Some visual and audio assets in this game were created with the assistance of generative AI tools. All content was reviewed, edited, and integrated by the developer to ensure quality and consistency.
- Creator
- Winsmoke
- Reviews
- -
- Added
- May 23, 2026
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Code help, debugging and other development work.
Capsule art, trailers and promotional material.
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Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some visual and audio assets in this game were created with the assistance of generative AI tools. All content was reviewed, edited, and integrated by the developer to ensure quality and consistency.
Some image assets in this game are generated by AI.
Generative tools were used in the creation of the graphics, sound, translation, and trailer movies for this game.
This product uses AI tools to assist in generating code, art assets, and other content. All AI-generated materials have been significantly edited, modified, and polished by human developers to ensure originality, quality, and compliance with copyright regulations.
Some placeholder art, music and sound effects were AI generated
Artwork & Visual Assets: Generative AI was used to assist in creating and iterating on pixel art style for UI elements and environmental backgrounds.
Generative AI was used to create some in game visual assets. If you're interested in better understanding my position on GenAI please read my artist statement on the topic : https://ferdinanddervieux.com/artist-statement.html
Generative AI tools were used for some visual and audio assets, as well as in parts of the development process. All content included in the final game and store materials was reviewed and edited by the developer before release.
AI is partially used to increase quality of some images in the game
All images and CGs in this game are created with AI assistance
To further enrich the unique world and atmosphere of this game, we utilized AI technology to assist in creating the background artwork and soundtrack. AI was primarily used as a sketching tool to draft initial ideas. All final assets implemented in the game underwent detailed retouching and careful direction by the developer, meticulously polished to seamlessly blend into the game's distinct vibe.
The hamster character artwork and visual assets used in this game were created with the assistance of AI image generation tools. No AI is used to generate content during gameplay.
Development / Research Assistance
We utilize generative artificial intelligence during our development process strictly as an art-assistance tool. Unlockable player avatars, profile badges, and chat emotes were created or conceptualized using AI image generators.
The game does not contain AI-generated content. AI-generated content is used just for Steam Images.
AI generative has been moderately used for some graphic assets like background images or some collectible characters. AI generative has been also moderaterly used for coding support to fasten operations. All in game characters and elements had been strictly and manually designed in pixel art. The music and sound are absolutely produced without AI
Some of the food and props were generated by AI.
This game uses AI to create assets(in game assets and steam shop) and vibe coding
The store's promotional page uses images generated by Tencent Yuanbao as material.
Generative AI tools were used to refine store descriptions and assist with the translation of certain UI elements to provide a better experience for international players. All visual assets and core gameplay mechanics are original creations.
The background music in this game was created using generative AI (Suno AI). Every audio track has been personally reviewed and edited by the developer. Furthermore, all content is used in full compliance with the commercial usage rights provided by the tool's official licensing.
Some visual assets in the game were partially generated using AI tools and further edited by the developer. No AI-generated content is created during gameplay.
Background music and SFX were generated using generative AI (pre-rendered).
AI was used to create the settings icon. Squidnelius was the generation of two silly ideas into one to make me laugh.
本作では、制作補助として生成AIを使用しています。 ChatGPTはフレーバーテキストの作成、文章校閲、アイデア補助に、Midjourneyは背景画像、アイテム、怪異ビジュアルの一部制作に使用しています。 最終的な構成および表現は、制作者が判断・調整を行っています。
This game expands upon an open-source fluid physics framework, implementing real-time multi-particle physics simulation and strategic gameplay. Generative AI tools were used during development to assist with UI interface coding. Important Note: The game does NOT contain any AI-generated content during runtime. All particle physics are procedurally simulated using SPH (Smoothed Particle Hydrodynamics) methods, with core physics calculations derived from open-source implementations.
Art, Music, Text.
Generative AI is used as an assistive tool in the development of this game, including visual assets (item, ability, and boss icons), code, and music. All AI-generated content is produced under direct human creative direction, with the developer serving as director and approver at every stage. AI assists — the human decides.
One developer. AI tools helped with images and text because some things are bigger than one pair of hands. Everything you see reflects my own creative decisions.
We are using generative AI for first-wave localization and some software implementation (Claude code). We recognize that human artists and programmers take precedence over these tools, and deserve real compensation as opposed to the cheap inferior labor of neural nets.
This game uses generative AI tools to assist with the translation of text from German to English, as well as for proofreading and editing written content. All AI-assisted outputs are reviewed and refined by the developers to ensure quality and consistency.
This game utilizes Generative AI in certain asset creation workflows.
Generative AI tools were used to assist in the conceptual design of the game's logo, as well as for translating and polishing in-game text and store page descriptions into multiple languages. All core visual assets, including the pixel art, character designs, and cover illustrations, are strictly and entirely hand-crafted by the human developer.
A pre-generated AI tool was used during development to help create the main menu background image. The final selected image was curated and integrated by the developer. No live AI-generated content is present in gameplay.
Some visual assets (store artwork, in-game portraits, backgrounds) were created using AI generation tools.
Some Images have been ran through a generative AI program for finalization.
Some visual assets and marketing materials for Idle Xanxia were created with the assistance of generative AI tools and refined by the developer.
AI is being used to do automated testing and code review. AI and Google Translate were used to generate the initial set of translations. There are currently people working on localization - it is just going to take time. If you would like to help with the localization please see: https://weblate.kuhnflix.app/ (I would appreciate your assistance!)
Generative AI used just for parts of code and documentation.
AI was used as limited support in creating certain elements. All generated content was reviewed and manually adjusted by the developer. There is no AI-generated content during gameplay. All assets used have valid commercial licenses.
AI tools assisted with game design documentation, initial draft text content, and development planning. The initial AI-generated in-game texts have been replaced with hand-written translations (German complete; English replacement in progress). All in-game content is reviewed and curated by the developer. No AI is used during gameplay.
American Football Coach utilises artificial intelligence to randomise players and finances at the start of each game load, for the gameplay of each individual match, the questions posed by the media and the occasional random event, which can effect your finances and prestige positively or negatively.
Dead Reckoning is written, and designed by one person. I want to be precise about where AI tools do and don't appear in it. Creative content — no generative AI. All writing, narrative, and design is mine. I've worked as a technical writer for twelve years; the game's voice is my own. All art and visual assets are hand-made or licensed from named human artists. All music and sound effects are licensed from named human creators (public domain / Creative Commons) — none of it is AI-generated. This is a hard line and I intend to keep it. Development & release tooling — where AI assists. I use AI in the engineering and release pipeline only, never to author the game itself: - Coding assistance while writing the game's GDScript. - An automated QA/test harness that plays the simulation thousands of times to catch crashes and balance regressions. - Assistance in building linters (Valve YAML sheets) that check the project's text. - Drafting and summarizing the release notes (patch notes) from the project's changelog. None of this creates any of the writing, art, audio, or design inside the game. Localization. The four translations (German, French, Italian, Spanish) are machine-translated by DeepL from my English source, with automated guards that fall back to English wherever a translation would break. This is an accessibility vs. quality decision, and I decided on the former. Proper localizations are planned and will be contracted out if the budget allows.
Some of the images in the library, as well as in the store, were generated by AI Some sprites and icons were created with AI
Stellar Hustler uses generative AI tools to help create in game assets. All output is reviewed, edited and refined by the developer before shipping.
Some parts of the game content were created with the assistance of artificial intelligence. AI tools were used during the writing process of certain cases to support idea generation and narrative structuring. All content was reviewed, edited, and finalized by the developer. Additionally, some visual assets found in the in-game gallery were generated using AI-based tools and curated to match the game's style and atmosphere.
This game includes some pre-generated visual assets created or assisted with generative AI (including certain promotional images on the Steam store page and library). All AI-generated content is static and was reviewed and edited by the development team before release. The game does not generate AI content in real time during gameplay and does not connect to external AI services while playing.
Some graphics were generated using AI
Generative AI was utilized in the creation of the promotional marketing materials and capsule artwork seen on this store page.
During development of this game AI was used for code completion, art generation, text descriptions and a psychological/motivational/emotional support as well as release planning. Pretty much at every step of this game dev journey the AI was part of it.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Nytherra In-game content artaudio | Some visual and audio assets in this game were created with the assistance of generative AI tools. All content was reviewed, edited, and integrated by the developer to ensure quality and consistency. | Winsmoke | - | May 23, 2026 | |
决战-勋章 In-game content art | Some image assets in this game are generated by AI. | SOT烈 | - | May 23, 2026 | |
Fu-Fu-Chan -way up!- In-game content artaudiotext | Generative tools were used in the creation of the graphics, sound, translation, and trailer movies for this game. | PURESO_STUDIO | - | May 23, 2026 | |
Prism Age In-game content artcode | This product uses AI tools to assist in generating code, art assets, and other content. All AI-generated materials have been significantly edited, modified, and polished by human developers to ensure originality, quality, and compliance with copyright regulations. | IceStar | - | May 23, 2026 | |
POUND SAND In-game content artaudio | Some placeholder art, music and sound effects were AI generated | Pixelpocalypse Games | - | May 23, 2026 | |
Project Crypto In-game content art | Artwork & Visual Assets: Generative AI was used to assist in creating and iterating on pixel art style for UI elements and environmental backgrounds. | CarrotMango | - | May 23, 2026 | |
Bugorama In-game content art | Generative AI was used to create some in game visual assets. If you're interested in better understanding my position on GenAI please read my artist statement on the topic : https://ferdinanddervieux.com/artist-statement.html | Ferdinand Dervieux | - | May 23, 2026 | |
Regret Archive In-game content artaudio | Generative AI tools were used for some visual and audio assets, as well as in parts of the development process. All content included in the final game and store materials was reviewed and edited by the developer before release. | PiperFox | - | May 23, 2026 | |
Billionaire in the Greedy America In-game content art | AI is partially used to increase quality of some images in the game | Pizza OK Games | - | May 23, 2026 | |
虚假的爱 In-game content art | All images and CGs in this game are created with AI assistance | YE RUOPING | - | May 23, 2026 | |
시작의 소녀 In-game content artaudio | To further enrich the unique world and atmosphere of this game, we utilized AI technology to assist in creating the background artwork and soundtrack.
AI was primarily used as a sketching tool to draft initial ideas. All final assets implemented in the game underwent detailed retouching and careful direction by the developer, meticulously polished to seamlessly blend into the game's distinct vibe. | Banghakdays | - | May 23, 2026 | |
Hamster Pet: Desktop Companion In-game content art | The hamster character artwork and visual assets used in this game were created with the assistance of AI image generation tools. No AI is used to generate content during gameplay. | Jose Galvizu | 13 | May 23, 2026 | |
Technical Analysis: Chart Mastery Dev only | Development / Research Assistance | PFINA | - | May 23, 2026 | |
Bet On It In-game content art | We utilize generative artificial intelligence during our development process strictly as an art-assistance tool. Unlockable player avatars, profile badges, and chat emotes were created or conceptualized using AI image generators. | Lacozy | - | May 23, 2026 | |
Prismachines Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam Images. | Flowcraft Games | - | May 23, 2026 | |
Virurama In-game content artcode | AI generative has been moderately used for some graphic assets like background images or some collectible characters.
AI generative has been also moderaterly used for coding support to fasten operations.
All in game characters and elements had been strictly and manually designed in pixel art.
The music and sound are absolutely produced without AI | Fernando Menta | - | May 23, 2026 | |
桌面蚂蚁 In-game content art | Some of the food and props were generated by AI. | Slowly Crafted | - | May 23, 2026 | |
均灵牌 In-game content artcode | This game uses AI to create assets(in game assets and steam shop) and vibe coding | IndieCain | - | May 23, 2026 | |
CrazyLobster Store/marketing art | The store's promotional page uses images generated by Tencent Yuanbao as material. | Shenzhen Yiling Industrial Design Center | - | May 23, 2026 | |
The MachinEGG In-game content text | Generative AI tools were used to refine store descriptions and assist with the translation of certain UI elements to provide a better experience for international players. All visual assets and core gameplay mechanics are original creations. | Quantum Games Studio | - | May 23, 2026 | |
Infinite Cat Theorem In-game content audio | The background music in this game was created using generative AI (Suno AI). Every audio track has been personally reviewed and edited by the developer. Furthermore, all content is used in full compliance with the commercial usage rights provided by the tool's official licensing. | Hyojin Jung | - | May 23, 2026 | |
Master the Track In-game content art | Some visual assets in the game were partially generated using AI tools and further edited by the developer. No AI-generated content is created during gameplay. | MadMoose Softworks | - | May 23, 2026 | |
Mine to Cosmos In-game content audio | Background music and SFX were generated using generative AI (pre-rendered). | Phantom Realm | - | May 23, 2026 | |
Yappy Bird In-game content art | AI was used to create the settings icon.
Squidnelius was the generation of two silly ideas into one to make me laugh. | Kerploding Games | - | May 23, 2026 | |
糺糺縁糸(きゅうきゅうえんし) In-game content textart | 本作では、制作補助として生成AIを使用しています。
ChatGPTはフレーバーテキストの作成、文章校閲、アイデア補助に、Midjourneyは背景画像、アイテム、怪異ビジュアルの一部制作に使用しています。
最終的な構成および表現は、制作者が判断・調整を行っています。 | おかゲ制作所 | - | May 23, 2026 | |
粒子战争 Particle Wars Dev only code | This game expands upon an open-source fluid physics framework, implementing real-time multi-particle physics simulation and strategic gameplay. Generative AI tools were used during development to assist with UI interface coding.
Important Note: The game does NOT contain any AI-generated content during runtime. All particle physics are procedurally simulated using SPH (Smoothed Particle Hydrodynamics) methods, with core physics calculations derived from open-source implementations. | jizai | - | May 23, 2026 | |
小鹿游北京 Lulu in Beijing Unclear artaudiotext | Art, Music, Text. | 冷笑黑妖 | - | May 23, 2026 | |
Iris Grid In-game content artcodeaudio | Generative AI is used as an assistive tool in the development of this game, including visual assets (item, ability, and boss icons), code, and music. All AI-generated content is produced under direct human creative direction, with the developer serving as director and approver at every stage. AI assists — the human decides. | Muyi Games | - | May 23, 2026 | |
Relic Reaver Dev only arttext | One developer. AI tools helped with images and text because some things are bigger than one pair of hands. Everything you see reflects my own creative decisions. | Collective One | - | May 23, 2026 | |
Open Sourcerer In-game content textcode | We are using generative AI for first-wave localization and some software implementation (Claude code).
We recognize that human artists and programmers take precedence over these tools, and deserve real compensation as opposed to the cheap inferior labor of neural nets. | Gnarled Helix LLC | - | May 23, 2026 | |
Elsie - A Fairy Tale In-game content text | This game uses generative AI tools to assist with the translation of text from German to English, as well as for proofreading and editing written content. All AI-assisted outputs are reviewed and refined by the developers to ensure quality and consistency. | Andrea Voggenreiter | - | May 23, 2026 | |
Your Chibi Chicken Unclear | This game utilizes Generative AI in certain asset creation workflows. | CHibi Studio | - | May 23, 2026 | |
Paper Carnival In-game content arttext | Generative AI tools were used to assist in the conceptual design of the game's logo, as well as for translating and polishing in-game text and store page descriptions into multiple languages. All core visual assets, including the pixel art, character designs, and cover illustrations, are strictly and entirely hand-crafted by the human developer. | Sagalrashore | - | May 23, 2026 | |
The King Must Fall In-game content art | A pre-generated AI tool was used during development to help create the main menu background image. The final selected image was curated and integrated by the developer. No live AI-generated content is present in gameplay. | Cinderleaf Games Studio | - | May 23, 2026 | |
Rotten Chamber In-game content art | Some visual assets (store artwork, in-game portraits, backgrounds) were created using AI generation tools. | Onement Games | - | May 23, 2026 | |
Five Nights at Carson's In-game content art | Some Images have been ran through a generative AI program for finalization. | GiraffeFuneral | - | May 23, 2026 | |
Idle Xanxia Store/marketing art | Some visual assets and marketing materials for Idle Xanxia were created with the assistance of generative AI tools and refined by the developer. | Cezae | 82 | May 23, 2026 | |
SkyChart: Airline Executive In-game content text | AI is being used to do automated testing and code review. AI and Google Translate were used to generate the initial set of translations. There are currently people working on localization - it is just going to take time. If you would like to help with the localization please see: https://weblate.kuhnflix.app/ (I would appreciate your assistance!) | Casey Jones Labs | - | May 23, 2026 | |
Momentum Fracture Dev only code | Generative AI used just for parts of code and documentation. | Arthur V. S. | - | May 23, 2026 | |
1982 Tenacious of the Air Unclear | AI was used as limited support in creating certain elements.
All generated content was reviewed and manually adjusted by the developer.
There is no AI-generated content during gameplay.
All assets used have valid commercial licenses. | Tenacious Studio | - | May 23, 2026 | |
The Apostle's Ascent In-game content text | AI tools assisted with game design documentation, initial draft text content, and development planning. The initial AI-generated in-game texts have been replaced with hand-written translations (German complete; English replacement in progress). All in-game content is reviewed and curated by the developer. No AI is used during gameplay. | CyberSanctum Games | - | May 23, 2026 | |
American Football Coach Live AI text | American Football Coach utilises artificial intelligence to randomise players and finances at the start of each game load, for the gameplay of each individual match, the questions posed by the media and the occasional random event, which can effect your finances and prestige positively or negatively. | Andrew Ward | - | May 23, 2026 | |
Dead Reckoning: The Long Drift In-game content codetext | Dead Reckoning is written, and designed by one person. I want to be precise about where AI tools do and don't appear in it.
Creative content — no generative AI. All writing, narrative, and design is mine. I've worked as a technical writer for twelve years; the game's voice is my own. All art and visual assets are hand-made or licensed from named human artists. All music and sound effects are licensed from named human creators (public domain / Creative Commons) — none of it is AI-generated. This is a hard line and I intend to keep it.
Development & release tooling — where AI assists. I use AI in the engineering and release pipeline only, never to author the game itself:
- Coding assistance while writing the game's GDScript.
- An automated QA/test harness that plays the simulation thousands of times to catch crashes and balance regressions.
- Assistance in building linters (Valve YAML sheets) that check the project's text.
- Drafting and summarizing the release notes (patch notes) from the project's changelog.
None of this creates any of the writing, art, audio, or design inside the game.
Localization. The four translations (German, French, Italian, Spanish) are machine-translated by DeepL from my English source, with automated guards that fall back to English wherever a translation would break. This is an accessibility vs. quality decision, and I decided on the former. Proper localizations are planned and will be contracted out if the budget allows. | Garan Lorn | 100 | May 23, 2026 | |
Lunaris In-game content art | Some of the images in the library, as well as in the store, were generated by AI
Some sprites and icons were created with AI | Flacher | - | May 23, 2026 | |
Stellar Hustler In-game content artaudiotextcode | Stellar Hustler uses generative AI tools to help create in game assets. All output is reviewed, edited and refined by the developer before shipping. | Cenrellia Studios | - | May 23, 2026 | |
Digital Footprint: Cyber Investigation In-game content textart | Some parts of the game content were created with the assistance of artificial intelligence.
AI tools were used during the writing process of certain cases to support idea generation and narrative structuring. All content was reviewed, edited, and finalized by the developer.
Additionally, some visual assets found in the in-game gallery were generated using AI-based tools and curated to match the game's style and atmosphere. | Tangent Trace Studio | - | May 23, 2026 | |
Centre 18 Store/marketing art | This game includes some pre-generated visual assets created or assisted with generative AI (including certain promotional images on the Steam store page and library).
All AI-generated content is static and was reviewed and edited by the development team before release.
The game does not generate AI content in real time during gameplay and does not connect to external AI services while playing. | Lucas | - | May 23, 2026 | |
Game of Runs In-game content art | Some graphics were generated using AI | Pickle Jar Games | - | May 23, 2026 | |
Decks & Dashes Store/marketing art | Generative AI was utilized in the creation of the promotional marketing materials and capsule artwork seen on this store page. | Fabian | - | May 23, 2026 | |
Castle Wars: Legacy In-game content arttextcode | During development of this game AI was used for code completion, art generation, text descriptions and a psychological/motivational/emotional support as well as release planning. Pretty much at every step of this game dev journey the AI was part of it. | Proclive | - | May 23, 2026 |