Promotional arts
- Creator
- MrBoscheinen
- Reviews
- 43
- Added
- Mar 18, 2026
Public Steam disclosure research 25,695 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Promotional arts
This game uses pre-generated AI only for certain 2D background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay.
Capsule/library artwork is AI generated.
AI was used for translation and image generation.
The images of women that appear at the end and in the arch were created with the aid of AI. But the game itself was not. Some other static images may be a mix of parts created with AI and manually.
Meshy AI is used to make some props and characters in the game, also some widgets are images made with AI.
Some minor assets and text were created with the assistance of AI tools during development. All core game design, gameplay systems, programming, and overall art direction were created and implemented by the developer. AI tools were used only as a supportive tool during the development process.
AI was used only for the logo. No in-game elements are AI-generated.
AI has partially been used to help with the creation of the intro song, some art and 3D meshes.
This game uses AI-generated content, including cinematic videos, voices and some images.
Some assets and parts of the code were created using generative AI. All content is original and does not infringe on any copyrights or intellectual property.
Some background images and UI assets were created with the assistance of generative AI and were further edited and refined by the developer.
ONLY ! Some 2D arts, billboards, and adverts throughout the city are created by AI. It is also used for some of the voice actors.
We use generative AI across all disciplines of game development with heavy amounts of human editing. That involves audio and visual art. We use it as a productivity tool so we can achieve a higher level of quality, faster, than we would have been able to.
This game uses artificial intelligence (AI) to create some in-game assets, such as game icons, ingredient images, and perk visuals. All AI-generated content has been reviewed, edited, and selected by the developer before being implemented into the game. The game does not use AI to generate real-time content during gameplay, and players cannot create or influence AI-generated content while playing.
This game was developed with the assistance of AI tools in the following areas: Coding assistance: AI was used to support programming tasks and speed up development. Art & Concepting: AI was used for generating early concept art and references. 3D Workflow: AI-assisted tools were used to reduce production time for certain 3D models. All in-game assets, gameplay systems, and final art were reviewed, modified, and integrated by the development team to ensure originality, quality, and compliance.
The game to contain art assets generated by artificial intelligence
AI-generated art object
AI tools were used to support early concept exploration and visual ideation during development. Artificial intelligence tools were used during development to assist with the creation and processing of audio content, such as sound effects and voice variations.
Logo and menu images made ai software
Some 3D models were created with generative AI tools and then added into the game.
Using AI tools to create illustrations.
Some of the game's artwork and marketing materials were created with the help of AI tools. All final assets were curated and refined by our art team to ensure quality and consistency with the game’s style.
"Certain promotional visuals and music in this game were produced with the assistance of generative AI tools.
All promotional images, Header Image - Small Capsule - Main Capsule - Vertical Capsule were used AI to adapt the images with better quality
This game and its store page use AI generated translations. If you would like to contribute to a better translation, please contact PacketGamingStudios@gmail.com.
AI is used for upconverting in-game movies.
We used generative AI tools to create some in-game graffiti textures.
AI tools were used in limited, developer-supervised ways to support the creation of voiceover audio. The final product reflects the craft and creativity of our development team.
There is Pre-Generated AI On the Store Page Capsules and some in game assets.
AI was used to create some of the artwork, sprites and music.
Store assets and in-Game Music are AI-generated.
The game currently uses AI-generated music that will be replaced with an original human-written soundtrack before release or any major public beta.
AI was used to assist with marketing materials and development support as a solo developer. Specifically: generated promotional artwork for trailers, helped brainstorm game concepts and mechanics, assisted with writing store descriptions and marketing copy, and provided coding assistance and debugging support. No AI-generated content appears in the actual gameplay - all core game mechanics, design, and player experience are original creations.
generatet code and assets.
AI was used to generate translations for the store page and in-game text.
Some game assets—such as background art and status icons—were created using generative AI.
・Some background images (they have actually been edited before use) ・Certain parts of the in-game code
The capsule artwork includes one AI-generated element that was refined by hand. No AI is used in the game itself.
A small portion of the content in the game was created using AI, but the majority was developed by our team.
During the development of this game, generative AI technologies were utuilized to assist in the creation of some 3D models and visiual design assets. We view AI as a tool for inspiration and efficiency in this journey, not as the final creator.
Some wall portraits were generated using AI tools.
Some of the store artwork was created with the assistance of generative AI
This game features key art generated by AI. AI was also partly used to assist in the creation of specific in-game assets
A small number of icons in the store page images are AI-generated, but the game itself does not include any AI-generated content.
Some of the images in the game's loading screens are AI
Using a fully completed game design document created by a Software Engineer, 100% of the game's code was generated via an AI Coding Agent. Aside from the fonts and audio assets, all functional and visual components are the result of AI-Generated code.
Generated some 2D assets and localization
We are using Generative AI for our Main Capsule, Header Capsule, and Small Capsule, which are displayed across the Steam Store. In-game, a voice-changing AI tool is used to generate custom voices for voice acting.
AI tools were used during development to create the game's logo and certain building models in the Paris cityscape. All assets were curated and refined by hand.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Darkzan Adventure Store/marketing art | Promotional arts | MrBoscheinen | 43 | Mar 18, 2026 | |
Bubble Hook Mania In-game content art | This game uses pre-generated AI only for certain 2D background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay. | Rokito Games | - | Mar 18, 2026 | |
Bookbound Store/marketing art | Capsule/library artwork is AI generated. | SoerGameStudio | - | Mar 18, 2026 | |
Letsss Play In-game content textart | AI was used for translation and image generation. | Alexander Zmeev | - | Mar 18, 2026 | |
RFX Enduro: 8th Day In-game content art | The images of women that appear at the end and in the arch were created with the aid of AI. But the game itself was not. Some other static images may be a mix of parts created with AI and manually. | Roberto Augusto Freaza | - | Mar 18, 2026 | |
Treasures of the Maipo In-game content art | Meshy AI is used to make some props and characters in the game, also some widgets are images made with AI. | Temporal Realms Studio | - | Mar 18, 2026 | |
IRON SHADOW : Survival Protocol In-game content arttext | Some minor assets and text were created with the assistance of AI tools during development.
All core game design, gameplay systems, programming, and overall art direction were created and implemented by the developer.
AI tools were used only as a supportive tool during the development process. | KEYMAKER GAMES | - | Mar 18, 2026 | |
Zombie Diner Simulator 🥩 💀 Store/marketing art | AI was used only for the logo.
No in-game elements are AI-generated. | Octo Games studio | 64 | Mar 18, 2026 | |
Chonky Cat In-game content audioart | AI has partially been used to help with the creation of the intro song, some art and 3D meshes. | Jilted Generation Productions | - | Mar 18, 2026 | |
DAMex : Dark Matter Exodus In-game content artaudio | This game uses AI-generated content, including cinematic videos, voices and some images. | Benoit Locu | - | Mar 18, 2026 | |
Jaw Jump! In-game content codeart | Some assets and parts of the code were created using generative AI. All content is original and does not infringe on any copyrights or intellectual property. | Airy Games | - | Mar 18, 2026 | |
RoadToPro In-game content art | Some background images and UI assets were created with the assistance of generative AI and were further edited and refined by the developer. | GreenTeaGame | - | Mar 18, 2026 | |
BABYLON 3013 In-game content artaudio | ONLY ! Some 2D arts, billboards, and adverts throughout the city are created by AI.
It is also used for some of the voice actors. | Firewall Enigma | - | Mar 18, 2026 | |
Vampire Hunter: Nightrise In-game content artaudio | We use generative AI across all disciplines of game development with heavy amounts of human editing. That involves audio and visual art. We use it as a productivity tool so we can achieve a higher level of quality, faster, than we would have been able to. | Over The Moon | 25 | Mar 18, 2026 | |
Survival Menu Live In-game content art | This game uses artificial intelligence (AI) to create some in-game assets, such as game icons, ingredient images, and perk visuals.
All AI-generated content has been reviewed, edited, and selected by the developer before being implemented into the game.
The game does not use AI to generate real-time content during gameplay, and players cannot create or influence AI-generated content while playing. | Low Sleep Studio | - | Mar 18, 2026 | |
MysteryJars In-game content artcode | This game was developed with the assistance of AI tools in the following areas:
Coding assistance: AI was used to support programming tasks and speed up development.
Art & Concepting: AI was used for generating early concept art and references.
3D Workflow: AI-assisted tools were used to reduce production time for certain 3D models.
All in-game assets, gameplay systems, and final art were reviewed, modified, and integrated by the development team to ensure originality, quality, and compliance. | EdenArtsStudio | - | Mar 18, 2026 | |
EmberStride In-game content art | The game to contain art assets generated by artificial intelligence | Sharkgame | 12 | Mar 18, 2026 | |
Vice Thief Simulator: 80s Nostalgia In-game content art | AI-generated art object | Oddi Tycoon | - | Mar 18, 2026 | |
MoonVeil In-game content audio | AI tools were used to support early concept exploration and visual ideation during development.
Artificial intelligence tools were used during development to assist with the creation and processing of audio content, such as sound effects and voice variations. | GrindGames | - | Mar 18, 2026 | |
Assassin of Monsters Store/marketing art | Logo and menu images made ai software | Saylor games | 14 | Mar 18, 2026 | |
Lola Maria In-game content art | Some 3D models were created with generative AI tools and then added into the game. | Kallim Studio | 14 | Mar 18, 2026 | |
Noir Tycoon Store/marketing art | Using AI tools to create illustrations. | Joybyte Games | - | Mar 18, 2026 | |
Tower vs Goblins: Fight & Defence Store/marketing art | Some of the game's artwork and marketing materials were created with the help of AI tools. All final assets were curated and refined by our art team to ensure quality and consistency with the game’s style. | Maksym Melnyk | - | Mar 18, 2026 | |
Neon Rush Highway In-game content artaudio | "Certain promotional visuals and music in this game were produced with the assistance of generative AI tools. | Berk Kalfa | - | Mar 18, 2026 | |
5 minutes Store/marketing art | All promotional images, Header Image - Small Capsule - Main Capsule - Vertical Capsule were used AI to adapt the images with better quality | Christian tavares da silva | - | Mar 18, 2026 | |
Gravity Whipped In-game content text | This game and its store page use AI generated translations. If you would like to contribute to a better translation, please contact PacketGamingStudios@gmail.com. | Packet Gaming Studios | - | Mar 18, 2026 | |
ARTDINK GAME LOG:太陽のしっぽ In-game content art | AI is used for upconverting in-game movies. | ARTDINK | 14 | Mar 18, 2026 | |
Fpv Labs - Drone Simulator In-game content art | We used generative AI tools to create some in-game graffiti textures. | FPVLabs | 99 | Mar 18, 2026 | |
Out of Time In-game content audio | AI tools were used in limited, developer-supervised ways to support the creation of voiceover audio. The final product reflects the craft and creativity of our development team. | Manticore Games | 260 | Mar 18, 2026 | |
The Last Night: Zomie Attack In-game content art | There is Pre-Generated AI On the Store Page Capsules and some in game assets. | JamieGames | - | Mar 18, 2026 | |
Abstract Wars In-game content artaudio | AI was used to create some of the artwork, sprites and music. | NinjaCat | - | Mar 18, 2026 | |
Arcane Rivals In-game content artaudio | Store assets and in-Game Music are AI-generated. | SAT Productions | 42 | Mar 18, 2026 | |
Eternal Towers In-game content audio | The game currently uses AI-generated music that will be replaced with an original human-written soundtrack before release or any major public beta. | Neverplay | - | Mar 18, 2026 | |
Hard Boiled Climate Change Store/marketing arttextcode | AI was used to assist with marketing materials and development support as a solo developer. Specifically: generated promotional artwork for trailers, helped brainstorm game concepts and mechanics, assisted with writing store descriptions and marketing copy, and provided coding assistance and debugging support. No AI-generated content appears in the actual gameplay - all core game mechanics, design, and player experience are original creations. | Tommy Allen | - | Mar 18, 2026 | |
Risk it Little Biscuit Unclear codeart | generatet code and assets. | Civo | - | Mar 18, 2026 | |
nyanjet In-game content text | AI was used to generate translations for the store page and in-game text. | jyona | - | Mar 18, 2026 | |
ホッケーで金を稼げ! -打つたび増えるゲーム内通貨- In-game content art | Some game assets—such as background art and status icons—were created using generative AI. | 文さん/bunsan | - | Mar 18, 2026 | |
Gravity Shooter In-game content artcode | ・Some background images (they have actually been edited before use)
・Certain parts of the in-game code | KAWAUSO FORGE | - | Mar 18, 2026 | |
The Butcher's Village™ Store/marketing art | The capsule artwork includes one AI-generated element that was refined by hand. No AI is used in the game itself. | Murtaza Error | 12 | Mar 18, 2026 | |
Escape: Immersion In-game content | A small portion of the content in the game was created using AI, but the majority was developed by our team. | AzDimension, Royal Games | - | Mar 18, 2026 | |
Delivery Master In-game content art | During the development of this game, generative AI technologies were utuilized to assist in the creation of some 3D models and visiual design assets. We view AI as a tool for inspiration and efficiency in this journey, not as the final creator. | MustDev | - | Mar 18, 2026 | |
Neverless Academy In-game content art | Some wall portraits were generated using AI tools. | Man | - | Mar 18, 2026 | |
Final Strategy Store/marketing art | Some of the store artwork was created with the assistance of generative AI | Final Strategy Studio | - | Mar 18, 2026 | |
o_Ossel´s Odyssey In-game content art | This game features key art generated by AI. AI was also partly used to assist in the creation of specific in-game assets | creaturelab3d | - | Mar 18, 2026 | |
合成旅 In-game content art | A small number of icons in the store page images are AI-generated, but the game itself does not include any AI-generated content. | 伊林游戏 | - | Mar 18, 2026 | |
Sweet Dreams In-game content art | Some of the images in the game's loading screens are AI | 1987xclusive | - | Mar 18, 2026 | |
WAVEBEAM In-game content codeart | Using a fully completed game design document created by a Software Engineer, 100% of the game's code was generated via an AI Coding Agent. Aside from the fonts and audio assets, all functional and visual components are the result of AI-Generated code. | Ryan Collins | - | Mar 18, 2026 | |
Geocoliseum Survival In-game content arttext | Generated some 2D assets and localization | AZart | - | Mar 18, 2026 | |
Vichitra - Chakra In-game content audio | We are using Generative AI for our Main Capsule, Header Capsule, and Small Capsule, which are displayed across the Steam Store. In-game, a voice-changing AI tool is used to generate custom voices for voice acting. | The Chakra Games | - | Mar 18, 2026 | |
Les aventures d'Emilie à Paris In-game content art | AI tools were used during development to create the game's logo and certain building models in the Paris cityscape. All assets were curated and refined by hand. | Vernepixel lab | 21 | Mar 18, 2026 |