During development, AI were partially used to assist with improving code readability. All final content was reviewed, edited, and integrated manually by the developer.
- Creator
- Paidakang
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,514 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
During development, AI were partially used to assist with improving code readability. All final content was reviewed, edited, and integrated manually by the developer.
Some visual content in this game was created or refined with the assistance of AI-based technologies
Music was generated with AI. Store images by generative AI.
AI is used to generate the following: - Game description - Store page's Capsule and Library imagery - Splash screen - Some character models from our concept - Item and level icons in main menu
3D assets, sounds, graphics
AI-generated art assets include monster beasts, magical artifacts, backgrounds
Our game uses AI-powered NPCs that engage players in interactive conversations to solve specific puzzles, providing a dynamic and immersive gameplay experience. These NPCs follow carefully crafted dialogue scripts to guide players while ensuring consistent and appropriate content. Additionally, we leveraged AI tools to assist in creating some of the Steam capsules and promotional materials, helping us enhance the visual presentation of our game.
Used AI assistance for some images.
Using AI for voice generating of some characters
AI-assisted tools were used for some illustrations, music composition, text translation, and limited debugging support.
This game utilizes generative AI technology to create certain 2D images, background music (BGM), and sound effects to enhance the overall production quality.
AI was used to enhance the player experience, primarily through asset generation.
Game art and marketing
Game art and marketing
AI-generated music, human-adjusted. AI-generated song and vocals, with lyrics written and the track fine‑tuned by a human being.
We used AI tools during the development process solely to assist in writing standard game scripts (coding assistance) and to generate musical notation for some background tracks. The game does not use any AI generation in real-time; all assets are pre-made.
This game's character illustrations and card artwork were created using AI image generation tools.
Background illustrations, icon images, and background music were generated using AI.
游戏中的部分美术素材使用了AI生成,包括人物肖像、部分UI素材、船只模型
Some of the artistic resources in the game are created by modifying my copyrighted images with AI, and I further revised the AI-generated results. I can guarantee that this process does not infringe on any other person's copyright.
This game does not use AI features that players can interact with. All gameplay systems and content are handcrafted and fully controlled by the developer. AI tools were only used during development to assist with asset creation and productivity, and are not present or accessible during gameplay.
Visuals: Some UI elements utilize materials based on AI-generated content that have been processed and edited. All primary artwork is handcrafted. Audio: AI was utilized and adjusted to align with the game’s unique world and atmosphere. Translation: AI was used to create the initial draft for the English localization, which was then manually reviewed and refined by the developer.
Some building art assets were created using AI-assisted 3D model generation, then manually refined, rendered, and composited as final 2D sprites. No live AI content generation occurs during gameplay.
This game includes some images created with the assistance of AI tools. All AI-generated assets were reviewed and refined by the development team to ensure quality, originality, and compliance with Steam’s content guidelines.
The lobby and character information screen backgrounds in this game were created using images generated by AI, which were then refined through an artist’s retouching process. Additionally, the background music (BGM) for in-game maps, excluding "Lilith's Atelier", was produced using AI generation tools.
Some store materials are generated by AI.
The music in this game was generated by Suno AI, and the sound effects were generated by Adobe Firefly.
Music by SunoAI
The visuals of Sidyq were created through a process combining AI generation and manual adjustments. As a solo developer, I don’t have full graphic design skills, and AI was an essential tool to produce the game’s assets. Every final element was then carefully refined by hand to ensure visual consistency and a unique style for the world of Sidyq.
Some images are created with AI.
Texts were generated and/or translated using AI. The angry emoji is AI generated. All other graphics and content is created by hand.
English translation assisted by LLMs, with all translated text reviewed by humans.
No in-game content or dialogue is AI-generated. Some sound effects in this game were created using AI-assisted tools. Audio assets may be updated or replaced over time as the game evolves.
Some promotional artwork on this page was created using AI-assisted tools. All in-game assets are original and manually created for the project.
to increase the resolution of screenshots in the store
Store description and promotional graphics generated using AI tools.
AI was used to support the creative process in various assets.
Most of the game's art and UI are generated by AI.
I just use it to fix bugs in my game and generate the 2D sprites
Icons of items and characters were generated using artificial intelligence.
Some of the static textures and of two background images, one background music track, and several promotional store page artworks and trailer segments were created using generative AI tools before development. All AI generated assets were manually edited, finalized and fixed before being included in the game or store page. just to be clear no AI is used during gameplay. The game does not generate any content or code in real time.
Crusader features artwork developed with generative AI.
AI tools were used to create assets for the game.
This product uses AI-assisted tools during development for selected visual and audio assets and marketing materials. Gameplay does not involve AI-generated content.
We used AI technology to assist in polishing the details of certain art assets and creating promotional marketing images. All final content was manually processed and finalized by humans.
During the development of this game, some art assets — including character designs, environments, and item illustrations — were created with the assistance of generative artificial intelligence tools (such as Midjourney). All AI-generated materials have been manually reviewed, refined, and post-processed to ensure consistency with the game’s artistic direction. Apart from these visual assets, all gameplay systems, story content, and interactive logic were entirely designed and implemented by the development team without the use of any automated generation or self-learning algorithms.
游戏在商店宣传图/pv等使用AI生成
- Human‑led first. The core research, design, and code were produced by the development team. - AI used as an advisor. AI provided recommendations, reference gathering, and blind‑spot analysis; it did not generate the final content. - Human review and integration. Team members validated, edited, and implemented all recommendations before use. - Technical outcomes verified. Calculations suggested by AI were converted into deterministic code and tested for accuracy. - Rights and sources checked. Artistic and literary references were verified for licensing and factual accuracy before inclusion.
We used AI to design the capsules featured on the game's store page.
Some visual elements and sound effects are created with the assistance of AI tools.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Witches of Element Dev only code | During development, AI were partially used to assist with improving code readability. All final content was reviewed, edited, and integrated manually by the developer. | Paidakang | - | Mar 18, 2026 | |
Phantasmal Exosteel In-game content art | Some visual content in this game was created or refined with the assistance of AI-based technologies | Spiralix Corporation | - | Mar 18, 2026 | |
Arnaud Thion's Dragons 2 In-game content audioart | Music was generated with AI.
Store images by generative AI. | Arnaud THION | - | Mar 18, 2026 | |
MISCHIEF MANDARIN In-game content textart | AI is used to generate the following:
- Game description
- Store page's Capsule and Library imagery
- Splash screen
- Some character models from our concept
- Item and level icons in main menu | Vitamin Fun | - | Mar 18, 2026 | |
Bagnomor Unclear artaudio | 3D assets, sounds, graphics | Bagnodev | - | Mar 18, 2026 | |
Artifact Hunt: Yao In-game content art | AI-generated art assets include monster beasts, magical artifacts, backgrounds | MOYUN Game | - | Mar 18, 2026 | |
MindEscape Live AI text | Our game uses AI-powered NPCs that engage players in interactive conversations to solve specific puzzles, providing a dynamic and immersive gameplay experience. These NPCs follow carefully crafted dialogue scripts to guide players while ensuring consistent and appropriate content. Additionally, we leveraged AI tools to assist in creating some of the Steam capsules and promotional materials, helping us enhance the visual presentation of our game. | RealMINT ai | - | Mar 18, 2026 | |
Mommy don't hurt me mommy don't hurt me mommy don't hurt me Unclear art | Used AI assistance for some images. | Igor Cunev | - | Mar 18, 2026 | |
Only Tactics In-game content audio | Using AI for voice generating of some characters | Halynskyi Oleksandr | - | Mar 18, 2026 | |
Loopweavers: Dimensional Alliances In-game content artaudiotext | AI-assisted tools were used for some illustrations, music composition, text translation, and limited debugging support. | Alejandro Rodríguez Fernández | - | Mar 18, 2026 | |
QPopGirl In-game content artaudio | This game utilizes generative AI technology to create certain 2D images, background music (BGM), and sound effects to enhance the overall production quality. | Emotion Dynamics | - | Mar 18, 2026 | |
Last Shinobi In-game content art | AI was used to enhance the player experience, primarily through asset generation. | Dark Tomato Studio | - | Mar 18, 2026 | |
Argonaut Agency: The Bronze Plague Store/marketing art | Game art and marketing | 8floor ltd | - | Mar 18, 2026 | |
New Lands: The Shadow of Alvaria Store/marketing art | Game art and marketing | 8floor ltd | - | Mar 18, 2026 | |
Dice chess In-game content audio | AI-generated music, human-adjusted.
AI-generated song and vocals, with lyrics written and the track fine‑tuned by a human being. | Actual indie game | - | Mar 18, 2026 | |
Bunker KYS In-game content codeaudio | We used AI tools during the development process solely to assist in writing standard game scripts (coding assistance) and to generate musical notation for some background tracks. The game does not use any AI generation in real-time; all assets are pre-made. | Hitek Games | - | Mar 18, 2026 | |
Cheong-un: Indigo Cloud In-game content art | This game's character illustrations and card artwork were created using AI image generation tools. | Sigure Pte. Ltd. | - | Mar 18, 2026 | |
Patent Tycoon In-game content artaudio | Background illustrations, icon images, and background music were generated using AI. | Torasute | - | Mar 18, 2026 | |
王朝:将军觐见 In-game content art | 游戏中的部分美术素材使用了AI生成,包括人物肖像、部分UI素材、船只模型 | 三千越甲GameStudio | 24 | Mar 18, 2026 | |
宝石与塔罗 In-game content art | Some of the artistic resources in the game are created by modifying my copyrighted images with AI, and I further revised the AI-generated results. I can guarantee that this process does not infringe on any other person's copyright. | SHEN DING | 73 | Mar 18, 2026 | |
BoneForged:Legion In-game content art | This game does not use AI features that players can interact with.
All gameplay systems and content are handcrafted and fully controlled by the developer.
AI tools were only used during development to assist with asset creation and productivity, and are not present or accessible during gameplay. | NovaCrest Studios | - | Mar 18, 2026 | |
PiyoWars In-game content artaudiotext | Visuals: Some UI elements utilize materials based on AI-generated content that have been processed and edited. All primary artwork is handcrafted.
Audio: AI was utilized and adjusted to align with the game’s unique world and atmosphere.
Translation: AI was used to create the initial draft for the English localization, which was then manually reviewed and refined by the developer. | GyuhoGames | - | Mar 18, 2026 | |
Tempus Inceptum In-game content art | Some building art assets were created using AI-assisted 3D model generation, then manually refined, rendered, and composited as final 2D sprites. No live AI content generation occurs during gameplay. | Ecliptec Mobile Ltd. | - | Mar 18, 2026 | |
三国命途录 The Three Kingdoms Chronicles In-game content art | This game includes some images created with the assistance of AI tools.
All AI-generated assets were reviewed and refined by the development team to ensure quality, originality, and compliance with Steam’s content guidelines. | 寂静四周 | - | Mar 18, 2026 | |
Undying War:Gate Of Pioneer In-game content artaudio | The lobby and character information screen backgrounds in this game were created using images generated by AI, which were then refined through an artist’s retouching process.
Additionally, the background music (BGM) for in-game maps, excluding "Lilith's Atelier", was produced using AI generation tools. | RealityMakerLab | - | Mar 18, 2026 | |
命运挽歌:词汇英灵录 Store/marketing art | Some store materials are generated by AI. | MILLIDIA | - | Mar 18, 2026 | |
我独自飞升成仙 In-game content audio | The music in this game was generated by Suno AI, and the sound effects were generated by Adobe Firefly. | langyouzi | 24 | Mar 18, 2026 | |
Cardborne In-game content audio | Music by SunoAI | Lakeborn studio | - | Mar 18, 2026 | |
Sidyq In-game content art | The visuals of Sidyq were created through a process combining AI generation and manual adjustments.
As a solo developer, I don’t have full graphic design skills, and AI was an essential tool to produce the game’s assets.
Every final element was then carefully refined by hand to ensure visual consistency and a unique style for the world of Sidyq. | Yozamu | - | Mar 18, 2026 | |
Legends of War: Chronicles of Darkness Unclear art | Some images are created with AI. | WILLIWAW Hub | - | Mar 18, 2026 | |
Green Wave In-game content text | Texts were generated and/or translated using AI. The angry emoji is AI generated. All other graphics and content is created by hand. | nobankstudio | - | Mar 18, 2026 | |
Ramen://protocol In-game content text | English translation assisted by LLMs, with all translated text reviewed by humans. | Jo-ge kou | - | Mar 18, 2026 | |
Biggest Deck in Jail In-game content audio | No in-game content or dialogue is AI-generated. Some sound effects in this game were created using AI-assisted tools. Audio assets may be updated or replaced over time as the game evolves. | Wynand Smit | - | Mar 18, 2026 | |
Black Signal In-game content art | Some promotional artwork on this page was created using AI-assisted tools. All in-game assets are original and manually created for the project. | Matthew Lalande | - | Mar 18, 2026 | |
Monster Hard Defence Store/marketing art | to increase the resolution of screenshots in the store | LargeSmothy | - | Mar 18, 2026 | |
Melstorm game Store/marketing arttext | Store description and promotional graphics generated using AI tools. | ZERO5GAMES | 64 | Mar 18, 2026 | |
The Darker Night - Tactics Unclear | AI was used to support the creative process in various assets. | Spinnerzeit | - | Mar 18, 2026 | |
Clan and Crown In-game content art | Most of the game's art and UI are generated by AI. | alanchu | 11 | Mar 18, 2026 | |
Protocol: Bullet Hell In-game content artcode | I just use it to fix bugs in my game and generate the 2D sprites | YanLabs | - | Mar 18, 2026 | |
Potuzhna country In-game content art | Icons of items and characters were generated using artificial intelligence. | N1claszGames | - | Mar 18, 2026 | |
SmashOff In-game content artaudio | Some of the static textures and of two background images, one background music track,
and several promotional store page artworks and trailer segments were created using generative AI tools before development.
All AI generated assets were manually edited, finalized and fixed before being included in the game or store page.
just to be clear no AI is used during gameplay. The game does not generate any content or code in real time. | Mastarezma | - | Mar 18, 2026 | |
Crusader In-game content art | Crusader features artwork developed with generative AI. | Recoil Mojo | - | Mar 18, 2026 | |
Dancing Inn In-game content artaudiotext | AI tools were used to create assets for the game. | Falconetti Games | - | Mar 18, 2026 | |
Witchland: Days of Faith and Decay In-game content artaudio | This product uses AI-assisted tools during development for selected visual and audio assets and marketing materials. Gameplay does not involve AI-generated content. | Radical Ravens | - | Mar 18, 2026 | |
BattleSiege Store/marketing art | We used AI technology to assist in polishing the details of certain art assets and creating promotional marketing images. All final content was manually processed and finalized by humans. | KindHero | - | Mar 18, 2026 | |
发现时代 Age Of Discovery In-game content art | During the development of this game, some art assets — including character designs, environments, and item illustrations — were created with the assistance of generative artificial intelligence tools (such as Midjourney).
All AI-generated materials have been manually reviewed, refined, and post-processed to ensure consistency with the game’s artistic direction.
Apart from these visual assets, all gameplay systems, story content, and interactive logic were entirely designed and implemented by the development team without the use of any automated generation or self-learning algorithms. | PuTianZhiXia | - | Mar 18, 2026 | |
拾取宝石后意外觉醒了复制魔王力量的逆天技能 Store/marketing art | 游戏在商店宣传图/pv等使用AI生成 | zeros | - | Mar 18, 2026 | |
Stuck in a Trench Dev only | - Human‑led first. The core research, design, and code were produced by the development team.
- AI used as an advisor. AI provided recommendations, reference gathering, and blind‑spot analysis; it did not generate the final content.
- Human review and integration. Team members validated, edited, and implemented all recommendations before use.
- Technical outcomes verified. Calculations suggested by AI were converted into deterministic code and tested for accuracy.
- Rights and sources checked. Artistic and literary references were verified for licensing and factual accuracy before inclusion. | Iron Otter | - | Mar 18, 2026 | |
Kingspath Store/marketing art | We used AI to design the capsules featured on the game's store page. | Winterdreams | - | Mar 18, 2026 | |
One Tower Defense In-game content artaudio | Some visual elements and sound effects are created with the assistance of AI tools. | Stavrev Dev | 44 | Mar 18, 2026 |