The voice acting for some characters and some images were created using AI.
- Creator
- Носков Сергей
- Reviews
- 342
- Added
- Mar 18, 2026
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The voice acting for some characters and some images were created using AI.
Main characters are hand-drawn. AI was used for some backgrounds, poses, and a few music tracks, which were later refined.
This game uses a Large Language Model to help parse out in-game player character data (quests, allied factions, in-game world events, NPCs the player has interacted with, etc.) to customize quest objectives and reword hand written dialogue to fit that particular player character's playthrough.
The artist interacts with generative artificial intelligence to create the desired artistic effect that can evoke an emotional response.
Used for creating the game banner
There is no AI generated content in the game, and we don't use AI to generate content or assets for the game. During a previous playtest we found out that some assets from a third-party-pack from the marketplace, that we used in game as placeholders for icons, might have been created using generative AI, even though the seller did not explicitly state this. We removed these assets from the game just to be sure.
The preliminary version of some audio sound effects and soundtracks were generated by generative AI before being refined to the final version.
The audio for the voicelines for CARA (suit voice) and the ship announcer was generated by text to speech AI and then post-processed manually through an effect chain to sound immersive.
AI was used only to help generate some of the props for the game's cover, as well as to create text-to-voice lines for a couple of the robotic characters in the game.
We use AI as a supportive tool for localization.
Used for creating the game banner
We use prerendered AI generated voices for in-game voice overs for dialogue. It is a paid asset on the Unity Asset Store: https://assetstore.unity.com/packages/tools/generative-ai/deepvoice-ai-text-to-voice-251738
Used for creating the game banner
Some merchant icons, some reward icons and some ranking icons
The Store Page' game front cover(ie marketing material) made use of AI tools during its creation process.
Some visual elements in this game were initially generated with the help of AI tools. All such material has been extensively refined, altered, and expanded by a human creator to form the final in-game content.
AI-generated voices are used in cutscenes.
Promo materials and SFX
AI Voice generation was used to generate voice of the in-game AI character (AI assistant ZERA is speaking to the player). AI was used to help the human editor person to correct dialogues written by a human.
AI is used to visualise some characters, locations, text, etc. for promotional materials and to enhance or support illustrations or textures. It is used sparingly to support and enhance rather than replace human effort.
AI image generation used to produce characters in gas masks and background for store page logos
The game use AI generated music and some pictures generated by AI.
Used for creating the game banner
Artificial intelligence was used to create the design of the store page.
AI generated art
1. Artistic assets are generated with the assistance of AI. (Can be completely removed from the inside mod page) 2. The localized text is translated with the assistance of artificial intelligence.
Cover images, achievement images, several in-game textures were created, voice actors, TEXTS
AI was used in some of the linear story parts. AI just helped generating some casual dialogue text lines and translations in game text without any copyright element.
Used for creating the game banner
Store capsule art was assisted with generative AI.
Deadeye Deepfake Simulacrum makes use of a custom built variational autoencoder to assist in the creation of character sprites, trained exclusively on the sprites I've already created. A separate generative adversarial network is used to make images that serve as the basis for some facial sprites, and background art.
This game features voice acting and ambient music created using ElevenLabs. We exclusively use Professional Voice Clones (PVC) from the ElevenLabs Voice Library, which are created with the explicit consent and verification of the original voice actors. Through ElevenLabs’ Royalty Sharing program, the voice artists are financially compensated for their work used in this project.
-some pictures for puzzles created using AI -some marketing materials for puzzles created using AI
Some models and music was created with help of AI
AI voice cloning has been used, however, all acting has been performed by the voice actor, only the voice has been changed through AI technology. ChatGPT was used to generate model numbers and descriptions for the in game parts store.
We trained an AI that helped us generate base pictures that we then used as source to create illustrations for blessings and some items ingame. All other illustration are original creation made by our artists.
Some voiceovers in demo, some advertising materials.
Used for creating the game banner
- Some artworks have been made with the help of the Midjourney AI tool. - The Map Data in some countries has been generated with the help of AI technology to recognize satellite images.
AI is used for localization, voice acting, in-game cutscenes, artworks and other marketing materials.
Some of the images in the Intro Cinematic are AI generated. Some of the VO for the characters are AI generated.
Promotional content for the game can include AI generated content.
The game includes several textures that were initially generated using AI and subsequently refined through manual editing. There aren't many such objects in the game.
Game contains recorded as well as AI generated voice lines based on licensed voice artists.
We employ generative AI technologies during the creation of some assets. Typically this involves the ideation of content and visual reference material. These elements represent a minor component of the overall development. AI has been used to generate voices for an AI antagonist and a player advisor.
The store page assets use AI-generated art for their headers and capsules.
AI tools were used to pre-generate a marching song heard during one of the sequences in late game.
We use AI to localize the main game interface and texts
Used for creating the game banner
After I personally finalized the design phase, some art assets were first rendered using generative AI tools, and I then manually refined and detailed them. Similarly, certain background music pieces were developed with the help of generative AI tools. Should you have any concerns about these methods, please feel free to experience the game according to your own preferences. Thank you for your understanding and consideration.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Hail to the Rainbow In-game content audioart | The voice acting for some characters and some images were created using AI. | Носков Сергей | 342 | Mar 18, 2026 | |
Scottside In-game content artaudio | Main characters are hand-drawn. AI was used for some backgrounds, poses, and a few music tracks, which were later refined. | Plotline Games | 103 | Mar 18, 2026 | |
The Wayward Realms Live AI text | This game uses a Large Language Model to help parse out in-game player character data (quests, allied factions, in-game world events, NPCs the player has interacted with, etc.) to customize quest objectives and reword hand written dialogue to fit that particular player character's playthrough. | OnceLost Games | - | Mar 18, 2026 | |
ONCE / однажды Unclear art | The artist interacts with generative artificial intelligence to create the desired artistic effect that can evoke an emotional response. | dipgames | - | Mar 18, 2026 | |
Firelight Fantasy: Vengeance Store/marketing art | Used for creating the game banner | Quacky Games | 156 | Mar 18, 2026 | |
Towns of Yore general | There is no AI generated content in the game, and we don't use AI to generate content or assets for the game.
During a previous playtest we found out that some assets from a third-party-pack from the marketplace, that we used in game as placeholders for icons, might have been created using generative AI, even though the seller did not explicitly state this. We removed these assets from the game just to be sure. | Yvora game studio | - | Mar 18, 2026 | |
Apopia: Sugar Coated Tale In-game content audio | The preliminary version of some audio sound effects and soundtracks were generated by generative AI before being refined to the final version. | Quillo Entertainment Limited | 13 | Mar 18, 2026 | |
Invertigo In-game content audio | The audio for the voicelines for CARA (suit voice) and the ship announcer was generated by text to speech AI and then post-processed manually through an effect chain to sound immersive. | Wednesday Works Games | 15 | Mar 18, 2026 | |
SYNCHRONIZERS: UNDEAD MARINES In-game content artaudiotext | AI was used only to help generate some of the props for the game's cover, as well as to create text-to-voice lines for a couple of the robotic characters in the game. | Ale Navarro | - | Mar 18, 2026 | |
Cognition Method In-game content text | We use AI as a supportive tool for localization. | Team Cognition | - | Mar 18, 2026 | |
PolyClassic: Wild Store/marketing art | Used for creating the game banner | Quacky Games | 223 | Mar 18, 2026 | |
Out of Sight In-game content audio | We use prerendered AI generated voices for in-game voice overs for dialogue.
It is a paid asset on the Unity Asset Store: https://assetstore.unity.com/packages/tools/generative-ai/deepvoice-ai-text-to-voice-251738 | Mainframe Games | - | Mar 18, 2026 | |
Firelight Fantasy: Force Energy Store/marketing art | Used for creating the game banner | Quacky Games | 147 | Mar 18, 2026 | |
OPG: Clan Wars In-game content art | Some merchant icons, some reward icons and some ranking icons | Anarchy Games | 101 | Mar 18, 2026 | |
DoomBreaker Store/marketing art | The Store Page' game front cover(ie marketing material) made use of AI tools during its creation process. | wildlogicgames | - | Mar 18, 2026 | |
Beware of Dog In-game content art | Some visual elements in this game were initially generated with the help of AI tools. All such material has been extensively refined, altered, and expanded by a human creator to form the final in-game content. | DSW Games | - | Mar 18, 2026 | |
Tactics of World War One In-game content audio | AI-generated voices are used in cutscenes. | Headless Horseman Games | 10 | Mar 18, 2026 | |
Cairn. Stone Towers In-game content audioart | Promo materials and SFX | Ildar Alimov | - | Mar 18, 2026 | |
Stardiver In-game content audiotext | AI Voice generation was used to generate voice of the in-game AI character (AI assistant ZERA is speaking to the player).
AI was used to help the human editor person to correct dialogues written by a human. | Green Planet Games | 31 | Mar 18, 2026 | |
Wizard's Wrath In-game content arttext | AI is used to visualise some characters, locations, text, etc. for promotional materials and to enhance or support illustrations or textures. It is used sparingly to support and enhance rather than replace human effort. | DragonfiAR | - | Mar 18, 2026 | |
Radioactivity Store/marketing art | AI image generation used to produce characters in gas masks and background for store page logos | Synthetic Mind Corp. | - | Mar 18, 2026 | |
Inno World In-game content audioart | The game use AI generated music and some pictures generated by AI. | Technologies&Simulators | - | Mar 18, 2026 | |
Firelight Fantasy: Phoenix Crew Store/marketing art | Used for creating the game banner | Quacky Games | 195 | Mar 18, 2026 | |
Run Eternal Depths Store/marketing art | Artificial intelligence was used to create the design of the store page. | Artyom Gudkov | - | Mar 18, 2026 | |
City Of Stolen Worlds Unclear art | AI generated art | Michael Rfdshir | - | Mar 18, 2026 | |
Sky Realm Idle In-game content arttext | 1. Artistic assets are generated with the assistance of AI. (Can be completely removed from the inside mod page)
2. The localized text is translated with the assistance of artificial intelligence. | 323Game | 109 | Mar 18, 2026 | |
Cult of the Sons In-game content artaudiotext | Cover images, achievement images, several in-game textures were created, voice actors, TEXTS | SIENTURE | - | Mar 18, 2026 | |
Camping Simulator: The Squad In-game content text | AI was used in some of the linear story parts. AI just helped generating some casual dialogue text lines and translations in game text without any copyright element. | CubeCube Sports Ltd. | 873 | Mar 18, 2026 | |
Firelight Fantasy: Resistance Store/marketing art | Used for creating the game banner | Quacky Games | 175 | Mar 18, 2026 | |
Dread Store/marketing art | Store capsule art was assisted with generative AI. | WeSummonDemons! | - | Mar 18, 2026 | |
Deadeye Deepfake Simulacrum In-game content art | Deadeye Deepfake Simulacrum makes use of a custom built variational autoencoder to assist in the creation of character sprites, trained exclusively on the sprites I've already created. A separate generative adversarial network is used to make images that serve as the basis for some facial sprites, and background art. | nodayshalleraseyou | 806 | Mar 18, 2026 | |
Drone Alone In-game content audio | This game features voice acting and ambient music created using ElevenLabs. We exclusively use Professional Voice Clones (PVC) from the ElevenLabs Voice Library, which are created with the explicit consent and verification of the original voice actors. Through ElevenLabs’ Royalty Sharing program, the voice artists are financially compensated for their work used in this project. | Helskor Games | - | Mar 18, 2026 | |
Master of Pieces © Jigsaw Puzzle In-game content art | -some pictures for puzzles created using AI
-some marketing materials for puzzles created using AI | Graphium Studio | 56 | Mar 18, 2026 | |
BOOMER SHOOTER In-game content artaudio | Some models and music was created with help of AI | BOOMERS UNITED | - | Mar 18, 2026 | |
HORROR TYCOON In-game content audiotext | AI voice cloning has been used, however, all acting has been performed by the voice actor, only the voice has been changed through AI technology.
ChatGPT was used to generate model numbers and descriptions for the in game parts store. | Smidge Games LLC | 91 | Mar 18, 2026 | |
Isles of Krom In-game content art | We trained an AI that helped us generate base pictures that we then used as source to create illustrations for blessings and some items ingame. All other illustration are original creation made by our artists. | Floppy Goat Inc. | - | Mar 18, 2026 | |
Black Gold: Oil Drilling Simulator Store/marketing audio | Some voiceovers in demo, some advertising materials. | CreativeForge Games | - | Mar 18, 2026 | |
Cyberpunk SFX Store/marketing art | Used for creating the game banner | Whale Rock Games | 207 | Mar 18, 2026 | |
Infection Free Zone In-game content art | - Some artworks have been made with the help of the Midjourney AI tool.
- The Map Data in some countries has been generated with the help of AI technology to recognize satellite images. | Jutsu Games | 7.1k | Mar 18, 2026 | |
Underground Garage In-game content textaudioart | AI is used for localization, voice acting, in-game cutscenes, artworks and other marketing materials. | BeardedBrothers.games | 590 | Mar 18, 2026 | |
Hero's Story In-game content artaudio | Some of the images in the Intro Cinematic are AI generated.
Some of the VO for the characters are AI generated. | Silentplaygames | - | Mar 18, 2026 | |
Tiny Rails Store/marketing art | Promotional content for the game can include AI generated content. | Trophy Games | 565 | Mar 18, 2026 | |
Aircraft Evolution In-game content art | The game includes several textures that were initially generated using AI and subsequently refined through manual editing.
There aren't many such objects in the game. | Satur Entertainment | 214 | Mar 18, 2026 | |
X4: Foundations In-game content audio | Game contains recorded as well as AI generated voice lines based on licensed voice artists. | Egosoft | 13.2k | Mar 18, 2026 | |
Stellaris In-game content artaudiotext | We employ generative AI technologies during the creation of some assets. Typically this involves the ideation of content and visual reference material. These elements represent a minor component of the overall development. AI has been used to generate voices for an AI antagonist and a player advisor. | Paradox Development Studio | 76.2k | Mar 18, 2026 | |
Fields of Fear Store/marketing art | The store page assets use AI-generated art for their headers and capsules. | FireRing Studio | - | Mar 18, 2026 | |
Sumerian Six In-game content audio | AI tools were used to pre-generate a marching song heard during one of the sequences in late game. | Artificer | 1k | Mar 18, 2026 | |
Stone Simulator In-game content text | We use AI to localize the main game interface and texts | STFGames | 1.3k | Mar 18, 2026 | |
Cybernetic Fault Store/marketing art | Used for creating the game banner | Whale Rock Games | 609 | Mar 18, 2026 | |
The End of the World and Her Room In-game content artaudio | After I personally finalized the design phase, some art assets were first rendered using generative AI tools, and I then manually refined and detailed them.
Similarly, certain background music pieces were developed with the help of generative AI tools.
Should you have any concerns about these methods, please feel free to experience the game according to your own preferences. Thank you for your understanding and consideration. | Renka | 96 | Mar 18, 2026 |