Public Steam disclosure research25,519 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
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This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Our game uses AI primarily to support functions that would traditionally require a larger development team. Due to our limited resources, we integrated AI tools to streamline content generation and support game balancing.
This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own studio.
We pay our artists, and we DO NOT use stolen Artwork.
Some 3D models and visual assets used in the development of this game were created with the assistance of generative AI tools. All AI-generated content has been reviewed, modified, and integrated by the developer to fit the unique style and requirements of the game. There is no real-time AI system operating during gameplay.
In this game, AI is used during the development process to pre-generate 3D objects such as buildings.
No AI is used to generate content during gameplay.
- 1 of the 8 optional title themes is alleged to have used AI - even though the band insists otherwise, offered up the track a year before this project existed, and refused any payment for doing so. You can interrogate them on the matter here:
https://www.bandlab.com/track/390bf936d0be49dda14dd68c125d500f_2a98d8102c85406ab4e8fdfbfe0cbda5
Had I used AI myself, I like to think I'd take the opportunity to produce something more relevant than muttering "there are people who will never change" on a loop. I bought the rights to the other 7 themes in 2016, so it's unthinkable they used AI.
- I invested tens of thousands of dollars in professional assets from the Unity Asset Store - most of which again pre-date AI, or otherwise give assurances that it was not used.
- The "Infinite Lives" logo dates back to the iOS release of 2017, where using AI would have put a terrible strain on the space-time continuum.
- AI helped to depict the zombie fist in more of a comic book style and then upscale it to a higher resolution. The intention was to create an "other-worldly" art style that is deliberately distinct from the developer's own 2D or 3D. There was supposed to be a new cover every month like a real comic series.
- AI helped to construct a legal argument for the release of a customizable superhero sim, citing precedents and loopholes that the developer was not familiar with.
- My accountant may have used a calculator to calculate how much money we lost by releasing 2 games for the price of 1.
In this game, conversations with NPCs are powered by generative AI.
You can freely ask questions to villagers, and their responses are dynamically generated by AI on the spot.
Each character’s personality and background knowledge of the mystery are taken into account, allowing for natural dialogue and unique testimonies.
All AI-generated responses are carefully restricted to stay consistent with the game’s world and narrative, ensuring the mystery remains coherent and immersive.
Talking to AI characters is a key part of solving the case — gather clues, uncover keywords, and enjoy the thrill of free-form deduction as you get closer to the truth.
The game leverages AI to produce in-game text on the fly (character inner monologues, dialogue, and scene descriptions) while also powering gameplay decision-making.
This game includes limited content generated using artificial intelligence.
Only certain image assets (such as logos and interface elements) and some text translations were created with AI tools.
The entire game design, structure, and all 3D models were fully created by human.
No AI-generated content includes real people or synthetic voices. All AI-generated elements have been reviewed and integrated in an ethical and transparent manner.
AI-assisted tools were used to upscale and enhance some in-game textures, to help add visual detail to the original artwork. All final assets were artist-reviewed and then integrated by the development team
The game's music, art, and shader assets are supported by generative artificial intelligence.
Pee Wee the Polka Dotted Pig and his jingle are copyright of PineyWoods Corner, LLC. Music and imagery is used with permission.
Certain marketing and store materials were partially assisted by generative AI tools to support the solo development process. All in-game visuals and assets were created manually by artists, reflecting genuine human artistry and design.
Some of the game's and store's visual content was initially created using AI, with significant rework and editing by myself. This content is intended to be replaced in future versions once there's a budget for a professional illustrator.
This game uses generative AI to create Japanese voiceovers and some logo designs. All AI-generated content was reviewed and approved by the developer to ensure it fits the game’s tone and quality standards.
Using AI to translate Chinese into other languages.
A small amount of background music is generated by AI.
Minor visual elements in promotional materials are produced using AI.
The use of AI for Come To An End is for the AI voice for the evil AI villain in game. I also am using a placeholder AI generated mesh for one of the monsters (Cytaur). This could change through the game’s development process rolling to release.
The game used AI-generated technology to produce voice acting for some of its original dialogue. These AI-generated voices are not essential to the normal gameplay experience, and players may choose not to enable them.
Some of the store page text and marketing assets were created with the assistance of generative AI tools. All content has been reviewed and edited by the development team to ensure accuracy and compliance with Steam’s guidelines.
Some visual assets such as enemy designs and background art were created using AI-generated content, and all sound effects were sourced from royalty-free libraries such as Freesound.org. Localization was assisted using machine translation tools, with manual review and adjustments. No AI was used in the game's code or core gameplay design.
This game uses AI-generated content for pre-rendered assets only. Some 3D models and dialogs were assisted by generative AI tools. No AI is used during gameplay or for live content generation.
Our game uses AI primarily to support functions that would traditionally require a larger development team. Due to our limited resources, we integrated AI tools to streamline content generation and support game balancing.
This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own studio.
We pay our artists, and we DO NOT use stolen Artwork.
Some 3D models and visual assets used in the development of this game were created with the assistance of generative AI tools. All AI-generated content has been reviewed, modified, and integrated by the developer to fit the unique style and requirements of the game. There is no real-time AI system operating during gameplay.
In this game, AI is used during the development process to pre-generate 3D objects such as buildings.
No AI is used to generate content during gameplay.
- 1 of the 8 optional title themes is alleged to have used AI - even though the band insists otherwise, offered up the track a year before this project existed, and refused any payment for doing so. You can interrogate them on the matter here:
https://www.bandlab.com/track/390bf936d0be49dda14dd68c125d500f_2a98d8102c85406ab4e8fdfbfe0cbda5
Had I used AI myself, I like to think I'd take the opportunity to produce something more relevant than muttering "there are people who will never change" on a loop. I bought the rights to the other 7 themes in 2016, so it's unthinkable they used AI.
- I invested tens of thousands of dollars in professional assets from the Unity Asset Store - most of which again pre-date AI, or otherwise give assurances that it was not used.
- The "Infinite Lives" logo dates back to the iOS release of 2017, where using AI would have put a terrible strain on the space-time continuum.
- AI helped to depict the zombie fist in more of a comic book style and then upscale it to a higher resolution. The intention was to create an "other-worldly" art style that is deliberately distinct from the developer's own 2D or 3D. There was supposed to be a new cover every month like a real comic series.
- AI helped to construct a legal argument for the release of a customizable superhero sim, citing precedents and loopholes that the developer was not familiar with.
- My accountant may have used a calculator to calculate how much money we lost by releasing 2 games for the price of 1.
In this game, conversations with NPCs are powered by generative AI.
You can freely ask questions to villagers, and their responses are dynamically generated by AI on the spot.
Each character’s personality and background knowledge of the mystery are taken into account, allowing for natural dialogue and unique testimonies.
All AI-generated responses are carefully restricted to stay consistent with the game’s world and narrative, ensuring the mystery remains coherent and immersive.
Talking to AI characters is a key part of solving the case — gather clues, uncover keywords, and enjoy the thrill of free-form deduction as you get closer to the truth.
The game leverages AI to produce in-game text on the fly (character inner monologues, dialogue, and scene descriptions) while also powering gameplay decision-making.
This game includes limited content generated using artificial intelligence.
Only certain image assets (such as logos and interface elements) and some text translations were created with AI tools.
The entire game design, structure, and all 3D models were fully created by human.
No AI-generated content includes real people or synthetic voices. All AI-generated elements have been reviewed and integrated in an ethical and transparent manner.
AI-assisted tools were used to upscale and enhance some in-game textures, to help add visual detail to the original artwork. All final assets were artist-reviewed and then integrated by the development team
The game's music, art, and shader assets are supported by generative artificial intelligence.
Pee Wee the Polka Dotted Pig and his jingle are copyright of PineyWoods Corner, LLC. Music and imagery is used with permission.
Certain marketing and store materials were partially assisted by generative AI tools to support the solo development process. All in-game visuals and assets were created manually by artists, reflecting genuine human artistry and design.
Some of the game's and store's visual content was initially created using AI, with significant rework and editing by myself. This content is intended to be replaced in future versions once there's a budget for a professional illustrator.
This game uses generative AI to create Japanese voiceovers and some logo designs. All AI-generated content was reviewed and approved by the developer to ensure it fits the game’s tone and quality standards.
Using AI to translate Chinese into other languages.
A small amount of background music is generated by AI.
Minor visual elements in promotional materials are produced using AI.
The use of AI for Come To An End is for the AI voice for the evil AI villain in game. I also am using a placeholder AI generated mesh for one of the monsters (Cytaur). This could change through the game’s development process rolling to release.
The game used AI-generated technology to produce voice acting for some of its original dialogue. These AI-generated voices are not essential to the normal gameplay experience, and players may choose not to enable them.
Some of the store page text and marketing assets were created with the assistance of generative AI tools. All content has been reviewed and edited by the development team to ensure accuracy and compliance with Steam’s guidelines.
Some visual assets such as enemy designs and background art were created using AI-generated content, and all sound effects were sourced from royalty-free libraries such as Freesound.org. Localization was assisted using machine translation tools, with manual review and adjustments. No AI was used in the game's code or core gameplay design.
This game uses AI-generated content for pre-rendered assets only. Some 3D models and dialogs were assisted by generative AI tools. No AI is used during gameplay or for live content generation.