AI is used in character illustrations, background music, as well as some animations and plugins
- Creator
- Sora
- Reviews
- 63
- Added
- Mar 18, 2026
Public Steam disclosure research 25,512 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI is used in character illustrations, background music, as well as some animations and plugins
Used AI to generate the graphic assets for the store page.
A minority of the game's visuals were generated using AI.
Some images and content on this page have been created with the help of generative AI tools. These AI-generated assets are used respectfully, adhering to copyright rules and guidelines. We share this information here to be transparent with our players.
Background music generated using UDIO.
Some of the artwork was generated using AI
Escape the Maze was developed by a solo developer. Some elements of the game, including store page visuals and text, were created using generative AI tools during development. All final assets have been carefully reviewed and manually refined to ensure accuracy, quality, and full compliance with Steam’s content guidelines. The game also features AI-controlled enemy behavior, such as a zombie that chases players in the maze. However, no live-generated AI content is used during gameplay.
This game contains pre-created images that were generated using generative AI. The AI content is used only as static graphics within the game and in marketing materials. No AI generation takes place during the runtime of the game.
This game includes some assets that were partially created using AI tools.
AI tools were used only in a few short CG trailer segments to assist production. All other parts—including gameplay footage in the trailer and the game itself—do not use AI. Even in those CG segments, the content was carefully refined and post-processed by hand to ensure quality and presentation close to human-made standards.
During the development of this game, generative AI tools were utilized to create initial concepts and base drafts for some of the visual assets. Most things were first sketched by human imagination, then professionalized by AI to give players the most flawless visual. All of these AI-generated drafts were then heavily edited, redrawn, and finalized by the developer in the pixel art program Aseprite to fully match their unique artistic vision. All final in-game assets reflect the developer's own pixel art style and effort. AI music is also included. The game does not use generative AI to create any content in real-time during gameplay.
Initial generation of some sound/images were made with AI. Final in-game versions have been modified, cleaned up, edited, and then released.
This game has integrated Artificial Intelligence tools to optimize its development and enhance the player experience. AI was used in several stages: Visual and artistic design: generation of concepts, environments, and visual elements to inspire and define the game’s aesthetic. Narrative and atmosphere: support in creating dialogues, texts, and events while maintaining consistency in the story. Gameplay testing and balancing: simulations and analysis to adjust difficulty, enemy behaviors, and game pacing. The use of AI did not replace creative work but served as a support tool to streamline processes and enhance the final quality of the project.
Used for some UI background
Generative AI was used to create some graphics and music for the game.
AI has been used to help develop the game's cover art.
Some images were generated with AI.
AI has been used to help develop the game's cover art.
AI utilized for graphics creation and coding assistance.
Story,Localization; I'm using AI as a tool to assist me, but the main story, characters, and major plot points are all created by me. This way, there's no unnecessarily long or ridiculous AI-generated story; I'm just using it to make things clearer.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
Officer images in game are made by AI and some UI button can be made by AI too.
部分动画效果和物品图标采用AI 生成
Some assets were developed working with large language models.
> The player’s two robotic companions, the assistant Helena and the radio host, use AI voice synthesis. > Some visual assets, such as menu art, environmental textures, and achievement icons, were created with the help of AI image generation.
For some assets, we used AI to create initial prototypes for further refinement into the desired result.
During the development of this game, some visual assets for the store page and in-game loading screens were created with the assistance of generative AI tools. All such content was created and reviewed by the development team to ensure it aligns with the game's artistic vision and quality standards. No AI-generated content is created live during gameplay.
We used AI for the translation. Please excuse any awkward expressions.
AI was used to aid in the 3D modeling of the wands, as well as the main page artwork.
1. AI仅辅助过游戏部分逻辑的生成(例如部分逻辑梳理不清时,借助AI协助梳理); 2. AI仅润色过游戏内部分物品的介绍文本; 3. 游戏内《7点班车到》 、 《我是快乐的流水线工人》 、 《7点班车到2》 、 《和谐城市》 、 《爱情笑话》等背景音乐由AI创作。
Some of the user interface (UI) visuals in the game were created with the help of AI-powered tools. These elements have been carefully refined and adapted to enhance the overall atmosphere and visual experience of the game.
AI has been used to help develop the game's cover art.
Graphic elements like some icons and backgrounds. We are working to change it.
AI has been used to help develop the game's cover art.
We use generated images as placeholders
AI is a narrative theme, and AI was used as a coding resource. However, no AI was used in the creation of the art, music, or dialogue.
We utilize AI in the early stages of content development to create concept art. All final content presented in the game is created by humans.
Some secondary visual assets in this game were created with the assistance of AI tools. This includes certain in-game illustrations and marketing materials.
This game used generative AI as an assistive tool during development to expand the scope of content production and improve workflow efficiency. The specific areas of use are as follows: Art: AI was used to create most of the background images that establish the game’s historical atmosphere, to enhance the quality of the main character concept art, to create extra character images, and to produce UI icons. All AI-generated visual assets were retouched and edited by artists to match the game’s direction and visual tone. Text and Localization: AI was used to draft large volumes of newspaper articles, public reactions, and text used in minigames. AI was also used to assist with proofreading, context checking, and drafting or reviewing some localized text. All AI-generated or AI-assisted results were reviewed, edited, and adjusted directly by the development team before being used in the game.
For the creation of certain visual assets, such as promo art, icons, and capsules for the Steam page, we used tools based on generative artificial intelligence. This allowed us, as a small team, to bring our artistic vision to life and produce vivid images that capture the atmosphere of the game.
Some voice acting and a small number of scenes in this game were generated by AI. Player discretion is advised.
AI was used to create some store capsules and library photos, which were then Photoshopped. No in-game AI generation.
AI tools were used for some Game Assets.
Uses some AI generated art
After I personally finalized the design phase, some art assets were first rendered using generative AI tools, and I then manually refined and detailed them. Similarly, certain background music pieces were developed with the help of generative AI tools. Should you have any concerns about these methods, please feel free to experience the game according to your own preferences. Thank you for your understanding and consideration.
The game promotional images and translations were partially created using AI. The game graphics and sound effects were also partially created using AI.
As a solo developer, I used artificial intelligence tools to generate the card artwork and the game's music. All other aspects, including the game design, programming, and mechanics, are entirely human-created.
Some prop icons and character images are generated using AI.
I have used AI to pre-render content. I have used AI to make some of the code that I use in the game. Such that AI has helped me make the best possible CPU and help with player physics.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
星辰大陆 In-game content artaudio | AI is used in character illustrations, background music, as well as some animations and plugins | Sora | 63 | Mar 18, 2026 | |
Deckaroo Store/marketing art | Used AI to generate the graphic assets for the store page. | rr95studio | - | Mar 18, 2026 | |
Lords and Pirates In-game content art | A minority of the game's visuals were generated using AI. | Ixdes Games | - | Mar 18, 2026 | |
Survindust Store/marketing art | Some images and content on this page have been created with the help of generative AI tools. These AI-generated assets are used respectfully, adhering to copyright rules and guidelines. We share this information here to be transparent with our players. | IS Games | - | Mar 18, 2026 | |
Idle Idle In-game content audio | Background music generated using UDIO. | Idle Idle | - | Mar 18, 2026 | |
king of the hill In-game content art | Some of the artwork was generated using AI | BananaDogGames | 38 | Mar 18, 2026 | |
Escape the Maze Live AI arttext | Escape the Maze was developed by a solo developer. Some elements of the game, including store page visuals and text, were created using generative AI tools during development. All final assets have been carefully reviewed and manually refined to ensure accuracy, quality, and full compliance with Steam’s content guidelines.
The game also features AI-controlled enemy behavior, such as a zombie that chases players in the maze. However, no live-generated AI content is used during gameplay. | Fatih CALISKAN | - | Mar 18, 2026 | |
ByteCrawler In-game content art | This game contains pre-created images that were generated using generative AI.
The AI content is used only as static graphics within the game and in marketing materials.
No AI generation takes place during the runtime of the game. | Pinkmoon Studio | - | Mar 18, 2026 | |
REBELLION PRINCESS|リベリオン プリンセス In-game content | This game includes some assets that were partially created using AI tools. | テイク | - | Mar 18, 2026 | |
Blood Moon: Last Stand Store/marketing art | AI tools were used only in a few short CG trailer segments to assist production. All other parts—including gameplay footage in the trailer and the game itself—do not use AI. Even in those CG segments, the content was carefully refined and post-processed by hand to ensure quality and presentation close to human-made standards. | KW Studio | - | Mar 18, 2026 | |
Algoremind In-game content artaudio | During the development of this game, generative AI tools were utilized to create initial concepts and base drafts for some of the visual assets. Most things were first sketched by human imagination, then professionalized by AI to give players the most flawless visual. All of these AI-generated drafts were then heavily edited, redrawn, and finalized by the developer in the pixel art program Aseprite to fully match their unique artistic vision. All final in-game assets reflect the developer's own pixel art style and effort. AI music is also included. The game does not use generative AI to create any content in real-time during gameplay. | Remindera | - | Mar 18, 2026 | |
Arena of Suffering In-game content artaudio | Initial generation of some sound/images were made with AI. Final in-game versions have been modified, cleaned up, edited, and then released. | Potato Publishing | - | Mar 18, 2026 | |
Twisted Games In-game content arttext | This game has integrated Artificial Intelligence tools to optimize its development and enhance the player experience. AI was used in several stages:
Visual and artistic design: generation of concepts, environments, and visual elements to inspire and define the game’s aesthetic.
Narrative and atmosphere: support in creating dialogues, texts, and events while maintaining consistency in the story.
Gameplay testing and balancing: simulations and analysis to adjust difficulty, enemy behaviors, and game pacing.
The use of AI did not replace creative work but served as a support tool to streamline processes and enhance the final quality of the project. | C&S | - | Mar 18, 2026 | |
放置:刷几把地牢 art | Used for some UI background | JianBing | - | Mar 18, 2026 | |
Poppy Seed Pets: Capture the Flag In-game content artaudio | Generative AI was used to create some graphics and music for the game. | Ben Hendel-Doying | - | Mar 18, 2026 | |
Peg Solitaire Pro Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Fight for Olympus Unclear art | Some images were generated with AI. | Floris Adriaan de Vries | - | Mar 18, 2026 | |
City Builder Pro Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Backyard Defenders In-game content artcode | AI utilized for graphics creation and coding assistance. | Theodore Hauenstein | - | Mar 18, 2026 | |
The King's Bargain In-game content text | Story,Localization;
I'm using AI as a tool to assist me, but the main story, characters, and major plot points are all created by me. This way, there's no unnecessarily long or ridiculous AI-generated story; I'm just using it to make things clearer. | Pleja Games | - | Mar 18, 2026 | |
Klondike Solitaire Pro Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Soccer Puzzle Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
NAVYFIELD : CROSSFIRE In-game content art | Officer images in game are made by AI and some UI button can be made by AI too. | Naiadgames | 42 | Mar 18, 2026 | |
我穿越回末世5天前 In-game content art | 部分动画效果和物品图标采用AI 生成 | 浔曜 | - | Mar 18, 2026 | |
Trial of Ariah Unclear | Some assets were developed working with large language models. | 30 Minute Games | 12 | Mar 18, 2026 | |
Rise of Atom In-game content audioart | > The player’s two robotic companions, the assistant Helena and the radio host, use AI voice synthesis.
> Some visual assets, such as menu art, environmental textures, and achievement icons, were created with the help of AI image generation. | Glass Bubble Software | 28 | Mar 18, 2026 | |
Stacked! Dev only | For some assets, we used AI to create initial prototypes for further refinement into the desired result. | SoloQ | 14 | Mar 18, 2026 | |
Bastionfall In-game content art | During the development of this game, some visual assets for the store page and in-game loading screens were created with the assistance of generative AI tools. All such content was created and reviewed by the development team to ensure it aligns with the game's artistic vision and quality standards. No AI-generated content is created live during gameplay. | STLND Interactive | - | Mar 18, 2026 | |
Defend The Dungeon In-game content text | We used AI for the translation. Please excuse any awkward expressions. | Earth Heroes Games | - | Mar 18, 2026 | |
Wild Wizards Store/marketing art | AI was used to aid in the 3D modeling of the wands, as well as the main page artwork. | Ember Studios | - | Mar 18, 2026 | |
牛马模拟器 In-game content textaudio | 1. AI仅辅助过游戏部分逻辑的生成(例如部分逻辑梳理不清时,借助AI协助梳理);
2. AI仅润色过游戏内部分物品的介绍文本;
3. 游戏内《7点班车到》 、 《我是快乐的流水线工人》 、 《7点班车到2》 、 《和谐城市》 、 《爱情笑话》等背景音乐由AI创作。 | BossyuGames | - | Mar 18, 2026 | |
Dig For Riches In-game content art | Some of the user interface (UI) visuals in the game were created with the help of AI-powered tools. These elements have been carefully refined and adapted to enhance the overall atmosphere and visual experience of the game. | OxygenStudio | 20 | Mar 18, 2026 | |
Hangman Pro Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Space Hood In-game content art | Graphic elements like some icons and backgrounds. We are working to change it. | General Gibbon | - | Mar 18, 2026 | |
Bike Stunts Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Tojimon Islands Dev only art | We use generated images as placeholders | Survive The Goose Attack! | - | Mar 18, 2026 | |
Moon Garden Optimizer Dev only code | AI is a narrative theme, and AI was used as a coding resource. However, no AI was used in the creation of the art, music, or dialogue. | Tristan Miller | - | Mar 18, 2026 | |
Paradise Island 2: Hotel Game In-game content art | We utilize AI in the early stages of content development to create concept art. All final content presented in the game is created by humans. | Game Insight UAB | 19 | Mar 18, 2026 | |
Shadow Division: Spymaster In-game content art | Some secondary visual assets in this game were created with the assistance of AI tools. This includes certain in-game illustrations and marketing materials. | Asterism Games | - | Mar 18, 2026 | |
The Newspapers of the day In-game content arttext | This game used generative AI as an assistive tool during development to expand the scope of content production and improve workflow efficiency. The specific areas of use are as follows:
Art: AI was used to create most of the background images that establish the game’s historical atmosphere, to enhance the quality of the main character concept art, to create extra character images, and to produce UI icons. All AI-generated visual assets were retouched and edited by artists to match the game’s direction and visual tone.
Text and Localization: AI was used to draft large volumes of newspaper articles, public reactions, and text used in minigames. AI was also used to assist with proofreading, context checking, and drafting or reviewing some localized text.
All AI-generated or AI-assisted results were reviewed, edited, and adjusted directly by the development team before being used in the game. | divingstudio | - | Mar 18, 2026 | |
Clash of the Kingdoms In-game content art | For the creation of certain visual assets, such as promo art, icons, and capsules for the Steam page, we used tools based on generative artificial intelligence. This allowed us, as a small team, to bring our artistic vision to life and produce vivid images that capture the atmosphere of the game. | New Horizons | - | Mar 18, 2026 | |
My hero union In-game content audiotext | Some voice acting and a small number of scenes in this game were generated by AI. Player discretion is advised. | Dragon Flame Games | - | Mar 18, 2026 | |
TheVillage Possession Store/marketing art | AI was used to create some store capsules and library photos, which were then Photoshopped. No in-game AI generation. | GlitchMind Games | - | Mar 18, 2026 | |
Kingdom Dice In-game content | AI tools were used for some Game Assets. | DRD | 10 | Mar 18, 2026 | |
Valhol Store/marketing art | Uses some AI generated art | MDH Software | - | Mar 18, 2026 | |
Sun Halo In-game content artaudio | After I personally finalized the design phase, some art assets were first rendered using generative AI tools, and I then manually refined and detailed them.
Similarly, certain background music pieces were developed with the help of generative AI tools.
Should you have any concerns about these methods, please feel free to experience the game according to your own preferences. Thank you for your understanding and consideration. | Renka | 56 | Mar 18, 2026 | |
星舰骰(Starship Dice) In-game content artaudiotext | The game promotional images and translations were partially created using AI. The game graphics and sound effects were also partially created using AI. | 黄金喵 | - | Mar 18, 2026 | |
Cardygon In-game content artaudio | As a solo developer, I used artificial intelligence tools to generate the card artwork and the game's music. All other aspects, including the game design, programming, and mechanics, are entirely human-created. | Batpolygon | - | Mar 18, 2026 | |
炎龙骑士传 In-game content art | Some prop icons and character images are generated using AI. | 山海山上 | 10 | Mar 18, 2026 | |
Ultimate Stick Battle - Beta Dev only code | I have used AI to pre-render content. I have used AI to make some of the code that I use in the game. Such that AI has helped me make the best possible CPU and help with player physics. | Robert Thiel | - | Mar 18, 2026 |