All images are AI generated.
- Creator
- Chad McCoskey
- Reviews
- -
- Added
- Mar 18, 2026
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All images are AI generated.
Some of the game's artwork and marketing materials were created with the help of AI tools. All final assets were curated and refined by our art team to ensure quality and consistency with the game’s style.
AI is used for some visual assets.
Stereotype
AI is used to create, enhance, and upscale some images. AI voiceover is optional (default off).
Some Marketing images are generated with AI.
The game currently uses AI-generated music that will be replaced with an original human-written soundtrack before release or any major public beta.
This game uses AI-assisted tools to help create some store page assets and in-game text descriptions. All gameplay, art, and systems are hand-crafted and not AI-generated during play.
游戏美术有使用AI辅助
AI was used to generate store page graphics and banners.
Invaders utilizes ChatGPT and Adobe Photoshop AI technologies to design and generate user interface elements and in-game imagery. These tools are used exclusively for creative and illustrative purposes to enhance the visual quality and artistic consistency of the game.
During the development of our game, we utilized generative AI to create the main background image used in the game scene.
Some wall portraits were generated using AI tools.
The game's logo and some in-game artwork were created using generative AI.
Some of the store artwork was created with the assistance of generative AI
We used generative-AI tools during development for some art and audio, plus AI assistants for code and copy edits. All results were reviewed/edited by us. No in-game or real-time AI; no player data is sent to AI services.
The graphic shows images of units (actions) that are created on the basis of real software features to change development time. Additionally, some functionality was ported from a raw state and refined using AI, and AI is also being used to write several of the core systems. (In the trailer, we also used some AI-generated audio and images.)
Generative AI tools were used during development to create some visual assets (such as UI artwork and promotional images). All AI-assisted assets were reviewed and manually edited to match DraQu’s style and quality standards.
Artificial intelligence was used to create the character appearances.
The background of the store interface is generated by AI
The game's music was created using generative AI technology.
Parts of the visual art assets in this game were created with the assistance of generative artificial intelligence (AI) tools. All AI-generated materials have undergone rigorous human curation, modification, and artistic refinement to ensure alignment with the game's overall artistic style. The core gameplay, design, narrative, and all other content of the game are entirely human‑created.
During development, generative AI was used for some visual references and for spelling assistance.
Some writing tools and image-generation processes were used alongside our own artwork. We begin with concepts and exploratory art created in-house, and these tools help us produce consistent final assets when needed.
AI was used for creating a replicate voice of the characters in the game from real people who gave consent. The reason why: they did not want spoilers. AI was also used for sound effects to achieve sounds that were not obtainable naturally.
Some resources were generated using AI.
I just created music with AI and inserted it.
Characters and backgrounds
Localization
Character portraits are pre-rendered by AI along with some voices. These are placeholder assets and will not be in the final product.
Its used for images, headers, logos, Icons and visual assets.
All the image materials in the game are generated using AI, such as soldiers, maps, and backgrounds, but these AI materials have been further processed and are not used directly; they are usually stitched, modified, and so on.
AI tools were used to assist in creating some visual and audio assets. All generated content was reviewed, edited, and curated by the solo developer. 30% of profits will be used to replace AI assets.
AI was used for some elements of UI and 2D Art.
This game includes limited use of generative AI during development. Generative AI was used in the creation of the game’s logo and certain background visuals, and was used to generate a small number of sound effects. Additional audio assets were sourced from third-party asset stores and integrated into the project in accordance with their licenses. All remaining content, including gameplay design, implementation, art, and systems, was created directly by the developer. No generative AI is used during gameplay and it does not affect the player experience.
for marketing materials, and this game uses AI-generated voices for some character dialogue and narration
Some visual and/or audio assets were created using AI tools and then manually edited and integrated by the developer. No live AI generation is present in the game.
Generative AI was used solely for localization, including the translation of in-game text into multiple languages.
Music, graphics and a large portion of the quiz questions are pre-generated by AI before manual review and editing.
Some image resources are sourced from AI.
Based on our Frontline 1 assets, we've leveraged the innovative capabilities of AI to elevate our visuals by enhancing the graphics for some of the background & art images.
This game uses AI image generation as the primary method for creating game images.(By Midjounry) This game uses AI generation as the primary method for creating game music.(By SUNO)
This game game uses AI for the creation of content or other assets.
This game includes pre-generated AI content. Some images were created using OpenAI's DALL·E via ChatGPT. All assets are pre-generated and licensed for commercial use by the developer. This game utilized Google Gemini during development for brainstorming and scenario support. In addition, some content was generated with these tools and later reviewed and edited by our team before inclusion in the final product.
Some in-game scenes are AI-generated and then manually post-processed. The character artwork in the game is AI-generated and subsequently refined by hand.
Tutankhamun: Builders of the Eternal is developed by a solo indie developer. It is his first game, representing a labor of love and evoking childhood game favorites. AI-assisted tools were used during development to help create some audio, text, and image assets. All in-game content is static, curated, and manually implemented by the developer. The game does not use live AI generation during gameplay.
One promotional poster image was made with AI. No in-game or gameplay content uses AI.
Characters and backgrounds
This game uses generative AI to assist in the creation of pre-rendered content such as artwork, textures, music, sound effects, and voices. All AI-generated assets are curated, edited, and finalized by the developer to ensure originality and compliance with copyright rules. No live AI generation is available during gameplay. All content included in the final product is fixed and does not allow users to generate new material themselves.
images were mainly generated by Ai
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Dungeon (W)Hoarders Store/marketing art | All images are AI generated. | Chad McCoskey | - | Mar 18, 2026 | |
Tower vs Goblins: Fight & Defence Store/marketing art | Some of the game's artwork and marketing materials were created with the help of AI tools. All final assets were curated and refined by our art team to ensure quality and consistency with the game’s style. | Maksym Melnyk | - | Mar 18, 2026 | |
Galaxy Card Game In-game content art | AI is used for some visual assets. | FOGMOE | 18 | Mar 18, 2026 | |
怪奇麻将 general | Stereotype | Meme Monster | - | Mar 18, 2026 | |
Eternal Dreams In-game content artaudio | AI is used to create, enhance, and upscale some images.
AI voiceover is optional (default off). | Playmage | - | Mar 18, 2026 | |
Planets and Pancakes Store/marketing art | Some Marketing images are generated with AI. | Noble | - | Mar 18, 2026 | |
Eternal Towers In-game content audio | The game currently uses AI-generated music that will be replaced with an original human-written soundtrack before release or any major public beta. | Neverplay | - | Mar 18, 2026 | |
Overlord’s Harvest In-game content text | This game uses AI-assisted tools to help create some store page assets and in-game text descriptions. All gameplay, art, and systems are hand-crafted and not AI-generated during play. | ISSA Game | 15 | Mar 18, 2026 | |
北洋风云 In-game content art | 游戏美术有使用AI辅助 | 左手茶工作室 | - | Mar 18, 2026 | |
College Wrestling Manager 2026 Store/marketing art | AI was used to generate store page graphics and banners. | Grimm Games Llc | - | Mar 18, 2026 | |
Invaders In-game content art | Invaders utilizes ChatGPT and Adobe Photoshop AI technologies to design and generate user interface elements and in-game imagery. These tools are used exclusively for creative and illustrative purposes to enhance the visual quality and artistic consistency of the game. | GodSGameStudio | - | Mar 18, 2026 | |
Spot The Word In-game content art | During the development of our game, we utilized generative AI to create the main background image used in the game scene. | Enseke | - | Mar 18, 2026 | |
Neverless Academy In-game content art | Some wall portraits were generated using AI tools. | Man | - | Mar 18, 2026 | |
Logic Deck In-game content art | The game's logo and some in-game artwork were created using generative AI. | Boogygames Studios | - | Mar 18, 2026 | |
Final Strategy Store/marketing art | Some of the store artwork was created with the assistance of generative AI | Final Strategy Studio | - | Mar 18, 2026 | |
Galaxy Commanders: Gridstrike In-game content artaudiotextcode | We used generative-AI tools during development for some art and audio, plus AI assistants for code and copy edits. All results were reviewed/edited by us. No in-game or real-time AI; no player data is sent to AI services. | Timopheus | - | Mar 18, 2026 | |
SkyInFlames In-game content artaudiocode | The graphic shows images of units (actions) that are created on the basis of real software features to change development time. Additionally, some functionality was ported from a raw state and refined using AI, and AI is also being used to write several of the core systems. (In the trailer, we also used some AI-generated audio and images.) | VasyliyBritva | 207 | Mar 18, 2026 | |
DraQu: Elemental Awakening Store/marketing art | Generative AI tools were used during development to create some visual assets (such as UI artwork and promotional images). All AI-assisted assets were reviewed and manually edited to match DraQu’s style and quality standards. | ALTF4 Games | - | Mar 18, 2026 | |
ListenUp! In-game content art | Artificial intelligence was used to create the character appearances. | Predicate games | - | Mar 18, 2026 | |
大千世界2 The Stupendous World Store/marketing art | The background of the store interface is generated by AI | 滑稽工作室 | - | Mar 18, 2026 | |
出击!福建舰 In-game content audio | The game's music was created using generative AI technology. | Mithril_055 | 17 | Mar 18, 2026 | |
伐木宠物 In-game content art | Parts of the visual art assets in this game were created with the assistance of generative artificial intelligence (AI) tools. All AI-generated materials have undergone rigorous human curation, modification, and artistic refinement to ensure alignment with the game's overall artistic style. The core gameplay, design, narrative, and all other content of the game are entirely human‑created. | 强酸工作室 | - | Mar 18, 2026 | |
All Roads Connected Dev only arttext | During development, generative AI was used for some visual references and for spelling assistance. | Dushman Gaming Studio | - | Mar 18, 2026 | |
Shadows Across The Sun In-game content arttext | Some writing tools and image-generation processes were used alongside our own artwork. We begin with concepts and exploratory art created in-house, and these tools help us produce consistent final assets when needed. | KnowledgeIsPorridge | - | Mar 18, 2026 | |
Frob: The Incident In-game content audio | AI was used for creating a replicate voice of the characters in the game from real people who gave consent. The reason why: they did not want spoilers.
AI was also used for sound effects to achieve sounds that were not obtainable naturally. | FLS WORKS | - | Mar 18, 2026 | |
The Baby is Here Unclear | Some resources were generated using AI. | El Abrigo de Paulo | - | Mar 18, 2026 | |
군대탈출 In-game content audio | I just created music with AI and inserted it. | Gemma Soft | - | Mar 18, 2026 | |
Gnomes Garden: Mask of The Rat King Unclear art | Characters and backgrounds | 8floor ltd | - | Mar 18, 2026 | |
Factory Time In-game content text | Localization | Denis Zholob | - | Mar 18, 2026 | |
No Time Left In-game content artaudio | Character portraits are pre-rendered by AI along with some voices. These are placeholder assets and will not be in the final product. | Gonzo Technologies | - | Mar 18, 2026 | |
Flip Dice In-game content art | Its used for images, headers, logos, Icons and visual assets. | Darren Keathley | - | Mar 18, 2026 | |
五行召唤Wuxing Summoner In-game content art | All the image materials in the game are generated using AI, such as soldiers, maps, and backgrounds, but these AI materials have been further processed and are not used directly; they are usually stitched, modified, and so on. | simmirror | - | Mar 18, 2026 | |
One Last Sacrifice In-game content artaudio | AI tools were used to assist in creating some visual and audio assets. All generated content was reviewed, edited, and curated by the solo developer. 30% of profits will be used to replace AI assets. | MegaMaw Games | - | Mar 18, 2026 | |
The Beginner Investor In-game content art | AI was used for some elements of UI and 2D Art. | Danila Mesenko | - | Mar 18, 2026 | |
Kriv Solas In-game content artaudio | This game includes limited use of generative AI during development.
Generative AI was used in the creation of the game’s logo and certain background visuals, and was used to generate a small number of sound effects.
Additional audio assets were sourced from third-party asset stores and integrated into the project in accordance with their licenses.
All remaining content, including gameplay design, implementation, art, and systems, was created directly by the developer.
No generative AI is used during gameplay and it does not affect the player experience. | Digiairy | - | Mar 18, 2026 | |
SilentWard In-game content audio | for marketing materials, and this game uses AI-generated voices for some character dialogue and narration | Pavan | - | Mar 18, 2026 | |
Purrfect Tanks - The Yarnpocalypse In-game content artaudio | Some visual and/or audio assets were created using AI tools and then manually edited and integrated by the developer. No live AI generation is present in the game. | DevBacon | - | Mar 18, 2026 | |
Point In Time In-game content text | Generative AI was used solely for localization, including the translation of in-game text into multiple languages. | Onionrin | - | Mar 18, 2026 | |
Trailmarks In-game content audioarttext | Music, graphics and a large portion of the quiz questions are pre-generated by AI before manual review and editing. | Trailmarks HQ | 11 | Mar 18, 2026 | |
Be King In-game content art | Some image resources are sourced from AI. | Wending Studio | - | Mar 18, 2026 | |
UNDEAD REICH: Sands of the Damned ☢️ In-game content art | Based on our Frontline 1 assets, we've leveraged the innovative capabilities of AI to elevate our visuals by enhancing the graphics for some of the background & art images. | Frontline: Games Series | - | Mar 18, 2026 | |
Before I Come In In-game content artaudio | This game uses AI image generation as the primary method for creating game images.(By Midjounry)
This game uses AI generation as the primary method for creating game music.(By SUNO) | Ambrus Studio | - | Mar 18, 2026 | |
Cult of the Rotten Moon Unclear | This game game uses AI for the creation of content or other assets. | Fun Jar LTD | - | Mar 18, 2026 | |
Slot Machine Defence In-game content art | This game includes pre-generated AI content.
Some images were created using OpenAI's DALL·E via ChatGPT.
All assets are pre-generated and licensed for commercial use by the developer.
This game utilized Google Gemini during development for brainstorming and scenario support. In addition, some content was generated with these tools and later reviewed and edited by our team before inclusion in the final product. | jewelint | - | Mar 18, 2026 | |
刻印战记:封神传奇 In-game content art | Some in-game scenes are AI-generated and then manually post-processed.
The character artwork in the game is AI-generated and subsequently refined by hand. | Lycian Studio | - | Mar 18, 2026 | |
Tutankhamun – Builders of the Eternal In-game content arttextaudio | Tutankhamun: Builders of the Eternal is developed by a solo indie developer. It is his first game, representing a labor of love and evoking childhood game favorites. AI-assisted tools were used during development to help create some audio, text, and image assets. All in-game content is static, curated, and manually implemented by the developer. The game does not use live AI generation during gameplay. | TreeByte Software | - | Mar 18, 2026 | |
Capella Store/marketing art | One promotional poster image was made with AI. No in-game or gameplay content uses AI. | ANDROMIS GAMES | - | Mar 18, 2026 | |
Argonauts Agency: Wrath of Olympus Unclear art | Characters and backgrounds | 8floor ltd | - | Mar 18, 2026 | |
ShadowReign TCG In-game content artaudiotext | This game uses generative AI to assist in the creation of pre-rendered content such as artwork, textures, music, sound effects, and voices. All AI-generated assets are curated, edited, and finalized by the developer to ensure originality and compliance with copyright rules. No live AI generation is available during gameplay. All content included in the final product is fixed and does not allow users to generate new material themselves. | Velmire Studios | - | Mar 18, 2026 | |
Meme Merge 3D Store/marketing art | images were mainly generated by Ai | PixelBrain Studios | - | Mar 18, 2026 |