In the game, some visuals, voice acting, and music were generated by artificial intelligence.
- Creator
- Montee Games
- Reviews
- 15
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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In the game, some visuals, voice acting, and music were generated by artificial intelligence.
This game uses artificial intelligence to generate some images.
AI has been used to translate the store page as well as in-game text.
game logo, steam graphical assets and menu images made with ai software.
AI was used to create static 2D assets for the game's main menu and store page promotional visuals. Additionally, AI tools were used to assist in drafting and refining the store page descriptions and marketing copy. All AI-generated content (visual and textual) has been manually reviewed and edited to ensure quality, accuracy, and copyright compliance
In this game, artificial intelligence technologies were used to generate part of the graphical materials and to translate texts. All generated materials were refined and integrated into the game by the developer.
Generative AI tools were utilized during the development process to create base assets for certain environmental textures, prop designs, and auxiliary texts. All AI-assisted contents have been manually refined and edited by the developer to fit the game's unique atmosphere and artistic vision.
some Images are generated with AI
Some text and images in this work were created using AI.
Certain textures and models have been generated with the help of artificial intelligence.
There are some AI-generated assets used in the game.
Some marketing materials and voiceovers feature AI generated content.
Musical support. Dialogues.
AI-based voice conversion is used for a single cameo character to respectfully recreate and restore the voice of a deceased person from archival recordings, while all dialogue is written manually.
Some textures in the game were created with the help of generative AI.
The game does not contain AI-generated content. AI-generated content is used just for Steam Images.
AI tools were used during development for certain visual cutscenes. All AI-generated content was reviewed, edited, and integrated by the developer. No AI systems are used during gameplay.
Since this game is older than “Reflection Of Sin”, I was inexperienced when it came to finding good ambient music. For this reason, I used AI to create ambient music in only a few levels.
AI has been used to enable the small team of developers to generate code faster and speed up development significantly. It has also been used to generate some art assets. We aim to use AI in a way to enhance the speed and quality of our output, while being mindful of not using it in a way that hurts the artistical integrity of the game.
"Generative AI was used solely for the creation of marketing and promotional materials, such as storefront banners and promotional posters. All in-game assets—including 3D models, textures, environments, and animations—have been manually hand-crafted by the developer without the use of AI to ensure artistic integrity and the highest quality for the gameplay experience."
DLSS, default voice over and background music.
The AI is used in game to generate some props (small in-game objects models which make environment look more authentic. The AI is NOT USED for any of the major game features, narrative or important visuals
AI is used for translation, 3D assets, music, movie, and part of the UI.
This game used some AI generated images.
Artificial intelligence was only used to generate book covers, as there were a huge number of them and they were only used on classic books, they were not used on the remaining unique and magical books.
This game uses artificial intelligence to create some images and sounds. It is also used to create unique music.
You can place this directly in the Steam form. This game does not use generative AI during gameplay. No in-game content is created, altered, or influenced by AI while the player is playing. AI was used only during development to assist with the creation of store page images and marketing materials.
I use AI to debug my existing code so I don't need to spend time looking at documentation. I also use AI to generate some of the art but not all of it.
AI is used only for text translation.
This game uses AI to generate some scene art assets and the game theme song; the localization text is translated with AI assistance.
AI-generated voices for the NPCs and the Text translation.
Used for some images, 3D models, and audio.
Generative AI is used for translation, some textures, and code creation.
Some music and a 3D model were generated using AI
The single-player framework and associated features for the game were developed by humans, but the multi-player framework and a few general game polish features were developed by AI. Additionally, AI was used to help flush out the description for the store page, since I couldn't be bothered to write another essay - I don't think I ended up using most of it though - so that's kind of a waste *shrug* :/
AI is used for creating the music, sound effects, some of the textures, and some of the 3d assets.
Artificial intelligence was used to create visual and audio.
Artificial intelligence tools were used to enhance and refine the capsule artwork for the game's Steam store page, with the final result further edited and finalized manually.
I used AI to create images for store page.
As a solo developer, I use Generative AI in limited, clearly defined ways during the development of Anomaly Island. This includes: Assisting in the creation of certain UI elements Helping with coding learning and a small number of the sound effects Generating quick previews of marketing materials via in-game screenshots lightly animated into short clips for promotional use All AI-assisted marketing assets are explicitly labeled and further edited or composited using traditional tools, such as Adobe After Effects. All unlabeled images, screenshots, and videos shown on this Steam page or in official trailers are directly captured from real in-engine gameplay with no generative AI manipulation. No environments, models, animations, gameplay systems, level design, or narrative content are AI-generated.
AI tools applied in multilingual localization processes.
Generative AI tools were used to create visual assets including achievement icons, store page capsules, and marketing materials. Additionally, AI-based Text-to-Speech (TTS) was used for in-game voiceovers. All AI-generated content has been manually reviewed and edited to ensure high quality and consistency with the game's artistic style.
The background music for this game was created by AI.
Logo is generated by AI.
We used a mix of real voice actors and AI-generated voices.
In this project, we utilized AI solely for source code generation assistance. Additionally, we employed AI-generated art for certain materials on the Steam page and promotional announcements.
This game uses AI-generated assets such as images and sound effects that were created during development and are pre-rendered into the game. No AI is used to generate content during gameplay, and players cannot generate content using AI. All AI-generated assets are reviewed by the developer to ensure they do not infringe on third-party rights.
Our game uses AI only for pre-rendered content, such as promotional images and minor art touch-ups. No AI is used during gameplay. All gameplay, writing, characters, and systems are fully handcrafted.
AI is used to translate the store page.
Generative AI is used only for pre generated assets: Voice lines in the indoctrination video (also used in the trailer) and the game’s logo in store materials. No AI is used at runtime, and all other content is handcrafted.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
The Witch and The Lost Babies In-game content artaudio | In the game, some visuals, voice acting, and music were generated by artificial intelligence. | Montee Games | 15 | Mar 18, 2026 | |
White Silence Unclear art | This game uses artificial intelligence to generate some images. | TEStudio | 13 | Mar 18, 2026 | |
THE ANOMALY UNIT In-game content text | AI has been used to translate the store page as well as in-game text. | Middle Way | - | Mar 18, 2026 | |
Lawnmower game 2026 Store/marketing art | game logo, steam graphical assets and menu images made with ai software. | Valkeala Software | 11 | Mar 18, 2026 | |
Foot Simulator Store/marketing arttext | AI was used to create static 2D assets for the game's main menu and store page promotional visuals. Additionally, AI tools were used to assist in drafting and refining the store page descriptions and marketing copy. All AI-generated content (visual and textual) has been manually reviewed and edited to ensure quality, accuracy, and copyright compliance | Tunderhead | - | Mar 18, 2026 | |
The Rounds of Six In-game content arttext | In this game, artificial intelligence technologies were used to generate part of the graphical materials and to translate texts. All generated materials were refined and integrated into the game by the developer. | Games4Wonders | - | Mar 18, 2026 | |
FINIS ACTUS In-game content arttext | Generative AI tools were utilized during the development process to create base assets for certain environmental textures, prop designs, and auxiliary texts. All AI-assisted contents have been manually refined and edited by the developer to fit the game's unique atmosphere and artistic vision. | ShepherdWorks | 11 | Mar 18, 2026 | |
The wrong floor Store/marketing art | some Images are generated with AI | MIDI Studio | - | Mar 18, 2026 | |
異洋館・異和館-The Disturbed Mansion Unclear textart | Some text and images in this work were created using AI. | SanNanGames | - | Mar 18, 2026 | |
Sorrow's Serenade In-game content art | Certain textures and models have been generated with the help of artificial intelligence. | Faynogames | 11 | Mar 18, 2026 | |
PoolooP In-game content | There are some AI-generated assets used in the game. | Oneul Bros | - | Mar 18, 2026 | |
CINERIS IV In-game content audioart | Some marketing materials and voiceovers feature AI generated content. | Sayın Ent. | - | Mar 18, 2026 | |
KharkivVision 2035 In-game content audiotext | Musical support.
Dialogues. | One Human Games | - | Mar 18, 2026 | |
93, Kuindzhi In-game content audio | AI-based voice conversion is used for a single cameo character to respectfully recreate and restore the voice of a deceased person from archival recordings, while all dialogue is written manually. | Nikita Igorevich Studio | 5.3k | Mar 18, 2026 | |
Wittengrad is no more In-game content art | Some textures in the game were created with the help of generative AI. | Faynogames | 18 | Mar 18, 2026 | |
Sushi Simulator Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam Images. | C51 Games | 32 | Mar 18, 2026 | |
Whispers of Appalachia In-game content art | AI tools were used during development for certain visual cutscenes. All AI-generated content was reviewed, edited, and integrated by the developer. No AI systems are used during gameplay. | Hidden Frame Interactive | - | Mar 18, 2026 | |
Liminal:Escape Route In-game content audio | Since this game is older than “Reflection Of Sin”, I was inexperienced when it came to finding good ambient music. For this reason, I used AI to create ambient music in only a few levels. | Threshold Interactive | 16 | Mar 18, 2026 | |
Infinite Orienteering: The Hiker's Path In-game content codeart | AI has been used to enable the small team of developers to generate code faster and speed up development significantly. It has also been used to generate some art assets. We aim to use AI in a way to enhance the speed and quality of our output, while being mindful of not using it in a way that hurts the artistical integrity of the game. | Portality AB | 16 | Mar 18, 2026 | |
POOLSIDE VIGIL In-game content art | "Generative AI was used solely for the creation of marketing and promotional materials, such as storefront banners and promotional posters. All in-game assets—including 3D models, textures, environments, and animations—have been manually hand-crafted by the developer without the use of AI to ensure artistic integrity and the highest quality for the gameplay experience." | Glare Games | - | Mar 18, 2026 | |
Kepler 186F | DLSS, default voice over and background music. | Axiox Media Technology LTD | - | Mar 18, 2026 | |
Rematonia In-game content art | The AI is used in game to generate some props (small in-game objects models which make environment look more authentic.
The AI is NOT USED for any of the major game features, narrative or important visuals | Burning Photos | - | Mar 18, 2026 | |
ノースウェスタの子供 In-game content artaudiotext | AI is used for translation, 3D assets, music, movie, and part of the UI. | Ituki Ebina | - | Mar 18, 2026 | |
缴费与香烟 Unclear art | This game used some AI generated images. | wanmeibd | - | Mar 18, 2026 | |
BookStore Simulator In-game content art | Artificial intelligence was only used to generate book covers, as there were a huge number of them and they were only used on classic books, they were not used on the remaining unique and magical books. | Dark Mind | 14 | Mar 18, 2026 | |
BABULYA In-game content artaudio | This game uses artificial intelligence to create some images and sounds. It is also used to create unique music. | REVVALUTION Studio | 91 | Mar 18, 2026 | |
A walk in Hwaseong Temporary Palace at night Store/marketing art | You can place this directly in the Steam form.
This game does not use generative AI during gameplay. No in-game content is created, altered, or influenced by AI while the player is playing.
AI was used only during development to assist with the creation of store page images and marketing materials. | Magnifier Entertainment | - | Mar 18, 2026 | |
Target Menace : The Awakening In-game content artcode | I use AI to debug my existing code so I don't need to spend time looking at documentation. I also use AI to generate some of the art but not all of it. | thebitbinarygames | - | Mar 18, 2026 | |
SUKIMA: The Creeping Gap In-game content text | AI is used only for text translation. | tesakiza | - | Mar 18, 2026 | |
离校 School's Out In-game content artaudiotext | This game uses AI to generate some scene art assets and the game theme song; the localization text is translated with AI assistance. | FinalMachine | - | Mar 18, 2026 | |
Office Inspector In-game content audiotext | AI-generated voices for the NPCs and the Text translation. | Ice Break INQ | - | Mar 18, 2026 | |
醤油ラーメンFOREVER In-game content artaudio | Used for some images, 3D models, and audio. | POCKET HORROR BOX | 48 | Mar 18, 2026 | |
夜勤清掃 | The Night Cleaner In-game content textartcode | Generative AI is used for translation, some textures, and code creation. | Yamoto | 79 | Mar 18, 2026 | |
BackHome : เดินกลับบ้านในทางสามแยก In-game content audioart | Some music and a 3D model were generated using AI | TripleThree Studio | - | Mar 18, 2026 | |
Yet Another Jumping Game Store/marketing text | The single-player framework and associated features for the game were developed by humans, but the multi-player framework and a few general game polish features were developed by AI. Additionally, AI was used to help flush out the description for the store page, since I couldn't be bothered to write another essay - I don't think I ended up using most of it though - so that's kind of a waste *shrug* :/ | C. Uriah | - | Mar 18, 2026 | |
Level 37: The Ritewood Anomaly In-game content audioart | AI is used for creating the music, sound effects, some of the textures, and some of the 3d assets. | Flux Games | - | Mar 18, 2026 | |
Santa's Hunt In-game content artaudio | Artificial intelligence was used to create visual and audio. | Bloody Crow Games | - | Mar 18, 2026 | |
Wheels Echo: The Winter Chronicle Store/marketing art | Artificial intelligence tools were used to enhance and refine the capsule artwork for the game's Steam store page, with the final result further edited and finalized manually. | Frostbyte Studio | - | Mar 18, 2026 | |
Static Voice Store/marketing art | I used AI to create images for store page. | kodzimk | 15 | Mar 18, 2026 | |
Anomaly Island In-game content artaudiocode | As a solo developer, I use Generative AI in limited, clearly defined ways during the development of Anomaly Island.
This includes:
Assisting in the creation of certain UI elements
Helping with coding learning and a small number of the sound effects
Generating quick previews of marketing materials via in-game screenshots lightly animated into short clips for promotional use
All AI-assisted marketing assets are explicitly labeled and further edited or composited using traditional tools, such as Adobe After Effects.
All unlabeled images, screenshots, and videos shown on this Steam page or in official trailers are directly captured from real in-engine gameplay with no generative AI manipulation.
No environments, models, animations, gameplay systems, level design, or narrative content are AI-generated. | DreamsmithGames | - | Mar 18, 2026 | |
WEB STORIES: Graveyard Protocol In-game content text | AI tools applied in multilingual localization processes. | Andes Interactive | - | Mar 18, 2026 | |
The Lost Experiment In-game content artaudio | Generative AI tools were used to create visual assets including achievement icons, store page capsules, and marketing materials. Additionally, AI-based Text-to-Speech (TTS) was used for in-game voiceovers. All AI-generated content has been manually reviewed and edited to ensure high quality and consistency with the game's artistic style. | NeoPixel Games | - | Mar 18, 2026 | |
RETURN TO COMPANY OZIISAN In-game content audio | The background music for this game was created by AI. | chumji studio | - | Mar 18, 2026 | |
Arnie's Maze Store/marketing art | Logo is generated by AI. | Szymon Krawczak | - | Mar 18, 2026 | |
Tales of Fear - Episode Zero In-game content audio | We used a mix of real voice actors and AI-generated voices. | MediaTale | - | Mar 18, 2026 | |
1-A Store/marketing codeart | In this project, we utilized AI solely for source code generation assistance.
Additionally, we employed AI-generated art for certain materials on the Steam page and promotional announcements. | Asobrect | - | Mar 18, 2026 | |
Ass Escape In-game content artaudio | This game uses AI-generated assets such as images and sound effects that were created during development and are pre-rendered into the game. No AI is used to generate content during gameplay, and players cannot generate content using AI. All AI-generated assets are reviewed by the developer to ensure they do not infringe on third-party rights. | Loser Studio | 47 | Mar 18, 2026 | |
I Sell Lemonade Prologue In-game content art | Our game uses AI only for pre-rendered content, such as promotional images and minor art touch-ups. No AI is used during gameplay. All gameplay, writing, characters, and systems are fully handcrafted. | EBS | 24 | Mar 18, 2026 | |
Untold Cases - Stillwater Lake In-game content text | AI is used to translate the store page. | Alex Le Mesurier | - | Mar 18, 2026 | |
The Forest Watches In-game content audioart | Generative AI is used only for pre generated assets: Voice lines in the indoctrination video (also used in the trailer) and the game’s logo in store materials. No AI is used at runtime, and all other content is handcrafted. | RanSio | - | Mar 18, 2026 |