November 9, 2026
Indexed July 23, 2026
View on Steam

Disclosure analysis

AI content is included in the game

AI was used to supplement missing content (sprites, icons, illustrations, sounds, translations), with all AI-assisted visuals hand-reviewed and repainted to match the game's style.

Process
AI-generated, then edited
Live AI during play
No
Evidence & analysis details
Evidence used
“used generative AI as a supplementary tool to create original content not covered by those asset packs, including some sprites, item icons, illustrations, sounds, and translations”
“As a solo developer, I used generative AI as a supplementary tool to create original content not covered by those asset packs, including some sprites, item icons, illustrations, sounds”
Model-reported confidence
95% A model estimate, not a measured accuracy rate or a human review score.

Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.

AI Usage Disclosure

Capy of Gods is built on the work of 22 independent pixel artists. Most of the enemies, bosses, weapons, effects and traps come from asset packs purchased on itch.io from creators like Admurin, Clembod, elesrech, Fellor, GandalfHardcore, Penusbmic and many more. Full credits are listed in the game. As a solo developer, I used generative AI as a supplementary tool to create original content not covered by those asset packs, including some sprites, item icons, illustrations, sounds, and translations into languages beyond English and Spanish. Every AI-assisted visual was reviewed and repainted by hand to match the overall artistic style and my vision for the game. Nothing is generated while you play.

Highlights are auto-detected and may not be fully accurate. Report an issue

This disclosure in context

How comparisons work

Compare this developer’s disclosure with 26,089 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.

AI-assisted content in the game
71.0%
18,206 of 25,659 disclosures with structured analysis.
Compare this group
Visual assets
76.5%
19,955 of 26,089 indexed disclosures mention this category.
Compare this category
Audio
26.4%
6,886 of 26,089 indexed disclosures mention this category.
Compare this category
Writing or localization
28.1%
7,342 of 26,089 indexed disclosures mention this category.
Compare this category

Categories can overlap. A disclosure may mention several types of AI use.

Source and record

First indexed
Jul 23, 2026
Source last checked
Oct 19, 2026
Automatic analysis updated
Oct 19, 2026
Recorded text changes
1 Read the history

The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.

Disclosure History

Captured versions of the developer’s statement. This record can miss changes between checks and does not establish when AI use began.

Some art assets (sprites, icons, illustrations) and audio (sound effects, music, voices) were created using generative AI tools. All AI-generated content is pre-rendered and hand-integrated into the game — nothing is generated live during play. Each asset is reviewed and curated before inclusion, and we hold commercial-use rights for the tools involved.

Capy of Gods is built on the work of 22 independent pixel artists. Most of the enemies, bosses, weapons, effects and traps come from asset packs purchased on itch.io from creators like Admurin, Clembod, elesrech, Fellor, GandalfHardcore, Penusbmic and many more. Full credits are listed in the game. As a solo developer, I used generative AI as a supplementary tool to create original content not covered by those asset packs, including some sprites, item icons, illustrations, sounds, and translations into languages beyond English and Spanish. Every AI-assisted visual was reviewed and repainted by hand to match the overall artistic style and my vision for the game. Nothing is generated while you play.