AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Walking Simulator
TitleDisclosureCreatorSrcReviewsAdded
The Unworty
In-game content
art
Some of the paintings featured in the game were partially generated using generative AI.
Meetkow
-Jul 13, 2026
Star Curve
Store/marketing
art
Generative AI was used to assist in the creation of the game’s promotional videos and most of its art assets. All puzzles in the game were manually designed and created by the development team.
InnoStudio
-Jul 13, 2026
False Normality
In-game content
art
Some store page artwork, promotional artwork, and marketing assets for False Normality were created or assisted using generative AI tools. The game's design, writing direction, rule system, gameplay logic, editing, and final asset selection were created and curated by the developer. False Normality does not use live-generated AI during gameplay.
Kaan Bartu Bozkurt
-Jul 11, 2026
The Endless Hallway
Store/marketing
text
AI was used for to help write and come up with description text edited by a person to fit the game better, tags, and some other minor items on the steam page. AI was not used in the development of the game there are no AI generated assets in this game at all.
Iron Tank Studios
-Jul 11, 2026
Vaulted Valor
In-game content
audio
This game uses AI-assisted tools to create character voices. All dialogue was written, directed, edited, and implemented by the developer to fit the characters and story.
deeplabs
-Jul 10, 2026
Golf Superstore Simulator
In-game content
artcodetext
This game uses generative AI in the following ways: In-game assets: Some game objects and assets were generated using Unity's built-in AI tools. Development assistance: Claude (Anthropic) was used as a coding and development assistant during development. Store page content: Store page descriptions and marketing copy were drafted with the assistance of Claude (Anthropic).
Shaneoh Games
-Jul 9, 2026
A Night Duty
text
We used a Gen AI powered tool to localize the following: - (in some languages) In-game text - (in some languages) Steam store descriptions We plan to replace these with human translation and LQA when we can afford it. Until then, we are using Gen AI temporarily.
Achimphang Studio
96Jul 8, 2026
The Passport
In-game content
art
Some 3D assets, 2D artwork, and marketing materials were created using AI-assisted tools.
KOEX studio
-Jul 8, 2026
Next Station is...
In-game content
artaudio
Selected in-game textures were created using generative AI, and some voice lines were generated using AI voice tools.
Kura Games
-Jul 7, 2026
Tap To Travel
Unclear
art
AI was used for partial asset generation and game development.
Walking Bear Studio
-Jul 7, 2026
Medovox
In-game content
artaudio
AI tools were used strictly as a minor supplementary aid for light editing of select images and textures. Additionally, AI was partially utilized to generate specific ambient sound effects and assist with voiceover processing. All core game mechanics, 3D models, and primary assets were created manually by the developer.
TrixionX Studios
-Jul 7, 2026
The Messenger from Athens at Marathon
Unclear
Most interfaces utilize AI technology
Qingdao Qilin Ark Network Technology
-Jul 6, 2026
拼好车
In-game content
artcode
Generative AI tools were used to create store page graphic assets, in-game textures, and assist with writing part of the game code.
布吉岛Game
-Jul 5, 2026
Normile
Unclear
audio
The informant's AI audio files are used on trains.
SomeBadScripter
-Jul 3, 2026
BALL BOY Simulator
In-game content
artaudiotextcode
AI-generated content was used for some asset textures, portions of the background music, development-related assistance and technical questions, and parts of the game's social media promotional materials.
EBA GAME
-Jul 2, 2026
Letters From The Dead
Store/marketing
art
Ai was used to help generate artwork for the steam page
Bludgames
-Jul 2, 2026
Purefire Life Stream
In-game content
art
This game used AI for certain paintings of the penthouse.
NYTRAX
-Jul 2, 2026
Huiyu AI Trip
In-game content
art
All visual assets in this game are pre-generated by artificial intelligence (AI).
Huiyu
-Jun 30, 2026
最后的飞船
In-game content
artaudiotext
AI-assisted tools were used during development to help create certain cinematic images, visual effects, music, and localization content. Some cinematic sequences incorporate AI-generated imagery or AI-assisted animation techniques. The majority of the game’s artwork, environments, gameplay content, puzzle design, story content, and overall development were created by hand by the development team. Some music was also created by human collaborators.
正常游戏 Normal Games
-Jun 30, 2026
Forsaken Fleet
In-game content
artaudio
Generative AI was used only for limited enhancements to marketing visuals, texture edits, and selected SFX. Gameplay systems and mechanics do not rely on AI-generated content. All generated assets are owned and licensed by us.
Zakym s. r. o.
-Jun 28, 2026
Simulation 9
In-game content
audiotext
Used for an audio file and translation.
Wildfox Interactive
-Jun 28, 2026
Laundromat Anomaly
textaudio
Portions of the localization, textures, and sound effects in this product were created with the assistance of artificial intelligence (AI).
Overay Inc.
-Jun 28, 2026
The Unseeing
In-game content
audio
We don't use Generative AI for code and development itself but we use it for Voice Overs and as a research helper
AgniGames
-Jun 28, 2026
Breadwalk
Unclear
artaudio
Sounds, cutscenes, few images.
ElvenNeko
-Jun 28, 2026
夏まつり零
Unclear
audioart
一部BGMやTexture
MeteorWing
-Jun 28, 2026
7743
In-game content
art
7743 includes a small handful of AI generated art. This includes, and is limited to only textures. The degree of AI generated textures within 7743 is likely less than 5%
Stanislaw Truchowski
-Jun 28, 2026
Twelve Boxes
In-game content
artcode
Generative AI tools were used during development to assist with programming, concept art, marketing artwork, and the creation of some 3D assets. All AI-assisted content was reviewed, modified where necessary, and approved by the developer before being included in the game. The game does not use generative AI to create content in real time for players.
pashooter
-Jun 28, 2026
LowRanger
In-game content
art
The game currently makes use of AI assistance in creating the 3D models for placeholder assets for Early Access.
LowRangerDev
-Jun 28, 2026
Dream Cola
Store/marketing
art
Some visual assets, promotional images, and design elements used in Dream Cola were created or assisted with generative AI tools. All AI-generated content was reviewed, modified, and integrated by the developer to fit the game's artistic direction.
a3muy Studio
-Jun 28, 2026
Floor 12: The Delivery
In-game content
text
AI was used to translate the game's texts into other languages.
Gvn Games
-Jun 28, 2026
Phobopetra
In-game content
textaudioart
Generative AI tools were used during the development process to assist in writing code, creating speech, sound effects, and 3D assets. No generative AI is used during actual gameplay.
Parano Game Studios
-Jun 28, 2026
Dream to Millennium | 梦回千禧
In-game content
art
some textures were generated with AI
男人40玩说唱
-Jun 28, 2026
Wojtek: A Soldier Without a Uniform
In-game content
audio
Generative AI technology was used to create high-quality voice-overs for the game's characters. This allowed this independent project to feature full voice acting, providing a more immersive narrative experience and bringing the historical journey of Wojtek the Bear to life. All AI-generated audio assets are pre-rendered and have been manually reviewed and edited to ensure high quality and consistency with the game's emotional tone.
Adam Mański
-Jun 28, 2026
DATAWANDER
Store/marketing
This game and store page included to some extent is Generative AI
while
-Jun 28, 2026
SimulLogistics: RoboHands
In-game content
arttext
Generative AI was used to create the store page assets and in-game guides
SimulFactory
-Jun 28, 2026
记忆收藏家 · The Memory Mender
In-game content
artaudio
This game uses AI-generated art assets (ComfyUI / Stable Diffusion XL) and music (AceStep). All AI-generated content was created during development and is fixed in the final build. No AI APIs are called at runtime.
Xiang
-Jun 28, 2026
Cavernreach
In-game content
audioart
Cavernreach contains very limited AI-assisted content, including some music/audio assets and promotional artwork. All gameplay, environments, programming, story content, voice acting, level design, and game implementation were created by the developer. Any AI-assisted assets used during development for testing or reference purposes have been replaced, recreated, or removed from the full release where applicable.
Deep Rock Games
-Jun 27, 2026
Backrooms: Liminal Egress
Unclear
We have used AI in our game with our death system and nothing else. | Not Jumpscares!
Og Studios
-Jun 27, 2026
Night of Seven Dreams
In-game content
artaudiotext
This game uses AI for some of its assets, music, and translation.
Libin Xu
-Jun 16, 2026
Feed the Boss
In-game content
textcode
Generative AI tools were used during development to assist with programming, debugging, text drafting, and localization drafts. All final game content, code, text, and store materials are reviewed and edited by the developer before release. The game does not use AI to generate content during gameplay and does not connect to external AI services while running.
SilentRoom Games
-Jun 15, 2026
Mic Simulator
In-game content
audio
Contains AI-generated music and audio heard on the game radio.
Almost Nice Games
-Jun 15, 2026
NomNom Treasure Hunt
In-game content
artaudiotext
trailer is generated with ai some objects is generated with ai character rendering generated by ai cutscene generated by ai voice and music generated by ai
nomnomstudio
-Jun 15, 2026
ローズ・ルイン
In-game content
art
Some minor decorative images were created with the assistance of generative AI and edited before use in the game.
Sirius Air
-Jun 14, 2026
Papa
In-game content
arttext
I have used AI to generate images and translate texts.
VimmGames
-Jun 13, 2026
感染病棟
In-game content
art
This game uses generative AI for a limited number of in-game decorative assets, primarily image materials such as posters.
SakiGames
-Jun 13, 2026
ESKINITA
In-game content
audio
Generative AI was used to create some in-game radio audio, including text-to-speech announcements and background music tracks generated using AI tools.
Machu
12Jun 12, 2026
SILK 2.0
Live AI
text
The game includes generative AI in the form of relatively structured conversation (voice and/or text to prompt) in context with the setting and era of the documented sites (caravanserai) you will visit.
SILK Project / University of Liverpool
-Jun 12, 2026
Steinvar
Dev only
artaudiotext
Generative AI tools were used during parts of the asset prototyping and ideation process. All final game assets were significantly modified, refined, and curated by the development team before inclusion in the game.
Cold Cup Games
-Jun 12, 2026
Backrooms: Splatter
In-game content
artaudiocode
"AI tools were used to assist in creating levels, textures, code, music, and promotional artwork. All content is reviewed by the team."
skeleton picture
-Jun 12, 2026
UNHOLD
In-game content
audio
Artificial intelligence was used in the trailer’s voice-over. AI was not used during the game’s development
SKYWARD FRAME
-Jun 12, 2026
934 results
Missing a product? Let us know