The store capsule images and some in-game icons were generated by artificial intelligence.
- Creator
- Musa GUNGOR
- Reviews
- 16
- Added
- May 23, 2026
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The store capsule images and some in-game icons were generated by artificial intelligence.
Artwork and coding elements have been created with the use of generative AI
AI was used to generate parts of the game's soundtrack/music.
This game uses AI-generated promotional images.
In development and early prototyping, Rankbreaker used some generative art assets. These are being actively replaced with original work created by professional artists, and this transition is already underway. Current contributions include: Leonardo Veronesi: Disruptors “Void,” “Raven,” “Recoil,” and character card “Axl Rydell” Samuele Colombini: Character cards “Bloodthirst,” “Ironjaw,” “Riff the Cat,” and “Stonewhal” Richard Kessler: Location art “Deadspace,” “Sepulcher,” and “The Arc” All generative assets are being phased out in favor of fully original artwork as development continues.
Some store imagery (capsule art) was created with AI image generation tools. Game text translations for non-English/Turkish languages were assisted by AI translation, with manual review
This game was developed with the assistance of AI tools during certain stages of production. These tools were used to support and enhance the creative process, while all final content was curated and integrated by the developer. Programming Support: AI-assisted tools were used to help prototype and refine parts of the game logic and structure. Image Generation: Some visual assets were created or enhanced using AI image generation, followed by manual selection and adjustments. Music Generation: Portions of the soundtrack were generated with AI tools and further refined to match the game's atmosphere. Text Generation: AI was used to assist in drafting and polishing certain in-game text and descriptions. All AI-assisted content was reviewed, edited, and adapted to ensure consistency with the game’s design and artistic direction.
Visual and music assets in the game were created or assisted using generative AI tools during development. All content has been reviewed, edited, and integrated by the developer.
Some artwork used in store page capsule images and card illustrations was created with the assistance of AI image generation tools. All AI-generated assets were reviewed, curated, and edited by the developer. No AI is used during gameplay.
The visual assets in this game (character illustrations and background images) are generated using KlingAI. All other content — including scenario, music, and programming — is created by the developer.
AI was used during development to generate placeholders, graphics & variation of existing developer-made assets.
AI tools were used during development to assist with asset creation (pixel art sprites, terrain textures, localization drafts) and game design iteration. All AI-generated content was reviewed, edited and curated by the developer.
The background images and fairies pictures are pre-rendered AI art
Exonie Online uses pre-generated AI content to provide a high-quality multiplayer experience. Gameplay Code: Generative AI was used as a primary collaborative tool to develop the game's networking logic, hybrid asset-loading systems, and core mechanics. Visual Assets: AI tools were used to generate environmental maps, character sprites, and UI elements. Audio: The game’s soundtrack was generated using Suno AI (Pro Tier), ensuring the developer holds full commercial rights. All AI-assisted content was manually reviewed and integrated by the developer. No AI content is generated live during gameplay
We have used AI to generate some sounds, images and UI elements of the game.
The pic and music is generated by ai
Some of the art assets in this game were created with the assistance of generative AI. All assets have undergone manual selection and post-production adjustments to ensure consistency with the overall game style.
Some parts of development used AI-assisted workflows, including asset creation, image processing/background removal, voice work, and localization of in-game/help text into multiple languages.
This game uses generative artificial intelligence to assist in writing portions of its code during development. All AI-generated content has been manually reviewed, modified, and tested by the development team to ensure the game's stability, security, and content compliance. No real-time AI content is generated during gameplay.
Generative AI Disclosure: This game utilized generative AI technologies during its development in the following ways: Visual Assets: Certain UI elements, character models, environmental decorations, and icons were created with the assistance of AI generation or post-processing. All AI-generated assets have undergone extensive manual modification, refinement, and strict quality control to ensure they align with the game's overall visual style. In fact, the development of visual assets accounted for more than half of the total development time of this game.
Art is AI-generated
We use Ai-generated Character Concept
Some visual assets in this game were created with the assistance of AI tools. All content has been reviewed, curated, and integrated by the developer to ensure a cohesive gameplay experience.
Some visual assets were created with the assistance of generative AI and later refined by the developer. All content has been reviewed for originality. No generative AI is used during gameplay.
Like most AAA games, my game was developed with the assistance of Generative AI.
Generative AI was used to create the 2D promotional artwork for the Steam store page (including the capsule images, library assets, and marketing GIFs). The AI generated these marketing assets using screenshots of actual in-game pixel art as a direct reference to ensure an accurate representation of the gameplay.
Yes. The game uses AI for localization translation (8 languages) and AI-assisted pixel art generation. All AI-generated assets have been heavily edited and refined by the developer to fit the game's dark pixel art style and narrative context.
Some visual assets (such as the app icon) and store page text were created with the assistance of AI tools. All game content — puzzles, code, and gameplay — is handcrafted by the developer.
Pictures and sound
Artwork (character sprites and backgrounds) was created using generative AI (nanobanana). Some BGM tracks were also created using generative AI (ACE-Step). No AI generates content in real-time during gameplay.
AI was used in the generation of different assets in the game including some background imagery and character design.
Generative AI was partially used to create NPC sprites and background assets in this game.
The game does not generate AI-created content dynamically during gameplay. Generative AI tools were used to assist with development. All final content was reviewed, edited, and approved by the developers.
Voices are currently AI generated.
As a solo developer with a limited budget, I am currently using Generative AI text-to-speech tools to create the voice-overs, 911 calls, and radio communications in the game. A dispatch simulator requires a massive amount of audio, and using AI allows me to populate the game with necessary placeholder dialogue during active development. My ultimate goal, as the game grows and funding allows, is to replace these AI placeholders with real human voice actors in future updates.
AI-generated content is used in promotional materials.
Generative AI was used throughout the development process. It was utilized alongside humans to assist with tasks. Notably: debugging, localization, asset creation, and marketing materials. All AI-generated content was reviewed, edited, and integrated by the developer to ensure quality and consistency.
Some of the artworks, sounds and localizations in the game have been partially or entirely generated with the help of AI. We strongly believe AI will help videogames reach new heights, not kill jobs nor creativity.
Developer's Note: This is a solo-developed indie game, and the developer is not a professional artist. Therefore, generative AI was used during the production of art assets.
All visual assets in this game — including character illustrations, environments, and card art — are designed and directed by a human artist, with AI tools used as an assistive means for iterative refinement and polish. The final in-game visuals are fully controlled by the designer. No AI-generated content involves copying from other games.
Generative AI was used for background music production.
Some assets in this game were generated using AI.
I utilized generative artificial intelligence (AI) tools during the development of this game. The specific applications are as follows: Art & Visual Assets: Generative AI was used to create a portion of the in-game images, textures, and visual concept art. All such assets were subsequently refined and optimized manually. Music & Sound Effects: Certain background music and audio assets were generated using AI tools to enhance the overall auditory experience. Programming & Development: AI-generated code snippets were integrated into the development process, and AI tools were utilized to assist in code optimization and troubleshooting of game logic.
Game : Nothing Store page : Translation
This game uses generative AI in the following limited ways: AI tools were used during development to assist in generating and organizing vocabulary word data. AI may have been used to help draft or structure non-final text content, which has been manually reviewed and edited by the developer. No generative AI is used in real-time gameplay, player interaction, or runtime content generation. This game does not use external AI services during gameplay.
Some of the graphics and all of the localizations was produced with the help of generative AI.
This game uses generative AI for the creation of some graphic and sound assets.
This game was developed with AI collaboration. Visual assets including unit sprites, tile textures, and promotional artwork were created with the assistance of generative AI. Game code was developed with AI pair programming. All AI-generated content was reviewed, curated, and refined by the developer. No AI content is produced dynamically during gameplay — all assets and code are pre-made and shipped with the game.
At this time, Rutted uses Generative AI for certain assets, specifically its music and level preview images.
Some content in COURIER GUILD was created with the assistance of AI tools, including visual assets, music, and text. All AI-generated content has been manually reviewed, edited, and refined by the developer to fit the game's style and vision.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Only Driving - Cozy Car Journey In-game content art | The store capsule images and some in-game icons were generated by artificial intelligence. | Musa GUNGOR | 16 | May 23, 2026 | |
Aethinion Unclear artcode | Artwork and coding elements have been created with the use of generative AI | Lunar Penguin | - | May 23, 2026 | |
Keyboard Survivors In-game content audio | AI was used to generate parts of the game's soundtrack/music. | AhmedJalil | - | May 23, 2026 | |
猫鼠地牢 In-game content art | This game uses AI-generated promotional images. | Xunx | - | May 23, 2026 | |
Rankbreaker In-game content art | In development and early prototyping, Rankbreaker used some generative art assets. These are being actively replaced with original work created by professional artists, and this transition is already underway.
Current contributions include:
Leonardo Veronesi: Disruptors “Void,” “Raven,” “Recoil,” and character card “Axl Rydell”
Samuele Colombini: Character cards “Bloodthirst,” “Ironjaw,” “Riff the Cat,” and “Stonewhal”
Richard Kessler: Location art “Deadspace,” “Sepulcher,” and “The Arc”
All generative assets are being phased out in favor of fully original artwork as development continues. | RHEND Studios | - | May 23, 2026 | |
Neo Capitalist - Stock Market Survival Simulator In-game content arttext | Some store imagery (capsule art) was created with AI image generation tools. Game text translations for non-English/Turkish languages were assisted by AI translation, with manual review | Paper Plane Logic | - | May 23, 2026 | |
TAMURO CARDS In-game content artaudiotext | This game was developed with the assistance of AI tools during certain stages of production. These tools were used to support and enhance the creative process, while all final content was curated and integrated by the developer.
Programming Support: AI-assisted tools were used to help prototype and refine parts of the game logic and structure.
Image Generation: Some visual assets were created or enhanced using AI image generation, followed by manual selection and adjustments.
Music Generation: Portions of the soundtrack were generated with AI tools and further refined to match the game's atmosphere.
Text Generation: AI was used to assist in drafting and polishing certain in-game text and descriptions.
All AI-assisted content was reviewed, edited, and adapted to ensure consistency with the game’s design and artistic direction. | Sa5x | - | May 23, 2026 | |
Ossan Hamster In-game content artaudio | Visual and music assets in the game were created or assisted using generative AI tools during development. All content has been reviewed, edited, and integrated by the developer. | Karol Staszewski | - | May 23, 2026 | |
Dreadfold Store/marketing art | Some artwork used in store page capsule images and card illustrations was created with the assistance of AI image generation tools. All AI-generated assets were reviewed, curated, and edited by the developer. No AI is used during gameplay. | NecoPlanet | - | May 23, 2026 | |
Blue Hawaii Aniki's Small Celebration vol.2 In-game content art | The visual assets in this game (character illustrations and background images) are generated using KlingAI. All other content — including scenario, music, and programming — is created by the developer. | Kirishima Shoichi | - | May 23, 2026 | |
Crownhold In-game content art | AI was used during development to generate placeholders, graphics & variation of existing developer-made assets. | Tobias Mikula | 354 | May 23, 2026 | |
Kepler Protocol In-game content arttext | AI tools were used during development to assist with asset creation (pixel art sprites, terrain textures, localization drafts) and game design iteration. All AI-generated content was reviewed, edited and curated by the developer. | Boe | - | May 23, 2026 | |
Space Memory: Fairies In-game content art | The background images and fairies pictures are pre-rendered AI art | Quantum Quiver Games | - | May 23, 2026 | |
Exonie Online In-game content artaudiocode | Exonie Online uses pre-generated AI content to provide a high-quality multiplayer experience.
Gameplay Code: Generative AI was used as a primary collaborative tool to develop the game's networking logic, hybrid asset-loading systems, and core mechanics.
Visual Assets: AI tools were used to generate environmental maps, character sprites, and UI elements.
Audio: The game’s soundtrack was generated using Suno AI (Pro Tier), ensuring the developer holds full commercial rights.
All AI-assisted content was manually reviewed and integrated by the developer. No AI content is generated live during gameplay | Xenie Gaming | 14 | May 23, 2026 | |
Rpg Rush In-game content audioart | We have used AI to generate some sounds, images and UI elements of the game. | TheDevRealm | - | May 23, 2026 | |
Bounce Rush 跟你爆了 In-game content artaudio | The pic and music is generated by ai | zeros | - | May 23, 2026 | |
幻域 Fantasy Domain In-game content art | Some of the art assets in this game were created with the assistance of generative AI. All assets have undergone manual selection and post-production adjustments to ensure consistency with the overall game style. | YiLing Games | - | May 23, 2026 | |
Trainferno In-game content artaudiotext | Some parts of development used AI-assisted workflows, including asset creation, image processing/background removal, voice work, and localization of in-game/help text into multiple languages. | INDIELLIGENT | - | May 23, 2026 | |
不死精灵 Dev only code | This game uses generative artificial intelligence to assist in writing portions of its code during development. All AI-generated content has been manually reviewed, modified, and tested by the development team to ensure the game's stability, security, and content compliance. No real-time AI content is generated during gameplay. | hikkk-1 | - | May 23, 2026 | |
红色史诗 In-game content art | Generative AI Disclosure:
This game utilized generative AI technologies during its development in the following ways:
Visual Assets: Certain UI elements, character models, environmental decorations, and icons were created with the assistance of AI generation or post-processing. All AI-generated assets have undergone extensive manual modification, refinement, and strict quality control to ensure they align with the game's overall visual style. In fact, the development of visual assets accounted for more than half of the total development time of this game. | 旧日档案工作室 | - | May 23, 2026 | |
Ten Rings 1 In-game content art | Art is AI-generated | Huamen Atelier | - | May 23, 2026 | |
Brainrot Survivor Store/marketing art | We use Ai-generated Character Concept | Shakesbee Studio Inc. | - | May 23, 2026 | |
Grave Endeavors: A Clicker In-game content art | Some visual assets in this game were created with the assistance of AI tools. All content has been reviewed, curated, and integrated by the developer to ensure a cohesive gameplay experience. | Dog Water Development | - | May 23, 2026 | |
NitroRun: Off-Road Rush In-game content art | Some visual assets were created with the assistance of generative AI and later refined by the developer. All content has been reviewed for originality. No generative AI is used during gameplay. | Iron Grid Studios | - | May 23, 2026 | |
Ultra's Drive Dev only | Like most AAA games, my game was developed with the assistance of Generative AI. | Ultraedge | - | May 23, 2026 | |
Knight Survivor In-game content art | Generative AI was used to create the 2D promotional artwork for the Steam store page (including the capsule images, library assets, and marketing GIFs). The AI generated these marketing assets using screenshots of actual in-game pixel art as a direct reference to ensure an accurate representation of the gameplay. | H1GHP3R | - | May 23, 2026 | |
Prison Glow In-game content textart | Yes. The game uses AI for localization translation (8 languages) and AI-assisted pixel art generation. All AI-generated assets have been heavily edited and refined by the developer to fit the game's dark pixel art style and narrative context. | KromiXX | - | May 23, 2026 | |
Cosy Puzzle Cabin In-game content arttext | Some visual assets (such as the app icon) and store page text were created with the assistance of AI tools. All game content — puzzles, code, and gameplay — is handcrafted by the developer. | Andrew Misselbrook | - | May 23, 2026 | |
Omen of the Godless Unclear artaudio | Pictures and sound | GraveBound Studios | - | May 23, 2026 | |
Bow-wow Battle In-game content artaudio | Artwork (character sprites and backgrounds) was created using generative AI (nanobanana). Some BGM tracks were also created using generative AI (ACE-Step). No AI generates content in real-time during gameplay. | M.Katsu | 135 | May 23, 2026 | |
Stomper In-game content art | AI was used in the generation of different assets in the game including some background imagery and character design. | Dakota Hughes | - | May 23, 2026 | |
Ambered: Three Thousand Days & Nights In-game content art | Generative AI was partially used to create NPC sprites and background assets in this game. | Pillow Fairy Studio | - | May 23, 2026 | |
Epic Balls Smashing Dev only | The game does not generate AI-created content dynamically during gameplay. Generative AI tools were used to assist with development. All final content was reviewed, edited, and approved by the developers. | Night Steed Games | - | May 23, 2026 | |
Sword & Banner In-game content audio | Voices are currently AI generated. | Bitrot Games | - | May 23, 2026 | |
Signal Zero: Dispatch In-game content audio | As a solo developer with a limited budget, I am currently using Generative AI text-to-speech tools to create the voice-overs, 911 calls, and radio communications in the game. A dispatch simulator requires a massive amount of audio, and using AI allows me to populate the game with necessary placeholder dialogue during active development. My ultimate goal, as the game grows and funding allows, is to replace these AI placeholders with real human voice actors in future updates. | PanicBit | - | May 23, 2026 | |
Mine it! Store/marketing art | AI-generated content is used in promotional materials. | ivolnov ivoln | - | May 23, 2026 | |
Box Office Mayhem: Theatre Tycoon In-game content arttext | Generative AI was used throughout the development process. It was utilized alongside humans to assist with tasks. Notably: debugging, localization, asset creation, and marketing materials. All AI-generated content was reviewed, edited, and integrated by the developer to ensure quality and consistency. | Tidefall Interactive | 16 | May 23, 2026 | |
Agon : Legends of the Arena In-game content artaudiotext | Some of the artworks, sounds and localizations in the game have been partially or entirely generated with the help of AI.
We strongly believe AI will help videogames reach new heights, not kill jobs nor creativity. | Camille Blanc | - | May 23, 2026 | |
领导来了Boss is coming In-game content art | Developer's Note: This is a solo-developed indie game, and the developer is not a professional artist. Therefore, generative AI was used during the production of art assets. | Van's Studio | - | May 23, 2026 | |
冥差(Hell Bailiff) In-game content art | All visual assets in this game — including character illustrations, environments, and card art — are designed and directed by a human artist, with AI tools used as an assistive means for iterative refinement and polish. The final in-game visuals are fully controlled by the designer. No AI-generated content involves copying from other games. | Yaeegy | - | May 23, 2026 | |
Mine Farm In-game content audio | Generative AI was used for background music production. | JHL GAMES | 10 | May 23, 2026 | |
MoeArmy vs SuArmy In-game content | Some assets in this game were generated using AI. | KumiLGames | - | May 23, 2026 | |
Magical Girl OS 98 In-game content artaudiocode | I utilized generative artificial intelligence (AI) tools during the development of this game. The specific applications are as follows:
Art & Visual Assets: Generative AI was used to create a portion of the in-game images, textures, and visual concept art. All such assets were subsequently refined and optimized manually.
Music & Sound Effects: Certain background music and audio assets were generated using AI tools to enhance the overall auditory experience.
Programming & Development: AI-generated code snippets were integrated into the development process, and AI tools were utilized to assist in code optimization and troubleshooting of game logic. | Magical Girl Studio | - | May 23, 2026 | |
Rainbow Tower Defence In-game content text | Game : Nothing
Store page : Translation | S Creative Factory | - | May 23, 2026 | |
English Vocab Rush Dev only text | This game uses generative AI in the following limited ways:
AI tools were used during development to assist in generating and organizing vocabulary word data.
AI may have been used to help draft or structure non-final text content, which has been manually reviewed and edited by the developer.
No generative AI is used in real-time gameplay, player interaction, or runtime content generation.
This game does not use external AI services during gameplay. | Binary Logic Games | - | May 23, 2026 | |
Agartha Survivors In-game content arttext | Some of the graphics and all of the localizations was produced with the help of generative AI. | Michael Blair | - | May 23, 2026 | |
Dungeon Stew In-game content artaudio | This game uses generative AI for the creation of some graphic and sound assets. | Cave Witches Studio | - | May 23, 2026 | |
GridLock In-game content artcode | This game was developed with AI collaboration. Visual assets including unit sprites, tile textures, and promotional artwork were created with the assistance of generative AI. Game code was developed with AI pair programming. All AI-generated content was reviewed, curated, and refined by the developer. No AI content is produced dynamically during gameplay — all assets and code are pre-made and shipped with the game. | Mr. Phil Games | - | May 23, 2026 | |
Rutted In-game content audioart | At this time, Rutted uses Generative AI for certain assets, specifically its music and level preview images. | ApeXPloit Studios | - | May 23, 2026 | |
COURIER GUILD In-game content artaudiotext | Some content in COURIER GUILD was created with the assistance of AI tools, including visual assets, music, and text. All AI-generated content has been manually reviewed, edited, and refined by the developer to fit the game's style and vision. | TunderWunder | - | May 23, 2026 |