Public Steam disclosure research25,376 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Illustrations and UI visual elements were created with the assistance of AI tools and subsequently refined and optimized manually. Portions of the text were developed based on suggestions from Large Language Models (LLMs) and underwent final manual review and stylistic polishing by the developer.
AI has been used to generate responses to questions which the player can ask, which is a core gameplay feature. AI has not been used in any other parts of the game.
1. The game uses AI only for image recognition, analysing drawings during the guessing phase to produce a guess and a short explanation.
2. The game does not use AI for any form of image generation or sound generation.
3. Players can choose to share their data to potentially improve the game’s image recognition AI. Only data that players have consented to share will be used. All other data will be deleted.
AI tools are involved in The production of our games and then manually optimized by our members, such as The characters, background images, art work for the store page are generated by AI
For the players who pay attention to this game, we are really sorry that our English text experience is poor, our studio has no money to do English translation, can only temporarily use GPT for machine translation. Sorry for the poor English text experience, but thank you for your interest in our game!
The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality.
I am using AI to generate images to be used for educational purposes along with vector stock images. Important note: I do not train AI models on Northwest coast art nor will I train it on the illustration work of tribal community.
This game includes images that are edited after being generated by an AI.
-Map backgrounds (pixelized after generation)
-Character sprites (silhouetted after generation)
Some lines are generated by AI, using free and open source voice.
Some music is generated by AI, and paid for legal use.
Some pictures and videos are generated by AI, using people who don't exist in reality,and will not involve any copyright issues.
This game can guide the male protagonist to draw by hand. Some of the art (background images, NPC character portraits, CG, etc.) and music materials in the game are designed and generated with AI assistance.
本遊戲的角色立繪、事件 CG 以及動畫演出,皆以 AI 技術生成為基礎,並由製作人進行細緻修飾與後製,以確保整體美術品質。
In this game, the use of AI-generated content is limited to certain backgrounds, prop images, and scene CGs, which are produced by processing outputs from Midjourney.
Game allows player to use voice as a main input tool. To achieve great quality of speech to text, a base version of openai's whisper model is used.
Model:
https://openaipublic.azureedge.net/main/whisper/models/ed3a0b6b1c0edf879ad9b11b1af5a0e6ab5db9205f891f668f8b0e6c6326e34e/base.pt
Repository with license:
https://github.com/openai/whisper
The content seen in the game is not live-generated. The player's input is embedded into a vector through a small model with 278M parameters.
Model:
https://huggingface.co/sentence-transformers/paraphrase-multilingual-mpnet-base-v2
Then, the game uses Faiss to match the player's input to known, predefined inputs. Each of those describes a reaction and change in the state of the game.
Repository and License:
https://github.com/facebookresearch/faiss
Icon was made with local diffusion model.
Our game utilizes Generative Artificial Intelligence for the creation of visual content. Pre-created images were initially generated by the system, undergoing minor modifications before the game's launch. This approach allows us to offer a unique and immersive experience, enriching the game's universe with dynamic visual elements. It's important to note that these modifications do not occur during actual gameplay, ensuring consistency in the experience for all players. The careful implementation of AI guarantees the quality and integrity of the content, aligning with Steam Store guidelines and providing players with a captivating journey.
This game utilizes the GPT interface provided by OpenAI to generate text. Specifically, in the text adventure, it generates game objectives, story backgrounds, and character information. In the journey mode, it generates game events, interactive items, all real-time dialogue content, and descriptions for generated images. The pre-rendered image resources are generated using stable diffusion and DALL·E.
The in-game content only utilizes AI technology for some pre-rendered elements. During the real-time operation of the game, AI technology is not utilized. Assets such as images and voiceovers are pre-rendered using AI in this game, while the rest are not.
Illustrations and UI visual elements were created with the assistance of AI tools and subsequently refined and optimized manually. Portions of the text were developed based on suggestions from Large Language Models (LLMs) and underwent final manual review and stylistic polishing by the developer.
AI has been used to generate responses to questions which the player can ask, which is a core gameplay feature. AI has not been used in any other parts of the game.
1. The game uses AI only for image recognition, analysing drawings during the guessing phase to produce a guess and a short explanation.
2. The game does not use AI for any form of image generation or sound generation.
3. Players can choose to share their data to potentially improve the game’s image recognition AI. Only data that players have consented to share will be used. All other data will be deleted.
AI tools are involved in The production of our games and then manually optimized by our members, such as The characters, background images, art work for the store page are generated by AI
For the players who pay attention to this game, we are really sorry that our English text experience is poor, our studio has no money to do English translation, can only temporarily use GPT for machine translation. Sorry for the poor English text experience, but thank you for your interest in our game!
The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality.
I am using AI to generate images to be used for educational purposes along with vector stock images. Important note: I do not train AI models on Northwest coast art nor will I train it on the illustration work of tribal community.
This game includes images that are edited after being generated by an AI.
-Map backgrounds (pixelized after generation)
-Character sprites (silhouetted after generation)
Some lines are generated by AI, using free and open source voice.
Some music is generated by AI, and paid for legal use.
Some pictures and videos are generated by AI, using people who don't exist in reality,and will not involve any copyright issues.
This game can guide the male protagonist to draw by hand. Some of the art (background images, NPC character portraits, CG, etc.) and music materials in the game are designed and generated with AI assistance.
本遊戲的角色立繪、事件 CG 以及動畫演出,皆以 AI 技術生成為基礎,並由製作人進行細緻修飾與後製,以確保整體美術品質。
In this game, the use of AI-generated content is limited to certain backgrounds, prop images, and scene CGs, which are produced by processing outputs from Midjourney.
Game allows player to use voice as a main input tool. To achieve great quality of speech to text, a base version of openai's whisper model is used.
Model:
https://openaipublic.azureedge.net/main/whisper/models/ed3a0b6b1c0edf879ad9b11b1af5a0e6ab5db9205f891f668f8b0e6c6326e34e/base.pt
Repository with license:
https://github.com/openai/whisper
The content seen in the game is not live-generated. The player's input is embedded into a vector through a small model with 278M parameters.
Model:
https://huggingface.co/sentence-transformers/paraphrase-multilingual-mpnet-base-v2
Then, the game uses Faiss to match the player's input to known, predefined inputs. Each of those describes a reaction and change in the state of the game.
Repository and License:
https://github.com/facebookresearch/faiss
Icon was made with local diffusion model.
Our game utilizes Generative Artificial Intelligence for the creation of visual content. Pre-created images were initially generated by the system, undergoing minor modifications before the game's launch. This approach allows us to offer a unique and immersive experience, enriching the game's universe with dynamic visual elements. It's important to note that these modifications do not occur during actual gameplay, ensuring consistency in the experience for all players. The careful implementation of AI guarantees the quality and integrity of the content, aligning with Steam Store guidelines and providing players with a captivating journey.
This game utilizes the GPT interface provided by OpenAI to generate text. Specifically, in the text adventure, it generates game objectives, story backgrounds, and character information. In the journey mode, it generates game events, interactive items, all real-time dialogue content, and descriptions for generated images. The pre-rendered image resources are generated using stable diffusion and DALL·E.
The in-game content only utilizes AI technology for some pre-rendered elements. During the real-time operation of the game, AI technology is not utilized. Assets such as images and voiceovers are pre-rendered using AI in this game, while the rest are not.