Male characters and some background elements use AI assistance
- Creator
- 鱼肠剑与绣春刀工作室
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Male characters and some background elements use AI assistance
Some of the textures used in the UI and images were generated by AI.
Portions of the game's artwork are AI-generated. This innovative approach allows us to create unique and diverse visuals that enhance your gaming experience.
AI technology was used in the development process of this game
This game uses AI-generated voice(Non live) acting for some characters. All voices were created and edited by the developers to fit the atmosphere of the game.
AI has been used to help develop the game's cover art.
The game to contain art assets generated by artificial intelligence
In development, we used AI as a support tool for generating ideas and quick concept art in the early stages. The final game is based on ready-made assets and manual tweaking, so AI was used solely as an assistant in the creative process.
This game uses generative AI for some background images and music.
To focus more on the gameplay itself, some of the icons, sprites and logos have had AI-assisted rendering for the purpose of improving the final artistic presentation to the end user. Text to Speech tools have assisted in the generation of voice audio used within the menus and the main levels of the game.
The match in the tutorial is an AI-controlled game.
This game uses generative AI to create some visual assets. These elements make up only a minor part of the overall development. AI was used for store page images and a few thumbnail images in the in‑game scenario selection screen.
Some character portraits were created with the assistance of generative AI and subsequently edited by hand. All game systems, writing, and design are made entirely by humans.
We use AI for Generated Image Capsule
The entire game's artistic, musical, and programming assets were produced with the assistance of artificial intelligence.
In Police Chief we use AI tools to support development in creative ways, never for coding or game logic. AI helps us generate things like: - logos and design ideas - Randomized names, reports, and text responses - Suggestions and advice to improve features All core gameplay, systems, and programming are made by the development team. AI is only used to improve content of like callouts, reaction from NPC's etc.
All property images in the game are generated using AI. This ensures unique visuals while avoiding copyright and privacy issues associated with real-world properties.
We use AI for capsules (Store Page)
AI tools were used during production for certain assets. We review, modify, and polish everything to match the game’s style and quality.
AI tools were used only to assist in creating some 2D assets such as the store artwork, promotional images, and achievement icons, as well as to generate a few early design ideas. No AI systems or models are included or executed within the game. All logic, and final assets were verified manually. Some mechanics were configurated by AI but verified manually.
Spacer used AI-generated translations for interface localization in the following languages: French, German, Italian, Japanese, Portuguese (Brazil), Portuguese (Portugal), Russian, Simplified Chinese, Spanish (Latin America), Spanish (Spain), Traditional Chinese
Some of the SFX and 2D art assets are generated with the help from the AI
Generative AI was used to create some store page promotional images. No generative AI is used to create gameplay content or generate content during gameplay.
Since we’re a small development team, we use AI-generated images and edit them for our projects. We also plan to use AI for language localization. If downloads grow steadily after launch, we hope to collaborate with professional creators in the future.
Whilst the game's code is independently created LLM's have been used to assist in bug fix and code suggestions, as well as assistance in the creation of the store page
I have used AI to create some of the environments such as the office.
Artificial intelligence was used to generate images at the sketch stage. Afterwards, all images were refined by an artist.
We only used generative AI during development on a limited basis to create early drafts (e.g., environment sketches, UI mockups, and character concept art). All final assets shipped in the game, on the store page, and in marketing materials were further edited, reworked, and reviewed by humans, and they do not infringe copyright, likeness/publicity rights, or trademarks. During gameplay, the game does not connect to any AI services and does not produce live-generated content; players will not encounter dynamically AI-generated images or text.
As a solo developer with limited graphic design experience, I used generative AI tools to assist in creating some art assets and marketing materials for the game. All AI-generated assets were manually edited, refined, and finalized to ensure originality and consistency with the overall art style. AI is not used in any way during gameplay, nor does it generate any real-time or dynamic content.
The music was generated with AI. The character animations were created by AI based on hand-drawn pixel art. Localization translation was done with AI help.
Create a simple icon image, translation
Just to generate some text for some quads and images.
Some scenes, items, and other assets in the game were generated with the assistance of AI. During the multilingual localization process, we used AI as a supplementary translation tool to improve efficiency.
AI has been used to help develop the game's backgrounds as well as the game's cover art.
Background and assets.
During development, AI was used as a tool to create pixel art drafts, which were then manually edited and finalized by the developer to ensure uniqueness and quality.
The game itself and the store page promotional assets both use pre‑rendered AI content.
Media materials
AI has been used for collaborative coding, with full human review of all code. AI may also be used for image generation, video generation, and music/sound generation, with full human review of all generated content.
Text format, marketing, music postprocessing
The artwork created for the characters are generated by Generative AI with commercial rights as per Midjourney policy.
Some background images in the game were drawn using AI, and some background music was created using AI,capsule and library assets using AI-generated
在动画美术资源上使用了ai
Certain visual elements within the game and marketing materials were manually created by the development team, with AI assisting in troubleshooting during development. The game's AI does not generate real-time content.
We used generative AI for the studio's logo design and for the panels displayed in the cutscene when the new game starts.
This game was developed with the assistance of AI tools in the following areas: Coding assistance: AI was used to support programming tasks and speed up development. Art & Concepting: AI was used for generating early concept art and references. 3D Workflow: AI-assisted tools were used to reduce production time for certain 3D models. All in-game assets, gameplay systems, and final art were reviewed, modified, and integrated by the development team to ensure originality, quality, and compliance.
The game to contain art assets generated by artificial intelligence
We used AI image-generation tools when creating some in-game images.
AI tools were used to support early concept exploration and visual ideation during development. Artificial intelligence tools were used during development to assist with the creation and processing of audio content, such as sound effects and voice variations.
Using AI tools to create illustrations.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
鱼肠剑与绣春刀 In-game content art | Male characters and some background elements use AI assistance | 鱼肠剑与绣春刀工作室 | - | Mar 18, 2026 | |
The DeadLine In-game content art | Some of the textures used in the UI and images were generated by AI. | FiveFingers | - | Mar 18, 2026 | |
永夜 In-game content art | Portions of the game's artwork are AI-generated. This innovative approach allows us to create unique and diverse visuals that enhance your gaming experience. | 星溟游戏开发 | - | Mar 18, 2026 | |
王异工坊FanCraft Dev only | AI technology was used in the development process of this game | Author王异 | - | Mar 18, 2026 | |
Nullwake In-game content audio | This game uses AI-generated voice(Non live) acting for some characters. All voices were created and edited by the developers to fit the atmosphere of the game. | 44days company | 14 | Mar 18, 2026 | |
Mini Golf Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Survalker In-game content art | The game to contain art assets generated by artificial intelligence | Gamesforgames | 13 | Mar 18, 2026 | |
Squad Zero Dev only art | In development, we used AI as a support tool for generating ideas and quick concept art in the early stages. The final game is based on ready-made assets and manual tweaking, so AI was used solely as an assistant in the creative process. | Code Bard | - | Mar 18, 2026 | |
Holyland: Deckbuilding Adventure In-game content artaudio | This game uses generative AI for some background images and music. | mana | - | Mar 18, 2026 | |
Critter Chaos TD In-game content artaudio | To focus more on the gameplay itself, some of the icons, sprites and logos have had AI-assisted rendering for the purpose of improving the final artistic presentation to the end user. Text to Speech tools have assisted in the generation of voice audio used within the menus and the main levels of the game. | Chaos Creations | - | Mar 18, 2026 | |
三国:百将牌 Live AI | The match in the tutorial is an AI-controlled game. | 七星工作室 | 239 | Mar 18, 2026 | |
Global Conflict Blue: Horizon In-game content art | This game uses generative AI to create some visual assets. These elements make up only a minor part of the overall development. AI was used for store page images and a few thumbnail images in the in‑game scenario selection screen. | Wardstone Games | - | Mar 18, 2026 | |
Rise to Power: Banana Republic In-game content art | Some character portraits were created with the assistance of generative AI and subsequently edited by hand. All game systems, writing, and design are made entirely by humans. | Pizza OK Games | - | Mar 18, 2026 | |
Cards Lie Store/marketing art | We use AI for Generated Image Capsule | Doru.best | - | Mar 18, 2026 | |
Paradise Island In-game content artaudiocode | The entire game's artistic, musical, and programming assets were produced with the assistance of artificial intelligence. | LIU JIEYI | - | Mar 18, 2026 | |
PoliceChief In-game content arttext | In Police Chief we use AI tools to support development in creative ways, never for coding or game logic. AI helps us generate things like:
- logos and design ideas
- Randomized names, reports, and text responses
- Suggestions and advice to improve features
All core gameplay, systems, and programming are made by the development team.
AI is only used to improve content of like callouts, reaction from NPC's etc. | Blue Directive Studios | - | Mar 18, 2026 | |
Housing Market In-game content art | All property images in the game are generated using AI. This ensures unique visuals while avoiding copyright and privacy issues associated with real-world properties. | Sunny Island Studio | - | Mar 18, 2026 | |
Bottom Squad Store/marketing art | We use AI for capsules (Store Page) | Family Devs | - | Mar 18, 2026 | |
Dicesworn In-game content artaudiotext | AI tools were used during production for certain assets. We review, modify, and polish everything to match the game’s style and quality. | Rising Fox Studio | - | Mar 18, 2026 | |
Steam & Steel Railway Tycoon In-game content art | AI tools were used only to assist in creating some 2D assets such as the store artwork, promotional images, and achievement icons, as well as to generate a few early design ideas.
No AI systems or models are included or executed within the game.
All logic, and final assets were verified manually. Some mechanics were configurated by AI but verified manually. | Apoksoft | - | Mar 18, 2026 | |
Spacer — Tag-based File Explorer In-game content text | Spacer used AI-generated translations for interface localization in the following languages:
French, German, Italian, Japanese, Portuguese (Brazil), Portuguese (Portugal), Russian, Simplified Chinese, Spanish (Latin America), Spanish (Spain), Traditional Chinese | Spacer Team | - | Mar 18, 2026 | |
City States: Medieval In-game content audioart | Some of the SFX and 2D art assets are generated with the help from the AI | Reverie World Studios | 28 | Mar 18, 2026 | |
The Last Hope: Exodus In-game content art | Generative AI was used to create some store page promotional images. No generative AI is used to create gameplay content or generate content during gameplay. | Shaheer Saleem | - | Mar 18, 2026 | |
UNDERDEEP In-game content arttext | Since we’re a small development team, we use AI-generated images and edit them for our projects. We also plan to use AI for language localization. If downloads grow steadily after launch, we hope to collaborate with professional creators in the future. | UNDERDEEP | - | Mar 18, 2026 | |
Grid Wipe Store/marketing code | Whilst the game's code is independently created LLM's have been used to assist in bug fix and code suggestions, as well as assistance in the creation of the store page | Wuzord | - | Mar 18, 2026 | |
Logistics Battalion In-game content art | I have used AI to create some of the environments such as the office. | Awful Waffle Studio | - | Mar 18, 2026 | |
Ordo Venator In-game content art | Artificial intelligence was used to generate images at the sketch stage. Afterwards, all images were refined by an artist. | Idle Busters | - | Mar 18, 2026 | |
Pursuit of Mercantile Power Dev only art | We only used generative AI during development on a limited basis to create early drafts (e.g., environment sketches, UI mockups, and character concept art). All final assets shipped in the game, on the store page, and in marketing materials were further edited, reworked, and reviewed by humans, and they do not infringe copyright, likeness/publicity rights, or trademarks.
During gameplay, the game does not connect to any AI services and does not produce live-generated content; players will not encounter dynamically AI-generated images or text. | 秘枫 | - | Mar 18, 2026 | |
Jumara In-game content art | As a solo developer with limited graphic design experience, I used generative AI tools to assist in creating some art assets and marketing materials for the game.
All AI-generated assets were manually edited, refined, and finalized to ensure originality and consistency with the overall art style.
AI is not used in any way during gameplay, nor does it generate any real-time or dynamic content. | SAW | - | Mar 18, 2026 | |
Puzzlor In-game content audioarttext | The music was generated with AI. The character animations were created by AI based on hand-drawn pixel art. Localization translation was done with AI help. | Vaguely Awesome | - | Mar 18, 2026 | |
Trichramas Unclear arttext | Create a simple icon image, translation | JKDX | - | Mar 18, 2026 | |
No Mercy Maze text | Just to generate some text for some quads and images. | T4GO | - | Mar 18, 2026 | |
束魂 In-game content arttext | Some scenes, items, and other assets in the game were generated with the assistance of AI. During the multilingual localization process, we used AI as a supplementary translation tool to improve efficiency. | 沙果干 | - | Mar 18, 2026 | |
Battleships Simulator Store/marketing art | AI has been used to help develop the game's backgrounds as well as the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Lost Artifacts The Ghost of Florence Unclear | Background and assets. | 8floor ltd | - | Mar 18, 2026 | |
VALENCE In-game content art | During development, AI was used as a tool to create pixel art drafts, which were then manually edited and finalized by the developer to ensure uniqueness and quality. | VALENCE Studios | - | Mar 18, 2026 | |
Myth Monkey Card In-game content art | The game itself and the store page promotional assets both use pre‑rendered AI content. | Myth Card Studio | - | Mar 18, 2026 | |
Moonlight Chess Unclear | Media materials | MyDreamForever | 35 | Mar 18, 2026 | |
Retro Soccer Manager Sim 89 In-game content artaudiocode | AI has been used for collaborative coding, with full human review of all code. AI may also be used for image generation, video generation, and music/sound generation, with full human review of all generated content. | NEXUS ODYSSEY HOLDINGS LLC | - | Mar 18, 2026 | |
Starhood In-game content audioart | Text format, marketing, music postprocessing | FirconED | - | Mar 18, 2026 | |
Origins of Lume TCG In-game content art | The artwork created for the characters are generated by Generative AI with commercial rights as per Midjourney policy. | OOL Studios | - | Mar 18, 2026 | |
The King of Go In-game content artaudio | Some background images in the game were drawn using AI, and some background music was created using AI,capsule and library assets using AI-generated | Laying Game | - | Mar 18, 2026 | |
立冬 LI Dong In-game content art | 在动画美术资源上使用了ai | LIDONG | - | Mar 18, 2026 | |
Ocean Fishooter Dev only art | Certain visual elements within the game and marketing materials were manually created by the development team, with AI assisting in troubleshooting during development. The game's AI does not generate real-time content. | FALA PTE. LTD. | 10 | Mar 18, 2026 | |
Skyborne Chronicles In-game content art | We used generative AI for the studio's logo design and for the panels displayed in the cutscene when the new game starts. | Ivan Gvozdanovic | - | Mar 18, 2026 | |
MysteryJars In-game content artcode | This game was developed with the assistance of AI tools in the following areas:
Coding assistance: AI was used to support programming tasks and speed up development.
Art & Concepting: AI was used for generating early concept art and references.
3D Workflow: AI-assisted tools were used to reduce production time for certain 3D models.
All in-game assets, gameplay systems, and final art were reviewed, modified, and integrated by the development team to ensure originality, quality, and compliance. | EdenArtsStudio | - | Mar 18, 2026 | |
EmberStride In-game content art | The game to contain art assets generated by artificial intelligence | Sharkgame | 12 | Mar 18, 2026 | |
Cops&Crooks In-game content art | We used AI image-generation tools when creating some in-game images. | OOPS.k | - | Mar 18, 2026 | |
MoonVeil In-game content audio | AI tools were used to support early concept exploration and visual ideation during development.
Artificial intelligence tools were used during development to assist with the creation and processing of audio content, such as sound effects and voice variations. | GrindGames | - | Mar 18, 2026 | |
Noir Tycoon Store/marketing art | Using AI tools to create illustrations. | Joybyte Games | - | Mar 18, 2026 |