AI was used in assisiting to create the VFX, trailer music, localisation and concept art. All generated material was reviewed, refined and integrated by the developers before use.
- Creator
- NiSi Games
- Reviews
- -
- Added
- Oct 12, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI was used in assisiting to create the VFX, trailer music, localisation and concept art. All generated material was reviewed, refined and integrated by the developers before use.
Description is assisted by AI (temporary)
Some artwork, promotional images and translations were created with generative AI. Computer players generate short photo captions through an external AI service. Players can report inappropriate captions.
Generative AI was used during development to create character and environment artwork, comic illustrations, achievement-card artwork, store artwork, music, and English pronunciation audio, and to assist with learning dialogue and localization. This content is prepared in advance and included with the game. The game does not generate AI content or connect to third-party AI services during gameplay. Custom chapters use the device’s available text-to-speech voices.
Art assets (card, mode and boss illustrations, backgrounds and store art) were created with generative AI tools and edited by the developer. No AI-generated content is created live during play.
NPC dialogue in Ruiwen’s Romance of the Three Kingdoms: The Life of a Persuader is generated in real‑time by a locally‑running AI model. All content is computed offline on your own device, with no data uploaded to external servers. The game’s story framework, directed plotlines, numerical judgement rules and ending conditions are all hand‑crafted. The AI is only responsible for generating character conversations. Multiple safety guardrails are built‑in: automatic profanity detection, historical timeline checks to avoid anachronisms, character‑stance locking and fallback responses. These ensure every line of dialogue fits the character’s identity and historical context.
The option to disabled images created with AI can be found inside of the options menu of the game. This game has some images that used AI in their creation.
1420MHz uses AI tools for translations from English to non-English languages.
Generative AI was used during development for the following: - Music: The background music was created with an AI music generation tool (Suno). - Word definitions: The definitions shown in the game were written with the assistance of AI, using the public dictionary data JMdict as a reference, and were reviewed and corrected by the developer. - Programming: AI was used as a development aid. No content is generated by AI during gameplay. All puzzles, word data, and visuals are pre-made.
Part of the game were created with the help of generative AI tools, then reviewed, edited and assembled by the developer: • visual art — the ambient background images and the animated background loop • audio — background music and sound effects Generative AI is used only during development to produce these assets. The game does NOT use any AI at runtime — there is no live AI generation while you play. Puzzles and word lists are hand-curated, and level layouts are produced by our own deterministic algorithm (not AI).
Some word lists used for typing practice were generated with ChatGPT and manually reviewed.
本作的核心叙事与所有角色立绘均由开发者本人独立原创。在开发过程中,AI仅作为辅助效率工具,用于提供初稿思路与基础美术变体(如光影与服装调整)。所有文本均经过开发者深度的重写与精修,所有美术资产均经过开发者的人工精细绘制与调整,以确保完全契合游戏独特的手绘风格与情感表达。
Artificial intelligence was used only to assist with the code. The entire art style was created and drawn entirely by hand.
Our visual style relies on a blend of commissioned artwork, curated assets, and custom designs. We occasionally use AI generation as a tool in our creative process, but never as a final product. Every AI-assisted asset is either fully redrawn or heavily refined by human artists before making its way into the game.
some pictures
AI writing assistants were used to draft and refine in-game text during development; all text has been manually proofread, edited, and verified by the developers.
Generative AI was used to create some images, music, sound effects, and prerecorded synthetic chant voices. The game also uses on-device AI speech recognition to transcribe player recordings.
Localization was produced with AI-assisted
I used AI for some of the art in the Steam page, library assets and some in-game icons for items.
Psst! uses generative AI in two ways, and both run entirely on your own PC. Nothing you say or type is sent to a server, stored, or used to train anything. Live voices: Bot players and the host speak their hints and table talk out loud through a text-to-speech model (Supertonic) that runs on your computer. The spoken lines come from the game's own writing and word lists. The AI only turns that text into audio. Speech recognition: If you choose to play with your voice, a speech-to-text model (NVIDIA Parakeet) turns what you say into text so the game can read your hint or guess. This is optional, and you can always type instead. All artwork, writing and game design were made by the developer or bought as assets with licenses.
This game uses pre-generated AI-assisted visual content. Generative AI tools were used during development to help create and refine some 2D artwork and Steam store materials, including Chinese ink-style backgrounds, capsule images, UI/marketing artwork, icons, and related visual elements. All AI-assisted assets were reviewed and edited by the developer before being included. The game does not use live generative AI during gameplay, and no player input is sent to an AI service to generate content.
Generative AI was used during development to create artwork, music, sound effects, and translations, as well as store and promotional artwork. The game does not generate AI content during gameplay or connect to external AI services.
Generative AI tools were used during development to assist with localization, programming, and store/marketing text. All AI-assisted output was reviewed, edited, and integrated by the developer. The game does not use generative AI at runtime and does not generate live AI content.
Scriptura uses pre-generated AI content for ambient music, sound effects, and some artwork used on the store page and in marketing. The Race Friends trailer includes AI-generated music and sound effects. Certain optional DLC texts include AI-generated translations, identified in their edition information. Scriptura does not generate AI content during gameplay or connect to an AI service while you play.
Runecast’s illustrations were generated with AI tools, then curated, edited and integrated by hand. The soundtrack was generated with Suno under a commercial license. The game’s design and code were developed with AI assistance, directed and reviewed by the developer.
Use AI for drawing art materials, generating music, and writing game code.
During development, Google Gemini and OpenAI GPT were primarily used for programming assistance, debugging, and development workflow support. Nano Banana was used to generate some character sprite artwork and to redraw or adjust certain facial-expression variants of existing character sprites. All AI-assisted art assets were manually reviewed, selected, and edited by the developer before being included in the game.
Generative AI tools were used during development to create some visual assets, including character skins and store artwork. These assets were reviewed and edited by the developer. The game does not generate AI content during gameplay or connect to a third-party AI service during gameplay.
The store images are generated using AI
Some visual and art assets in the game were created with the assistance of generative AI, combined with live-action materials and human-created artwork and editing.
This game was developed with the assistance of generative AI tools during development. AI was used to assist with source code generation, modification, debugging, and refactoring. No generative AI is used at runtime, and the game does not provide any AI-generated content or AI generation features to players.
AI was used to help generate the store page capsule and background artwork. The visuals are procedurally constructed vector graphics built with AI-assisted code, not raster images from an image-generation model. The wordmark and color palette were designed by the developer.
The word catalog (word lists, definitions, hints, fun facts and emoji clues) was drafted with the help of AI tools and then reviewed and edited by the developers. No AI-generated content is created at runtime, and the game contains no AI-generated art, voice, or music.
1. This game uses AI to interact with the input text commands. 2. Some of the art resources and music assets in the game are generated by AI during the development stage.
The story outline, the characters, and the five branching endings were created by hand. On that basis, the script prose, the 357 background illustrations, the soundtrack and the sound effects were generated with AI and individually reviewed by the developer before inclusion; candidates that did not pass were discarded and are not in the game. The English and Japanese translations were produced with AI and spot-checked by the developer. The store artwork and trailer also use AI-generated images. No AI runs while you play. All content is fixed at release.
Some in-game art assets are AI-generated.
Some of the in-game background images and the store Capsule image art assets in this game were created using pre-rendered generative AI tools. These assets were then reviewed, refined, and integrated by our development team to fit the game's artistic vision
Using AI for localization translation
Pre-rendered art, sound effects, music
本作在开发过程中使用生成式 AI 辅助制作部分视觉素材,主要用于部分背景图像的生成、构图参考及初步素材制作。相关素材均经过制作组人工筛选、修改、修正或进一步加工后用于游戏。 游戏的主要剧本、角色设定、原创音乐、程序及核心美术设计均由制作组成员完成。游戏运行过程中不会调用生成式 AI,也不存在由玩家输入内容后实时生成文本、图像、音频或其他内容的功能。
Some is KI generated
Some pre-rendered visual assets and music were created with generative AI tools, then curated, edited, and integrated by the developer. No AI content is generated during gameplay, and the game does not connect to external AI services.
This game contains assets created with the assistance of generative tools. Every piece of delivered content has been manually reviewed and refined.
Graphics & Concepts: Generative AI was used to design and refine initial concept art, textures, and UI elements. Texts & Dialogues: Portions of the lore, background stories, and dialogue scripts were conceptualized using AI language models and subsequently revised manually. Code & Optimization: AI-assisted tools were utilized to optimize programming code and assist in debugging. Note: All final assets in the game have been thoroughly reviewed, edited, and curated by the developer.
We used AI for composing music themes for the game, as well as for some graphic elements, like for example the trailer.
Puzzle grids are constructed using Crossword Compiler, a conventional (non-AI) crossword construction tool. AI tools were used to assist in drafting clue text, which was then rewritten and reviewed by hand before inclusion. Every clue and answer that ships in the game has been checked by an individual human for accuracy, solvability, and quality. No content is generated during gameplay.
Xuanji · Diaochan uses a live generative AI to produce Diaochan's dialogue and spoken responses in real time. Every line of conversation and every spoken reply is generated by the model during play, not pre-written. The character artwork, scene illustrations, music, and sound effects in this game are created by our team without generative AI. Guardrails in place: A historical-fiction persona that keeps Diaochan in character as a 2nd-century figure and prevents her from speaking as a modern AI assistant. Retrieval-augmented responses grounded in a curated corpus of Han dynasty historical texts, so factual claims can be checked against primary sources. Pre-filtering of user inputs and post-filtering of model outputs against blocklists for sexual, violent, and politically sensitive content. An in-product report button on every response, plus mute and memory-reset controls. Players can also report any in-game AI response they consider inappropriate through the Steam overlay.
Some game art and promotional materials used AI.
All code and art assets in this game are created with generative‑AI assistance and manually modified. Thanks to AI, I can realize my ideas without programming or art skills.
The game uses AI assets.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Strong Language Store/marketing artaudiotext | AI was used in assisiting to create the VFX, trailer music, localisation and concept art.
All generated material was reviewed, refined and integrated by the developers before use. | NiSi Games | - | Oct 12, 2026 | |
Interlace Unclear | Description is assisted by AI (temporary) | Flawed Games | - | Oct 10, 2026 | |
TitleIt! Live AI arttext | Some artwork, promotional images and translations were created with generative AI. Computer players generate short photo captions through an external AI service. Players can report inappropriate captions. | Seleccionados | - | Oct 8, 2026 | |
STAR CIPHER In-game content artaudiotext | Generative AI was used during development to create character and environment artwork, comic illustrations, achievement-card artwork, store artwork, music, and English pronunciation audio, and to assist with learning dialogue and localization. This content is prepared in advance and included with the game. The game does not generate AI content or connect to third-party AI services during gameplay. Custom chapters use the device’s available text-to-speech voices. | Jeon Studio | - | Oct 7, 2026 | |
JANOLITH In-game content art | Art assets (card, mode and boss illustrations, backgrounds and store art) were created with generative AI tools and edited by the developer. No AI-generated content is created live during play. | 3dGecko | - | Oct 7, 2026 | |
睿闻三国志・说客天下 Live AI text | NPC dialogue in Ruiwen’s Romance of the Three Kingdoms: The Life of a Persuader is generated in real‑time by a locally‑running AI model. All content is computed offline on your own device, with no data uploaded to external servers.
The game’s story framework, directed plotlines, numerical judgement rules and ending conditions are all hand‑crafted. The AI is only responsible for generating character conversations.
Multiple safety guardrails are built‑in: automatic profanity detection, historical timeline checks to avoid anachronisms, character‑stance locking and fallback responses. These ensure every line of dialogue fits the character’s identity and historical context. | 睿闻工作室 | - | Oct 7, 2026 | |
What's the Word In-game content art | The option to disabled images created with AI can be found inside of the options menu of the game. This game has some images that used AI in their creation. | OutGG | - | Oct 7, 2026 | |
1420MHz In-game content text | 1420MHz uses AI tools for translations from English to non-English languages. | Play With Your Mind | - | Oct 6, 2026 | |
和同開珎オンライン In-game content audiotextcode | Generative AI was used during development for the following:
- Music: The background music was created with an AI music generation tool (Suno).
- Word definitions: The definitions shown in the game were written with the assistance of AI, using the public dictionary data JMdict as a reference, and were reviewed and corrected by the developer.
- Programming: AI was used as a development aid.
No content is generated by AI during gameplay. All puzzles, word data, and visuals are pre-made. | cript Inc. | - | Oct 6, 2026 | |
Words In Place In-game content artaudio | Part of the game were created with the help of generative AI tools, then reviewed, edited and assembled by the developer:
• visual art — the ambient background images and the animated background loop
• audio — background music and sound effects
Generative AI is used only during development to produce these assets. The game does NOT use any AI at runtime — there is no live AI generation while you play.
Puzzles and word lists are hand-curated, and level layouts are produced by our own deterministic algorithm (not AI). | lil kooky | - | Oct 6, 2026 | |
JUST TYPE Dev only text | Some word lists used for typing practice were generated with ChatGPT and manually reviewed. | VLighter | - | Oct 4, 2026 | |
线之缀 Stitching the Invisible Journal Dev only textart | 本作的核心叙事与所有角色立绘均由开发者本人独立原创。在开发过程中,AI仅作为辅助效率工具,用于提供初稿思路与基础美术变体(如光影与服装调整)。所有文本均经过开发者深度的重写与精修,所有美术资产均经过开发者的人工精细绘制与调整,以确保完全契合游戏独特的手绘风格与情感表达。 | xianzhizhui Studio | - | Oct 4, 2026 | |
BrouHaHa Dev only code | Artificial intelligence was used only to assist with the code. The entire art style was created and drawn entirely by hand. | Porto Palma Studios | - | Oct 3, 2026 | |
WonderLang Arabic Dev only art | Our visual style relies on a blend of commissioned artwork, curated assets, and custom designs. We occasionally use AI generation as a tool in our creative process, but never as a final product. Every AI-assisted asset is either fully redrawn or heavily refined by human artists before making its way into the game. | bair games | - | Oct 2, 2026 | |
奇点 Unclear art | some pictures | xzx | - | Oct 2, 2026 | |
HardWood Life 籃球人生 In-game content text | AI writing assistants were used to draft and refine in-game text during development; all text has been manually proofread, edited, and verified by the developers. | Tallen games | - | Oct 1, 2026 | |
VOICE METEOR In-game content artaudio | Generative AI was used to create some images, music, sound effects, and prerecorded synthetic chant voices. The game also uses on-device AI speech recognition to transcribe player recordings. | Soichiro Hayashide | - | Oct 1, 2026 | |
Magic Words In-game content text | Localization was produced with AI-assisted | Maboy Games | - | Oct 1, 2026 | |
Galdr Inkblade In-game content art | I used AI for some of the art in the Steam page, library assets and some in-game icons for items. | Ravenom | - | Sep 30, 2026 | |
Psst! Live AI audiotext | Psst! uses generative AI in two ways, and both run entirely on your own PC. Nothing you say or type is sent to a server, stored, or used to train anything.
Live voices: Bot players and the host speak their hints and table talk out loud through a text-to-speech model (Supertonic) that runs on your computer. The spoken lines come from the game's own writing and word lists. The AI only turns that text into audio.
Speech recognition: If you choose to play with your voice, a speech-to-text model (NVIDIA Parakeet) turns what you say into text so the game can read your hint or guess. This is optional, and you can always type instead.
All artwork, writing and game design were made by the developer or bought as assets with licenses. | Teeny Tiny Games | - | Sep 30, 2026 | |
诗词防线 In-game content art | This game uses pre-generated AI-assisted visual content. Generative AI tools were used during development to help create and refine some 2D artwork and Steam store materials, including Chinese ink-style backgrounds, capsule images, UI/marketing artwork, icons, and related visual elements. All AI-assisted assets were reviewed and edited by the developer before being included. The game does not use live generative AI during gameplay, and no player input is sent to an AI service to generate content. | shinejiang | - | Sep 30, 2026 | |
Cozy Associations In-game content artaudiotext | Generative AI was used during development to create artwork, music, sound effects, and translations, as well as store and promotional artwork. The game does not generate AI content during gameplay or connect to external AI services. | Prototype Games | - | Sep 30, 2026 | |
BABEL: Invent a Way Store/marketing textcode | Generative AI tools were used during development to assist with localization, programming, and store/marketing text. All AI-assisted output was reviewed, edited, and integrated by the developer. The game does not use generative AI at runtime and does not generate live AI content. | NthAxs | - | Sep 28, 2026 | |
Scriptura In-game content audioarttext | Scriptura uses pre-generated AI content for ambient music, sound effects, and some artwork used on the store page and in marketing. The Race Friends trailer includes AI-generated music and sound effects. Certain optional DLC texts include AI-generated translations, identified in their edition information. Scriptura does not generate AI content during gameplay or connect to an AI service while you play. | Light Burden Software | - | Sep 25, 2026 | |
Runecast In-game content artaudiocode | Runecast’s illustrations were generated with AI tools, then curated, edited and integrated by hand. The soundtrack was generated with Suno under a commercial license. The game’s design and code were developed with AI assistance, directed and reviewed by the developer. | perdido101 | - | Sep 24, 2026 | |
重生之我在产业园当AI In-game content artaudiocode | Use AI for drawing art materials, generating music, and writing game code. | NextD STUDIO | - | Sep 24, 2026 | |
We, situated in a parallel world ~ Parallel Hearts ~ In-game content artcode | During development, Google Gemini and OpenAI GPT were primarily used for programming assistance, debugging, and development workflow support. Nano Banana was used to generate some character sprite artwork and to redraw or adjust certain facial-expression variants of existing character sprites. All AI-assisted art assets were manually reviewed, selected, and edited by the developer before being included in the game. | ShimimoStudios | - | Sep 24, 2026 | |
Chat Derby Desktop Store/marketing art | Generative AI tools were used during development to create some visual assets, including character skins and store artwork. These assets were reviewed and edited by the developer. The game does not generate AI content during gameplay or connect to a third-party AI service during gameplay. | GONGUNGAMES | - | Sep 24, 2026 | |
Mortal Xiuxian Store/marketing art | The store images are generated using AI | StarMatrix Labs | - | Sep 22, 2026 | |
无基之谈2D In-game content art | Some visual and art assets in the game were created with the assistance of generative AI, combined with live-action materials and human-created artwork and editing. | 疯兔传媒 | - | Sep 22, 2026 | |
研究生模拟器:毕业倒计时 Dev only code | This game was developed with the assistance of generative AI tools during development. AI was used to assist with source code generation, modification, debugging, and refactoring. No generative AI is used at runtime, and the game does not provide any AI-generated content or AI generation features to players. | Yobboy Games | - | Sep 22, 2026 | |
Missing Link Store/marketing artcode | AI was used to help generate the store page capsule and background artwork. The visuals are procedurally constructed vector graphics built with AI-assisted code, not raster images from an image-generation model. The wordmark and color palette were designed by the developer. | Randy Dyer | - | Sep 22, 2026 | |
Word Link In-game content text | The word catalog (word lists, definitions, hints, fun facts and emoji clues) was drafted with the help of AI tools and then reviewed and edited by the developers. No AI-generated content is created at runtime, and the game contains no AI-generated art, voice, or music. | Brain Boost Ninja | - | Sep 21, 2026 | |
StoryRealm: AI Interactive Story Games Live AI text | 1. This game uses AI to interact with the input text commands.
2. Some of the art resources and music assets in the game are generated by AI during the development stage. | YS studiu | - | Sep 21, 2026 | |
Archives of Disorder - Pasture Without Light In-game content artaudiotext | The story outline, the characters, and the five branching endings were created by hand. On that basis, the script prose, the 357 background illustrations, the soundtrack and the sound effects were generated with AI and individually reviewed by the developer before inclusion; candidates that did not pass were discarded and are not in the game. The English and Japanese translations were produced with AI and spot-checked by the developer. The store artwork and trailer also use AI-generated images.
No AI runs while you play. All content is fixed at release. | Vison | - | Sep 21, 2026 | |
満映物語 In-game content art | Some in-game art assets are AI-generated. | WAWE | - | Sep 19, 2026 | |
星月大陆:放置帝国 In-game content art | Some of the in-game background images and the store Capsule image art assets in this game were created using pre-rendered generative AI tools. These assets were then reviewed, refined, and integrated by our development team to fit the game's artistic vision | yeshaojia | - | Sep 19, 2026 | |
聊斋恋:婴宁 In-game content text | Using AI for localization translation | 夜火游戏(Night Fire Game) | - | Sep 19, 2026 | |
Russpuppy Play & Learn artaudio | Pre-rendered art, sound effects, music | russpuppy | - | Sep 18, 2026 | |
是谁偷走了我的人生? In-game content art | 本作在开发过程中使用生成式 AI 辅助制作部分视觉素材,主要用于部分背景图像的生成、构图参考及初步素材制作。相关素材均经过制作组人工筛选、修改、修正或进一步加工后用于游戏。
游戏的主要剧本、角色设定、原创音乐、程序及核心美术设计均由制作组成员完成。游戏运行过程中不会调用生成式 AI,也不存在由玩家输入内容后实时生成文本、图像、音频或其他内容的功能。 | Unfinished Lives studio | - | Sep 18, 2026 | |
67 Unclear | Some is KI generated | hutm4nn | - | Sep 18, 2026 | |
Vocabug In-game content artaudio | Some pre-rendered visual assets and music were created with generative AI tools, then curated, edited, and integrated by the developer. No AI content is generated during gameplay, and the game does not connect to external AI services. | Rovshan Garayev | - | Sep 18, 2026 | |
不完美奇迹 In-game content artaudiotextcode | This game contains assets created with the assistance of generative tools. Every piece of delivered content has been manually reviewed and refined. | 天灵zp | - | Sep 18, 2026 | |
Art Fraud In-game content arttextcode | Graphics & Concepts: Generative AI was used to design and refine initial concept art, textures, and UI elements.
Texts & Dialogues: Portions of the lore, background stories, and dialogue scripts were conceptualized using AI language models and subsequently revised manually.
Code & Optimization: AI-assisted tools were utilized to optimize programming code and assist in debugging.
Note: All final assets in the game have been thoroughly reviewed, edited, and curated by the developer. | teaspoonstudios | - | Sep 18, 2026 | |
Mane, Tekel, Fares In-game content audioart | We used AI for composing music themes for the game, as well as for some graphic elements, like for example the trailer. | Insiters Juliusz Peta | - | Sep 16, 2026 | |
Lexiclue In-game content text | Puzzle grids are constructed using Crossword Compiler, a conventional (non-AI) crossword construction tool. AI tools were used to assist in drafting clue text, which was then rewritten and reviewed by hand before inclusion. Every clue and answer that ships in the game has been checked by an individual human for accuracy, solvability, and quality. No content is generated during gameplay. | Imaginary Component | - | Sep 16, 2026 | |
璇玑貂蝉 Live AI text | Xuanji · Diaochan uses a live generative AI to produce Diaochan's dialogue and spoken responses in real time. Every line of conversation and every spoken reply is generated by the model during play, not pre-written.
The character artwork, scene illustrations, music, and sound effects in this game are created by our team without generative AI.
Guardrails in place:
A historical-fiction persona that keeps Diaochan in character as a 2nd-century figure and prevents her from speaking as a modern AI assistant.
Retrieval-augmented responses grounded in a curated corpus of Han dynasty historical texts, so factual claims can be checked against primary sources.
Pre-filtering of user inputs and post-filtering of model outputs against blocklists for sexual, violent, and politically sensitive content.
An in-product report button on every response, plus mute and memory-reset controls.
Players can also report any in-game AI response they consider inappropriate through the Steam overlay. | liikana | - | Sep 16, 2026 | |
塑时者 Store/marketing art | Some game art and promotional materials used AI. | 一心社 | - | Sep 16, 2026 | |
MadKeys In-game content artcode | All code and art assets in this game are created with generative‑AI assistance and manually modified. Thanks to AI, I can realize my ideas without programming or art skills. | Song | - | Sep 15, 2026 | |
A Letter Game In-game content | The game uses AI assets. | BIG DREAMS GROUP | - | Sep 14, 2026 |