AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Top-Down Shooter
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Tank Tower Defense | 坦克塔防 In-game content art | AI was only used to generate the images of the game login screen throughout the entire game. | Azure Dragon Studio | - | Jul 13, 2026 | |
TRAINCORE In-game content art | AI is used to enhance images and icons by applying filters and visual refinements to assets we originally created ourselves. | MM88 | - | Jul 11, 2026 | |
Chrome Circuit In-game content artcode | Chrome Circuit is developed by a solo developer who uses generative AI as part of the production pipeline. Character and environment sprite art was created using AI image generation, then processed, edited, and integrated by hand. Portions of the game's code were written with AI assistance under the developer's direction, with all systems designed, reviewed, and tested by the developer. All AI-generated content is created during development ("pre-generated") — the game does not generate any content while you play, and no AI runs on your machine. Game design, writing, and all creative decisions are the work of the developer. | David Gamble | - | Jul 11, 2026 | |
Deepforge Brawl In-game content artaudio | Some 2D art (sprites, icons, key art) was generated with a locally run image model, then hand-curated and edited by the developer. Sound effects and music were generated with local audio models and hand-picked. Everything shipped was reviewed by a human; the game performs no AI generation at runtime. | David Rediger | - | Jul 11, 2026 | |
VECTORHYTHM In-game content audioarttext | Several of the original tracks included with the base game were created with the help of AI tooling as was some of the initial iconography and translations. | Seneku Design | - | Jul 11, 2026 | |
Asteranova In-game content art | Some visual assets used in this game were created or assisted by generative AI tools during development. All AI-generated content was reviewed, edited, and integrated by the developer before being included in the final game. No AI-generated content is created during gameplay. | AM Factory | - | Jul 9, 2026 | |
Circulo In-game content audioart | Generative AI was used during development to create selected pre-generated audio assets used in the game, including background music and sound effects. Generative AI was also used to create selected studio logos and promotional artwork used on the Steam store page and in marketing materials.
No content is generated by AI during gameplay, and the game does not connect to any external AI services. | Zyneros Studio | - | Jul 8, 2026 | |
La P'tite Box: Technodrama In-game content audio | AI is used for all sounds: sounds effects, musics. | Cyclopsquid | - | Jul 8, 2026 | |
Little Drone TuTuTu In-game content codetext | AI Assisted Coding
AI Assisted Localization | Illumina Games Co., Ltd. | - | Jul 8, 2026 | |
Necromancer: Ash & Bone In-game content art | AI tools were utilized to generate art assets on the store page and in-game. | Binx.tv | - | Jul 7, 2026 | |
Rouge Process Store/marketing art | Some of the 2D assets and Page Logo and Banners | Splice | - | Jul 6, 2026 | |
Cargo Runner: Faction Fracture In-game content art | Some of this game's Steam store and marketing art was created using AI image-generation tools. Specifically, the store capsule images (header, main, small, and vertical capsules), the library artwork (library capsule and hero image), and the logo background were AI-generated.
AI was used only for this promotional store art. All in-game content — pixel-art sprites, backgrounds, UI, animations, and effects — is made from licensed, human-authored pixel-art assets and contains no AI-generated content. The game's audio and gameplay contain no AI-generated content. | Aech | - | Jul 6, 2026 | |
System Cleaner In-game content text | Some of the displayed assets and upgrade text descriptions in-game are using human-verified LLM pre-generated content. | Radiant Bear Games | - | Jul 3, 2026 | |
Letters From The Dead Store/marketing art | Ai was used to help generate artwork for the steam page | Bludgames | - | Jul 2, 2026 | |
Steel Crawlers Dev only code | Generative AI tools were used during development to assist with drafting, revising, and refactoring portions of the game’s source code. It was reviewed, edited, compiled, and tested by the developer before inclusion. | Artcodeup | - | Jul 2, 2026 | |
Retro Robot Rescue In-game content artaudiocodetext | Retro Robot Rescue was developed with the assistance of generative AI tools. AI assisted tools were used during development to help create and refine certain visual assets, music, sound effects, localization content, marketing materials, and portions of the game's code. All content included in the final game was selected, reviewed, edited, and integrated by the developer. | Z Digital | - | Jul 2, 2026 | |
The Legend of Sebb Linus Store/marketing art | The new Steam capsule and library images were created using AI. | Christian Bommert | - | Jun 30, 2026 | |
The Soldiers Factory Store/marketing art | The new Steam capsule and library images were created using AI. | Christian Bommert | - | Jun 30, 2026 | |
Final Commit In-game content art | This game uses pre-generated AI-assisted content.
Most of the visual assets used in the game and its promotional materials were created with the help of generative AI tools, including character images, background images, key visual materials, and video/trailer assets.
All AI-assisted outputs were reviewed, selected, edited, and integrated by the developer before being included in the game. The game does not generate AI content in real time during gameplay. | Gold Saucer | - | Jun 29, 2026 | |
Neno Havoc Store/marketing artcode | Generative AI was used during development to assist with polishing promotional illustrations and drafting portions of the game's logic code. Some manually drawn promotional artwork was refined with AI assistance to improve less polished areas. AI-assisted code was manually reviewed by the developer, integrated by hand, and verified through local builds and hands-on playtesting before use. The game does not include player-facing real-time AI generation. | Dusk Quill Studio | - | Jun 28, 2026 | |
Finish The Dishes Store/marketing art | Generative AI was used to create some of the capsule and promotional artwork displayed on the game's Steam store page. All such artwork was reviewed and selected by the developer. No AI-generated content is created during gameplay. | Fractbit | - | Jun 28, 2026 | |
Hollow Orbit In-game content artaudiocode | Parts of Hollow Orbit were made with help from generative AI tools — assisting with the game's code, some in-engine visuals and audio, and store/marketing assets like the logo and trailer graphics. All output was reviewed and finalized by the developer, and no content is generated by AI during gameplay. | Dead Battery Games | - | Jun 28, 2026 | |
Fading Reel In-game content text | Fading Reel uses machine translation (automated translation software) to provide in-game interface text in languages other than English. English menus, upgrades, tutorials, and story intertitles were written by the developer; non-English versions were generated from that English source and may contain errors.
Game art, audio, gameplay, store screenshots, and the trailer were not created with generative AI. | Fadestrand Games | - | Jun 28, 2026 | |
Nuns With Guns Unclear artcode | Asset Generation and Code auditing | Romellija | - | Jun 28, 2026 | |
Martial Soul Arena In-game content art | Generative AI tools were used to assist in creating some of this game’s art assets. | Aoyou Studio | - | Jun 28, 2026 | |
Zyrcon In-game content artaudio | AI was used to create some graphical elements and voice audio. | DIGITALICA | - | Jun 28, 2026 | |
NOXE In-game content artaudio | "AI tools (Leonardo AI) were used to generate some concept art and UI textures during development. AI tools (Gemini) were used to generate background music assets. All assets were pre-generated before being integrated into the game." | DSX | - | Jun 28, 2026 | |
UnTANKable In-game content art | We use generative AI for promotional artwork on our store page, but none of the in-game content uses AI. | ForTem Labs | - | Jun 28, 2026 | |
Sunder Dev only code | AI used to assist in code development. | Fenris Labs | - | Jun 28, 2026 | |
Asymptote In-game content art | Some of the art, including assets, in-game loading screens, and store capsules, was created or partially created using AI. | Crazish Games | - | Jun 28, 2026 | |
TankPunk In-game content art | The vast majority of visual content was created using AI | Semi-Pro | - | Jun 28, 2026 | |
Curse of Baghdad In-game content audioart | Some AI-generated placeholder music and conceptual artwork were used during development and the promotional design process. All gameplay content, levels, story, characters, dialogue, and final implementation have been created, reviewed, and curated by the development team. Any AI-assisted content is subject to human oversight and modification prior to release. | Hexonine Games | - | Jun 28, 2026 | |
Chainline Survivors Store/marketing art | Some Steam store page promotional images were created or edited with the assistance of generative AI tools. These assets are used only for store page or marketing presentation.
The playable game itself does not include generative AI features, does not connect to any AI service, and does not generate images, audio, text, or other content at runtime. No AI-generated images, audio, or text are included in the playable game build. | hf_game_studio | - | Jun 28, 2026 | |
Square Shootout Store/marketing art | Dear player,
Original renders where done in Blender by me. Then I used (AI) to enhance the rendered images out of Blender. Only for Marketing.
Game design and QA was done by team member. Code was done in Godot by a team member, 3d models were done in Block bench and Blender by a team member.
Doing what I can with what I got. Since I got lay off from the game industry 2 1/2 years ago, no career, no income. I hope that a little of AI marketing does not push you away from the team's hard work.
Archie | COUCHBROGAMES, LLC | - | Jun 27, 2026 | |
Hollow Signal In-game content art | Hollow Signal contains pre-generated AI-assisted content, including portions of visual artwork, promotional imagery, and certain game assets. All content has been reviewed, curated, edited, and integrated into the final game by the solo developer. | Dev-Solo Studio | - | Jun 27, 2026 | |
KUNKUN Defender In-game content art | AI Disclosure: Some in-game icons and cutscene animations were created with the assistance of AI tools. | Seal | 808 | Jun 27, 2026 | |
HollowCity:EscapeFromSeoul In-game content audiotext | Generative AI was used to assist with sound design and localization. | StudioHeorang | - | Jun 27, 2026 | |
Beyond Horizon In-game content artaudio | During development, procedural and AI-assisted tools may be used to support certain content creation tasks. All content is reviewed, refined, and integrated by the developer. Examples include artwork coloring and sound effect generation. | Trashy Games | - | Jun 27, 2026 | |
Village Survivors In-game content text | This game utilizes AI-assisted programming and multilingual localization. | Aegithalos Studio | - | Jun 27, 2026 | |
CORRUPT.EXE In-game content artcode | Generative AI was used during the development of CORRUPT.EXE to assist with coding, design iteration, brainstorming, and the creation of certain visual assets. All AI-generated content was reviewed, edited, and curated by the developer before being included in the game. No live AI-generated content is created during gameplay, and players do not interact with generative AI systems while playing. | FORGE GAMES | - | Jun 27, 2026 | |
Farm Bang Store/marketing textart | AI-assisted tools were used during development for store page content creation. | Aloya Productions | - | Jun 27, 2026 | |
Leach In-game content art | to generate some of the equipment icons for the demo | Backwater Studio | - | Jun 27, 2026 | |
Gods' Gate Dev only art | AI has been used to develop placeholder assets exclusively for game testing. AI has ben used for debugging and optimization. | Alictronic Games | - | Jun 16, 2026 | |
Beak Shot In-game content textcodeart | AI-assisted tools were used during development for text drafting, limited programming assistance, and the creation of certain Steam store page assets, including background imagery used in promotional materials. All gameplay systems, characters, artwork, animations, and final game content were designed, created, implemented, and curated by the development team. | Goofball Games | - | Jun 15, 2026 | |
Meteor Rush In-game content arttextaudio | 1. Cover art is created in Unreal Engine and photoshop, and has a detail pass on top of it by AI.
2. Localisation on the steam page is translated by AI.
3. Music is generated by AI. | Outpost Games | - | Jun 15, 2026 | |
F.U.N In-game content text | Translations/Localization. | DesignationX | - | Jun 15, 2026 | |
Core Override In-game content artaudio | Some music, icons, and promotional artwork were created using generative AI. | null game studio | - | Jun 14, 2026 | |
Panda vs Meow In-game content artaudiocode | Some of the image assets in Panda vs Meow are created using generative AI tools and then manually edited and refined. Some of the music and sound effects are also AI-generated. Part of the game's code was written with AI assistance and reviewed by a human developer. | Panda Koala Studio | - | Jun 13, 2026 | |
Brainrot Defender In-game content text | Some of this game's in-game text, including character dialogue and narrative/flavor writing was created with the help of generative AI tools during development, then reviewed and edited by the developer before release. The game's visual art is generated procedurally (algorithmically, not by AI). BrainRot Defender does not generate any content using AI in real time during gameplay, and does not connect to any external AI services. | SK Studio | - | Jun 12, 2026 | |
EvoluCell In-game content art | Some Assets made by AI. | Wending Studio | - | Jun 12, 2026 |
560 results
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