Due to the limitations of indie development, generative AI was used to assist in the creation of the game’s art assets.
- Creator
- xiaoheiCat
- Reviews
- -
- Added
- Jul 23, 2026
Public Steam disclosure research 25,877 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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Due to the limitations of indie development, generative AI was used to assist in the creation of the game’s art assets.
Some visual assets were created using generative AI and post-processed, including filtering, compositing, and integration into the game's final environments.
Syncline is developed by me — AI tools were used to assist with parts of development, including code, some text content (UI copy, tutorial hints, level descriptions, store page copy), localization/translations, and some audio. All such content was directed by me and reviewed/edited before being included. No content is generated by AI at runtime — everything players see, hear, and play is fixed at build time.
Some of this game's shipped assets were created with the assistance of generative AI tools, all reviewed and curated by our team: 3D models and their textures (generated from our team's original concept designs), 2D illustrations and UI artwork, music and sound effects, and AI-assisted translations of in-game text for some supported languages. All AI-generated assets are used under commercial licenses with full usage rights. No content is generated while the game is running, and the game does not connect to any external AI service.
Generative AI tools, including OpenAI ChatGPT/Codex, assisted during development with portions of the original C++ code, interface text, gameplay balancing, documentation, store-page materials, geometric visual design, and music synthesis. The developer reviewed, tested, selected, and integrated the resulting material. In-game graphics are procedurally drawn from original geometric shapes, while the original music and sound effects are synthesized by the game. No third-party characters, music recordings, voices, logos, or downloaded asset packs are included.
Generative AI tools were used during development to assist in creating some in-game visual assets, graphical assets, and store marketing artwork. All generated materials were selected, edited, adjusted, and reviewed by the developer before being included. The game does not use generative AI to generate content during gameplay.
In this game, the developer uses AI tools in the creation of the following pre-generated content that players see: 1. Artwork: Image assets and promotional materials. 2. Text: In-game text, store page descriptions, and their multilingual translations.
The background images and strawberrys pictures are pre-rendered AI art.
Some 2D art assets (vehicle icons, map symbols, UI iconography) were created with AI assistance.
This game uses generative AI to pre-generate visual assets (character portraits, capsule/marketing art) and voice narration (TTS). All AI-generated content is created during development and reviewed/curated by the developer before shipping. No generative AI runs live during gameplay. We have the necessary rights to use the AI tools and their outputs, and the content does not infringe third-party IP.
Generative AI was used during development to assist with selected fictional product labels, packaging textures, item icons, and visual reference materials.
This game uses generative AI in limited, non-gameplay-critical areas: - AI-assisted code refactoring and performance optimization during development - AI-assisted translation polishing for multi-language support - UI layout refinement suggested by AI tools during the design process All core gameplay logic, the unique drawing-and-deduction design, and all original game artwork were created, reviewed and refined by human developers.
This game uses generative AI tools in parts of its development. Some code was written with AI coding assistants, and some marketing and store artwork — including the capsule art and logo — was produced with AI assistance, based on and matched to in-game assets we created ourselves. Some 3D assets were created with AI-assisted tools All screenshots show real gameplay, all AI-assisted output is reviewed by a human before it ships, and no AI-generated content is produced live during play.
Some in-game visual assets were created or refined using generative AI during development. These assets are pre-generated and included with the game. The game does not generate AI content while running.
Some in-game item icons are created with the help of AI-assisted generation tools.
The game to contain art assets generated by artificial intelligence
For Localization Texts.
Generative AI tools were used to help create parts of this game, always under the developer's direction: a significant part of the artwork (such as backgrounds, unit graphics, UI elements and store page images) was created with AI assistance and then reviewed, edited and hand-tuned by the developer. AI also assisted in writing the in-game text and translating it, along with this store page, into the supported languages. Music and sound effects are not AI-generated. No AI content is generated live during gameplay.
Some of this game's assets were created with generative AI tools and then integrated by hand: the fish models, the facility hall, and the tanks. Some in-game text, the tutorial and the customer emails, was written with the help of an AI language model. All other assets (music, sound, icons, textures, remaining UI) are hand-made or CC0. Every game system, the water simulation, koi grading, economy, customer and calendar logic, is hand-written code. No generative AI runs at runtime; nothing is generated live while you play.
The images of the animals on the cards are created with the help of generative AI. The other art in the game is created by hand.
Used for generating images such as character sprites, backgrounds, and logos. Also used for text translation (which might be terrible).
Character portraits and evidence images were created with OpenAI's image generation; some diagrams were authored as SVG with OpenAI Codex. These assets were reviewed before release (originality and likeness pass). Sound effects and the ambient music bed are produced by a deterministic synthesis program (oscillators, filtered noise, and math-based DSP), not by a generative-AI audio model, and from no sampled or library audio; the synthesis script itself was written with AI coding assistance (AI-assisted code, not AI-generated audio). Fonts, engine, and runtime are non-AI third-party components under their own licenses.
Some placeholder artwork and images currently use generative AI or AI-assisted enhancement. These assets may be replaced or revised during development.
Some of the graphical assets in this game were created using generative AI tools. This includes certain 3D models (characters and props), textures, background illustrations, and UI images; some of the key art on this store page was created the same way. All AI-generated assets were curated, edited, and placed by the developer, and no AI content is generated in real time during gameplay.
Some in-game text, store page copy, and 2D marketing assets were created with the assistance of AI tools. All AI-assisted content was reviewed and curated by the developer. The game does not generate any content using AI during gameplay.
Generative AI was used for some game assets, music, and promotional materials. All content was manually reviewed and selected. No AI is used during gameplay.
AI tools were used to assist development, including code, Chinese/Spanish localization text and store page copy. All AI-assisted content was reviewed and curated by the developer. The game does not generate any content with AI at runtime.
部分UI、配音、音乐使用AI生成
All aspects of this game—including character design, animation, background music, sound effects, and programming—were created using generative AI.
This game is built by a two-member team: a human developer and an AI assistant working under his direction. Large parts of the game code and many pre-rendered assets (enemy creatures, towers, environment props, marketing artwork) were created with the assistance of generative AI — always based on human design decisions, and reviewed, tested and curated by the developer. The game does not generate any content at runtime using AI.
The game uses AI generated icons.
Some UI elements and sound files indirectly contain AI generated content
Some art assets (sprites, icons, illustrations) and audio (sound effects, music, voices) were created using generative AI tools. All AI-generated content is pre-rendered and hand-integrated into the game — nothing is generated live during play. Each asset is reviewed and curated before inclusion, and we hold commercial-use rights for the tools involved.
We used AI to generate images, as we don't have an artist on our team. The gameplay, design, and atmosphere are all human-created.
This game uses generative AI tools to create some of its artwork: promotional art such as the key visual and store capsule images, and some in-game image assets such as character portraits and map textures. All of it was reviewed, curated, and adjusted by the developer before use. Every screenshot shown on the store page is captured from actual gameplay and is not AI-generated. The shipped game does not use any AI to generate images, text, or audio at runtime.
Some visual and audio assets in this game were created with the assistance of generative AI tools, then selected, edited, and integrated by the developer.
The development of Memento made use of generative AI tools across several stages of production. Cutscenes are created using AI-based video generation tools. Graphic elements such as environments, characters, and card illustrations were created or refined with the help of generative AI tools. Parts of the soundtrack and text were also produced with AI assistance. All content was manually selected, edited, and integrated by the developer.
Gameplay, visuals, and code were built by hand. Only the bundled soundtrack used AI-assisted music tools, all of which I reviewed. Soundway is made for your own music — the built-in tracks just get you started.
In the development process of this game, we utilized pre-generated AI tools as follows: * 2D Assets (Backgrounds, Photos, Various Images): After generating base images using AI, we manually added, modified, and processed them before implementing them in the game. * 3D Assets: AI generation was used for some 3D models, and the output models were then manually adjusted and processed before use. * Audio: Generation AI tools (text-to-speech and speech synthesis) were used for some sound effects (SE) and character voices. Please note that we did not use any live-generated AI systems that generate content in real time during game execution.
Some game text, procedural artwork, sound effects, and store page copy were created with AI assistance, then reviewed and curated by the developer. Character and enemy sprites are licensed, human-made pixel art. No content is AI-generated during gameplay.
Generative AI was used during the development of this game. Specifically, AI tools were utilized to assist in the creation and optimization of [some art assets / text localization / narrative polish]. All AI-generated content has been thoroughly reviewed and manually refined by the development team to ensure quality.
We used Corel AI program for some of the artwork.
Note: Most of the translations and music in this game were created with the assistance of AI.
Music tracks used in the game were created using generative AI tools.
Some in-game radio/music tracks may be created with generative AI tools. These tracks are selected, reviewed and integrated manually by the development team. No live AI generation is used during gameplay.
Some pre-generated artwork and sound assets used in the game and its marketing materials were created or edited with the assistance of generative AI tools. All such content was manually selected, reviewed, and edited as needed by the developer. The game does not generate AI content during gameplay.
Some visual concepts, promotional artwork, and certain written materials used for the game's presentation were created or refined with the assistance of generative AI. All AI-assisted content has been carefully reviewed, edited, and approved by the development team to ensure artistic consistency, originality, and quality. The gameplay, design decisions, and final player experience are fully curated by the developers.
Generative AI was used in some of the 3D models.
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
This game uses generative AI as a starting point for visual art and music. We then edited many of the assets by hand.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
梦境邮局 In-game content art | Due to the limitations of indie development, generative AI was used to assist in the creation of the game’s art assets. | xiaoheiCat | - | Jul 23, 2026 | |
The Hunt for the Lich King In-game content art | Some visual assets were created using generative AI and post-processed, including filtering, compositing, and integration into the game's final environments. | Federico Poli | - | Jul 23, 2026 | |
Syncline In-game content textcodeaudio | Syncline is developed by me — AI tools were used to assist with parts of development, including code, some text content (UI copy, tutorial hints, level descriptions, store page copy), localization/translations, and some audio. All such content was directed by me and reviewed/edited before being included. No content is generated by AI at runtime — everything players see, hear, and play is fixed at build time. | KCEDERLUND.DEV | - | Jul 23, 2026 | |
棋门遁甲 In-game content artaudiotext | Some of this game's shipped assets were created with the assistance of generative AI tools, all reviewed and curated by our team: 3D models and their textures (generated from our team's original concept designs), 2D illustrations and UI artwork, music and sound effects, and AI-assisted translations of in-game text for some supported languages. All AI-generated assets are used under commercial licenses with full usage rights. No content is generated while the game is running, and the game does not connect to any external AI service. | AgentGameLab | - | Jul 23, 2026 | |
No Thoughts Just Dodge In-game content arttextcodeaudio | Generative AI tools, including OpenAI ChatGPT/Codex, assisted during development with portions of the original C++ code, interface text, gameplay balancing, documentation, store-page materials, geometric visual design, and music synthesis. The developer reviewed, tested, selected, and integrated the resulting material. In-game graphics are procedurally drawn from original geometric shapes, while the original music and sound effects are synthesized by the game. No third-party characters, music recordings, voices, logos, or downloaded asset packs are included. | Snitch Studio | - | Jul 23, 2026 | |
Area Survivors In-game content art | Generative AI tools were used during development to assist in creating some in-game visual assets, graphical assets, and store marketing artwork. All generated materials were selected, edited, adjusted, and reviewed by the developer before being included. The game does not use generative AI to generate content during gameplay. | Furo-Pizza Studio | - | Jul 23, 2026 | |
Nuts Pipeline In-game content arttext | In this game, the developer uses AI tools in the creation of the following pre-generated content that players see:
1. Artwork: Image assets and promotional materials.
2. Text: In-game text, store page descriptions, and their multilingual translations. | IS Product | - | Jul 23, 2026 | |
Sweetie Candy Maze: Crimson Strawberry In-game content art | The background images and strawberrys pictures are pre-rendered AI art. | Cute Hannah's Games | - | Jul 23, 2026 | |
Core Logistics In-game content art | Some 2D art assets (vehicle icons, map symbols, UI iconography) were created with AI assistance. | Amber Anchor Studio | - | Jul 23, 2026 | |
One Thought Immortal / 一念修仙 In-game content artaudio | This game uses generative AI to pre-generate visual assets (character portraits, capsule/marketing art) and voice narration (TTS). All AI-generated content is created during development and reviewed/curated
by the developer before shipping. No generative AI runs live during gameplay. We have the necessary rights to use the AI tools and their outputs, and the content does not infringe third-party IP. | Tiger | - | Jul 23, 2026 | |
Kiosk Hustle In-game content art | Generative AI was used during development to assist with selected fictional product labels, packaging textures, item icons, and visual reference materials. | Akadmy Development | - | Jul 23, 2026 | |
Huiyu Spy Draw In-game content codetext | This game uses generative AI in limited, non-gameplay-critical areas:
- AI-assisted code refactoring and performance optimization during development
- AI-assisted translation polishing for multi-language support
- UI layout refinement suggested by AI tools during the design process
All core gameplay logic, the unique drawing-and-deduction design, and all original game artwork were created, reviewed and refined by human developers. | Huiyu | - | Jul 23, 2026 | |
Sky Homestead In-game content codeart | This game uses generative AI tools in parts of its development. Some code was written with AI coding assistants, and some marketing and store artwork — including the capsule art and logo — was produced with AI assistance, based on and matched to in-game assets we created ourselves. Some 3D assets were created with AI-assisted tools All screenshots show real gameplay, all AI-assisted output is reviewed by a human before it ships, and no AI-generated content is produced live during play. | MrBongoBong | - | Jul 23, 2026 | |
Among Demons In-game content art | Some in-game visual assets were created or refined using generative AI during development. These assets are pre-generated and included with the game. The game does not generate AI content while running. | purecosu | - | Jul 23, 2026 | |
Grimspire In-game content art | Some in-game item icons are created with the help of AI-assisted generation tools. | GuavaPurr Studio | - | Jul 23, 2026 | |
FROGGY REVENGE In-game content art | The game to contain art assets generated by artificial intelligence | Gamesforgames | 10 | Jul 23, 2026 | |
Autodelve In-game content text | For Localization Texts. | Greyhearth | 10 | Jul 23, 2026 | |
Tides of Empires In-game content arttext | Generative AI tools were used to help create parts of this game, always under the developer's direction: a significant part of the artwork (such as backgrounds, unit graphics, UI elements and store page images) was created with AI assistance and then reviewed, edited and hand-tuned by the developer. AI also assisted in writing the in-game text and translating it, along with this store page, into the supported languages. Music and sound effects are not AI-generated. No AI content is generated live during gameplay. | AtomicPixelGames | - | Jul 23, 2026 | |
Aquaculture Simulator In-game content arttext | Some of this game's assets were created with generative AI tools and then integrated by hand: the fish models, the facility hall, and the tanks. Some in-game text, the tutorial and the customer emails, was written with the help of an AI language model. All other assets (music, sound, icons, textures, remaining UI) are hand-made or CC0. Every game system, the water simulation, koi grading, economy, customer and calendar logic, is hand-written code. No generative AI runs at runtime; nothing is generated live while you play. | Kellwright Studios | - | Jul 23, 2026 | |
Wild Boar Digging In-game content art | The images of the animals on the cards are created with the help of generative AI. The other art in the game is created by hand. | indiejoh | - | Jul 23, 2026 | |
This mountain? Got it from my gramps. In-game content arttext | Used for generating images such as character sprites, backgrounds, and logos. Also used for text translation (which might be terrible). | favabean_works | - | Jul 23, 2026 | |
Set the Record Straight In-game content artcode | Character portraits and evidence images were created with OpenAI's image generation; some diagrams were authored as SVG with OpenAI Codex. These assets were reviewed before release (originality and likeness pass). Sound effects and the ambient music bed are produced by a deterministic synthesis program (oscillators, filtered noise, and math-based DSP), not by a generative-AI audio model, and from no sampled or library audio; the synthesis script itself was written with AI coding assistance (AI-assisted code, not AI-generated audio). Fonts, engine, and runtime are non-AI third-party components under their own licenses. | Anja Remic | - | Jul 23, 2026 | |
Colonerra: Age of Exploration In-game content art | Some placeholder artwork and images currently use generative AI or AI-assisted enhancement. These assets may be replaced or revised during development. | The Game Tzar | - | Jul 23, 2026 | |
4am In-game content art | Some of the graphical assets in this game were created using generative AI tools. This includes certain 3D models (characters and props), textures, background illustrations, and UI images; some of the key art on this store page was created the same way. All AI-generated assets were curated, edited, and placed by the developer, and no AI content is generated in real time during gameplay. | Studio Marigold | 10 | Jul 23, 2026 | |
THE REF - Football Referee Simulator In-game content textart | Some in-game text, store page copy, and 2D marketing assets were created with the assistance of AI tools. All AI-assisted content was reviewed and curated by the developer. The game does not generate any content using AI during gameplay. | HustleGrow AB | - | Jul 23, 2026 | |
Terrahold In-game content artaudio | Generative AI was used for some game assets, music, and promotional materials. All content was manually reviewed and selected. No AI is used during gameplay. | SMAR Studio | - | Jul 23, 2026 | |
Pinebrook Ski Resort In-game content codetext | AI tools were used to assist development, including code, Chinese/Spanish localization text and store page copy. All AI-assisted content was reviewed and curated by the developer. The game does not generate any content with AI at runtime. | LB_Game | - | Jul 23, 2026 | |
生计与沉冤 In-game content artaudiotext | 部分UI、配音、音乐使用AI生成 | XGame游戏工作室 | - | Jul 23, 2026 | |
MAGIC&MONSTERS In-game content artaudiocode | All aspects of this game—including character design, animation, background music, sound effects, and programming—were created using generative AI. | PEYANGAMES | - | Jul 23, 2026 | |
Mindswarm Elements TD In-game content artcode | This game is built by a two-member team: a human developer and an AI assistant working under his direction. Large parts of the game code and many pre-rendered assets (enemy creatures, towers, environment props, marketing artwork) were created with the assistance of generative AI — always based on human design decisions, and reviewed, tested and curated by the developer. The game does not generate any content at runtime using AI. | Steffen Großmann | - | Jul 23, 2026 | |
Sea Drifter In-game content art | The game uses AI generated icons. | Xerxz | - | Jul 23, 2026 | |
Grey Prince In-game content artaudio | Some UI elements and sound files indirectly contain AI generated content | OBICORP SoftwareWorks | - | Jul 23, 2026 | |
Capy of Gods In-game content artaudio | Some art assets (sprites, icons, illustrations) and audio (sound effects, music, voices) were created using generative AI tools. All AI-generated content is pre-rendered and hand-integrated into the game — nothing is generated live during play. Each asset is reviewed and curated before inclusion, and we hold commercial-use rights for the tools involved. | CapyEmber | - | Jul 23, 2026 | |
N.E.O.N. HORIZON In-game content art | We used AI to generate images, as we don't have an artist on our team.
The gameplay, design, and atmosphere are all human-created. | NeonGameStudio | - | Jul 23, 2026 | |
Marginalia In-game content art | This game uses generative AI tools to create some of its artwork: promotional art such as the key visual and store capsule images, and some in-game image assets such as character portraits and map textures. All of it was reviewed, curated, and adjusted by the developer before use. Every screenshot shown on the store page is captured from actual gameplay and is not AI-generated. The shipped game does not use any AI to generate images, text, or audio at runtime. | IKONOS STUDIO | - | Jul 23, 2026 | |
Slotlocked In-game content artaudio | Some visual and audio assets in this game were created with the assistance of generative AI tools, then selected, edited, and integrated by the developer. | Prussian_lemon | - | Jul 23, 2026 | |
Memento: What You Forgot In-game content artaudiotext | The development of Memento made use of generative AI tools across several stages of production. Cutscenes are created using AI-based video generation tools. Graphic elements such as environments, characters, and card illustrations were created or refined with the help of generative AI tools. Parts of the soundtrack and text were also produced with AI assistance. All content was manually selected, edited, and integrated by the developer. | Giuseppe Mazzola | - | Jul 23, 2026 | |
Soundway In-game content audio | Gameplay, visuals, and code were built by hand. Only the bundled soundtrack used AI-assisted music tools, all of which I reviewed. Soundway is made for your own music — the built-in tracks just get you started. | Naughty Horse | - | Jul 23, 2026 | |
霊障観測シ In-game content artaudio | In the development process of this game, we utilized pre-generated AI tools as follows:
* 2D Assets (Backgrounds, Photos, Various Images): After generating base images using AI, we manually added, modified, and processed them before implementing them in the game.
* 3D Assets: AI generation was used for some 3D models, and the output models were then manually adjusted and processed before use.
* Audio: Generation AI tools (text-to-speech and speech synthesis) were used for some sound effects (SE) and character voices.
Please note that we did not use any live-generated AI systems that generate content in real time during game execution. | CoMuCreator | - | Jul 23, 2026 | |
Graveyard Shift: A Sage's Last Stand In-game content textartaudio | Some game text, procedural artwork, sound effects, and store page copy were created with AI assistance, then reviewed and curated by the developer. Character and enemy sprites are licensed, human-made pixel art. No content is AI-generated during gameplay. | MONKEYMAN GAMES | - | Jul 23, 2026 | |
空港:最后证人 In-game content arttext | Generative AI was used during the development of this game. Specifically, AI tools were utilized to assist in the creation and optimization of [some art assets / text localization / narrative polish]. All AI-generated content has been thoroughly reviewed and manually refined by the development team to ensure quality. | HUATY//OFFGRID | - | Jul 23, 2026 | |
Remy Thornfield - Royal Dream In-game content art | We used Corel AI program for some of the artwork. | eFunSoft Games | - | Jul 23, 2026 | |
Galumb In-game content textaudio | Note: Most of the translations and music in this game were created with the assistance of AI. | OB | 46 | Jul 23, 2026 | |
Skimmies In-game content audio | Music tracks used in the game were created using generative AI tools. | Cactus Banjo Games | - | Jul 23, 2026 | |
Federal Cadet In-game content audio | Some in-game radio/music tracks may be created with generative AI tools. These tracks are selected, reviewed and integrated manually by the development team. No live AI generation is used during gameplay. | LeeRanger Studio | - | Jul 23, 2026 | |
Oops, All Tanks! In-game content artaudio | Some pre-generated artwork and sound assets used in the game and its marketing materials were created or edited with the assistance of generative AI tools. All such content was manually selected, reviewed, and edited as needed by the developer. The game does not generate AI content during gameplay. | All Tanks! | - | Jul 23, 2026 | |
THE WOLF OF TENGRI In-game content arttext | Some visual concepts, promotional artwork, and certain written materials used for the game's presentation were created or refined with the assistance of generative AI. All AI-assisted content has been carefully reviewed, edited, and approved by the development team to ensure artistic consistency, originality, and quality. The gameplay, design decisions, and final player experience are fully curated by the developers. | OSO Game Studio | - | Jul 23, 2026 | |
Snitch Switch In-game content art | Generative AI was used in some of the 3D models. | Talya Games | - | Jul 23, 2026 | |
Meet Sudoku In-game content art | We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs. | 会copy的羊仔 | - | Jul 23, 2026 | |
Alien Siege: Earth In-game content artaudio | This game uses generative AI as a starting point for visual art and music. We then edited many of the assets by hand. | Don'tSayGame | - | Jul 23, 2026 |