Voiceover of the main characters. Some of the design in the Steam shop, was generated using AI
- Creator
- Bohdan Dudchenko
- Reviews
- 10
- Added
- Mar 18, 2026
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Voiceover of the main characters. Some of the design in the Steam shop, was generated using AI
We use AI-assisted image editing exclusively for visual presentation on our store page. All gameplay content remains handcrafted and original.
Some visuals and audio in the game have been created using generative AI technology.
Some early game assets may have been made using AI to speed up game design phase during development. These assets will be replaced once most of the mechanics of the game has been implemented, and we can then focus more in depth of more high quality assets.
all the pictures are generated by artificial intelligence.
- Some textures were upscaled using AI - Capsule artwork uses AI too
I used AI to create the images.
Few cutscenes, battle backgrounds and in-game battlers are AI-generated images.
art assets generated by artificial intelligence.
Some images in this game were generated with the assistance of AI tools during development.
The internal skill icons in the game are generated by AI
I used AI to generate the title art for the game. That is it.
Some images/paintings on the walls are AI generated Some voices are AI generated Some Music is AI generated
AI is used for a lot of the dialogue, as well as the opening cutscene where Fresh Cut Slim chases Charmx. All use of AI is meant for entertainment only and isn't meant to defame Fresh Cut Slim or his previous alias (Charmx) or portray him in a negative light.
The game store page content banner and logo is AI generated
Using AI technology in the game development process, there is no real-time AI performance in the game
Code: None Game Mechanics: None Story: None Gameplay: None 3D models: None 2D graphics: None In-Game Cutscenes: None Movies: Some Video generated from 3D models I made. Music: Some 12 Songs out of over 120. Lyrics are still self-made for these though.
Used for creating the game banner
This game using AI for English translation.
AI TTS was used to generate some of the voice lines for characters who are artificial and robots.
AI was used to create some in-game images as well as certain translations.
Used for creating the game banner
I use generative AI to create various assets.
Voice Usage: This game includes voiceovers generated using AI voice technology. Image Usage: This game contains in-game images that were created using AI-generated artwork.
Some of the visuals on our store page and some of the 2D illustrations in our game were created with the help of AI-powered tools.
We use AI to pre-generate certain artworks and audio elements in order to maintain the distinctive style and mood of Brainrot. Please note that we exclusively use pre-generated AI content — nothing is generated in real-time.
We used AI for the store images
AI Image has been used for some store images.
Some visual assets on this store page, including the game logo and promotional headers, were created using AI-based generative tools. No AI content is generated during gameplay.
Due to lack of financial resourсes we use AI to help us with the "vision" of our characters during their concept design.
Due to my limited funds, the art assets of this game are created using MidJourney and 即梦 AI,All AI outputs undergo human curation to ensure compliance with intellectual property regulations and artistic coherence with the game's steampunk aesthetic.
All in-game imagery viewed by the player was generated with the assistance of ChatGPT.
Some 2D Image Resources
The photo from the game, which is used as the main image for the game, has been improved using a neural network.
This game is a project created through a solo development process. Artificial intelligence technology has been utilized in certain elements, such as voice acting and marketing visuals. However, the coding, mechanics, and other content within the game have been designed and developed entirely through traditional methods, manually. Artificial intelligence has been used solely as an assisting tool for creating specific visual and sound elements. During the development process, every detail has been carefully focused on in order to provide players with the best experience. The game has been shaped with a creative perspective and personal effort.
Our game only used AI to generate the 3D models you see in the jumpscares.
Background music
The character art on the menu screen is based on AI-generated images, which have been further refined and adjusted by the developer.
This game uses generative artificial intelligence (image generation AI) as a supplementary tool in the creation of some in-game image assets. All generated images are reviewed and adjusted by the developer before being used in the final game.
The narration/voices were made using AI applications.
Some of the images used throughout the game were generated using AI.
Some of the images were created using generative AI and then edited by hand. The manual editing includes changes to parts of the characters' hair, eyes, and expressions, as well as elements of the background.
We used generative AI tools in the following areas during development: BGM & Voice: Generated using SUNO, TypeCast, and SuperTone. Character & Background Images: Generated using MAKEAYO. All AI-generated assets were reviewed, edited, and refined by our team before being included in the final build to ensure consistency with the game's creative direction and quality standards.
Some of the audio in this game is AI-generated.
Used AI only for creating promotional capsule art and dialogue voice lines. The AI voices were crafted with careful quality control to ensure they sound natural and professional.
Images
All of the images in this game and its store page are AI generated. The story and narrative design are my own.
4 item textures, 2 photographs
AI tools were used only to assist with enhancement of some store page promotional images. The game itself does not use generative AI for gameplay, content creation, or code.
This game uses AI-generated content. AI tools were utilized to create certain visual assets such as promotional capsule images, as well as to assist with translations into other languages. All AI-generated content was carefully reviewed and edited to ensure quality and relevance to the game.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Bogdan's Сlinic - Sanctum Vitae In-game content audioart | Voiceover of the main characters.
Some of the design in the Steam shop, was generated using AI | Bohdan Dudchenko | 10 | Mar 18, 2026 | |
IMPOSSIBLE ROOMS: No Way Out In-game content art | We use AI-assisted image editing exclusively for visual presentation on our store page. All gameplay content remains handcrafted and original. | PentaByte Entertainment | - | Mar 18, 2026 | |
Doom Drive In-game content artaudio | Some visuals and audio in the game have been created using generative AI technology. | Berk Kalfa | - | Mar 18, 2026 | |
Afterheat Dev only | Some early game assets may have been made using AI to speed up game design phase during development. These assets will be replaced once most of the mechanics of the game has been implemented, and we can then focus more in depth of more high quality assets. | Heatstroke Games | - | Mar 18, 2026 | |
Russian Quest In-game content art | all the pictures are generated by artificial intelligence. | Reanim Games | - | Mar 18, 2026 | |
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Sweet Chaos Unclear art | I used AI to create the images. | Eigen-Kreationen Game Studios | - | Mar 18, 2026 | |
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UNI-CODE Store/marketing art | I used AI to generate the title art for the game. That is it. | WANZUNGDEV | - | Mar 18, 2026 | |
Forest Asylum 2 In-game content artaudio | Some images/paintings on the walls are AI generated
Some voices are AI generated
Some Music is AI generated | Michal Piotrowski | 48 | Mar 18, 2026 | |
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Depths of Insanity 3 art | Code: None
Game Mechanics: None
Story: None
Gameplay: None
3D models: None
2D graphics: None
In-Game Cutscenes: None
Movies: Some
Video generated from 3D models I made.
Music: Some
12 Songs out of over 120.
Lyrics are still self-made for these though. | Sloppy Joe Studios | - | Mar 18, 2026 | |
Synthwave Burnout VR Store/marketing art | Used for creating the game banner | VR-WRG | - | Mar 18, 2026 | |
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Prenecrotic: The Cursed School VR In-game content audioart | Voice Usage:
This game includes voiceovers generated using AI voice technology.
Image Usage:
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Together in Forgotten Lands: Chapter One In-game content art | Some of the visuals on our store page and some of the 2D illustrations in our game were created with the help of AI-powered tools. | Vellichor Games | 204 | Mar 18, 2026 | |
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Santa Pianus Store/marketing art | The photo from the game, which is used as the main image for the game, has been improved using a neural network. | SERLO | - | Mar 18, 2026 | |
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The Silent Witness In-game content art | Our game only used AI to generate the 3D models you see in the jumpscares. | Abnormal Studios | - | Mar 18, 2026 | |
Dawg Game In-game content audio | Background music | Big Noses Entertainment | 87 | Mar 18, 2026 | |
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Echoes of the Deep In-game content art | This game uses generative artificial intelligence (image generation AI) as a supplementary tool in the creation of some in-game image assets.
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Mandelarium In-game content audio | The narration/voices were made using AI applications. | Erike Miranda | - | Mar 18, 2026 | |
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The Solitary Existence of a Little Universe In-game content art | Some of the images were created using generative AI and then edited by hand.
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Wanna Get Lucky? In-game content audioart | We used generative AI tools in the following areas during development:
BGM & Voice: Generated using SUNO, TypeCast, and SuperTone.
Character & Background Images: Generated using MAKEAYO.
All AI-generated assets were reviewed, edited, and refined by our team before being included in the final build to ensure consistency with the game's creative direction and quality standards. | Kwon Jin Ha | - | Mar 18, 2026 | |
Coin Hunter In-game content audio | Some of the audio in this game is AI-generated. | Autistic players Studio | - | Mar 18, 2026 | |
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Kegan Unclear art | Images | TDOG STUDIOS | - | Mar 18, 2026 | |
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Majoris Nightmare In-game content art | 4 item textures, 2 photographs | Marinheirus Studio | - | Mar 18, 2026 | |
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