AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
15280
15,280
disclosures tracked
+2826 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.5x vs audio ai
29
29%
use AI for 2+ purposes
4466 of 15,280 products
tag: Top-Down Shooter
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Homesider Survivors artaudio | Some UI elements and musical accompaniment were generated by neural networks. | Indie Mef | - | May 23, 2026 | |
Cyber Spartan artcodetext | Cyber Spartan uses AI-generated content for select visual assets, including character expression artwork and some promot... | PLICA GAMES | - | May 23, 2026 | |
Exiled Ark art | part of the images and videos generated by ai tools, there is no realtime ai in the game. | Crisen | - | May 23, 2026 | |
Soliton Burst audioartcode | Music and sound effects in Soliton Burst were generated using AI audio tools. Some Steam marketing materials (header cap... | SolitonDev | - | May 23, 2026 | |
Cycle of Echoes art | Generative AI tools were used to assist with creating promotional artwork. Character artwork used in promotional images ... | ArkNodeAI | - | May 23, 2026 | |
Orbit Breaker codetextart | Generative AI tools were used during development to assist with code, localization text, store page copy, and procedural... | Shape Loop Studio | - | May 23, 2026 | |
哈基米的海上漂流 art | Game loading interface and game icon generated by AI | 哈基米 | - | May 23, 2026 | |
Vector Storm code | Vector Storm's music is procedurally generated in real time using mathematical audio synthesis — not a generative AI m... | WHODATYAT | - | May 23, 2026 | |
乒乓行 general | Used minimal AI to assist in the creation. | RoeBox | - | May 23, 2026 | |
Pulsewave audioart | Some assets in Pulsewave were created with the help of generative AI tools: - Background music tracks were composed usi... | Grindare Studio | - | May 23, 2026 | |
Robot&Gun&Magic artaudio | During the development process, I used generative AI tools to assist in creating certain art assets and sound effects. A... | PX Games | - | May 23, 2026 | |
BreakDespair2D art | This game contains character portraits and some background images created using generative AI (Stable Diffusion). No AI ... | HappyLuckyRainbowGames | - | May 23, 2026 | |
Astrojumper code | According to our Generative AI policy, all Assets, Sounds, and Art are and will be human-generated. Subject to change.... | GalacticGoons | - | May 23, 2026 | |
Octogun - Idle art | Due to lack of artistic capabilities some raw assets shown in the store page have been generated and manually edited to ... | Ivy Leaf | - | May 23, 2026 | |
火龙传奇 general | Some assets on this store page were created with AI assistance. | 火龙传奇 | - | May 23, 2026 | |
Artificial Dawn art | This game utilized AI generation tools for some background images and character portraits. | Biryeong | - | May 23, 2026 | |
I HATE SNAKE: Retro Phone Simulator audio | Generative AI was used to assist in the creation of the game's soundtrack and audio assets. All AI-generated content has... | Ivory Games | - | May 23, 2026 | |
Death Before Decaf art | Death Before Decaf uses generative AI tools to assist with visual asset production. This includes character and enemy sp... | Overdose Interactive | - | May 23, 2026 | |
WinBolo codeart | WinBolo's core engine and gameplay code was originally written by John Morrison between 1998 and 2008. The 2.0 moderniza... | John Morrison | - | May 23, 2026 | |
The Wizard's Path artaudiotextcode | The game was made with the help of generative AI tools for visual assets, store artwork, music, localization support, an... | Beruke Games | - | May 23, 2026 | |
Chicken and Tank art | Partial materials | DarkStarCloud | - | May 23, 2026 | |
EMZOMBED 2 audioart | The Music and some of the Paintings in the Houses are A.I. Generated | Archor Wright | - | May 23, 2026 | |
ComboChain Pulse artaudio | Some visual assets and audio elements in the game were created using AI-assisted tools and then refined and integrated i... | DaminDesign | - | May 23, 2026 | |
SHADOW LINK~Two Of Me~ general | It is used in some of the assets. | Soliloqu-You | - | May 23, 2026 | |
Paragon Protocol: V X V artcode | Developer Logo was created partly using AI, some basic environmental obstacle and enemy placements are randomly generate... | XerxestheFowl | - | May 23, 2026 | |
BonkCity general | AI was used in some parts for development as well as some digital assets. | 44G | - | May 23, 2026 | |
Arena Arcade Fest textartcode | AI has been used to check for localizations mistakes, some PoC textures that will be replaced, and boiler plate code. | Oscar Ortigueira López | - | May 23, 2026 | |
Looter Survivors codeartaudio | This game utilizes AI generation for most of its code, most of its image assets, and some of its sound sources. | iida-lab | - | May 23, 2026 | |
The Last Leukocyte code | Generative AI tools were used as development assistance for portions of the source code, including drafting, organizatio... | Ballpoint Studios | - | May 23, 2026 | |
SHOWHAND audioart | The vast majority of the art assets in this game—including core graphics such as characters, environments, and visual ef... | WINDUP | - | May 23, 2026 | |
Kuiper Wanderer art | We employ AI-enhanced pipelines for the optimization of certain artistic resources. | Moonage Games | - | May 23, 2026 | |
Archivist: Protocol Zero art | Generative AI was used during the pre-production phase to create and refine visual concepts, character designs (includin... | Opentech OU | - | May 23, 2026 | |
限速20迈 text | This game used ai for translation assistance. | paperghost | - | May 23, 2026 | |
Invasion of the Lizard People art | Some visual assets in the game and store materials were created or assisted using generative AI tools and have been revi... | Wian Jacobs | - | May 23, 2026 | |
Shatterhold artaudio | Shatterhold uses AI-generated art for environmental paintings, creature portraits, and music tracks. All gameplay mechan... | Grey Line Interactive LLC | - | May 23, 2026 | |
Storm Clan audio | Sound-tracks were created with the assistance of diffusion generation. | Studio Zamudio One | - | May 23, 2026 | |
Farm Harbeest artaudiocode | During the development of "Farm Harbeest", we used generative AI to help improve production efficiency, including assist... | ShanSi | - | May 23, 2026 | |
Aetheris Core artaudio | This game uses generative AI tools to assist in the creation of certain assets, including visual elements and audio. All... | Kavik Studios | - | May 23, 2026 | |
FARLUME: Into the Silent Dark codetext | AI tools (Claude Code) were used to assist with code development and store page localization. All game design, visual st... | Farlume Studio | - | May 23, 2026 | |
Ironfall art | We use generative AI tools to assist in the creation of 2D pixel art assets and marketing materials. All AI-generated co... | Asreal | - | May 23, 2026 | |
Graviton Core audioart | AI tools were used to assist in creating parts of the soundtrack, selected UI elements (primarily in the main menu), and... | JPGames | - | May 23, 2026 | |
Void Strike code | AI was used only to help review, correct, and improve portions of existing code during development. All visual assets, m... | BareboneDev | - | May 23, 2026 | |
The Last Zeppelin artaudio | AI was used to help fine-tuning some graphics and animations, also to create some background graphics. AI was used to cr... | Innopede GmbH | - | May 23, 2026 | |
Deep Space Survivor: Endless Starfield art | This work uses AI technology for certain art assets, which are subsequently refined by the developers. | NodeStudio | - | May 23, 2026 | |
Isolation Edge art | We utilized AI tools to assist in generating certain textures and materials within the game environment. These assets we... | EzGameStudio | - | May 23, 2026 | |
Capy Chaos art | The visual assets in this game, including character sprites, UI elements, and environmental items, were created with the... | Sleepy Cactus | - | May 23, 2026 | |
Defenders of Ten Roads Crossing Tower text | AI was used to polish the game's information and texts. | Hetocode | - | May 23, 2026 | |
Black Resonance: Obelisk Siege artaudiocode | Generative AI was used as an assistive tool during development for parts of some 3D models, sound assets, and portions o... | Dark Frequency Studio | - | May 23, 2026 | |
Doctor Pigeon Simulator art | Artificial intelligence was used in the creation of store visuals and some in-game models. | Peperoni Games | - | May 23, 2026 | |
Confectionery Tale audioart | In game music has been generated. To help offset this, a portion of the sales proceeds will be donated to the non-profit... | Conifer Studios | - | May 23, 2026 |
477 results
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