Jul 6, 2026
System Cleaner
In-game content
text
Some of the displayed assets and upgrade text descriptions in-game are using human-verified LLM pre-generated content.
Radiant Bear Games
-Jul 3, 2026
Letters From The Dead
Store/marketing
art
Ai was used to help generate artwork for the steam page
Bludgames
-Jul 2, 2026
Steel Crawlers
Dev only
code
Generative AI tools were used during development to assist with drafting, revising, and refactoring portions of the game’s source code. It was reviewed, edited, compiled, and tested by the developer before inclusion.
Artcodeup
-Jul 2, 2026
Retro Robot Rescue
In-game content
artaudiocodetext
Retro Robot Rescue was developed with the assistance of generative AI tools. AI assisted tools were used during development to help create and refine certain visual assets, music, sound effects, localization content, marketing materials, and portions of the game's code. All content included in the final game was selected, reviewed, edited, and integrated by the developer.
Z Digital
-Jul 2, 2026
The Legend of Sebb Linus
Store/marketing
art
The new Steam capsule and library images were created using AI.
Christian Bommert
-Jun 30, 2026
The Soldiers Factory
Store/marketing
art
The new Steam capsule and library images were created using AI.
Christian Bommert
-Jun 30, 2026
Final Commit
In-game content
art
This game uses pre-generated AI-assisted content. Most of the visual assets used in the game and its promotional materials were created with the help of generative AI tools, including character images, background images, key visual materials, and video/trailer assets. All AI-assisted outputs were reviewed, selected, edited, and integrated by the developer before being included in the game. The game does not generate AI content in real time during gameplay.
Gold Saucer
-Jun 29, 2026
Neno Havoc
Store/marketing
artcode
Generative AI was used during development to assist with polishing promotional illustrations and drafting portions of the game's logic code. Some manually drawn promotional artwork was refined with AI assistance to improve less polished areas. AI-assisted code was manually reviewed by the developer, integrated by hand, and verified through local builds and hands-on playtesting before use. The game does not include player-facing real-time AI generation.
Dusk Quill Studio
-Jun 28, 2026
Finish The Dishes
Store/marketing
art
Generative AI was used to create some of the capsule and promotional artwork displayed on the game's Steam store page. All such artwork was reviewed and selected by the developer. No AI-generated content is created during gameplay.
Fractbit
-Jun 28, 2026
Hollow Orbit
In-game content
artaudiocode
Parts of Hollow Orbit were made with help from generative AI tools — assisting with the game's code, some in-engine visuals and audio, and store/marketing assets like the logo and trailer graphics. All output was reviewed and finalized by the developer, and no content is generated by AI during gameplay.
Dead Battery Games
-Jun 28, 2026
Fading Reel
In-game content
text
Fading Reel uses machine translation (automated translation software) to provide in-game interface text in languages other than English. English menus, upgrades, tutorials, and story intertitles were written by the developer; non-English versions were generated from that English source and may contain errors. Game art, audio, gameplay, store screenshots, and the trailer were not created with generative AI.
Fadestrand Games
-Jun 28, 2026
Nuns With Guns
Unclear
artcode
Asset Generation and Code auditing
Romellija
-Jun 28, 2026
Martial Soul Arena
In-game content
art
Generative AI tools were used to assist in creating some of this game’s art assets.
Aoyou Studio
-Jun 28, 2026
Zyrcon
In-game content
artaudio
AI was used to create some graphical elements and voice audio.
DIGITALICA
-Jun 28, 2026
NOXE
In-game content
artaudio
"AI tools (Leonardo AI) were used to generate some concept art and UI textures during development. AI tools (Gemini) were used to generate background music assets. All assets were pre-generated before being integrated into the game."
DSX
-Jun 28, 2026
UnTANKable
In-game content
art
We use generative AI for promotional artwork on our store page, but none of the in-game content uses AI.
ForTem Labs
-Jun 28, 2026
Sunder
Dev only
code
AI used to assist in code development.
Fenris Labs
-Jun 28, 2026
Asymptote
In-game content
art
Some of the art, including assets, in-game loading screens, and store capsules, was created or partially created using AI.
Crazish Games
-Jun 28, 2026
TankPunk
In-game content
art
The vast majority of visual content was created using AI
Semi-Pro
-Jun 28, 2026
Curse of Baghdad
In-game content
audioart
Some AI-generated placeholder music and conceptual artwork were used during development and the promotional design process. All gameplay content, levels, story, characters, dialogue, and final implementation have been created, reviewed, and curated by the development team. Any AI-assisted content is subject to human oversight and modification prior to release.
Hexonine Games
-Jun 28, 2026
Chainline Survivors
Store/marketing
art
Some Steam store page promotional images were created or edited with the assistance of generative AI tools. These assets are used only for store page or marketing presentation. The playable game itself does not include generative AI features, does not connect to any AI service, and does not generate images, audio, text, or other content at runtime. No AI-generated images, audio, or text are included in the playable game build.
hf_game_studio
-Jun 28, 2026
Square Shootout
Store/marketing
art
Dear player, Original renders where done in Blender by me. Then I used (AI) to enhance the rendered images out of Blender. Only for Marketing. Game design and QA was done by team member. Code was done in Godot by a team member, 3d models were done in Block bench and Blender by a team member. Doing what I can with what I got. Since I got lay off from the game industry 2 1/2 years ago, no career, no income. I hope that a little of AI marketing does not push you away from the team's hard work. Archie
COUCHBROGAMES, LLC
-Jun 27, 2026
Hollow Signal
In-game content
art
Hollow Signal contains pre-generated AI-assisted content, including portions of visual artwork, promotional imagery, and certain game assets. All content has been reviewed, curated, edited, and integrated into the final game by the solo developer.
Dev-Solo Studio
-Jun 27, 2026
KUNKUN Defender
In-game content
art
AI Disclosure: Some in-game icons and cutscene animations were created with the assistance of AI tools.
Seal
808Jun 27, 2026
HollowCity:EscapeFromSeoul
In-game content
audiotext
Generative AI was used to assist with sound design and localization.
StudioHeorang
-Jun 27, 2026
Beyond Horizon
In-game content
artaudio
During development, procedural and AI-assisted tools may be used to support certain content creation tasks. All content is reviewed, refined, and integrated by the developer. Examples include artwork coloring and sound effect generation.
Trashy Games
-Jun 27, 2026
Village Survivors
In-game content
text
This game utilizes AI-assisted programming and multilingual localization.
Aegithalos Studio
-Jun 27, 2026
CORRUPT.EXE
In-game content
artcode
Generative AI was used during the development of CORRUPT.EXE to assist with coding, design iteration, brainstorming, and the creation of certain visual assets. All AI-generated content was reviewed, edited, and curated by the developer before being included in the game. No live AI-generated content is created during gameplay, and players do not interact with generative AI systems while playing.
FORGE GAMES
-Jun 27, 2026
Farm Bang
Store/marketing
textart
AI-assisted tools were used during development for store page content creation.
Aloya Productions
-Jun 27, 2026
Leach
In-game content
art
to generate some of the equipment icons for the demo
Backwater Studio
-Jun 27, 2026
Gods' Gate
Dev only
art
AI has been used to develop placeholder assets exclusively for game testing. AI has ben used for debugging and optimization.
Alictronic Games
-Jun 16, 2026
Beak Shot
In-game content
textcodeart
AI-assisted tools were used during development for text drafting, limited programming assistance, and the creation of certain Steam store page assets, including background imagery used in promotional materials. All gameplay systems, characters, artwork, animations, and final game content were designed, created, implemented, and curated by the development team.
Goofball Games
-Jun 15, 2026
Meteor Rush
In-game content
arttextaudio
1. Cover art is created in Unreal Engine and photoshop, and has a detail pass on top of it by AI. 2. Localisation on the steam page is translated by AI. 3. Music is generated by AI.
Outpost Games
-Jun 15, 2026
F.U.N
In-game content
text
Translations/Localization.
DesignationX
-Jun 15, 2026
Core Override
In-game content
artaudio
Some music, icons, and promotional artwork were created using generative AI.
null game studio
-Jun 14, 2026
Panda vs Meow
In-game content
artaudiocode
Some of the image assets in Panda vs Meow are created using generative AI tools and then manually edited and refined. Some of the music and sound effects are also AI-generated. Part of the game's code was written with AI assistance and reviewed by a human developer.
Panda Koala Studio
-Jun 13, 2026
Brainrot Defender
In-game content
text
Some of this game's in-game text, including character dialogue and narrative/flavor writing was created with the help of generative AI tools during development, then reviewed and edited by the developer before release. The game's visual art is generated procedurally (algorithmically, not by AI). BrainRot Defender does not generate any content using AI in real time during gameplay, and does not connect to any external AI services.
SK Studio
-Jun 12, 2026
EvoluCell
In-game content
art
Some Assets made by AI.
Wending Studio
-Jun 12, 2026
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